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Deal with the Gnomes: Difference between revisions

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(→‎Bugs: If Steel Watch Foundry is finished, this is likely locked out altogether. I cannot verify this, but can verify that replacing Wulbren with Barcus makes the quest unavailable (despite questgiver text implying otherwise, it doesn't appear in the Journal))
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[[File:Falcao Quest.jpg|thumb|{{noexcerpt|Manip Falcäo wants to take down the gnomes.}}]]
[[File:Falcao Quest.jpg|thumb|{{noexcerpt|Manip Falcäo wants to take down the gnomes.}}]]
'''Deal with the Gnomes''' is a [[quest]] in [[Act Three]] of Baldur's Gate 3. It can be started by speaking with [[Manip Falcäo]] in [[Rivington]].
'''Deal with the Gnomes''' is a [[Quest]] in [[Act Three]] of Baldur's Gate 3. It can be started by speaking with {{CharLink|Falcäo|Manip Falcäo}} in [[Rivington]].
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== Walkthrough ==
== Walkthrough ==
[[File:Falcao Location.jpg|thumb|Falcao in the checkpoint.]]
[[File:Falcao Location.jpg|thumb|Falcao in the checkpoint.]]
Manip Falcäo can be found at the South Span Checkpoint. The quest is triggered after the party approaches the checkpoint and answers the Flaming Fist's questions, having the Steel Watcher scan them. As the party is about to be arrested as enemies of the Absolute, a group of rebel gnomes pop up and use a Sunflash grenade to disable the machine. The Flaming Fists at the checkpoint give chase, including Manip Falcäo. Immediately after the attack, he can be found on the side of the checkpoint, unable to chase after the gnomes. Otherwise, if the party waits too long, he moves inside one of the buildings in the checkpoint (X:-11, Y:53).
{{CharLink|Falcäo|Manip Falcäo}} can be found at the South Span Checkpoint. The quest is triggered on approaching the checkpoint, answering the [[Flaming Fist|Flaming Fists']] questions and being scanned by the Steel Watcher. As the party is about to be arrested as enemies of the Absolute, a group of rebel gnomes pop up and use a Sunflash grenade to disable the machine. The Flaming Fists at the checkpoint give chase, including Manip Falcäo. Immediately after the attack, he can be found on the side of the checkpoint, unable to chase after the gnomes. Otherwise, if the party wait too long, he moves inside one of the buildings near the checkpoint at {{Coords|(-11|53}}.


Falcäo states that the gnomes have been a scourge upon his checkpoint, causing panic, and request that a brave adventurer cut them down. The Fists are unavailable to do the task, as they are busy guarding the gates for {{CharLink|Enver Gortash|Enver Gortash's}} coronation. Thus, he seeks out the party to do the deed.
Falcäo states that the gnomes have been a scourge upon his checkpoint, causing panic, and request that a brave adventurer cut them down. The Fists are unavailable to do the task, as they are busy guarding the gates for {{CharLink|Enver Gortash|Enver Gortash's}} coronation. Thus, he seeks out the party to do the deed.


[[File:Ironhand Cave Location.jpg|thumb|The gnome cave location.]]
[[File:Ironhand Cave Location.jpg|thumb|The gnome cave location.]]
The gnome hideout can be accessed by climbing down a set of vines (X:38, Y:26). Climbing down starts a survival check which, if passed, shows a set of footprints leading to the cave.
The gnome hideout can be accessed by climbing down a set of vines at {{Coords|(38|26}}. Climbing down starts a survival check which, if passed, shows a set of footprints leading to a cave.


After the hideout is found, the party can speak to the gnome leader, {{CharLink|Wulbren}}, before cutting him down. If "The Fists sent me to crush your resistence. Time to die." is chosen, then the entire hideout becomes hostile. Or, the party can simply attack Wulbren and start the fight. Killing him and looting his body grants the item {{SmRarityItem|Wulbren's Head}}. The rest of the gnomes do not need to be killed to complete the quest.
After the hideout is found, the party can speak to the gnome leader, {{CharLink|Wulbren}}, before cutting him down. If "The Fists sent me to crush your resistence. Time to die." is chosen, then the entire hideout becomes hostile. Or, the party can attack Wulbren without any talking. Killing him and looting his body grants the item {{SmRarityItem|Wulbren's Head}}. The rest of the gnomes do not need to be killed to complete the quest.


[[File:Wulbren Hideout Location.jpg|thumb|Wulbren must be slain to satisfy Falcäo.]]
[[File:Wulbren Hideout Location.jpg|thumb|Wulbren must be slain to satisfy Falcäo.]]


When the party returns to Manip Falcäo, he thanks them for destroying the gnome leadership and tell them to keep their noses clean, lest they suffer the same fate.
When the party return to Manip Falcäo, he thanks them for destroying the gnome leadership and tells them to keep their noses clean, lest they suffer the same fate.


== Quest Rewards ==
== Quest Rewards ==
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== Companion approval ==
== Companion approval ==
Accepting the quest will give the following approval if in party:
Accepting the quest:


{{Approval|Astarion|+1}}
{{Approval|Astarion|+1}}
{{Approval|Lae'zel|+1}}
{{Approval|Gale|-1}}
{{Approval|Minthara|+1}}
{{Approval|Halsin|-1}}
{{Approval|Halsin|-1}}
{{Approval|Gale|-1}}
{{Approval|Jaheira|-1}}
{{Approval|Jaheira|-1}}
{{Approval|Karlach|-1}}
{{Approval|Karlach|-1}}
{{Approval|Lae'zel|+1}}
{{Approval|Minsc|-1}}
{{Approval|Minthara|+1}}
{{Approval|Shadowheart|-1}}
{{Approval|Shadowheart|-1}}
{{Approval|Wyll|-1}}
{{Approval|Wyll|-1}}
{{Approval|Minsc|-1}}


And returning with Wulbren's head:
And returning with Wulbren's head:
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{{Approval|Astarion|+1}}
{{Approval|Astarion|+1}}
{{Approval|Gale|-1}}
{{Approval|Gale|-1}}
{{Approval|Halsin|-1}}
{{Approval|Jaheira|-1}}
{{Approval|Karlach|-1}}
{{Approval|Lae'zel|+1}}
{{Approval|Minsc|-3}}
{{Approval|Minthara|+1}}
{{Approval|Shadowheart|-1}}
{{Approval|Shadowheart|-1}}
{{Approval|Wyll|-3}}
{{Approval|Wyll|-3}}
{{Approval|Karlach|-1}}
{{Approval|Jaheira|-1}}
{{Approval|Minthara|+1}}
{{Approval|Minsc|-3}}
{{Approval|Halsin|-1}}
{{Approval|Lae'zel|+1}}


 
Rejecting the quest:
Rejecting the quest will give the following approval if in party:


{{Approval|Gale|+1}}
{{Approval|Gale|+1}}
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{{Approval|Jaheira|+1}}
{{Approval|Jaheira|+1}}
{{Approval|Karlach|+1}}
{{Approval|Karlach|+1}}
{{Approval|Shadowheart|+1}}
{{Approval|Minsc|+1}}
{{Approval|Minsc|+1}}
{{Approval|Minthara|+1}}
{{Approval|Minthara|+1}}
{{Approval|Shadowheart|+1}}
{{Approval|Wyll|+1}}
{{Approval|Wyll|+1}}



Latest revision as of 13:11, 11 March 2025

Deal with the Gnomes is a Quest in Act Three of Baldur's Gate 3. It can be started by speaking with Falcäo Manip Falcäo in Rivington.

Objectives[edit | edit source]

Find the gnomes' hideout.
Cut down the gnomes.
Take Wulbren's head.
Bring Wulbren's head to Manip Falcäo.
Quest Complete

Walkthrough[edit | edit source]

Falcao in the checkpoint.

Falcäo Manip Falcäo can be found at the South Span Checkpoint. The quest is triggered on approaching the checkpoint, answering the Flaming Fists' questions and being scanned by the Steel Watcher. As the party is about to be arrested as enemies of the Absolute, a group of rebel gnomes pop up and use a Sunflash grenade to disable the machine. The Flaming Fists at the checkpoint give chase, including Manip Falcäo. Immediately after the attack, he can be found on the side of the checkpoint, unable to chase after the gnomes. Otherwise, if the party wait too long, he moves inside one of the buildings near the checkpoint at X: (-11 Y: 53.

Falcäo states that the gnomes have been a scourge upon his checkpoint, causing panic, and request that a brave adventurer cut them down. The Fists are unavailable to do the task, as they are busy guarding the gates for Enver Gortash Enver Gortash's coronation. Thus, he seeks out the party to do the deed.

The gnome cave location.

The gnome hideout can be accessed by climbing down a set of vines at X: (38 Y: 26. Climbing down starts a survival check which, if passed, shows a set of footprints leading to a cave.

After the hideout is found, the party can speak to the gnome leader, Wulbren Wulbren, before cutting him down. If "The Fists sent me to crush your resistence. Time to die." is chosen, then the entire hideout becomes hostile. Or, the party can attack Wulbren without any talking. Killing him and looting his body grants the item Wulbren's Head. The rest of the gnomes do not need to be killed to complete the quest.

Wulbren must be slain to satisfy Falcäo.

When the party return to Manip Falcäo, he thanks them for destroying the gnome leadership and tells them to keep their noses clean, lest they suffer the same fate.

Quest Rewards[edit | edit source]

  • 800 Gold

or

  • None, if the chest in the room where Manip Falcäo is located has been looted prior to turning over this quest.

Companion approval[edit | edit source]

Accepting the quest:

Astarion approves +1 Gale disapproves -1 Halsin disapproves -1 Jaheira disapproves -1 Karlach disapproves -1 Lae'zel approves +1 Minsc disapproves -1 Minthara approves +1 Shadowheart disapproves -1 Wyll disapproves -1

And returning with Wulbren's head:

Astarion approves +1 Gale disapproves -1 Halsin disapproves -1 Jaheira disapproves -1 Karlach disapproves -1 Lae'zel approves +1 Minsc disapproves -3 Minthara approves +1 Shadowheart disapproves -1 Wyll disapproves -3

Rejecting the quest:

Gale approves +1 Halsin approves +1 Jaheira approves +1 Karlach approves +1 Minsc approves +1 Minthara approves +1 Shadowheart approves +1 Wyll approves +1

Notes[edit | edit source]

  • If this quest is completed, Avenge the Ironhands Avenge the Ironhands also autocompletes, as Wulbren's desire for revenge dies with him.

Bugs[edit | edit source]