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Syllving

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Fist Healer Syllving is a is a dwarven healer and a member of the Flaming Fist. She can be found on the streets of Lower City in Act Three.

Involvement[edit | edit source]

Act Three[edit | edit source]

Fist Syllving patrols the streets of the Lower City with Fist StarrletFist Starrlet, Fist DiscoriaFist Discoria and a Steel WatcherSteel Watcher. Their route runs back and forth from the bridge and gates to the Upper City to the Society of Brilliance Lodge (approximately from X: -195 Y: -10 to X: -196 Y: -68).

Syllving and her fellow Fists do not respond to any attempts to speak with them, regardless of whether the Steel Watch Foundry is intact or destroyed.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

AidAid (Action + Level 2 Spell Slot)
Bolster your allies with toughness and resolve to heal and increase their Hit Points maximum.
Range: Self Range: Self
BackbreakerBackbreaker (Action)   –  Warhammer
Damage: 2~5
1d4 + 1BludgeoningBludgeoning

Put extra force behind your strike to possibly knock your enemy Prone Prone.

STR SaveSTR Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Calm EmotionsCalm Emotions (Action + Level 2 Spell Slot)
Humanoids can't be Charmed Charmed, Frightened Frightened, or become enraged.
Range: 18 m / 60 ft Range: 18 m / 60 ft
Command: GrovelCommand: Grovel (Action + Level 1 Spell Slot)
Command a creature to fall Prone Prone immediately and do nothing else.
WIS SaveWIS Save
Range: 18 m / 60 ft Range: 18 m / 60 ft
Concussive SmashConcussive Smash (Action)   –  Warhammer
Damage: 2~9
1d8 + 1BludgeoningBludgeoning

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Crusader's MantleCrusader's Mantle (Action + Level 3 Spell Slot)
Damage: 1~4
1d4RadiantRadiant

Radiate a holy power that emboldens you and nearby allies. Their weapon attacks deal an additional 1d4RadiantRadiant damage.

Range: Self Range: Self
Main Hand AttackMain Hand Attack (Action)   –  Warhammer
Damage: 2~9
1d8 + 1BludgeoningBludgeoning

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Mass Cure WoundsMass Cure Wounds (Action + Level 5 Spell Slot)
Healing: 3~24 + modifiers

Unleash a soothing hum of energy that heals you and nearby allies.

Range: 18 m / 60 ft Range: 18 m / 60 ft
Sacred FlameSacred Flame (Action)
Damage: 1~8
1d8RadiantRadiant

Engulf a target in a flame-like radiance.

DEX SaveDEX Save
Range: 18 m / 60 ft Range: 18 m / 60 ft
Weakening StrikeWeakening Strike (Action)   –  Warhammer
Damage: 2~5
1d4 + 1WeaponWeapon

Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip.

Creatures without weapons can't have Weak Grip.

STR SaveSTR Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest

Loot[edit | edit source]