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Fist Nephel is a human fighter and a member of the Flaming Fist. She can be found in the streets of the Lower City in Act Three.

Portrait Nephel.png
Evaluation is harmless. Make no sudden moves and no one gets hurt.
Nephel

Involvement[edit | edit source]

Act Three[edit | edit source]

Nephel is patrolling the streets of Lower City with Larche Fist Larche, Shargil Fist Shargil and a Steel Watcher Steel Watcher. She and her fellow Fists can be found near the Stormshore Armoury at X: -44 Y: -101, guarding Hara Courier Hara, Moorino Moorino and Burzenberg Burzenberg, who are being "evaluated" by the Steel Watcher. If spoken to, Nephel asks the player character not to do sudden moves while the automaton is checking the detained civilians.

After the Steel Watch Foundry is destroyed, Nephel remains at the same place and expresses hope that the Watcher will soon start working again, so they can carry on their duties. After a long rest, she disappears from the game along with her fellow Fists and all "evaluated" citizens.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Cleave Cleave (Action)   –  Halberd
Damage: 5 + modifiers
5 + half weaponSlashingSlashing

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

AoE: 2 m / 7 ft (Cone)
Recharge: Short rest
Lacerate Lacerate (Action)   –  Halberd
Damage: 6~15
1d10 + 5SlashingSlashing

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Main Hand Attack Main Hand Attack (Action)   –  Halberd
Damage: 6~15
1d10 + 5SlashingSlashing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft
Rush Attack Rush Attack (Action)   –  Halberd
Damage: 6~9
1d4 + 5PiercingPiercing

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

STR Save
 Range: 9 m / 30 ft
Recharge: Short rest
Sweeping Attack Sweeping Attack (Action + Superiority Die)   –  Halberd
Damage:

Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll your superiority die for damage.

AoE: 2 m / 7 ft (Cone)
Throw Throw (Action)   –  Javelin
Damage: 6~11
1d6 + 5PiercingPiercing

Throw a character or item from the world or your inventory.

Your Strength affects how much weight you can throw. Heavier items deal more damage.

The damage of weapons with the thrown property is the same as the weapon's melee damage.

 Range: 18 m / 60 ft

Loot[edit | edit source]