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List of sources of movement speed
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This is a list of sources of movement speed in Baldur's Gate 3. Movement speed is a resource that determines the distance a creature can move on its turn. It can be affected by racial or class features, feats, or by using certain actions, spells or items.
Most races have a base movement speed of 9m / 30ft; dwarves, halflings, and gnomes have a base movement speed of 7.5m / 25ft; wood elves and wood half-elves have a base movement speed of 10.5m / 35ft
Increasing your movement speed
Temporary
Actions and spells
- doubles movement
- Doubles a character's movement speed at the cost of an Action.
- 3 m / 10 ft
- A Ritual spell which increases a creature's movement speed until the next long rest.
- doubles movement
- A spell which doubles a creature's movement speed. Also grants a second action, which can be used to Dash a second time for even further mobility.
- or
- Slightly increase the distance a creature can move.
Class features and actions
-
- doubles movement
- Class feature gained at Level 2, which can double movement speed as a Bonus action.
-
- doubles movement
- Class feature gained at level 2, which can double movement at the cost of Bonus action + Ki Point.
-
- 3 m / 10 ft
- Class feature which increases movement speed on the first turn of combat only.
- from certain Bestial Hearts
-
- 4.5 m / 15 ft
- Increases movement speed while Raging.
- 3 m / 10 ft using
- Increases the movement speed of nearby allies by for 1 turn.
-
- 3 m / 10 ft using
- Increases the movement speed of nearby allies for 1 turn.
-
- plus half base speed
- Increases an ally's Movement Speed by half for 1 turn.
Item-based
- 1.5 m / 5 ft
- A condition granted by certain items, increases movement speed by 1.5m / 5ft per remaining stack. See the condition page for sources of Momentum.
- doubles movement
- A condition granted by certain items, which doubles movement speed, also giving a second action which can be used to Dash twice. See the condition page for sources of Haste.
- 3 m / 10 ft
- Created by a increases movement speed while in a character's inventory. The stone lasts until the Wizard who created it makes another stone, or until the next Long Rest.
- Elixir of Elven Elegance 10 m / 33 ft
- Grants an additional movement speed when consumed. This effect lasts until the next long rest, but will be overridden if another elixir is consumed.
- Nyrulna 3 m / 10 ft
- Grants additional movement speed while equipped.
- Crusher's Ring 3 m / 10 ft
- Grants additional movement speed while equipped.
- Featherlight Boots 3 m / 10 ft
- Grants additional movement speed while equipped its wearer has 50% Hit Points or less.
- Martial Exertion Gloves doubles movement
- Grants the free action Martial Exertion, doubling movement speed and gaining an additional action at the cost of taking significant damage. This action can only be used once per Short Rest.
- Boots of Speed doubles movement
- Grants the bonus action Click Heels, doubling movement speed and inflicting Disadvantage on Opportunity Attacks against its wearer.
Permanent
Class features
-
- 3 m / 10 ft
- Class feature received at Level 5, which increases their movement speed while not wearing Heavy Armour.
-
- 1.5 m / 5 ft
- Can choose the Elk Animal Aspect at level 6 or 10, increasing movement speed of themselves and nearby allies.
-
- 3 m / 10 ft
- Class feature received at level 2, which increases movement speed while not wearing armour or using a shield. This bonus improves to 4.5 m / 15 ft and 6 m / 20 ft at levels 6 and 10, respectively, with .
Other
- Wood elves and wood half-elves have an increased base speed of 1.5 m / 5 ft.
- The 3 m / 10 ft. feat permanently increases movement speed by
Reducing movement speed
Movement speed can also be reduced or restricted entirely.
See individual condition pages for infliction sources.
- Gnomes, Halflings, and Dwarves have their base movement speed reduced by 1.5 m / 5 ft
- cannot move
- cannot move
- halves movement while on a surface that inflicts this
- reduces movement speed by 3 m / 10 ft
- greatly reduces movement speed
- halves movement speed
- Incapacitated conditions cause a creature to become immobile
- Prone conditions cause a creature to use half it's movement speed to stand up
can prevent restriction of movement from certain sources.