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| name = Ability Improvement | | name = Ability Improvement | ||
| description = | | description = | ||
* Increase one [[ability score]] by 2, or two ability scores by 1, up to a maximum of 20. | * Increase one [[Abilities|ability score]] by 2, or two ability scores by 1, up to a maximum of 20. | ||
}} | }} | ||
{{table feat | {{table feat | ||
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* You gain [[Proficiency#Expertise|expertise]] in [[Deception]] and [[Performance]]. | * You gain [[Proficiency#Expertise|expertise]] in [[Deception]] and [[Performance]]. | ||
| notes = | | notes = | ||
* | * If not already [[Proficiency#Skill proficiency|proficient]], the character also gains proficiency in the chosen skills. | ||
| rows = 4 | | rows = 4 | ||
}} | }} | ||
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| feature1 = Charger: Weapon Attack | | feature1 = Charger: Weapon Attack | ||
| description1 = | | description1 = | ||
* Charge forward and slam your weapon into the first enemy in your way without provoking | * Charge forward and slam your weapon into the first enemy in your way without provoking {{SAI|Opportunity Attack|Opportunity Attacks}}. | ||
| feature2 = Charger: Shove | | feature2 = Charger: Shove | ||
| description2 = | | description2 = | ||
* Charge forward and {{SAI|Shove}} the first enemy in your way. | * Charge forward and {{SAI|Shove}} the first enemy in your way. | ||
* Shove distance depends on your Strength and the target's weight. | * Shove distance depends on your {{Ability|Strength}} and the target's weight. | ||
| feature3 = | | feature3 = | ||
| description3 = | | description3 = | ||
| notes = | | notes = | ||
* Charger: Weapon attack uses {{Action|both}}, moves up to 9 | * Charger: Weapon attack uses {{Action|both}}, moves up to {{Distance|m=9}}, and makes a melee attack with +5 damage. | ||
** This counts as a single weapon attack, and benefits from | ** This counts as a single weapon attack, and benefits from {{SAI|Extra Attack}}. | ||
* As a Shove, Charger: Shove does not count as an actual attack. | * As a Shove, Charger: Shove does not count as an actual attack. | ||
| rows = 6 | | rows = 6 | ||
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| description1 = | | description1 = | ||
* When you are attacked with a melee attack while wielding a [[Finesse|Finesse weapon]] you are [[Proficiency|proficient]] in, you can use a {{action|Reaction}} to increase your {{Armour Class}} by your proficiency bonus, possibly causing the attack to miss. Requires {{Ability|Dexterity}} to be higher than 13. | * When you are attacked with a melee attack while wielding a [[Finesse|Finesse weapon]] you are [[Proficiency|proficient]] in, you can use a {{action|Reaction}} to increase your {{Armour Class}} by your proficiency bonus, possibly causing the attack to miss. Requires {{Ability|Dexterity}} to be higher than 13. | ||
| notes = | | notes = | ||
| rows = 2 | | rows = 2 | ||
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| description2 = | | description2 = | ||
* You gain [[Damage_Types#Damage_Vulnerability,_Resistance_and_Immunity|resistance]] to the damage dealt by traps. | * You gain [[Damage_Types#Damage_Vulnerability,_Resistance_and_Immunity|resistance]] to the damage dealt by traps. | ||
| notes = | | notes = | ||
| rows = 4 | | rows = 4 | ||
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* Your {{Ability|Constitution}} ability score increases by 1, to a maximum of 20. | * Your {{Ability|Constitution}} ability score increases by 1, to a maximum of 20. | ||
* Regain full [[hit points]] every time you take a [[short rest]]. | * Regain full [[hit points]] every time you take a [[short rest]]. | ||
| notes = * For Wild Shape, this adds +1 {{Ability|Constitution}} and full HP on a short rest, but {{em|does not}} increase Wild Shape form HP. {{ref|https://www.reddit.com/r/BaldursGate3/comments/15ikanj/list_of_feats_and_features_that_work_with/}} | | notes = * For Wild Shape, this adds +1 {{Ability|Constitution}} and full HP on a short rest, but {{em|does not}} increase Wild Shape form HP. {{ref|https://www.reddit.com/r/BaldursGate3/comments/15ikanj/list_of_feats_and_features_that_work_with/}} | ||
}} | }} | ||
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** {{SAI|Elemental Adept: Fire}} | ** {{SAI|Elemental Adept: Fire}} | ||
** {{SAI|Elemental Adept: Thunder}} | ** {{SAI|Elemental Adept: Thunder}} | ||
| notes =* "You cannot roll a 1" means that any 1 rolled is treated as a 2. | | notes =* "You cannot roll a 1" means that any 1 rolled is treated as a 2. | ||
| rows = 3 | | rows = 3 | ||
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* Your {{Ability|Strength}} ability score increases by 1, to a maximum of 20. | * Your {{Ability|Strength}} ability score increases by 1, to a maximum of 20. | ||
* Gain [[Proficiency]] with {{HeavyArmour}}. | * Gain [[Proficiency]] with {{HeavyArmour}}. | ||
| notes = | | notes = | ||
* Requires {{MediumArmour}} [[Proficiency]]. | * Requires {{MediumArmour}} [[Proficiency]]. | ||
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| description1 = | | description1 = | ||
* Your {{Ability|Strength}} ability score increases by 1, to a maximum of 20. | * Your {{Ability|Strength}} ability score increases by 1, to a maximum of 20. | ||
| notes = | | notes = | ||
* Requires {{HeavyArmour}} [[Proficiency]]. | * Requires {{HeavyArmour}} [[Proficiency]]. | ||
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* Your {{Ability|Strength}} or {{Ability|Dexterity}} ability score increases by 1, to a maximum of 20. | * Your {{Ability|Strength}} or {{Ability|Dexterity}} ability score increases by 1, to a maximum of 20. | ||
* Gain [[Proficiency]] with {{LightArmour}}. | * Gain [[Proficiency]] with {{LightArmour}}. | ||
| notes = | | notes = | ||
| rows = 2 | | rows = 2 | ||
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| description1 = | | description1 = | ||
* You gain 3 Luck Points that recharge after a [[Long Rest]], which you can use to gain {{Advantage}} on {{Attack Roll}}s, {{Ability Check}}s, or {{SavingThrow}}s, or to make an enemy reroll their {{Attack Roll}}. | * You gain 3 Luck Points that recharge after a [[Long Rest]], which you can use to gain {{Advantage}} on {{Attack Roll}}s, {{Ability Check}}s, or {{SavingThrow}}s, or to make an enemy reroll their {{Attack Roll}}. | ||
| notes = | | notes = | ||
| rows = 2 | | rows = 2 | ||
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| feature1 = Magic Initiate: Bard | | feature1 = Magic Initiate: Bard | ||
| description1 = | | description1 = | ||
* Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Bard/Spells|Bard spell list]]. You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells# | * Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Bard/Spells|Bard spell list]]. You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_ability|Spellcasting Ability]] for all three spells is {{Ability|Charisma}}. | ||
| feature2 = | | feature2 = | ||
| description2 = | | description2 = | ||
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| feature1 = Magic Initiate: Cleric | | feature1 = Magic Initiate: Cleric | ||
| description1 = | | description1 = | ||
* Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Cleric/Spells|Cleric spell list]]. You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells# | * Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Cleric/Spells|Cleric spell list]]. You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_ability|Spellcasting Ability]] for all three spells is {{Ability|Wisdom}}. | ||
* Bug: when you wear medium armour, the bonus to {{Armour Class}} you can gain from your {{Ability|Dexterity}} modifier also becomes +3 instead of +2. | * Bug: when you wear medium armour, the bonus to {{Armour Class}} you can gain from your {{Ability|Dexterity}} modifier also becomes +3 instead of +2. | ||
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| feature1 = Magic Initiate: Druid | | feature1 = Magic Initiate: Druid | ||
| description1 = | | description1 = | ||
* Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Druid/Spells|Druid spell list]]. You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells# | * Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Druid/Spells|Druid spell list]]. You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_ability|Spellcasting Ability]] for all three spells is {{Ability|Wisdom}}. | ||
| feature2 = | | feature2 = | ||
| description2 = | | description2 = | ||
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| feature1 = Magic Initiate: Sorcerer | | feature1 = Magic Initiate: Sorcerer | ||
| description1 = | | description1 = | ||
* Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Sorcerer/Spells|Sorcerer spell list]]. You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells# | * Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Sorcerer/Spells|Sorcerer spell list]]. You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_ability|Spellcasting Ability]] for all three spells is {{Ability|Charisma}}. | ||
| feature2 = | | feature2 = | ||
| description2 = | | description2 = | ||
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| feature1 = Magic Initiate: Warlock | | feature1 = Magic Initiate: Warlock | ||
| description1 = | | description1 = | ||
* Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Warlock/Spells|Warlock spell list]]. You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells# | * Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Warlock/Spells|Warlock spell list]]. You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_ability|Spellcasting Ability]] for all three spells is {{Ability|Charisma}}. | ||
| feature2 = | | feature2 = | ||
| description2 = | | description2 = | ||
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| feature1 = Magic Initiate: Wizard | | feature1 = Magic Initiate: Wizard | ||
| description1 = | | description1 = | ||
* Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Wizard/Spells|Wizard spell list]]. You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells# | * Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Wizard/Spells|Wizard spell list]]. You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_ability|Spellcasting Ability]] for all three spells is {{Ability|Intelligence}}. | ||
| feature2 = | | feature2 = | ||
| description2 = | | description2 = | ||
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| feature1 = Polearm Master: Bonus Attack | | feature1 = Polearm Master: Bonus Attack | ||
| description1 = | | description1 = | ||
* When attacking with a {{WeaponType|Glaive}}, {{WeaponType|Halberd}}, {{WeaponType|Pike}} | * When attacking with a {{WeaponType|Glaive}}, {{WeaponType|Halberd}}, {{WeaponType|Pike}}, {{WeaponType|Quarterstaff}}, or {{WeaponType|Spear}}, you can use a {{Action|Bonus}} to attack with the butt of your weapon. | ||
| feature2 = Polearm Master: Opportunity Attack | | feature2 = Polearm Master: Opportunity Attack | ||
| description2 = | | description2 = | ||
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| notes = | | notes = | ||
* The Polearm Master: Bonus Attack deals 1d4 + Weapon Ability Modifier damage. | * The Polearm Master: Bonus Attack deals 1d4 + Weapon Ability Modifier damage. | ||
* Polearm Master works with Pikes even though this is not stated in-game. (see {{note|name=Pikes}}) | * Polearm Master works with Pikes even though this is not stated in-game. (see {{note|name=Pikes|It's not stated in-game but Polearm Mastery works with Pikes too. Polearm Master is coded to work with any weapon that is tagged as a SPEAR or STAVE (quarterstaffs), and weapons with [[Extra Reach]] (Glaives, Halberds, and '''Pikes''')}}) | ||
| rows = 6 | | rows = 6 | ||
}} | }} | ||
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| description1 = | | description1 = | ||
* You increase an [[Ability Scores|Ability]] by 1, to a maximum of 20. | * You increase an [[Ability Scores|Ability]] by 1, to a maximum of 20. | ||
* Gain [[Proficiency]] in that ability's {{SavingThrow}} | * Gain [[Proficiency]] in that ability's {{SavingThrow|Saving Throws}}. | ||
| notes = | | notes = | ||
* This [[Ability Scores|Ability]] increase | * This [[Ability Scores|Ability]] increase applies to [[Druid|druids]] in [[Wild Shape]]. For a list of each form's stats, see [[Wild Shape#All Wild Shape Forms|All Wild Shape Forms]]. | ||
| rows = 4 | | rows = 4 | ||
}} | }} | ||
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| description1 = | | description1 = | ||
* When making melee weapon attacks, you roll your damage dice twice and use the highest result. | * When making melee weapon attacks, you roll your damage dice twice and use the highest result. | ||
| notes = | | notes = | ||
| rows = 2 | | rows = 2 | ||
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| feature3 = Sentinel: Opportunity Advantage | | feature3 = Sentinel: Opportunity Advantage | ||
| description3 = | | description3 = | ||
:* You gain {{Advantage}} on [[Opportunity Attack]] | :* You gain {{Advantage}} on [[Opportunity Attack|Opportunity Attacks]]. | ||
| notes = | | notes = | ||
| rows = 6 | | rows = 6 | ||
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| feature1 = Shield Master | | feature1 = Shield Master | ||
| description1 = | | description1 = | ||
* Gain a +2 bonus to {{Saving Throw|Dexterity}} | * Gain a +2 bonus to {{Saving Throw|Dexterity}} when wielding a [[Shields|Shield]]. | ||
| feature2 = Shield Master: Block | | feature2 = Shield Master: Block | ||
| description2 = | | description2 = | ||
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| description1 = | | description1 = | ||
* You learn a cantrip, and the number you need to roll a [[Critical Hit]] while attacking with a [[Spells|Spell]] is reduced by 1. This effect can stack. | * You learn a cantrip, and the number you need to roll a [[Critical Hit]] while attacking with a [[Spells|Spell]] is reduced by 1. This effect can stack. | ||
| notes = | | notes = | ||
* The cantrip you learn must be one that requires an attack roll, which include the following: | * The cantrip you learn must be one that requires an attack roll, which include the following: | ||
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** {{SAI|Shocking Grasp}} | ** {{SAI|Shocking Grasp}} | ||
** {{SAI|Thorn Whip}} | ** {{SAI|Thorn Whip}} | ||
* These cantrips use the character's [[Spells# | * These cantrips use the character's [[Spells#Spellcasting_ability|Spellcasting Ability]]. For example, if a {{Class|Cleric}} chooses Eldritch Blast with this feat, they use their {{Ability|Wisdom}} modifier and not their {{Ability|Charisma}} modifier. | ||
| rows = 4 | | rows = 4 | ||
}} | }} | ||
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| description1 = | | description1 = | ||
* Your {{Ability|Strength}} or {{Ability|Constitution}} ability score increases by 1, to a maximum of 20. | * Your {{Ability|Strength}} or {{Ability|Constitution}} ability score increases by 1, to a maximum of 20. | ||
* When you make an unarmed attack, use an improvised weapon, or throw something, your strength modifier is added twice to the damage and {{Attack Roll}} | * When you make an unarmed attack, use an improvised weapon, or throw something, your strength modifier is added twice to the damage and {{Attack Roll}}. | ||
| feature2 = | | feature2 = | ||
| description2 = | | description2 = | ||
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| feature3 = | | feature3 = | ||
| description3 = | | description3 = | ||
| notes =* Note: this feat does not grant the | | notes =* Note: this feat does not grant the ability to use {{SAI|Shocking Grasp}} at will. Unless you know it from another source, you can {{em|only}} use it as an [[Attack of Opportunity]]. | ||
* Casting Shocking Grasp as an Attack of Opportunity uses the character's [[Spells# | * Casting Shocking Grasp as an Attack of Opportunity uses the character's [[Spells#Spellcasting_ability|Spellcasting Ability]]. For example, if a {{Class|Cleric}} casts Shocking Grasp with this feat, they use their {{Ability|Wisdom}} modifier | ||
| rows = 6 | | rows = 6 | ||
}} | }} | ||
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* Your {{Ability|Strength}} or {{Ability|Dexterity}} ability score increases by 1, to a maximum of 20. | * Your {{Ability|Strength}} or {{Ability|Dexterity}} ability score increases by 1, to a maximum of 20. | ||
* Gain [[Proficiency]] with four [[Weapon]] types of your choice. | * Gain [[Proficiency]] with four [[Weapon]] types of your choice. | ||
| notes = | | notes = | ||
| rows = 2 | | rows = 2 |
Revision as of 01:37, 1 May 2024
Feats are features that grant a character unique improvements. All classes select one feat at class levels 4, 8, and 12. Fighters select an additional feat at level 6; Rogues select an additional feat at level 10.
See D&D 5e feat changes for an overview of difference between feats in 5e D&D and Baldur's Gate 3.
List of all feats
Name | Description |
---|---|
Ability Improvement |
|
Actor | Actor |
| |
Notes | |
| |
Alert | Alert |
| |
Athlete | Athlete: Standing Up |
| |
Charger | Charger: Weapon Attack |
| |
Charger: Shove | |
| |
Notes | |
| |
Crossbow Expert | Crossbow Expert: Point-Blank |
| |
Crossbow Expert: Wounding | |
| |
Defensive Duellist | Defensive Duellist |
| |
Dual Wielder | Dual Wielder |
Dual Wielder: Bonus Armour Class | |
| |
Notes | |
| |
Dungeon Delver | Dungeon Delver: Perception |
| |
Dungeon Delver: Resist Traps | |
| |
Durable | Durable |
| |
Notes | |
| |
Elemental Adept |
|
Notes | |
| |
Great Weapon Master | Great Weapon Master: Bonus Attack |
| |
Great Weapon Master: All In | |
| |
Notes | |
| |
Heavily Armoured | Heavily Armoured |
| |
Notes | |
| |
Heavy Armour Master | Heavy Armour Master |
| |
Notes | |
| |
Lightly Armoured | Lightly Armoured |
| |
Lucky | Lucky |
| |
Mage Slayer | Mage Slayer: Saving Throw Advantage |
| |
Mage Slayer: Attack Caster | |
| |
Mage Slayer: Break Concentration | |
| |
Magic Initiate: Bard | Magic Initiate: Bard |
| |
Magic Initiate: Cleric | Magic Initiate: Cleric |
| |
Notes | |
| |
Magic Initiate: Druid | Magic Initiate: Druid |
| |
Magic Initiate: Sorcerer | Magic Initiate: Sorcerer |
| |
Magic Initiate: Warlock | Magic Initiate: Warlock |
| |
Magic Initiate: Wizard | Magic Initiate: Wizard |
| |
Martial Adept | Martial Adept |
| |
Medium Armour Master | Medium Armour Master |
| |
Notes | |
| |
Mobile |
|
Mobile: Evade Difficult Terrain | |
| |
Mobile: Evade Opportunity Attack | |
| |
Moderately Armoured | Moderately Armoured |
Requires Light armour Proficiency.
| |
Performer | Performer |
| |
Polearm Master | Polearm Master: Bonus Attack |
| |
Polearm Master: Opportunity Attack | |
| |
Notes | |
| |
Resilient | Resilient |
| |
Notes | |
| |
Ritual Caster | Ritual Caster: Free Spells |
| |
Notes | |
| |
Savage Attacker | Savage Attacker |
| |
Sentinel | Sentinel: Vengeance |
| |
Sentinel: Snare | |
| |
Sentinel: Opportunity Advantage | |
| |
Sharpshooter | Sharpshooter: Low Ground |
| |
Sharpshooter: All In | |
| |
Notes | |
| |
Shield Master | Shield Master |
| |
Shield Master: Block | |
| |
Notes | |
| |
Skilled | Skilled |
| |
Spell Sniper | Spell Sniper |
| |
Notes | |
| |
Tavern Brawler | Tavern Brawler |
| |
Notes | |
| |
Tough | Tough |
| |
War Caster | War Caster: Concentration |
| |
War Caster: Opportunity Spell | |
| |
Notes | |
| |
Weapon Master | Weapon Master |
|
References
Footnotes
- ↑ It's not stated in-game but Polearm Mastery works with Pikes too. Polearm Master is coded to work with any weapon that is tagged as a SPEAR or STAVE (quarterstaffs), and weapons with Extra Reach (Glaives, Halberds, and Pikes)