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Find Arabella's Parents
![]() | Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Find Arabella's Parents is a quest in Act Two of Baldur's Gate 3. It can be started by speaking with Arabella in Reithwin Town.
Objectives
Objectives and journal entries may vary pending player decisions and outcomes.
Walkthrough
Meeting Arabella
If the party saved Arabella during Save Arabella and protected the Druid Grove as part of Save the Refugees, Arabella will travel to the Shadow-Cursed Lands along with the other tiefling refugees. Arabella X: -153 Y: 15 can be found in Reithwin Town, north of the Sharran monument and west of the Mason's Guild. When the party approaches, she calls out to them. A pair of Shadows attack and Arabella uses a vine attack to restrain them. If asked how she got the powers, she explained that she was changed after touching the Idol of Silvanus and now has strange magical abilities. Druid characters have some unique conversation options about her new powers.
The party can ask Arabella if she can teach them how to do her magic, or simply worry about her wellbeing. She says that she was separated from her parents after Zevlor froze up and the refugees were ambushed by Absolute cultists. She managed to run away but lost sight of her parents, who she's now seeking. Arabella asks if the party would be willing to find them, to which they can either agree or say they'll do it if she teaches them magic. Arabella then asks if she can stay at their camp until her parents are found, as the vines don't hold the Shadows forever. If the party agrees, she'll stay in camp next to Withers.
Finding Arabella's parents
Arabella's parents, Locke and Komira, can be found in the children's ward of the House of HealingX: -185 Y: 12, in the eastern wing. There, their bodies are tended to by Sister Lidwin. If the party talks to Sister Lidwin, she does not understand that they are dead. She thinks she can still save them and is messing with Locke's body. With a Deception or a Sleight of Hand check, she can be convinced that her "patients" are cured.
Locke's corpse can be spoken to with Speak with Dead. He confirms that Komira is his wife and Arabella is his daughter. If asked how he died, he explains that he and his wife ran to the House of Healing after the ambush on the refugees, believing it to be abandoned. They were attacked by the surgeon sisters. He doesn't know where Zevlor is. Komira cannot be spoken to, as her corpse refuses to speak.
Breaking the news
How Arabella takes the news depends on when she is told. If the party finds her parents' corpses before finding Arabella, then there is an option to tell her immediately. If this is done, then Arabella is shocked and upset, and runs off into the shadows. If, instead, Arabella goes to camp and is able to grow a bond with Withers, then she takes the news much better. She still storms off in shock, but returns and is able to process it better. If talked to as a Cleric of Shar, or using Monk persuasion, then it is possible to say that her parents' death can be used as a motivation to become stronger. She doesn't storm off then. In the end, Withers encourages her to go her own way and follow the Weave, stating that she has her own destiny to follow. Arabella remains in camp until the end of Act Two.
As long as the news of her parents' death is broken to her successfully, she can be found in Act Three. If she is never told of her parents in Act 2, she will instead leave a note and depart the game for good.
Quest rewards
Consequences
If Arabella is sent to camp and then eventually told of her parents' deaths, then she'll eventually leave and return in Act Three. She can be found in the Lower City Sewers, west of the City Sewers Waypoint. If she's spoken to, she says she'll help the party with the final battle, adding her as an ally for Gather Your Allies. If she was never told of her parents' deaths, or if she was told before sending her to camp, then she will instead depart the game.
Companion approval
Breaking the news to Arabella: