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[[File:Crimson Draughts.jpg|thumb|Crimson Draughts - Streetview|right|350px]]
{{Location page
{{Relative location
| name = Crimson Draughts
|region = Baldur's Gate
| alt name =
|location = {{PAGENAME}}
| image = Crimson Draughts.jpg
|south    = Rainforest's Home
| image description = Crimson Draughts - Street View
|north    = Bloomridge Park
| act = three
|west    = The Blushing Mermaid
| summary = It is an apotecary belonging to [[Araj Oblodra]] and can be found directly south of [[Bloomridge Park]] and east of [[The Blushing Mermaid]].
|east    = Laverinca's House
| region prefix = the
| region = Lower City
| south    = Rainforest's Home
| north    = Bloomridge Park
| west    = The Blushing Mermaid
| east    = Lavernica's Home
}}
}}
'''Crimson Draughts''' is a [[location]] and apothecary belonging to [[Araj Oblodra]]. It can be found in the [[Lower City]] of [[Baldur's Gate]], directly south of [[Bloomridge Park]] and east of [[The Blushing Mermaid]].
{{DiQ|Ah - a cosy little spot, isn't it? These four walls have witnessed greater alchemical triumphs than the keep of {{FRWiki|Urngath Dorrund}}!|Araj Oblodra| on Crimson Draughts}}
{{DiQ|Ah - a cosy little spot, isn't it? These four walls have witnessed greater alchemical triumphs than the keep of [https://forgottenrealms.fandom.com/wiki/Urngath_Dorrund Urngath Dorrund]!|Araj Oblodra| on Crimson Draughts}}
 
== Overview ==
== Overview ==
Crimson Draughts' is an apothecary, owned and run by Araj Oblodra, before she travelled to [[Moonrise Towers]] to assist in the Absolute's efforts. If Araj was is given blood during Act Two, she will be at her store experimenting, and will be available to trade with. Otherwise, it will be abandoned.
Crimson Draughts' is an apothecary, owned and run by {{CharLink|Araj Oblodra}}, before she travelled to [[Moonrise Towers]] to assist in the Absolute's efforts. If Araj was is given blood during Act Two, she will be at her store experimenting, and will be available to trade with. Otherwise, it will be abandoned.


The upper floor has a key to the basement lab, and the lower floor has a workbench with some alchemical ingredients.
The upper floor has a key to the basement lab, and the lower floor has a workbench with some alchemical ingredients.
Line 20: Line 25:
The northern room is a small makeshift cell, containing a dead giant spider and three skeletons.
The northern room is a small makeshift cell, containing a dead giant spider and three skeletons.


To the east is Araj's laboratory proper. A trip-wire is hidden just in front of the door, which sets off two gas pits. Inside are several piles of gore, butchered remains, and the festering corpse of a [[spectator]]. Her lab is also still well-stocked with alchemical ingredients, and a mind flayer parasite can be found on the stone slab directly in front of the entrance.
To the east is Araj's laboratory proper. A trip-wire is hidden just in front of the door, which sets off two gas pits. Inside are several piles of gore, butchered remains, and the festering corpse of a [[Spectator]]. Her lab is also still well-stocked with alchemical ingredients, and a mind flayer parasite can be found on the stone slab directly in front of the entrance.


==List of interactions==
==List of interactions==
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* As the party approaches the store, Araj's experiments will set off an explosion, setting her on fire and forcing her to evacuate.
* As the party approaches the store, Araj's experiments will set off an explosion, setting her on fire and forcing her to evacuate.
* Araj will offer the player character a new formula to drink, which will grant the permanent passive feature {{SAI|Unstable Blood}}.
* Araj will offer the player character a new formula to drink, which will grant the permanent passive feature {{SAI|Unstable Blood}}.
* If the player donates blood a second time after Araj asks, she will give them a [[Sanguine Explosive]]. Afterwards, the player can donate once per long rest and Araj will stock two explosives in her store.
* If the player donates blood a second time after Araj asks, she will give them a {{SmRarityItem|Sanguine Explosive}}. Afterwards, the player can donate once per long rest and Araj will stock two explosives in her store.


== Notable loot ==
== Notable loot ==
* {{MdRarityItem|Crimson Draughts' Hatch Key}}, on-top of a shelf in the upper level {{coords|-92|-78}}.
* {{MdRarityItem|Crimson Draughts' Hatch Key}}, on-top of a shelf in the upper level {{coords|-92|-78}}.
* {{MdRarityItem|Glory to the House of Oblodra}}, on a workbench in the lower level.
* {{MdRarityItem|Glory to the House of Oblodra}}, on a workbench in the lower level.
* {{MdRarityItem|Mephit Heart}}, in the lower level
* {{MdRarityItem|Mind Flayer Parasite Specimen}}, on a stone table in the Sanguine Laboratory {{coords|-1856|-429}}.
* {{MdRarityItem|Mind Flayer Parasite Specimen}}, on a stone table in the Sanguine Laboratory {{coords|-1856|-429}}.
* {{MdRarityItem|Sanguine Explosive}}, reward from Araj for donating blood.
* {{MdRarityItem|Sanguine Explosive}}, reward from Araj for donating blood.
* {{MdRarityItem|Mephit Heart}}, in the lower level


{{Lower City}}
{{Lower City}}
[[Category:Locations]]
[[Category:Locations]]
[[Category:Act Three Locations]]
[[Category:Act Three Locations]]

Latest revision as of 10:08, 18 August 2024

Lower City
Bloomridge Park
The Blushing Mermaid Crimson Draughts Lavernica's Home
Rainforest's Home
Crimson Draughts is a Location within the Lower City in Act Three of Baldur's Gate 3. It is an apotecary belonging to Araj Oblodra and can be found directly south of Bloomridge Park and east of The Blushing Mermaid.

style=width:100%;height:100%;object-fit:cover;

Ah - a cosy little spot, isn't it? These four walls have witnessed greater alchemical triumphs than the keep of Urngath Dorrund!
Araj Oblodra on Crimson Draughts

Overview[edit | edit source]

Crimson Draughts' is an apothecary, owned and run by Araj Oblodra Araj Oblodra, before she travelled to Moonrise Towers to assist in the Absolute's efforts. If Araj was is given blood during Act Two, she will be at her store experimenting, and will be available to trade with. Otherwise, it will be abandoned.

The upper floor has a key to the basement lab, and the lower floor has a workbench with some alchemical ingredients.

Sanguine Laboratory[edit | edit source]

Through a locked hatch on the lower-level is Araj's laboratory, holding the unlucky remnants of her research for restoring House Oblodra.

The northern room is a small makeshift cell, containing a dead giant spider and three skeletons.

To the east is Araj's laboratory proper. A trip-wire is hidden just in front of the door, which sets off two gas pits. Inside are several piles of gore, butchered remains, and the festering corpse of a Spectator. Her lab is also still well-stocked with alchemical ingredients, and a mind flayer parasite can be found on the stone slab directly in front of the entrance.

List of interactions[edit | edit source]

If Araj was given blood in Act Two:

  • As the party approaches the store, Araj's experiments will set off an explosion, setting her on fire and forcing her to evacuate.
  • Araj will offer the player character a new formula to drink, which will grant the permanent passive feature Unstable Blood Unstable Blood.
  • If the player donates blood a second time after Araj asks, she will give them a Sanguine Explosive. Afterwards, the player can donate once per long rest and Araj will stock two explosives in her store.

Notable loot[edit | edit source]