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Avenge the Hag Survivors
Avenge the Hag Survivors is a Quest in Act Three of Baldur's Gate 3. It can be started by speaking with Mayrina or the other hag survivors in Old Garlow's Place.
Objectives[edit | edit source]
Walkthrough[edit | edit source]
Locating the Hag[edit | edit source]
After Vanra.
has been completed, Mayrina explains that she is in Baldur's Gate hunting a hag. A hag was the one who cursed her to become a sheep, because the hag knew that she was onto her. She had found the hag through the case of a missing girl, who she believed the hag kidnapped. She implores the party to help. If agreeing, the party can start by speaking with the girl's mother, initiating . If this quest is already started, then the party can mention they have heard ofOn speaking with Lora, Vanra's mother, the party is directed to investigate the Blushing Mermaid and speak to Captain Grisly. If Lora has not been spoken with, then Grisly says she is too hungover to talk. Conversing with Grisly about Vanra's disappearance, she claims that Lora has gone mad and is dangerous, threatening her customers. She states that Vanra is not real, and is a delusion that Lora cooked up. Believing Lora to be a threat, she intends to put a hit out on her, and offers 3000 gold to the party if they are willing to take her out. If choosing the dialogie option "Absolutely not - I refuse to do your dirty work." then Captain Grisly drops the act and reveals herself to be Auntie Ethel.
Grisly's true identity can also be exposed by finding a note in the Blushing Mermaid which contains a report on Old Garlow's, using terms like "Auntie." The note is inside a rosewood desk in the same room as Grisly at X: -123 Y: -93. Afterwards, the party can confront Grisly on the note they found and she instantly drops the act.
Dealing with the Hag[edit | edit source]
After Ethel's identity has been revealed, she tells the party that she ate Vanra, and the girl sits in her belly, slowly transforming into a new hag. She tells the party that she would fight them, but she does not want to exert herself while she is "pregnant" - demanding they instead walk away and let her make a new hag. The party can tell her off, or tell her to make a better offer, or walk away as she asks.
If telling her off, she warns the party not to mess with her and that Vanra will die if they do, while she will resurrect again. Then, she disappears to her lair and most of the guests of the bar transform into hostile redcaps. If agreeing to walk away, Ethel disappears, but the bar guests do not turn hostile. If attempting to deal with Ethel by stating "make me an offer," then Ethel only deals with the party if they did not kill her during
. Otherwise, she says they lost that privilege when they killed her.If killing Lora and agreeing to stay out of Ethel's business, she agrees to fight alongside the party in the final battle and is added to
. She also provides 6000 gold for "her favorite mommy-killer." She states that this deal is only in place if the party members stay away and do not go after her.The Hag's Basement[edit | edit source]
The Hag's basement can be found by entering either the old oak door near the entrance to the Blushing Mermaid or the cellar door down the stairs in the same room Grisly was wandering. Jumping up on top of the alcohol barrels and moving towards the small passage starts an Investigation check. Passing the check reveals that the wall is an illusion that the party can walk through. The the party must climb down a ladder, and walk through a set of double doors which can be unlocked with Auntie Ethel's Lair Key or by lockpicking.
To the south of the double doors are several explosive traps, as well as four masked victims that instantly become hostile if they detect the party. After fighting the Masks (or after fighting Ethel), the party can find a buried chest at X: -2354 Y: -145. If instead moving east towards a door in the wooden wall ( DC 20 Sleight of Hand check, then it can be avoided to fight the hag's victims. Above the cages near the door is a wooded platform that has a
Mind Flayer Parasite Specimen next to a Gnarly Cauldron, some Worg Fangs, and a trapped Heavy Chest (
DC 20 Sleight of Hand check), which can be unlocked by Ethel's Key. There are also plenty of Peculiar Flower traps in this room.
Ethel's lair lies behind the Wooden Wall, which can be lockpicked or opened with the Mottled Key, which is carried by the Mask Of Terror. Inside this door, a successful
DC 15 Perception check reveals a lever that can be pulled to provide a shortcut when leaving back to the Cellar Door. There is a stack of three alcohol barrels hiding this door from the other side when you first enter the basement. Blowing up these barrels opens the secret door allowing you to bypass the trapped rooms and begin the final fight without having to get past her mind controlled victims.
There are several Pearlspore Bells in this room; attacking them or moving past the second stairs makes Auntie Ethel appear. If Ethel's identity was not revealed before, then this area is empty, unless attacking and destroying one of the Pearlspore Bells. If her identity was revealed before, Ethel becomes hostile immediately after appearing and a fight begins. To defeat Auntie Ethel the three Pearlspore Bells must be destroyed.
Using Hag's Bane[edit | edit source]
Hag's Bane can be crafted using Alchemy. It requires one Essence of any kind and the
Ashes of Dried Fey Flower found in the safe during Help the Hag Survivors. When fighting against Ethel, throwing the Hag's Bane at her gives her the condition Nauseous and she throws up Vanra. Using the potion must be done before Ethel is defeated, otherwise Vanra dies.
Ethel can be killed in the same turn after she vomits Vanra even if all the Pearlspore Bells are not destroyed. If this happens, the quest remains uncompleted. Grisly and the other mask wearers remain hostile and are not freed, even if they were knocked unconscious during the fight.[Needs Verification]
Throwing the Hags Bane potion on Ethel then focussing the attacks on the mushrooms and Ethel allows to keep her masked victims alive. After the fights ends they are no longer hostile and can be spoken with.
Cutting Out Vanra[edit | edit source]
If Hag's Bane has not been crafted, then it is still possible to save Vanra by cutting her out of Ethel's stomach. This is achieved by toggling non-lethal damage and defeating Ethel with fists or melee weapons. It is recommended to avoid double attacks (such as ) and damage riders (such as Caustic Band,
Strange Conduit Ring, or
Callous Glow Ring), as these can kill Ethel after knocking her out. After Ethel is knocked out, there is an option to cut Vanra free of the hag.
Using the Hag's Bane or cutting out Vanra results in
being successfully completed.Saving Grisly[edit | edit source]
As in her last hag den in Act One, Ethel has a number of enthralled victims trapped with their masks. Most of these individuals are too far gone to properly save, and mutter about their curses if Ethel is slain. However, there is one person who is able to be properly saved from the hag - the real Captain Grisly. Grisly, like the other servants, is forced to attack the party if they fight with Ethel. However, if Grisly is left alive, then she is freed from Ethel's influence and removes her mask. Speaking to her, she is immensely grateful to the party for liberating her, and states that the "Maid's as much as the party's home as hers."
Quest rewards[edit | edit source]
Defeating Ethel[edit | edit source]
Ring of Feywild Sparks - looted from Ethel
Fey Semblance Amulet - given as a reward by Mayrina, or whoever the party tells the good news to first
Siding with Ethel[edit | edit source]
- Gain Ethel's aid for