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A creature's race determines its lineage and innate powers and abilities. All races have their own strengths and many possess unique abilities and powers. Sometimes creatures can even cast spells as a result of their racial heritage. Race affects NPC reactions and available interactions during conversations. Each race also has unique attack animations (while spellcasting animations are based on class). | A creature's race determines its lineage and innate powers and abilities. All races have their own strengths and many possess unique abilities and powers. Sometimes creatures can even cast spells as a result of their racial heritage. Race affects NPC reactions and available interactions during conversations. Each race also has unique attack animations (while spellcasting animations are based on class). | ||
There are several playable and non-playable Races of characters and creatures in Baldur's Gate 3. | |||
==Overview of playable races== | |||
There are 11 playable races in [[Baldur's Gate 3]]. Many playable races are divided into '''subraces''', which further defines a character's strengths, abilities, and appearance. | |||
Refer to individual Race pages for further details. | |||
<center><gallery class="bg3wiki-gallery-drop-shadow" heights="100px" perrow="6" mode="nolines"> | <center><gallery class="bg3wiki-gallery-drop-shadow" heights="100px" perrow="6" mode="nolines"> | ||
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Race Dragonborn.png|[[Dragonborn]]|link=Dragonborn | Race Dragonborn.png|[[Dragonborn]]|link=Dragonborn | ||
</gallery></center> | </gallery></center> | ||
''Unless otherwise noted, spells gained from race may only be cast once per Long Rest.'' | ''Unless otherwise noted, spells gained from race may only be cast once per Long Rest.'' | ||
In D&D 5e, races tend to receive fixed ability score bonuses as racial bonuses. [[Baldur's Gate 3]] instead awards each race the following ability score bonuses for the player to freely allocate: | In D&D 5e, playable races tend to receive fixed ability score bonuses as racial bonuses. [[Baldur's Gate 3]] instead awards each race the following ability score bonuses for the player to freely allocate: | ||
*+2 to any [[Ability Scores|Ability Score]] | *+2 to any [[Ability Scores|Ability Score]] | ||
*+1 to any other [[Ability Scores|Ability Score]] | *+1 to any other [[Ability Scores|Ability Score]] | ||
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*{{WeaponIcon|Halberds}}[[Halberds]] | *{{WeaponIcon|Halberds}}[[Halberds]] | ||
*{{WeaponIcon|Glaives}}[[Glaives]] | *{{WeaponIcon|Glaives}}[[Glaives]] | ||
'''Armour''' | '''Armour''' | ||
*{{LightArmour}} | *{{LightArmour}} | ||
*{{Shields}} | *{{Shields}} | ||
'''Skills''' | '''Skills''' | ||
*One [[Skill]] of choice | *One [[Skill]] of choice | ||
| colspan="2" |{{Pass|Human Versatility}} | | colspan="2" |{{Pass|Human Versatility}} | ||
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*{{WeaponType|Longbows}} | *{{WeaponType|Longbows}} | ||
'''Skills''' | '''Skills''' | ||
*{{Skill|Perception}} | *{{Skill|Perception}} | ||
| | | | ||
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*Immune to magical {{Cond|Sleeping|Sleep}} | *Immune to magical {{Cond|Sleeping|Sleep}} | ||
{{Pass|Darkvision}} | {{Pass|Darkvision}} | ||
|*One [[Spells#Cantrips|Cantrip]] of choice from the [[List of Wizard spells|Wizard spell list]] | | | ||
*One [[Spells#Cantrips|Cantrip]] of choice from the [[List of Wizard spells|Wizard spell list]] | |||
|- | |- | ||
![[File: Race Wood Elf.png|40px|link=Elf#Wood Elves]]<br>[[Elf#Wood elf|Wood Elf]] | ![[File: Race Wood Elf.png|40px|link=Elf#Wood Elves]]<br>[[Elf#Wood elf|Wood Elf]] | ||
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*{{WeaponType|Hand Crossbows}} | *{{WeaponType|Hand Crossbows}} | ||
'''Skills''' | '''Skills''' | ||
*{{Skill|Perception}} | *{{Skill|Perception}} | ||
| rowspan="2" |{{Pass|Fey Ancestry}} | | rowspan="2" |{{Pass|Fey Ancestry}} | ||
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* Can see in the dark up to {{c|24 m / 80 ft}}. | * Can see in the dark up to {{c|24 m / 80 ft}}. | ||
'''Duergar Magic''' | '''Duergar Magic''' | ||
*{{SAI|Enlarge}} and {{SAI|Invisibility}} | *{{SAI|Enlarge (Duergar)|Enlarge}} and {{SAI|Invisibility (Duergar)|Invisibility}} spells at levels 3 and 5 | ||
|- style="border-top: 10px solid #765111;" | |- style="border-top: 10px solid #765111;" | ||
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![[File: Race Rock Gnome.png|40px|link=Gnome#Rock Gnomes]]<br>[[Gnome#Rock gnomes|Rock Gnome]] | ![[File: Race Rock Gnome.png|40px|link=Gnome#Rock Gnomes]]<br>[[Gnome#Rock gnomes|Rock Gnome]] | ||
|'''Skills''' | |'''Skills''' | ||
* | *Expertise in {{Skill|History}} ([[Artificer's Lore]]) | ||
| | | | ||
- | - |
Latest revision as of 17:33, 25 October 2024
There are a great variety of Races that can be found in the Forgotten Realms setting and played in Baldur's Gate 3.
Note: Baldur's Gate 3 does not use the term "race" the way it's used in common English. Races in the game are more akin to species.
A creature's race determines its lineage and innate powers and abilities. All races have their own strengths and many possess unique abilities and powers. Sometimes creatures can even cast spells as a result of their racial heritage. Race affects NPC reactions and available interactions during conversations. Each race also has unique attack animations (while spellcasting animations are based on class).
There are several playable and non-playable Races of characters and creatures in Baldur's Gate 3.
Overview of playable races
There are 11 playable races in Baldur's Gate 3. Many playable races are divided into subraces, which further defines a character's strengths, abilities, and appearance.
Refer to individual Race pages for further details.
Unless otherwise noted, spells gained from race may only be cast once per Long Rest.
In D&D 5e, playable races tend to receive fixed ability score bonuses as racial bonuses. Baldur's Gate 3 instead awards each race the following ability score bonuses for the player to freely allocate:
- +2 to any Ability Score
- +1 to any other Ability Score
Race and Subraces | Base Speed | Proficiencies | Features | |||
---|---|---|---|---|---|---|
From Race | From Subrace | From Race | From Subrace | |||
Human |
Standard 9 m / 30 ft
|
Weapons
Armour Skills
|
| |||
Elf |
High Elf |
Standard 9 m / 30 ft |
Weapons
Skills |
- |
|
|
Wood Elf |
Fast 10.5 m / 35 ft |
Skills
|
Fleet of Foot
| |||
Drow |
Lolth-Sworn Drow |
Standard 9 m / 30 ft |
Weapons
Skills |
|
The only difference between Drow subraces lies in their available dialogue options and deity selection as clerics | |
Half-Elf |
High Half-Elf |
Standard 9 m / 30 ft |
Weapons
Armour |
- |
|
|
Wood Half-Elf |
Fast 10.5 m / 35 ft |
Skills
|
Fleet of Foot
| |||
Drow Half-Elf |
Standard 9 m / 30 ft |
- |
Drow Magic
| |||
Half-Orc |
Standard 9 m / 30 ft | Skills
|
| |||
Halfling |
Lightfoot Halfling |
Slow 7.5 m / 25 ft |
- |
|
||
Strongheart Halfling |
| |||||
Dwarf |
Gold Dwarf |
Slow 7.5 m / 25 ft |
Weapons
|
- |
|
Dwarven Toughness
|
Shield Dwarf |
Armour |
- | ||||
Duergar |
- |
Duergar Magic
| ||||
Gnome |
Forest Gnome |
Slow 7.5 m / 25 ft |
- |
- |
|
Additional Spell
|
Deep Gnome |
- |
| ||||
Rock Gnome |
Skills
|
- | ||||
Tiefling |
Asmodeus Tiefling |
Standard 9 m / 30 ft |
- |
|
Tiefling Magic
| |
Mephistopheles Tiefling |
Tiefling Magic
| |||||
Zariel Tiefling |
Tiefling Magic
| |||||
Githyanki |
Standard 9 m / 30 ft |
Weapons
Armour |
|
|||
Dragonborn |
Black Dragonborn |
Standard 9 m / 30 ft |
- | - |
| |
Blue Dragonborn |
| |||||
Brass Dragonborn |
| |||||
Bronze Dragonborn |
| |||||
Copper Dragonborn |
| |||||
Gold Dragonborn |
| |||||
Green Dragonborn |
| |||||
Red Dragonborn |
| |||||
Silver Dragonborn |
| |||||
White Dragonborn |
|
Non-playable races
There are many more non-playable races in the game. See below for a list of all non-playable races and their abilities.
See also
- D&D 5e Race Changes for a summary of all changes to races in Baldur's Gate 3 from the 5e ruleset.