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'''Find Explosives''' is a [[quest]] in [[Chapter One]] of Baldur's Gate 3. It can be started by talking to [[Elder Brithvar]] in [[Grymforge]]. {{SpoilerWarning}}
'''Find Explosives''' is a [[quest]] in [[Act One]] of Baldur's Gate 3. It can be started by talking to Elder [[Brithvar]] in [[Grymforge]] or by speaking to [[Lunkbug]] near the cave-in.


[[File:Philomeen Runepowder Explosives Quest.jpg|thumb|Philomeen gives you a barrel.]]
{{SpoilerWarning}}
==Objectives==
==Objectives==
''Objectives and journal entries may vary pending player decisions and outcomes.''
''Objectives and journal entries may vary pending player decisions and outcomes.''
*Find smokepowder.
<div class="toccolours mw-collapsible mw-collapsed">
**Brithvar mentioned that a deep gnome fled with some smokepowder. Her crew should know more.
<div style="font-weight: bold; line-height: 1.6;">Find smokepowder.</div>
*Go to the deep gnome's hiding spot.
<div class="mw-collapsible-content">
**We have some smokepowder. If it's not enough to blow the cave-in, Philomeen might have more. She fled to a hiding spot deep within Grymforge.
* Brithvar mentioned that a deep gnome fled with some smokepowder. Her crew should know more.
*Find the smokepowder reserve.
</div></div>
**Philomeen left behind a reserve of smokepowder. It should clear the cave-im.
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
*Try to clear the cave-in.
<div style="font-weight: bold; line-height: 1.6;">Go to the deep gnome's hiding spot.</div>
**We met Philomeen and managed to talk her down. She gave us a small vial of runepowder - a gnomish explosive of legend.
<div class="mw-collapsible-content">
* We learned that the deep gnomes have a hiding spot in Grymforge. Philomeen might be there - with explosives.
* We have some smokepowder. If it's not enough to blow the cave-in, Philomeen might have more. She fled to a hiding spot deep within Grymforge.
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
<div style="font-weight: bold; line-height: 1.6;">Find the smokepowder reserve.</div>
<div class="mw-collapsible-content">
* Philomeen left behind a reserve of smokepowder. It should clear the cave-in.
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
<div style="font-weight: bold; line-height: 1.6;">Try to clear the cave-in.</div>
<div class="mw-collapsible-content">
* We met Philomeen and managed to talk her down. She gave us a small vial of runepowder - a gnomish explosive of legend.
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
<div style="font-weight: bold; line-height: 1.6;">Quest Complete</div>
<div class="mw-collapsible-content">
* The cave-in was cleared.
* We used all the explosives we found - but we didn't clear the cave-in.
* We dealt with other matters instead.
</div></div>
 
== Walkthrough ==
Elder Brithvar (X:-626, Y:354) can be found near the room with the cave-in, having a conversation with Stone Guard [[Kur]]. They are discussing the fact that the gnomes won't be able to clear out the cave-in without explosives. One of the gnomes had recently run away with a barrel of explosives, which someone needs to track down to get Nere out.
 
Speak to Brithvar and he is instantly suspicious of the party. He can smell the [[True Soul]] 'stink' on them. If the party says they are a True Soul, the pair become hostile. If the party says they aren't a True Soul, there is a chance to work with the duergar mutineers:
* [DECEPTION] You're imagining things. I would never bow to the Absolute (DC 10)
* [DECEPTION] I was a True Soul. That cult lied to me - now I want revenge. (DC 10)
* Cast Detect Thoughts. (DC 11)
* That's not me you smell. You must still be catching Nere's scent.
 
Successfully convince Brithvar that the player is not a cultist and he offers them an opportunity for gold. Free [[Nere]], then take him down and steal his gold. The party gets a cut of the spoils. A successful Intimidation check with "Sounds good. I expect half the spoils." (DC 10) gains an extra payout. The party can ask him for leads on getting Nere out, to which he refers them to the gnomes at the cave-in. He believes they have an idea of where the runaway gnome with the explosives went.
 
Speak to Lunkbug, who is arguing with [[Laridda]]. Choose to listen in on their conversation (Perception DC 10) to learn that Philomeen has run off with some smokepowder.
* [INTIMIDATION] You mentioned smokepowder. Details - now. (DC 5)
* [PERSUASION] Listen - I can help you. Act frightened, or you'll draw suspicion. (DC 5)
* [GNOME][HISTORY] Recite a gnomish call to action. 'Carpa bal' - 'Together, mighty.' (DC 5)
 
If the gnomes are successfully persuaded that the party can help them, Lunkbug explains that a gnome named [[Philomeen]] took off with explosive powder. He begs the party to find her and marks her most likely hiding spot on the map.
 
[[File:Grymforge Hidden Button Quest.jpg|thumb|The hidden button needed to proceed to Philomeen's hiding spot.]]
To get to Philomeen's hiding spot, go to the Underdark - Grymforge Waypoint. From there, move east across the bridge. Then, move north until a pair of duergar throwing dead gnomes into the water are encountered (X:-608, Y:407). In this area, there is a locked door. Lockpick it to find the remains of a Nightfall feast. Move close to the northern wall to trigger a Perception check - which reveals a button (X:-584, Y:416). Use the button to open up a hidden passage. Continue along the passage and defeat the three [[Ochre Jelly]] that attempt to ambush the party.
 
Climb to the top of the stairs and continue moving east. There are some rocks that can be jumped across to move forward (X:-562, Y:427). The door to Philomeen's hiding spot can be lockpicked (DC 10), or the party can simply move along the western wall to find a large gap in the structure.
 
When Philomeen spots the party, she accuses them of working with [[Nere|True Soul Nere]] as servants of [[The Absolute]]:
* [PERSUASION] Laridda sent me. The gnomes need your help. (DC 10)
* [INTIMIDATION] If I was a True Soul, you'd be dead. Stand down before you hurt yourself. (DC 15)
* [PERSUASION] If I was a True Soul, you'd be dead. Stand down before you hurt yourself. (DC 15)
* [PERSUASION] ''Smile sincerely and hold out your hand.'' (DC 15)
* [PERSUASION] Are you sure about this? Once you're dead, that's it. It's over. (DC 15)
* ''Cast Detect Thoughts.''
* You will not serve Ironhand in death. But you might still serve him in life.
 
If the player baits Philomeen by saying "You wouldn't dare - you don't have the courage" and "I don't care. Go on, blow us up" then Philomeen actually ignites the barrel. The explosion kills Philomeen and does significant damage to the party. Similarly, if the party fails to persuade Philomeen in the initial dialogue, she blows up the barrel. It is possible to bypass the checks by sneaking and stealing the barrel before Philomeen can ignite it.
 
Talking down Philomeen results in her saying she'll make the cult suffer at Moonrise. The party can tell her that they just want to help with the cave-in that has trapped some gnomes, in which case she explains that the barrel isn't necessary. It's not a Smokepowder Barrel, but a legendary explosive {{SmIconLink|Runepowder Barrel Icon.png|Runepowder Barrel}}. She needs to take the barrel back to [[Baldur's Gate]] to help her clan, but she's willing to part with a {{SmIconLink|Runepowder Vial Icon.png|Runepowder Vial}} that is plenty powerful enough to destroy the cave-in. If the party accepts the deal, she provides the vial and runs off. Otherwise, she turns hostile.
 
In addition to the Runepowder Vial, Philomeen leaves behind a hidden reserve of Smokepowder. In the room where Philomeen was found, near the campfire, there is a backpack with a hand-drawn map (X:-539, Y:464). Reading it automatically adds a marker to the reserve. To find it - return to the room near the docks with the gnome corpses. Open the metal door and enter the room - a perception check reveals a button (X:-585, Y:388). Within the room are two {{SmallIcon|Throwable Smokepowder Satchel Icon.png}} [[Smokepowder Satchel|Smokepowder Satchels]] and a Heavy Chest.
 
=== Alternative Sources of Explosives ===
Securing the runepowder is not the only way to clear the cave-in.
* It takes roughly two smokepowder satchels to clear the rubble. One can be found from [[Rescue the Gnome]] in [[Barcus Wroot|Barcus']] backpack. Two can be obtained in Philomeen's reserve.
* Place a [[Smokepowder Barrel]] on the cave-in to destroy it.
* Forego explosives entirely and use spells that cause force damage, as mentioned in [[Free True Soul Nere]].
 
== Quest Reward ==
* {{SmIconLink|Runepowder Vial Icon.png|Runepowder Vial}} if Philomeen's deal is accepted or {{SmIconLink|Runepowder Barrel Icon.png|Runepowder Barrel}} if Philomeen is stolen from.
* Two {{SmallIcon|Throwable Smokepowder Satchel Icon.png}} [[Smokepowder Satchel|Smokepowder Satchels]] - in Philomeen's reserves
 
== Consequences ==
If Philomeen is not killed during this quest, she appears again in [[Act Three]] in the Ironhand Gnomes hideout during [[Avenge the Ironhands]].


{{NavQuests}}
{{NavQuests}}
[[Category:Quests]]
[[Category:Quests]]
[[Category:Underdark Quests]]
[[Category:Underdark Quests]]

Revision as of 21:41, 11 September 2023

Find Explosives is a quest in Act One of Baldur's Gate 3. It can be started by talking to Elder Brithvar in Grymforge or by speaking to Lunkbug near the cave-in.

Philomeen gives you a barrel.

Objectives

Objectives and journal entries may vary pending player decisions and outcomes.

Find smokepowder.
  • Brithvar mentioned that a deep gnome fled with some smokepowder. Her crew should know more.
Go to the deep gnome's hiding spot.
  • We learned that the deep gnomes have a hiding spot in Grymforge. Philomeen might be there - with explosives.
  • We have some smokepowder. If it's not enough to blow the cave-in, Philomeen might have more. She fled to a hiding spot deep within Grymforge.
Find the smokepowder reserve.
  • Philomeen left behind a reserve of smokepowder. It should clear the cave-in.
Try to clear the cave-in.
  • We met Philomeen and managed to talk her down. She gave us a small vial of runepowder - a gnomish explosive of legend.
Quest Complete
  • The cave-in was cleared.
  • We used all the explosives we found - but we didn't clear the cave-in.
  • We dealt with other matters instead.

Walkthrough

Elder Brithvar (X:-626, Y:354) can be found near the room with the cave-in, having a conversation with Stone Guard Kur. They are discussing the fact that the gnomes won't be able to clear out the cave-in without explosives. One of the gnomes had recently run away with a barrel of explosives, which someone needs to track down to get Nere out.

Speak to Brithvar and he is instantly suspicious of the party. He can smell the True Soul 'stink' on them. If the party says they are a True Soul, the pair become hostile. If the party says they aren't a True Soul, there is a chance to work with the duergar mutineers:

  • [DECEPTION] You're imagining things. I would never bow to the Absolute (DC 10)
  • [DECEPTION] I was a True Soul. That cult lied to me - now I want revenge. (DC 10)
  • Cast Detect Thoughts. (DC 11)
  • That's not me you smell. You must still be catching Nere's scent.

Successfully convince Brithvar that the player is not a cultist and he offers them an opportunity for gold. Free Nere, then take him down and steal his gold. The party gets a cut of the spoils. A successful Intimidation check with "Sounds good. I expect half the spoils." (DC 10) gains an extra payout. The party can ask him for leads on getting Nere out, to which he refers them to the gnomes at the cave-in. He believes they have an idea of where the runaway gnome with the explosives went.

Speak to Lunkbug, who is arguing with Laridda. Choose to listen in on their conversation (Perception DC 10) to learn that Philomeen has run off with some smokepowder.

  • [INTIMIDATION] You mentioned smokepowder. Details - now. (DC 5)
  • [PERSUASION] Listen - I can help you. Act frightened, or you'll draw suspicion. (DC 5)
  • [GNOME][HISTORY] Recite a gnomish call to action. 'Carpa bal' - 'Together, mighty.' (DC 5)

If the gnomes are successfully persuaded that the party can help them, Lunkbug explains that a gnome named Philomeen took off with explosive powder. He begs the party to find her and marks her most likely hiding spot on the map.

The hidden button needed to proceed to Philomeen's hiding spot.

To get to Philomeen's hiding spot, go to the Underdark - Grymforge Waypoint. From there, move east across the bridge. Then, move north until a pair of duergar throwing dead gnomes into the water are encountered (X:-608, Y:407). In this area, there is a locked door. Lockpick it to find the remains of a Nightfall feast. Move close to the northern wall to trigger a Perception check - which reveals a button (X:-584, Y:416). Use the button to open up a hidden passage. Continue along the passage and defeat the three Ochre Jelly that attempt to ambush the party.

Climb to the top of the stairs and continue moving east. There are some rocks that can be jumped across to move forward (X:-562, Y:427). The door to Philomeen's hiding spot can be lockpicked (DC 10), or the party can simply move along the western wall to find a large gap in the structure.

When Philomeen spots the party, she accuses them of working with True Soul Nere as servants of The Absolute:

  • [PERSUASION] Laridda sent me. The gnomes need your help. (DC 10)
  • [INTIMIDATION] If I was a True Soul, you'd be dead. Stand down before you hurt yourself. (DC 15)
  • [PERSUASION] If I was a True Soul, you'd be dead. Stand down before you hurt yourself. (DC 15)
  • [PERSUASION] Smile sincerely and hold out your hand. (DC 15)
  • [PERSUASION] Are you sure about this? Once you're dead, that's it. It's over. (DC 15)
  • Cast Detect Thoughts.
  • You will not serve Ironhand in death. But you might still serve him in life.

If the player baits Philomeen by saying "You wouldn't dare - you don't have the courage" and "I don't care. Go on, blow us up" then Philomeen actually ignites the barrel. The explosion kills Philomeen and does significant damage to the party. Similarly, if the party fails to persuade Philomeen in the initial dialogue, she blows up the barrel. It is possible to bypass the checks by sneaking and stealing the barrel before Philomeen can ignite it.

Talking down Philomeen results in her saying she'll make the cult suffer at Moonrise. The party can tell her that they just want to help with the cave-in that has trapped some gnomes, in which case she explains that the barrel isn't necessary. It's not a Smokepowder Barrel, but a legendary explosive Runepowder Barrel Runepowder Barrel. She needs to take the barrel back to Baldur's Gate to help her clan, but she's willing to part with a Runepowder Vial Runepowder Vial that is plenty powerful enough to destroy the cave-in. If the party accepts the deal, she provides the vial and runs off. Otherwise, she turns hostile.

In addition to the Runepowder Vial, Philomeen leaves behind a hidden reserve of Smokepowder. In the room where Philomeen was found, near the campfire, there is a backpack with a hand-drawn map (X:-539, Y:464). Reading it automatically adds a marker to the reserve. To find it - return to the room near the docks with the gnome corpses. Open the metal door and enter the room - a perception check reveals a button (X:-585, Y:388). Within the room are two Smokepowder Satchels and a Heavy Chest.

Alternative Sources of Explosives

Securing the runepowder is not the only way to clear the cave-in.

  • It takes roughly two smokepowder satchels to clear the rubble. One can be found from Rescue the Gnome in Barcus' backpack. Two can be obtained in Philomeen's reserve.
  • Place a Smokepowder Barrel on the cave-in to destroy it.
  • Forego explosives entirely and use spells that cause force damage, as mentioned in Free True Soul Nere.

Quest Reward

Consequences

If Philomeen is not killed during this quest, she appears again in Act Three in the Ironhand Gnomes hideout during Avenge the Ironhands.