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Feats: Difference between revisions
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| image = Passive Feature Generic Icon.png | | image = Passive Feature Generic Icon.png | ||
}} | }} | ||
'''Feats''' are features that grant a character unique improvements. All classes select one feat at levels 4, 8 and 12 each | '''Feats''' are features that grant a character unique improvements. All classes select one feat at levels 4, 8 and 12 each. [[Fighter|Fighters]] select an additional feat at level 6; [[Rogue|rogues]] select an additional feat at level 10. | ||
See [[D&D 5e feat changes]] for an overview of difference between feats in ''5e D&D'' and ''Baldur's Gate 3''. | See [[D&D 5e feat changes]] for an overview of difference between feats in ''5e D&D'' and ''Baldur's Gate 3''. | ||
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| feature1 = Actor | | feature1 = Actor | ||
| description1 = | | description1 = | ||
* Your | * Your {{Ability|Charisma}} ability score increases by 1, to a maximum of 20. | ||
| rows = | * You gain [[Proficiency#Expertise|expertise]] in [[Deception]] and [[Performance]]. | ||
| notes = | |||
* Despite not being mentioned in the tooltip, the character also gains proficiency in these 2 skills if they didn't have those proficiencies yet | |||
| rows = 4 | |||
}} | }} | ||
{{table feat | {{table feat | ||
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| feature1 = Alert | | feature1 = Alert | ||
| description1 = | | description1 = | ||
* You gain a +5 bonus to [[initiative]] and can't be {{cond|Surprised}} | * You gain a +5 bonus to [[initiative]] and can't be {{cond|Surprised}}. | ||
| rows = 2 | | rows = 2 | ||
}} | }} | ||
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| feature1 = Athlete: Standing Up | | feature1 = Athlete: Standing Up | ||
| description1 = | | description1 = | ||
* Your | * Your {{Ability|Strength}} or {{Ability|Dexterity}} ability score increases by 1, to a maximum of 20. | ||
* When you are {{Cond|Prone}}, standing up uses significantly less movement. | * When you are {{Cond|Prone}}, standing up uses significantly less movement. | ||
* Your {{SAI|Jump}} distance also increases by 50%. | * Your {{SAI|Jump}} distance also increases by 50%. | ||
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| description3 = | | description3 = | ||
| notes = | | notes = | ||
* Charger: Weapon attack uses {{Action|both}}, moves up to | * Charger: Weapon attack uses {{Action|both}}, moves up to 9 m / 30 ft, and makes a melee attack with +5 damage. | ||
** This counts as a single weapon attack, and benefits from [[Extra Attack]]. | ** This counts as a single weapon attack, and benefits from [[Extra Attack]]. | ||
* As a Shove, Charger:Shove does not count as an actual attack. | * As a Shove, Charger: Shove does not count as an actual attack. | ||
| rows = 6 | | rows = 6 | ||
}} | }} | ||
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| description = | | description = | ||
| feature1 =Crossbow Expert: Point-Blank | | feature1 =Crossbow Expert: Point-Blank | ||
| description1 = | | description1 = | ||
* When you make crossbow attacks within melee range, the attack rolls do not have {{Disadvantage}}. | * When you make crossbow attacks within melee range, the attack rolls do not have {{Disadvantage}}. | ||
| feature2 = Crossbow Expert: Wounding | | feature2 = Crossbow Expert: Wounding | ||
| description2 = | | description2 = | ||
* Your {{SAI|Piercing Shot}} also inflicts {{Cond|Gaping Wounds}} for twice as long. | * Your {{SAI|Piercing Shot}} also inflicts {{Cond|Gaping Wounds}} for twice as long. | ||
| feature3 = | | feature3 = | ||
| description3 = | | description3 = | ||
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| feature1 = Defensive Duellist | | feature1 = Defensive Duellist | ||
| description1 = | | description1 = | ||
* When you are attacked with a melee attack while wielding a [[Finesse|Finesse weapon]] you are [[Proficiency|proficient]] in, you can use a {{action|Reaction}} to increase your {{Armour Class}} by your proficiency bonus, possibly causing the attack to miss. | * When you are attacked with a melee attack while wielding a [[Finesse|Finesse weapon]] you are [[Proficiency|proficient]] in, you can use a {{action|Reaction}} to increase your {{Armour Class}} by your proficiency bonus, possibly causing the attack to miss. Requires {{Ability|Dexterity}} to be higher than 13. | ||
| feature2 = | | feature2 = | ||
| description2 = | | description2 = | ||
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| feature1 = Dual Wielder | | feature1 = Dual Wielder | ||
| description1 = | | description1 = | ||
* You can use Two-Weapon Fighting even if your weapons aren't [[light (weapon property)|Light]] | * You can use Two-Weapon Fighting even if your weapons aren't [[light (weapon property)|Light]]. | ||
* You cannot dual-wield [[Heavy (weapon property)|Heavy]] weapons. | * You cannot dual-wield [[Heavy (weapon property)|Heavy]] weapons. | ||
| feature2 = Dual Wielder: Bonus Armour Class | | feature2 = Dual Wielder: Bonus Armour Class | ||
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| description3 = | | description3 = | ||
| notes = | | notes = | ||
| rows = 4 | |||
| rows = | |||
}} | }} | ||
{{table feat | {{table feat | ||
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| feature1 = Durable | | feature1 = Durable | ||
| description1 = | | description1 = | ||
* | * Your {{Ability|Constitution}} ability score increases by 1, to a maximum of 20. | ||
* Regain full [[hit points]] every time you take a [[short rest]]. | * Regain full [[hit points]] every time you take a [[short rest]]. | ||
| feature2 = | | feature2 = | ||
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| feature3 = | | feature3 = | ||
| description3 = | | description3 = | ||
| notes = | | notes =* "You cannot roll a 1" means that any 1 rolled is treated as a 2. | ||
| rows = | | rows = 3 | ||
}} | }} | ||
{{table feat | {{table feat | ||
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| description = | | description = | ||
| feature1 = Great Weapon Master: Bonus Attack | | feature1 = Great Weapon Master: Bonus Attack | ||
| description1 = * When an attack with a melee weapon lands a [[Critical Hit]] or kills a creature, you can make another melee weapon attack as a | | description1 = * When an attack with a melee weapon lands a [[Critical Hit]] or kills a creature, you can make another melee weapon attack as a {{Action|Bonus}} that turn. | ||
| feature2 = Great Weapon Master: All In | | feature2 = Great Weapon Master: All In | ||
| description2 = | | description2 = | ||
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| feature1 = Heavily Armoured | | feature1 = Heavily Armoured | ||
| description1 = | | description1 = | ||
* | * Your {{Ability|Strength}} ability score increases by 1, to a maximum of 20. | ||
* Gain [[Proficiency]] with {{HeavyArmour}}. | * Gain [[Proficiency]] with {{HeavyArmour}}. | ||
| feature2 = | | feature2 = | ||
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| description3 = | | description3 = | ||
| notes = | | notes = | ||
* Requires {{MediumArmour}} [[Proficiency]] | * Requires {{MediumArmour}} [[Proficiency]]. | ||
| rows = 4 | | rows = 4 | ||
}} | }} | ||
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| feature1 = Heavy Armour Master | | feature1 = Heavy Armour Master | ||
| description1 = | | description1 = | ||
* | * Your {{Ability|Strength}} ability score increases by 1, to a maximum of 20. | ||
* Incoming damage from non-magical attacks also decreases by 3 while you're wearing heavy armour. | * Incoming damage from non-magical attacks also decreases by 3 while you're wearing heavy armour. | ||
| feature2 = | | feature2 = | ||
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| description3 = | | description3 = | ||
| notes = | | notes = | ||
* Requires {{HeavyArmour}} [[Proficiency]] | * Requires {{HeavyArmour}} [[Proficiency]]. | ||
| rows = 4 | | rows = 4 | ||
}} | }} | ||
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| feature1 = Lightly Armoured | | feature1 = Lightly Armoured | ||
| description1 = | | description1 = | ||
* | * Your {{Ability|Strength}} or {{Ability|Dexterity}} ability score increases by 1, to a maximum of 20. | ||
* Gain [[Proficiency]] with {{LightArmour}}. | * Gain [[Proficiency]] with {{LightArmour}}. | ||
| feature2 = | | feature2 = | ||
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| feature2 = Mage Slayer: Attack Caster | | feature2 = Mage Slayer: Attack Caster | ||
| description2 = | | description2 = | ||
* You can use a | * You can use a {{action|Reaction}} to immediately make an attack against the caster if it casts a spell within 1.5m / 5ft of you. | ||
| feature3 = Mage Slayer: Break Concentration | | feature3 = Mage Slayer: Break Concentration | ||
| description3 = | | description3 = | ||
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| description1 = | | description1 = | ||
* Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Cleric/Spells|Cleric spell list]]. You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_Ability_and_Proficiency|Spellcasting Ability]] for all three spells is {{Ability|Wisdom}}. | * Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Cleric/Spells|Cleric spell list]]. You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_Ability_and_Proficiency|Spellcasting Ability]] for all three spells is {{Ability|Wisdom}}. | ||
* Bug: when you wear medium armour, the bonus to {{Armour Class}} you can gain from your {{Ability|Dexterity}} modifier also becomes +3 instead of +2. | |||
| feature2 = | | feature2 = | ||
| description2 = | | description2 = | ||
| feature3 = | | feature3 = | ||
| description3 = | | description3 = | ||
| notes = | | notes = | ||
| rows = | * The AC bonus increase is not listed in-game, and can also be gained by taking the [[Medium Armour Master]] feat. | ||
| rows = 4 | |||
}} | }} | ||
{{table feat | {{table feat | ||
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| description3 = | | description3 = | ||
| notes = | | notes = | ||
* Requires {{MediumArmour}} [[Proficiency]] | * Requires {{MediumArmour}} [[Proficiency]]. | ||
| rows = 4 | | rows = 4 | ||
}} | }} | ||
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* Your [[Movement Speed]] increases by {{Distance|m=3|ft=10}}. | * Your [[Movement Speed]] increases by {{Distance|m=3|ft=10}}. | ||
| feature1 = Mobile: Evade Difficult Terrain | | feature1 = Mobile: Evade Difficult Terrain | ||
| description1 = * When you use the | | description1 = * When you use the {{SAI|Dash}} action, [[Difficult Terrain]] doesn't slow you down. | ||
| feature2 = Mobile: Evade Opportunity Attack | | feature2 = Mobile: Evade Opportunity Attack | ||
| description2 = * If you move after making a melee attack, you don't provoke an [[Opportunity Attack]] from that target. | | description2 = * If you move after making a melee attack, you don't provoke an [[Opportunity Attack]] from that target. | ||
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| feature1 = Moderately Armoured | | feature1 = Moderately Armoured | ||
| description1 = | | description1 = | ||
Requires {{LightArmour}} [[Proficiency]] | Requires {{LightArmour}} [[Proficiency]]. | ||
* | * Your {{Ability|Strength}} or {{Ability|Dexterity}} ability score increases by 1, to a maximum of 20. | ||
* Gain [[Proficiency]] with {{MediumArmour}} and {{Shields}}. | * Gain [[Proficiency]] with {{MediumArmour}} and {{Shields}}. | ||
| feature2 = | | feature2 = | ||
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{{table feat | {{table feat | ||
| name = Performer | | name = Performer | ||
| feature1 = Performer | |||
| feature1 = | |||
| description1 = | | description1 = | ||
| | * Your {{Ability|Charisma}} ability score increases by 1, to a maximum of 20. | ||
* Gain [[Instruments|Musical Instrument]] [[Proficiency#Instrument_proficiency|Proficiency]]. | |||
| rows = 2 | |||
| | |||
| | |||
| rows = | |||
}} | }} | ||
{{table feat | {{table feat | ||
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| feature1 = Polearm Master: Bonus Attack | | feature1 = Polearm Master: Bonus Attack | ||
| description1 = | | description1 = | ||
* When attacking with a {{WeaponType|Glaive}}, {{WeaponType|Halberd}}, {{WeaponType|Pike}}{{note|name=Pikes|It's not stated in-game but Polearm Mastery works with Pikes too. Polearm Master is coded to work with any weapon that is tagged as a SPEAR or STAVE (quarterstaffs), and weapons with [[Extra Reach]] (Glaives, Halberds, and '''Pikes''')}} {{WeaponType|Quarterstaff}}, or {{WeaponType|Spear}}, you can use a | * When attacking with a {{WeaponType|Glaive}}, {{WeaponType|Halberd}}, {{WeaponType|Pike}}{{note|name=Pikes|It's not stated in-game but Polearm Mastery works with Pikes too. Polearm Master is coded to work with any weapon that is tagged as a SPEAR or STAVE (quarterstaffs), and weapons with [[Extra Reach]] (Glaives, Halberds, and '''Pikes''')}} {{WeaponType|Quarterstaff}}, or {{WeaponType|Spear}}, you can use a {{Action|Bonus}} to attack with the butt of your weapon. | ||
| feature2 = Polearm Master: Opportunity Attack | | feature2 = Polearm Master: Opportunity Attack | ||
| description2 = | | description2 = | ||
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| description3 = | | description3 = | ||
| notes = | | notes = | ||
* | * The Polearm Master: Bonus Attack deals 1d4 + Weapon Ability Modifier damage. | ||
* Polearm Master works with Pikes even though this is not stated in-game. (see {{note|name=Pikes}}) | * Polearm Master works with Pikes even though this is not stated in-game. (see {{note|name=Pikes}}) | ||
| rows = 6 | | rows = 6 | ||
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| feature1 = Ritual Caster: Free Spells | | feature1 = Ritual Caster: Free Spells | ||
| description1 = | | description1 = | ||
* You learn two {{Icon|Ritual_Spell_Icon.png|24px}} [[Spells#Ritual_Spells|Ritual Spells]] of your choice. | |||
| feature2 = | | feature2 = | ||
| description2 = | | description2 = | ||
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| description3 = | | description3 = | ||
| notes = | | notes = | ||
* The | * The spells must be two of these: | ||
** {{SAI|Enhance Leap}} | ** {{SAI|Enhance Leap}} | ||
** {{SAI|Disguise Self}} | ** {{SAI|Disguise Self}} | ||
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| feature1 = Sentinel: Vengeance | | feature1 = Sentinel: Vengeance | ||
| description1 = | | description1 = | ||
* When an enemy in melee range attacks an ally, you can use a | * When an enemy in melee range attacks an ally, you can use a {{action|Reaction}} to make a weapon attack against that enemy. Target ally must not have the Sentinel feat. | ||
| feature2 = Sentinel: Snare | | feature2 = Sentinel: Snare | ||
| description2 = | | description2 = | ||
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| description2 = | | description2 = | ||
* Ranged weapon attacks with weapons you are [[Proficient]] with have a -5 penalty to their {{Attack Roll}}, but deal an additional 10 damage. | * Ranged weapon attacks with weapons you are [[Proficient]] with have a -5 penalty to their {{Attack Roll}}, but deal an additional 10 damage. | ||
| feature3 = | | feature3 = | ||
| description3 = | | description3 = | ||
| notes = | | notes =* All In is a toggleable passive ability. | ||
| rows = | | rows = 6 | ||
}} | }} | ||
{{table feat | {{table feat | ||
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| feature2 = Shield Master: Block | | feature2 = Shield Master: Block | ||
| description2 = | | description2 = | ||
* If a [[Spells|Spell]] forces you to make a {{Saving Throw|Dexterity}}, you can use your | * If a [[Spells|Spell]] forces you to make a {{Saving Throw|Dexterity}}, you can use your {{action|Reaction}} to shield yourself and diminish the effect's damage. | ||
** On a failed save, you only take half damage. | ** On a failed save, you only take half damage. | ||
** On a successful save, you don't take any damage, even if you normally would. | ** On a successful save, you don't take any damage, even if you normally would. | ||
| feature3 = | | feature3 = | ||
| description3 = | | description3 = | ||
| notes = | | notes =* Unlike the DnD counterpart, this feat doesn't take shield AC into account and offers the flat bonus to Dexterity saves instead. | ||
| rows = | | rows = 6 | ||
}} | }} | ||
{{table feat | {{table feat | ||
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| description3 = | | description3 = | ||
| notes = | | notes = | ||
* The cantrip you learn must be one | * The cantrip you learn must be one that requires an attack roll, which include the following: | ||
** {{SAI|Bone Chill}} | ** {{SAI|Bone Chill}} | ||
** {{SAI|Eldritch Blast}} | ** {{SAI|Eldritch Blast}} | ||
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** {{SAI|Shocking Grasp}} | ** {{SAI|Shocking Grasp}} | ||
** {{SAI|Thorn Whip}} | ** {{SAI|Thorn Whip}} | ||
* These cantrips use the character's [[Spells#Spellcasting_Ability_and_Proficiency|Spellcasting Ability]]. For example, if a [[Cleric]] chooses Eldritch Blast with this feat, they use their | * These cantrips use the character's [[Spells#Spellcasting_Ability_and_Proficiency|Spellcasting Ability]]. For example, if a [[Cleric]] chooses Eldritch Blast with this feat, they use their {{Ability|Wisdom}} modifier and not their {{Ability|Charisma}} modifier. | ||
| rows = 4 | | rows = 4 | ||
}} | }} | ||
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| feature1 = Tavern Brawler | | feature1 = Tavern Brawler | ||
| description1 = | | description1 = | ||
* | * Your {{Ability|Strength}} or {{Ability|Constitution}} ability score increases by 1, to a maximum of 20. | ||
* When you make an unarmed attack, use an improvised weapon, or throw something, your strength modifier is added twice to the damage and {{Attack Roll}}s. | * When you make an unarmed attack, use an improvised weapon, or throw something, your strength modifier is added twice to the damage and {{Attack Roll}}s. | ||
| feature2 = | | feature2 = | ||
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| feature2 = War Caster: Opportunity Spell | | feature2 = War Caster: Opportunity Spell | ||
| description2 = | | description2 = | ||
* You can also use a | * You can also use a {{action|Reaction}} to cast {{SAI|Shocking Grasp}} at a target moving out of melee range. | ||
| feature3 = | | feature3 = | ||
| description3 = | | description3 = | ||
| notes = | | notes =* Note: this feat does not grant the cantrip [[Shocking Grasp]]. Unless you know it from another source, you can {{em|only}} cast it as an [[Attack of Opportunity]]. | ||
| rows = | * Casting Shocking Grasp as an Attack of Opportunity uses the character's [[Spells#Spellcasting_Ability_and_Proficiency|Spellcasting Ability]]. For example, if a [[Cleric]] casts Shocking Grasp with this feat, they use their {{Ability|Wisdom}} modifier | ||
| rows = 6 | |||
}} | }} | ||
{{table feat | {{table feat | ||
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| feature1 = Weapon Master | | feature1 = Weapon Master | ||
| description1 = | | description1 = | ||
* | * Your {{Ability|Strength}} or {{Ability|Dexterity}} ability score increases by 1, to a maximum of 20. | ||
* Gain [[Proficiency]] with four [[Weapon]] types of your choice. | * Gain [[Proficiency]] with four [[Weapon]] types of your choice. | ||
| feature2 = | | feature2 = | ||
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{{notelist}} | {{notelist}} | ||
{{NavGameplay}} | {{NavGameplay}} | ||
[[Category:Character | [[Category:Class-related articles]] | ||
[[Category:Character creation]] |
Revision as of 14:38, 20 March 2024
Feats are features that grant a character unique improvements. All classes select one feat at levels 4, 8 and 12 each. Fighters select an additional feat at level 6; rogues select an additional feat at level 10.
See D&D 5e feat changes for an overview of difference between feats in 5e D&D and Baldur's Gate 3.
List of all feats
Name | Description |
---|---|
Ability Improvement |
|
Actor | Actor |
| |
Notes | |
| |
Alert | Alert |
| |
Athlete | Athlete: Standing Up |
| |
Charger | Charger: Weapon Attack |
| |
Charger: Shove | |
| |
Notes | |
| |
Crossbow Expert | Crossbow Expert: Point-Blank |
| |
Crossbow Expert: Wounding | |
| |
Defensive Duellist | Defensive Duellist |
| |
Dual Wielder | Dual Wielder |
Dual Wielder: Bonus Armour Class | |
| |
Notes | |
| |
Dungeon Delver | Dungeon Delver: Perception |
| |
Dungeon Delver: Resist Traps | |
| |
Durable | Durable |
| |
Elemental Adept |
|
Notes | |
| |
Great Weapon Master | Great Weapon Master: Bonus Attack |
| |
Great Weapon Master: All In | |
| |
Notes | |
| |
Heavily Armoured | Heavily Armoured |
| |
Notes | |
| |
Heavy Armour Master | Heavy Armour Master |
| |
Notes | |
| |
Lightly Armoured | Lightly Armoured |
| |
Lucky | Lucky |
| |
Mage Slayer | Mage Slayer: Saving Throw Advantage |
| |
Mage Slayer: Attack Caster | |
| |
Mage Slayer: Break Concentration | |
| |
Magic Initiate: Bard | Magic Initiate: Bard |
| |
Magic Initiate: Cleric | Magic Initiate: Cleric |
| |
Notes | |
| |
Magic Initiate: Druid | Magic Initiate: Druid |
| |
Magic Initiate: Sorcerer | Magic Initiate: Sorcerer |
| |
Magic Initiate: Warlock | Magic Initiate: Warlock |
| |
Magic Initiate: Wizard | Magic Initiate: Wizard |
| |
Martial Adept | Martial Adept |
| |
Medium Armour Master | Medium Armour Master |
| |
Notes | |
| |
Mobile |
|
Mobile: Evade Difficult Terrain | |
| |
Mobile: Evade Opportunity Attack | |
| |
Moderately Armoured | Moderately Armoured |
Requires Light armour Proficiency.
| |
Performer | Performer |
| |
Polearm Master | Polearm Master: Bonus Attack |
| |
Polearm Master: Opportunity Attack | |
| |
Notes | |
| |
Resilient | Resilient |
| |
Notes | |
| |
Ritual Caster | Ritual Caster: Free Spells |
| |
Notes | |
| |
Savage Attacker | Savage Attacker |
| |
Sentinel | Sentinel: Vengeance |
| |
Sentinel: Snare | |
| |
Sentinel: Opportunity Advantage | |
| |
Sharpshooter | Sharpshooter: Low Ground |
| |
Sharpshooter: All In | |
| |
Notes | |
| |
Shield Master | Shield Master |
| |
Shield Master: Block | |
| |
Notes | |
| |
Skilled | Skilled |
| |
Spell Sniper | Spell Sniper |
| |
Notes | |
| |
Tavern Brawler | Tavern Brawler |
| |
Notes | |
| |
Tough | Tough |
| |
War Caster | War Caster: Concentration |
| |
War Caster: Opportunity Spell | |
| |
Notes | |
| |
Weapon Master | Weapon Master |
|
Footnotes
- ↑ Ability Improvement is not strictly speaking a feat, but it is listed and chosen as any other feat.
- ↑ 2.0 2.1 It's not stated in-game but Polearm Mastery works with Pikes too. Polearm Master is coded to work with any weapon that is tagged as a SPEAR or STAVE (quarterstaffs), and weapons with Extra Reach (Glaives, Halberds, and Pikes)