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Syllving
Fist Healer Syllving is a is a dwarven healer and a member of the Flaming Fist. She can be found on the streets of Lower City in Act Three.
Involvement[edit | edit source]
Act Three[edit | edit source]
Fist Syllving patrols the streets of the Lower City with  Fist Starrlet,
 Fist Starrlet,  Fist Discoria and a
 Fist Discoria and a  Steel Watcher. Their route runs back and forth from the bridge and gates to the Upper City to the Society of Brilliance Lodge (approximately from X: -195 Y: -10 to X: -196 Y: -68).
 Steel Watcher. Their route runs back and forth from the bridge and gates to the Upper City to the Society of Brilliance Lodge (approximately from X: -195 Y: -10 to X: -196 Y: -68).
Syllving and her fellow Fists do not respond to any attempts to speak with them, regardless of whether the Steel Watch Foundry is intact or destroyed.
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
-   Aid ( Aid ( + + ) )
- Bolster your allies with toughness and resolve to heal and increase their Hit Points maximum.
 Range: Self Range: Self
 AoE: 9 m / 30 ft (Radius) AoE: 9 m / 30 ft (Radius)
-   Backbreaker ( Backbreaker ( )   – )   – Warhammer Warhammer
- Damage: 2~5

Put extra force behind your strike to possibly knock your enemy  Prone.
 Prone.
 STR Save STR Save
 Range: Normal weapon range Range: Normal weapon range
 Recharge: Short rest Recharge: Short rest
-   Calm Emotions ( Calm Emotions ( + + ) )
-  
Humanoids can't be  Charmed, Charmed, Frightened, or become enraged. Frightened, or become enraged.
 Range: 18 m / 60 ft Range: 18 m / 60 ft
 AoE: 6 m / 20 ft (Radius) AoE: 6 m / 20 ft (Radius)
-   Command: Grovel ( Command: Grovel ( + + ) )
-  
Command a creature to fall  Prone immediately and do nothing else. Prone immediately and do nothing else.
-   Concussive Smash ( Concussive Smash ( )   – )   – Warhammer Warhammer
- Damage: 2~9

Hit an enemy with all your might to deal damage and possibly  Daze them.
 Daze them.
 CON Save CON Save
 Range: Normal weapon range Range: Normal weapon range
 Recharge: Short rest Recharge: Short rest
-   Crusader's Mantle ( Crusader's Mantle ( + + ) )
- Damage: 1~4

Radiate a holy power that emboldens you and nearby allies. Their weapon attacks deal an additional 1d4 Radiant damage.
Radiant damage.
 Range: Self Range: Self
 AoE: 9 m / 30 ft (Radius) AoE: 9 m / 30 ft (Radius)
-   Main Hand Attack ( Main Hand Attack ( )   – )   – Warhammer Warhammer
- Damage: 2~9

Make a melee attack with your equipped weapon.
 Melee: 1.5 m /  5 ft Melee: 1.5 m /  5 ft
-   Mass Cure Wounds ( Mass Cure Wounds ( + + ) )
- Healing: 3~24 + modifiers

Unleash a soothing hum of energy that heals you and nearby allies.
 Range: 18 m / 60 ft Range: 18 m / 60 ft
-   Sacred Flame ( Sacred Flame ( ) )
- Damage: 1~8

Engulf a target in a flame-like radiance.
-   Weakening Strike ( Weakening Strike ( )   – )   – Warhammer Warhammer
- Damage: 2~5

Target an enemy's hands with a non-lethal attack and possibly inflict  Weak Grip.
 Weak Grip.
Creatures without weapons can't have Weak Grip.
 STR Save STR Save
 Range: Normal weapon range Range: Normal weapon range
 Recharge: Short rest Recharge: Short rest














