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Duranga
Fist Healer Duranga is a dwarven healer and a member of the Flaming Fist. She can be found on the streets of the Lower City in Act Three.
Involvement[edit | edit source]
Act Three[edit | edit source]
Fist Duranga is patrolling the streets of the Lower City with  Fist Brandella,
 Fist Brandella,  Fist Okralope and a
 Fist Okralope and a  Steel Watcher. Their route runs forth and back from the Stormshore Armoury, across the square in front of the Sorcerous Sundries and to the crossroads near the Devil's Fee (approximately from X: -16 Y: -21 to X: -31 Y: -85).
 Steel Watcher. Their route runs forth and back from the Stormshore Armoury, across the square in front of the Sorcerous Sundries and to the crossroads near the Devil's Fee (approximately from X: -16 Y: -21 to X: -31 Y: -85).
Duranga and her fellow Fists do not respond to any attempts to speak with them, regardless of whether the Steel Watch Foundry is intact or destroyed.
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
-   Aid ( Aid ( + + ) )
- Bolster your allies with toughness and resolve to heal and increase their Hit Points maximum.
 Range: Self Range: Self
 AoE: 9 m / 30 ft (Radius) AoE: 9 m / 30 ft (Radius)
-   Backbreaker ( Backbreaker ( )   – )   – Warhammer Warhammer
- Damage: 2~5

Put extra force behind your strike to possibly knock your enemy  Prone.
 Prone.
 STR Save STR Save
 Range: Normal weapon range Range: Normal weapon range
 Recharge: Short rest Recharge: Short rest
-   Calm Emotions ( Calm Emotions ( + + ) )
-  
Humanoids can't be  Charmed, Charmed, Frightened, or become enraged. Frightened, or become enraged.
 Range: 18 m / 60 ft Range: 18 m / 60 ft
 AoE: 6 m / 20 ft (Radius) AoE: 6 m / 20 ft (Radius)
-   Command: Grovel ( Command: Grovel ( + + ) )
-  
Command a creature to fall  Prone immediately and do nothing else. Prone immediately and do nothing else.
-   Concussive Smash ( Concussive Smash ( )   – )   – Warhammer Warhammer
- Damage: 2~9

Hit an enemy with all your might to deal damage and possibly  Daze them.
 Daze them.
 CON Save CON Save
 Range: Normal weapon range Range: Normal weapon range
 Recharge: Short rest Recharge: Short rest
-   Crusader's Mantle ( Crusader's Mantle ( + + ) )
- Damage: 1~4

Radiate a holy power that emboldens you and nearby allies. Their weapon attacks deal an additional 1d4 Radiant damage.
Radiant damage.
 Range: Self Range: Self
 AoE: 9 m / 30 ft (Radius) AoE: 9 m / 30 ft (Radius)
-   Main Hand Attack ( Main Hand Attack ( )   – )   – Warhammer Warhammer
- Damage: 2~9

Make a melee attack with your equipped weapon.
 Melee: 1.5 m /  5 ft Melee: 1.5 m /  5 ft
-   Mass Cure Wounds ( Mass Cure Wounds ( + + ) )
- Healing: 3~24 + modifiers

Unleash a soothing hum of energy that heals you and nearby allies.
 Range: 18 m / 60 ft Range: 18 m / 60 ft
-   Sacred Flame ( Sacred Flame ( ) )
- Damage: 1~8

Engulf a target in a flame-like radiance.
-   Weakening Strike ( Weakening Strike ( )   – )   – Warhammer Warhammer
- Damage: 2~5

Target an enemy's hands with a non-lethal attack and possibly inflict  Weak Grip.
 Weak Grip.
Creatures without weapons can't have Weak Grip.
 STR Save STR Save
 Range: Normal weapon range Range: Normal weapon range
 Recharge: Short rest Recharge: Short rest














