Domain | Feature | Description |
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Your devotion empowers your healing Spells. When casting a healing spell, the target regains additional hit points equal to 2 + the spell's level![]() | |
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Shield yourself with divine light. Use your reaction to impose ![]() | |
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Grant another creature ![]()
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Become Proficient in two of the following Skills: , , , or . Your Proficiency Bonus is doubled for Ability Checks made using these Skills. | |
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Learn one of the following Druid cantrips: , , , .
Get one of the following proficiencies: Animal Handling, Nature, Survival. | |
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As a reaction, strike back at an attacking creature, dealing 2d8![]() ![]() ![]() | |
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When you make an unarmed or weapon attack, you can spend a ![]() ![]() A War Domain Cleric begins with three |
User:Toancaro/Cleric
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Domain features[edit | edit source]
Available for all domains:
Domain | Feature | Description |
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Evoke a healing energy that restores 3 x Character Level![]() | |
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Harness the sun's divine power to dispel any magical darkness and deal 2d10 + Character Level![]() Doesn't affect creatures that have total cover from you. | |
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Summon an illusion to distract your enemies. You and your allies receive ![]() 3m / 10ft of it.
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Gain Proficiency in all Skills of a chosen Ability. | |
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Channel fey magic to nearby beasts and plants. | |
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When you roll ![]() ![]() | |
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Gain a +10 bonus to your ![]() |
Domain | Feature | Description |
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Healing others heals you as well.
When you cast a healing spell of Level 1 or higher on another creature, you regain hit points equal to 2 + the spell's level | |
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When an enemy attacks an ally, you can use your ![]() ![]() ![]() | |
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Wrap yourself in shadows to become if you are obscured.
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Read the thoughts of certain creatures while talking to them. | |
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Gain the ability to comprehend and communicate with beasts. | |
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When you or an ally gets hit with Acid, Cold, Fire, Lightning, or Thunder damage, you can use your reaction to halve the attack's damage. | |
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When you deal ![]() ![]() ![]() | |
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Endow a nearby ally with the glory of your god to grant them a +10 bonus to their ![]() |
Domain | Feature | Description |
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Your god grants you even more intense power.
You can add your Wisdom Modifier to the damage you deal with Cleric cantrips. | |
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Your god grants you even more intense power.
You can add your Wisdom Modifier to the damage you deal with Cleric cantrips. | |
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Common cantrips & spells[edit | edit source]
Cantrips and spells that are available for every domains of Cleric class.
Name | Spell School | Classes | C | C | R | A | ![]() |
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D | Description | |
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Blade Ward | ![]() |
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0 | Take only half the damage from ![]() ![]() ![]() |
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Bursting Sinew | ![]() |
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18m | ![]() |
Explode a corpse, causing it to impale those around it. | |||||
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Guidance | ![]() |
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1.5m | The target gains ![]() ![]() |
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Light | ![]() |
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1.5m | Infuse an object with an aura of light. | ||||||
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Produce Flame | ![]() |
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0 | A flame in your hand sheds a light in a ![]() ![]() |
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Resistance | ![]() |
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1.5m | Make a target more resistant to spell effects and conditions: it receives a ![]() ![]() |
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Sacred Flame | ![]() |
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18 m | ![]() |
Engulf a target in a flame-like radiance. | |||||
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Thaumaturgy | ![]() |
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0 | Gain ![]() |
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Toll the Dead | ![]() |
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18m | ![]() |
Ring the bell of impending doom. If the target is at full health, you deal 1d8![]() |
Name | Spell School | Classes | C | C | R | A | ![]() |
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D | Description | |
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Bane | ![]() |
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9 m | Up to 3 creatures receive a ![]() ![]() ![]() |
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Bless | ![]() |
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9 m | Bless up to 3 creatures. They gain a ![]() ![]() ![]() |
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Command | ![]() |
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18m | Command a creature to flee, move closer, freeze, drop to the ground or drop its weapon. The target must succeed on a ![]() |
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Create or Destroy Water | ![]() |
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9 m | 4m | Choose to call forth rain or destroy a water-based surface. | |||||
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Cure Wounds | ![]() |
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1.5m | ![]() |
Heal a creature you can touch. | |||||
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Guiding Bolt | ![]() |
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18 m | ![]() |
The next attack roll against this target has ![]() |
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Healing Word | ![]() |
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18 m | ![]() |
Heal a creature you can see. | |||||
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Inflict Wounds | ![]() |
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1.5m | ![]() |
Putrefy a creature with ![]() |
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Protection from Evil and Good | ![]() |
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1.5m | Protect an ally against the attacks and powers of Aberrations, Celestials, Elementals, Fey, Fiends, and Undead. | |||||
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Sanctuary | ![]() |
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18m | You or an ally cannot be targeted until you attack or harm a creature. You can still take damage from area spells. | ||||||
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Shield of Faith | ![]() |
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18m | Surround a creature with a shimmering field of magic that increases its ![]() |
Name | Spell School | Classes | C | C | R | A | ![]() |
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D | Description | |
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Aid | ![]() |
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0 | 9m | Bolster your allies with toughness and resolve to heal and increase their Hit Points maximum. | |||||
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Blindness | ![]() |
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CON | 18m | Limit a foe's sight range. It is easier to hit, and the creature will miss more often.
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Calm Emotions | ![]() |
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18m | 6m | Humanoids can't be , , or become enraged. | ||||
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Enhance Ability | ![]() |
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1.5m | Bestow a magical enchantment upon an ally. They gain ![]() |
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Hold Person | ![]() |
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WIS | 18m | Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within 3 m / 10 ft are always Critical Hits.
At the end of each turn, the affected creature can make a ![]() |
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Lesser Restoration | ![]() |
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1.5m | Cure a creature from ![]() ![]() ![]() |
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Prayer of Healing | ![]() |
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0 | 9m | ![]() |
Heal all allies you can see within range. | ||||
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Protection from Poison | ![]() |
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1.5m | Touch a creature to neutralise all poisons affecting it, and grant it protection against poisonous influences. | ||||||
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Silence | ![]() |
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18 m | Create a sound-proof sphere. All within are and Immune to ![]() |
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Spiritual Weapon | ![]() |
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18m | ![]() |
Summon a floating, spectral weapon that attacks your enemies alongside you. | |||||
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Warding Bond | ![]() |
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1.5m | Ward an ally. They gain resistance to all damage, and a +1 bonus to their ![]() ![]() |
Name | Spell School | Classes | C | C | R | A | ![]() |
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D | Description | |
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Animate Dead | ![]() |
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3 m | Animate a corpse to create an undead servant while not in combat. | ||||||
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Beacon of Hope | ![]() |
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0 | 9m | Your allies will regain the maximum Hit Points possible when healed. They also gain ![]() ![]() |
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Bestow Curse | ![]() |
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1.5m | Curse a creature with your touch. The curse either bestows ![]() ![]() ![]() ![]() ![]() |
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Daylight | ![]() |
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18m | Enchant an item to shine like the sun or summon a sphere of sunlight that dispels all darkness around it. | ||||||
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Feign Death | ![]() |
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1.5 m | Put an ally in a protective coma. They become Resistant to all damage except ![]() |
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Glyph of Warding | ![]() |
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9 m | 4m | Inscribe a circle of arcane glyphs on the ground. When stepped on by an enemy the selected magical effect will trigger. The glyph will last until triggered, or until a Long Rest. | |||||
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Mass Healing Word | ![]() |
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0 | 18m | ![]() |
Heal your nearby allies. | ||||
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Protection from Energy | ![]() |
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1.5m | Touch a creature to grant it Resistance to ![]() ![]() ![]() ![]() ![]() |
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Remove Curse | ![]() |
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1.5m | Touch a creature or object to remove all Curses and Hexes affecting it. | ||||||
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Revivify | ![]() |
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9 m | 9m | Revive a companion. They return to life with 1 Hit point. | |||||
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Speak with Dead | ![]() |
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9 m | Grant a semblance of life to a corpse, allowing it to answer questions. | |||||
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Spirit Guardians | ![]() |
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0 | 3m | Call forth spirits to protect you. |
Name | Spell School | Classes | C | C | R | A | ![]() |
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D | Description | |
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Banishment | ![]() |
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CHA | 18m | Temporarily your target to another plane of existence. | ||||
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Death Ward | ![]() |
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1.5m | Protect a creature from death. The next time damage would reduce it to 0 Hit Points, it remains conscious with 1 Hit Point left. | ||||||
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Freedom of Movement | ![]() |
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1.5m | Snap an ally out of any . can't slow them down, and they can't be magically or . | ||||||
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Guardian of Faith | ![]() |
![]() Light Domain |
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9 m | Call forth a divine guardian that attacks nearby enemies. Every time it deals damage, the guardian loses an equal amount of Hit Points. |
Name | Spell School | Classes | C | C | R | A | ![]() |
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D | Description | |
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Contagion | ![]() |
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CON | 1.5m | Poison a target and possibly afflict them with a disease of your choice.
Once infected, the target will roll a Constitution ![]() |
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Destructive Wave | ![]() |
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CON | 9 m | ![]() |
Create a shockwave of either divine or malevolent thunder that damages nearby enemies and possibly knocks them . | ||||
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Dispel Evil and Good | ![]() |
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0 | Aberrations, Celestials, Elementals, Fey, Fiends, and Undead have ![]() ![]() |
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Flame Strike | ![]() |
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18 m | 3m | ![]() |
Make a pillar of divine fire roar down from the heavens like the wrath of affronted angels. | ||||
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Greater Restoration | ![]() |
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1.5m | Touch a creature and negate any Charm, Petrification, Stun, or Curse. | ||||||
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Insect Plague | ![]() |
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18m | 6m | ![]() |
Locusts attack everyone within range, make the area Difficult Terrain, and impose ![]() |
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Mass Cure Wounds | ![]() |
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18m | ![]() |
Unleash a soothing hum of energy that heals you and nearby allies. | |||||
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Planar Binding | ![]() |
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WIS | 18m | Target an otherworldly creature and attach its consciousness to your own. It will follow and fight for you as an ally. | ||||
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Telekinesis | ![]() |
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STR | 18 m | Throw a creature or object up to ![]() |
Name | Spell School | Classes | C | C | R | A | ![]() |
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D | Description | |
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Blade Barrier | ![]() |
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18m | ![]() |
Summons a wall of razor-sharp blades that turns the area into Difficult Terrain and damages anyone foolish enough to come close. | ||||
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Create Undead | ![]() |
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3m | Create a corpse as a heinous mummy that fights by your side. | ||||||
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Harm | ![]() |
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CON | 18m | ![]() |
Reduce a target's maximum Hit Points, but never below 1. | ||||
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Heal | ![]() |
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18m | ![]() |
Heals a target's wounds and remove and any diseases. | |||||
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Heroes' Feast | ![]() |
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0 | 18m | You and everyone around can't be Poisoned, Diseased, or . Everyone's maximum Hit Points increases by 12, and they make Wisdom ![]() ![]() |
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Planar Ally | ![]() |
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18m | Beseech one of these otherworldly entities for aid. Summon either an Elemental, Celestial, or Fiend to fight for you.
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Domain cantrips & spells[edit | edit source]
Cantrips and spells that are only available for a speficic domain of Cleric class.
Name | Subclass | Spell School | Classes | C | C | R | A | ![]() |
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D | Description | |
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Poison Spray | ![]() |
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3 m | ![]() |
Project a puff of noxious gas, dealing 1d12![]() |
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Shillelagh | ![]() |
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0m | ![]() ![]() ![]() ![]() |
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Thorn Whip | ![]() |
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9 m | ![]() |
Pulls the creature ![]() |
Name | Subclass | Spell School | Classes | C | C | R | A | ![]() |
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D | Description | |
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Animal Friendship | ![]() |
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18m | Convince a beast not to attack you. | ||||||
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Burning Hands | ![]() |
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0m | 5m | ![]() |
Each flammable target is hit with 3d6![]() |
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Charm Person | ![]() |
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18m | Charm a humanoid to prevent it from attacking you. You gain ![]() |
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Disguise Self | ![]() |
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0m | Magically change all aspects of your appearance. | |||||
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Divine Favour | ![]() |
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0m | Your prayer empowers you with divine radiance. Your weapons deal an additional 1d4![]() |
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Faerie Fire | ![]() |
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18 m | 6m | All targets within the light turn visible, and ![]() ![]() |
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Fog Cloud | ![]() |
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18 m | 5m | Create a cloud of dense fog to and creatures within. | ||||
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Sleep | ![]() |
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18m | Put creatures into a magical slumber. Select targets up to a combined 24 Hit Points. | ||||||
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Speak with Animals | ![]() |
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0m | Gain the ability to comprehend and communicate with beasts. | |||||
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Thunderwave | ![]() |
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1.5m | 5m | ![]() |
Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing ![]() |
Name | Subclass | Spell School | Classes | C | C | R | A | ![]() |
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D | Description | |
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Barkskin | ![]() |
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1.5m | Touch a willing creature to toughen its skin and increase its ![]() |
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Flaming Sphere | ![]() |
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18m | 2m | ![]() |
Summon a Flaming Sphere that deals 2d6![]() ![]() ![]() ![]() |
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Gust of Wind | ![]() |
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0m | 12m | Summon a strong wind that clears all clouds. Any creatures caught in the gale who fail a Strength ![]() |
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Magic Weapon | ![]() |
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1.5m | Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to ![]() |
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Mirror Image | ![]() |
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0m | Create 3 illusory duplicates of yourself to distract attackers. Each duplicate increases your ![]() |
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Pass Without Trace | ![]() |
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0m | 9m | Call forth a veil of shadow and silence that gives you and nearby allies a +10 bonus to ![]() |
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Scorching Ray | ![]() |
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18m | ![]() |
Hurl 3 rays of fire. Each ray deals 2d6![]() |
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Shatter | ![]() |
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18m | 3m | ![]() |
Damages all nearby creatures and objects. | ||||
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Spike Growth | ![]() |
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18m | ![]() |
Shape a piece of ground into hard spikes. A creature walking on the spikes takes 2d4![]() ![]() |
Name | Subclass | Spell School | Classes | C | C | R | A | ![]() |
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D | Description | |
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Call Lightning | ![]() |
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18 m | 2m | ![]() |
Call down lightning to hit all targets within range and its area of effect for 3d10![]() |
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Crusader's Mantle | ![]() |
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0m | 9m | Radiate a holy power that emboldens nearby allies. Their weapon attacks deal an additional 1d4![]() |
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Fear | ![]() |
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0m | 9m | Targets drop everything and become : they must flee from you and have ![]() |
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Fireball | ![]() |
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18 m | 4m | ![]() |
Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity for 8d6![]() |
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Plant Growth | ![]() |
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18m | Make weeds burst from the ground and smother the area. Creatures moving through the weeds have their Movement Speed quartered. | ||||||
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Sleet Storm | ![]() |
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18 m | Call forth a storm that douses fire, creates an ![]() ![]() ![]() |
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Slow | ![]() |
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WIS | 18m | Alter time around up to 6 enemies to Slow them. They won't get far, they can't do much, and they're easier to hit. |
Name | Subclass | Spell School | Classes | C | C | R | A | ![]() |
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D | Description | |
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Confusion | ![]() |
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WIS | 18m | 6m | Befuddle a group of creatures, causing them to attack at random, wander around aimlessly, and occasionally skip turns in the stupor. | |||
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Dimension Door | ![]() |
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50 m | Teleport yourself and up to one adjacent ally to a place you can see. The ally cannot be larger than Medium. | ||||||
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Dominate Beast | ![]() |
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WIS | 18 m | Make a Beast fight alongside you. Every time the Beast takes damage, it makes a Wisdom ![]() |
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Grasping Vine | ![]() |
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9 m | Summon a giant vine capable of dragging creatures toward itself. | ||||||
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Ice Storm | ![]() |
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18 m | 6m | ![]() |
Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range, dealing ![]() ![]() ![]() |
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Otiluke's Resilient Sphere | ![]() |
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DEX | 9 m | Enclose a target in a sphere of shimmering force, reducing its movement speed by half, and blocking all incoming and spell effects. | ||||
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Polymorph | ![]() |
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WIS | 18 m | Transform a creature into a harmless sheep. | ||||
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Stoneskin | ![]() |
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1.5m | Turn a creature's flesh hard as stone. It takes only half the damage of all non-magical ![]() ![]() ![]() |
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Wall of Fire | ![]() |
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18 m | ![]() |
Create a blazing wall of fire, anyone who dares stand too close. Deals ![]() |
Name | Subclass | Spell School | Classes | C | C | R | A | ![]() |
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D | Description | |
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Dominate Person | ![]() |
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WIS | 18 m | a nearby humanoid. Allies are unaffected. | ||||
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Hold Monster | ![]() |
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WIS | 18m | a creature. It can't move, act, or react. Attacks from within 3 m / 10 ft are always critical hits. | ||||
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Seeming | ![]() |
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18m | Disguise up to 4 members of your adventuring party. | ||||||
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Wall of Stone | ![]() |
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18 m | Raise a wall of non-magical, solid stone.
The wall can be created between any two points within range as long as there is a clear path between them. It is made up of Stone Pillars with 30 HP each, immune to ![]() ![]() ![]() |
No results
Self notes[edit | edit source]
Domains:
- Life: healing
- Light: damage
- Trickery
- Knowledge: proficiency
- Nature
- Tempest
- War