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Shargil

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Fist Shargil is a human fighter and a member of the Flaming Fist. She can be found in the streets of the Lower City in Act Three.
Tyr take it! This tin toy may decide to go off duty, but we still have a job to do.
Shargil, after the Steel Watch Foundry is destroyed

Involvement[edit | edit source]

Act Three[edit | edit source]

Shargil is patrolling the streets of Lower City with Fist LarcheFist Larche, Fist NephelFist Nephel and a Steel WatcherSteel Watcher. They can be found near the Stormshore Armoury at X: -44 Y: -101, guarding Courier HaraCourier Hara, MoorinoMoorino and BurzenbergBurzenberg, who are being "evaluated" by the Steel Watcher. If spoken with, Chargil tells the player character that they are "rooting out disloyal elements" among the citizenry.

After the Steel Watch Foundry is destroyed, Shargil remains at the same place, concluding that their duties are same with or without the Watcher's company. After a long rest, she disappears from the game along with her mates and all "evaluated" citizens.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

CleaveCleave (Action)   –  Halberd
Damage: 5 + modifiers
5 + half weaponSlashingSlashing

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

Recharge: Short rest Recharge: Short rest
LacerateLacerate (Action)   –  Halberd
Damage: 6~15
1d10 + 5SlashingSlashing

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Main Hand AttackMain Hand Attack (Action)   –  Halberd
Damage: 6~15
1d10 + 5SlashingSlashing

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Rush AttackRush Attack (Action)   –  Halberd
Damage: 6~9
1d4 + 5PiercingPiercing

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

STR SaveSTR Save
Range: 9 m / 30 ft Range: 9 m / 30 ft
Recharge: Short rest Recharge: Short rest
Sweeping AttackSweeping Attack (Action + Superiority Die)   –  Halberd
Damage:

Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll your superiority die for damage.

ThrowThrow (Action)   –  Javelin
Damage: 6~11
1d6 + 5PiercingPiercing

Throw a character or item from the world or your inventory.

Your Strength affects how much weight you can throw. Heavier items deal more damage.

The damage of weapons with the thrown property is the same as the weapon's melee damage.

Range: 18 m / 60 ft Range: 18 m / 60 ft

Loot[edit | edit source]