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{{PageSeo
{{PageSeo
| title = Actions
| title = Actions
| description = Actions are things a creature can do on their turn in Baldur's Gate 3.
| description = Actions are things a creature can do on their turn in Baldur's Gate 3, usually by expending available resources.
}}
}}
{{hatnote|This article is about the game mechanic. For the resource, see [[Resources]].}}
{{Redirect
'''Actions''' are things a [[creatures|creature]] can do on their turn in ''Baldur's Gate 3''. Actions are generally taken in order to deal [[damage]] or inflict harmful [[Conditions|conditions]], but they can also be taken to [[healing|heal]] or aid allies.
| redirect = Action
| use1 = the resource
| article1 = Resources#Action
| custom1 = Resources
}}
'''Actions''' are the acts taken by [[creatures|creatures]] on their turns in ''Baldur's Gate 3''. Actions are generally taken in order to deal [[damage]] or inflict harmful [[Conditions|conditions]], but they can also be taken to [[healing|heal]] or aid allies.


A special form of action – known as a '''reaction''' – can be used as a response to certain triggers, including on the turns of {{em|other}} creatures.
A special form of action – known as a '''reaction''' – can be used as a response to certain triggers, including on the turns of {{em|other}} creatures.


Taking actions usually requires the acting creature to expend one of three [[resources]]: {{SmallIcon|Action Icon.png}} Action,{{SmallIcon|Bonus Action Icon.png}} Bonus action or {{SmallIcon|Reaction Icon.png}} Reaction.
Taking actions usually requires the acting creature to expend one of three [[resources]]:
{{horizontal list|
* {{SmallIcon|Action Icon.png}} Action
* {{SmallIcon|Bonus Action Icon.png}} Bonus action
* {{SmallIcon|Reaction Icon.png}} Reaction
}}


== Overview ==  
== Overview ==  
Actions are categorised by their source:
Actions are categorised by their source:
; Common actions : Common actions are actions available to all creatures.
; Common actions : Common actions are actions available to all creatures.
; Class actions : Class actions are actions available through [[features]], such as those gained from [[classes]] or [[equipment]].
; Class actions : Class actions are actions available through [[features]], such as those gained from [[classes]] or [[equipment]]. Many actions taken by [[Non-player characters|NPCs]] are also considered class actions.
; Racial actions : Racial actions are actions available through racial features, and are exclusively gained from [[race]].
; Racial actions : Racial actions are actions available through racial features, and are exclusively gained from [[race]].
; Weapon actions : [[Weapon actions]] are actions available through equipping [[weapons]].
; Weapon actions : [[Weapon actions]] are actions available through equipping [[weapons]].
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; Situational actions : Situational actions unlock as a result of another ability, feature, or condition. It remains at the side of the character's hotbar until the conditions creating it expire. One such example is [[Forced Manoeuvre]] as a result of [[Manoeuvring Attack (Melee)]].
; Situational actions : Situational actions unlock as a result of another ability, feature, or condition. It remains at the side of the character's hotbar until the conditions creating it expire. One such example is [[Forced Manoeuvre]] as a result of [[Manoeuvring Attack (Melee)]].


=== Resources ===
== Resources ==
Creatures take actions in [[turn-based mode]] by expending one of two [[resources]]: {{SmallIcon|Action Icon.png}} Action or {{SmallIcon|Bonus Action Icon.png}} Bonus action.
Creatures take actions in [[turn-based mode]] by expending one of two [[resources]]: {{SmallIcon|Action Icon.png}} Action or {{SmallIcon|Bonus Action Icon.png}} Bonus action.


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All creatures have 1 charge of each of the three resources that recharges at the beginning of each turn, but additional charges can be gained from [[Sources of additional actions|various sources]].
All creatures have 1 charge of each of the three resources that recharges at the beginning of each turn, but additional charges can be gained from [[Sources of additional actions|various sources]].


==== Exceptions ====
=== Exceptions ===
; Additional actions : Actions that allow a creature to take an {{em|additional}} action per turn – such as {{SAI|Action Surge}} – {{em|do not}} consume the resource they provide.
; Additional actions :  
; Free attacks : classes that have the {{SAI|Extra Attack}} feature can take an additional free Attack action on their turn after taking an Attack action, without expending an {{SmallIcon|Action Icon.png}} Action resource.
* Actions that allow a creature to take an {{em|additional}} action per turn – such as {{SAI|Action Surge}} – {{em|do not}} consume the resource they provide.
; Free attacks :
* Classes that have the {{SAI|Extra Attack}} feature may take one additional Free Attack action on their turn after taking an Attack action, without expending an {{SmallIcon|Action Icon.png}} Action resource.
* Level 11 [[fighter|fighters]] have the {{SAI|Improved Extra Attack}} feature and can take two additional Free Attack actions on their turn after taking an Attack action, without expending an {{SmallIcon|Action Icon.png}} Action resource.


== Reactions ==
== Reactions ==
[[File:Monk active reactions.jpg|thumb|right|Figure 1 - Active Reactions]]
[[File:Monk active reactions.jpg|thumb|right|Figure 1 - Active Reactions. The dialogue bubble on each icon indicates that these reactions are set to "Ask".]]
Reactions are actions taken in response to a trigger, and can be taken even if triggered on another creature's turn.
Reactions are actions taken in response to a trigger, and can be taken even if triggered on another creature's turn.


Some reactions require the acting creature to expend a {{SmallIcon|Reaction Icon.png}}, whereas other reactions do not. Those that do not are generally class features which use the reaction mechanic, such as {{SAI|Divine Smite}}, {{SAI|Sneak Attack}} or {{SAI|Reckless Attack}}.{{note|In the tabletop RPG which ''Baldur's Gate 3'' is based on, reactions are exclusively used on other creatures' turns, and many class features which are implemented as reactions in ''Baldur's Gate 3'' are not reactions in the tabletop game. Reactions were added to the game fairly late in development, which may the cause of this change.}}
Some reactions require the acting creature to expend a {{r|reaction}} resource, whereas other reactions do not. Those that do not are generally class features which use the reaction system, such as {{SAI|Divine Smite}}, {{SAI|Sneak Attack}} or {{SAI|Reckless Attack}}.{{note| Many class features which are implemented as reactions in ''Baldur's Gate 3'' are not reactions in D&D 5th Edition which ''Baldur's Gate 3'' is based on. This change may have been made because reactions were added to the game fairly late in development.}}


=== The Reactions tab ===
=== The Reactions tab ===
[[File:BG3 Monk reactions tab.jpg|thumb|right|alt=Reactions Tab|Figure 2 - Reactions Tab]]
[[File:BG3 Monk reactions tab.jpg|thumb|right|alt=Reactions Tab|Figure 2 - Reactions Tab. Each reaction can be enabled or disabled with the checkbox on the left. They can be further configured with the "Ask" setting to prompt the player for confirmation each time the reaction is triggered.]]
Reactions are managed for each character through the ''Reactions tab'', located on the spellbook page of a character sheet. The tab can also be accessed immediately by pressing on one of the active reactions on the hotbar, or by pressing a hotkey (default: L).
Reactions are managed for each character through the ''Reactions tab'', located on the spellbook page of a character sheet. The tab can also be accessed immediately by pressing on one of the active reactions on the hotbar, or by pressing a hotkey (default: L).


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=== Limitations ===
=== Limitations ===
Creatures that are {{cond|Dazed}}, {{cond|Prone}}, {{cond|Stunned}}, {{cond|Incapacitated}} or {{cond|Surprised}} cannot take reactions.
{{Anchor|Preventing reactions}}
Creatures can be prevented from taking reactions by a number of debilitating conditions. These include:{{ref|From the definition of {{c|IsAbleToReact}} in {{c|Mods/Shared/Scripts/thoth/helpers/CommonConditions.khn}}.}}
* Any [[Unconscious (status group)|unconscious condition]] such as {{Cond|Prone}}
* Any [[Incapacitated (status group)|incapacitating condition]] such as {{Cond|Hold Person}}
* any [[Restrained (status group)|restraining condition]] such as {{Cond|Ensnared}}
* Any [[Fleeing (status group)|fleeing condition]] such as {{Cond|Fearful}}
* Any [[Stunned (status group)|stunning condition]], namely {{Cond|Stunned}}


Some spells – such as {{SAI|Shocking Grasp}} and {{SAI|Arms of Hadar}} – inflict specific conditions that prevent targeted creatures from taking reactions. However, these conditions do not prevent those creatures from taking reactions which {{em|do not}} consume the Reaction resource.
Other conditions prevent creatures from spending {{r|reaction}} resources. These include:
* {{Cond|Dazed}}
* {{Cond|Surprised}}
* {{Cond|Shocking Grasp}}
* {{Cond|Arms of Hadar}}
* {{Cond|Slowed}}
This latter set of conditions does not prevent affected creatures from taking reactions which do not consume the {{r|reaction}} resource. Such reactions notably include [[Legendary actions]] performed by bosses in [[Honour mode]]. These actions are triggered like reactions but use a different resource making them unaffected by these conditions.


=== Examples of reactions ===
=== Examples of reactions ===
=== Spells ====
==== Spells ====
{°{div col | style = column-width: 18em; list-style-type: none;}}
{{div col | style = column-width: 18em; list-style-type: none;}}
* {{SAI|Hellish Rebuke}}
* {{SAI|Hellish Rebuke}}
* {{SAI|Counterspell}}
* {{SAI|Counterspell}}
* {{SAI|Shield}}
* {{SAI|Shield (spell)|Shield}}
{{div col end}}
{{div col end}}


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* {{SAI|Slow Fall}}
* {{SAI|Slow Fall}}
* {{SAI|Supreme Githyanki Parry}}
* {{SAI|Supreme Githyanki Parry}}
* {{SAI|Tenacity (Weapon Action)}}
* {{SAI|Tenacity}}
* {{SAI|Warding Flare}}
* {{SAI|Warding Flare}}
* {{SAI|Wrath of the Storm}}
* {{SAI|Wrath of the Storm}}
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== Footnotes ==
== Footnotes ==
{{notelist}}
{{notelist}}
{{reflist}}


[[Category:Resources]][[Category:Gameplay mechanics]]
[[Category:Resources]][[Category:Gameplay mechanics]]
{{NavGameplay}}
{{NavGameplay}}

Latest revision as of 02:49, 15 February 2025

"Action" redirects here. For the resource, see Resources#Action.

Actions are the acts taken by creatures on their turns in Baldur's Gate 3. Actions are generally taken in order to deal damage or inflict harmful conditions, but they can also be taken to heal or aid allies.

A special form of action – known as a reaction – can be used as a response to certain triggers, including on the turns of other creatures.

Taking actions usually requires the acting creature to expend one of three resources:

  • Action
  • Bonus action
  • Reaction

Overview[edit | edit source]

Actions are categorised by their source:

Common actions
Common actions are actions available to all creatures.
Class actions
Class actions are actions available through features, such as those gained from classes or equipment. Many actions taken by NPCs are also considered class actions.
Racial actions
Racial actions are actions available through racial features, and are exclusively gained from race.
Weapon actions
Weapon actions are actions available through equipping weapons.
Spells
Spells are cast by casters and by other creatures through the use of scrolls.
Situational actions
Situational actions unlock as a result of another ability, feature, or condition. It remains at the side of the character's hotbar until the conditions creating it expire. One such example is Forced Manoeuvre as a result of Manoeuvring Attack (Melee).

Resources[edit | edit source]

Creatures take actions in turn-based mode by expending one of two resources: Action or Bonus action.

Additionally, some actions require both of the two resources to be expended.

An additional resource – Reaction – is used to take conditional reactions on another creature's turn.

All creatures have 1 charge of each of the three resources that recharges at the beginning of each turn, but additional charges can be gained from various sources.

Exceptions[edit | edit source]

Additional actions
  • Actions that allow a creature to take an additional action per turn – such as Action Surge Action Surgedo not consume the resource they provide.
Free attacks
  • Classes that have the Extra Attack Extra Attack feature may take one additional Free Attack action on their turn after taking an Attack action, without expending an Action resource.
  • Level 11 fighters have the Improved Extra Attack Improved Extra Attack feature and can take two additional Free Attack actions on their turn after taking an Attack action, without expending an Action resource.

Reactions[edit | edit source]

Figure 1 - Active Reactions. The dialogue bubble on each icon indicates that these reactions are set to "Ask".

Reactions are actions taken in response to a trigger, and can be taken even if triggered on another creature's turn.

Some reactions require the acting creature to expend a Reaction resource, whereas other reactions do not. Those that do not are generally class features which use the reaction system, such as Divine Smite Divine Smite, Sneak Attack Sneak Attack or Reckless Attack Reckless Attack.[note 1]

The Reactions tab[edit | edit source]

Reactions Tab
Figure 2 - Reactions Tab. Each reaction can be enabled or disabled with the checkbox on the left. They can be further configured with the "Ask" setting to prompt the player for confirmation each time the reaction is triggered.

Reactions are managed for each character through the Reactions tab, located on the spellbook page of a character sheet. The tab can also be accessed immediately by pressing on one of the active reactions on the hotbar, or by pressing a hotkey (default: L).

Reactions can be set to be taken automatically, or the game can be set to prompt the player first.

If taking the reaction expends any resources, they are listed under the reaction's name.

Limitations[edit | edit source]

Creatures can be prevented from taking reactions by a number of debilitating conditions. These include:[1]

Other conditions prevent creatures from spending Reaction resources. These include:

This latter set of conditions does not prevent affected creatures from taking reactions which do not consume the Reaction resource. Such reactions notably include Legendary actions performed by bosses in Honour mode. These actions are triggered like reactions but use a different resource making them unaffected by these conditions.

Examples of reactions[edit | edit source]

Spells[edit | edit source]

Class actions[edit | edit source]

Lists of common actions[edit | edit source]

Actions[edit | edit source]

Bonus actions[edit | edit source]

See also[edit | edit source]

Footnotes[edit | edit source]

  1. Many class features which are implemented as reactions in Baldur's Gate 3 are not reactions in D&D 5th Edition which Baldur's Gate 3 is based on. This change may have been made because reactions were added to the game fairly late in development.
  1. From the definition of IsAbleToReact in Mods/Shared/Scripts/thoth/helpers/CommonConditions.khn.