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Races: Difference between revisions
(Removed "Both civilized and savage" from the first sentence because that is some white supremacist bs) |
(Changed "Extremely dangerous and monstrous" to "universally hostile in-game" in the non-playable races section because, again, talking about other races (even fictional) as "monstrous" is white supremacist BS.) |
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==Non-playable races== | ==Non-playable races== | ||
There are many more non-playable races, many of which are | There are many more non-playable races, many of which are universally hostile in-game. See below for a list of all non-playable races and their abilities. | ||
*[[:Category:Non-playable Races|List of all Non-Playable Races]] | *[[:Category:Non-playable Races|List of all Non-Playable Races]] | ||
Revision as of 20:03, 22 June 2024
There are a great variety of Races that can be found in the Forgotten Realms setting and played in Baldur's Gate 3. A creature's race determines its lineage and innate powers and abilities.
All races have their own strengths and many possess unique abilities and powers. Sometimes creatures can even cast spells as a result of their racial heritage.
Race affects NPC reactions and available interactions during conversations. Each race also has unique attack animations (while spellcasting animations are based on class).
See below for a list of races.
Overview of playable races
There are 11 playable races in Baldur's Gate 3. Many playable races are divided into subraces, which further defines a character's strengths, abilities, and appearance.
Refer to individual Race pages for further details.
Unless otherwise noted, spells gained from race may only be cast once per Long Rest.
In D&D 5e, races tend to receive fixed ability score bonuses as racial bonuses. Baldur's Gate 3 instead awards each race the following ability score bonuses for the player to freely allocate:
- +2 to any Ability Score
- +1 to any other Ability Score
Race and Subraces | Base Speed | Proficiencies | Features | |||
---|---|---|---|---|---|---|
From Race | From Subrace | From Race | From Subrace | |||
Human |
Standard 9 m / 30 ft
|
Weapons
Armour Skills
|
| |||
Elf |
High Elf |
Standard 9 m / 30 ft |
Weapons
Skills |
- |
|
*One Cantrip of choice from the Wizard spell list |
Wood Elf |
Fast 10.5 m / 35 ft |
Skills
|
Fleet of Foot
| |||
Drow |
Lolth-Sworn Drow |
Standard 9 m / 30 ft |
Weapons
Skills |
|
The only difference between Drow subraces lies in their available dialogue options and deity selection as clerics | |
Half-Elf |
High Half-Elf |
Standard 9 m / 30 ft |
Weapons
Armour |
- |
|
|
Wood Half-Elf |
Fast 10.5 m / 35 ft |
Skills
|
Fleet of Foot
| |||
Drow Half-Elf |
Standard 9 m / 30 ft |
- |
Drow Magic
| |||
Half-Orc |
Standard 9 m / 30 ft | Skills
|
| |||
Halfling |
Lightfoot Halfling |
Slow 7.5 m / 25 ft |
- |
|
||
Strongheart Halfling |
| |||||
Dwarf |
Gold Dwarf |
Slow 7.5 m / 25 ft |
Weapons
|
- |
|
Dwarven Toughness
|
Shield Dwarf |
Armour |
- | ||||
Duergar |
- |
Duergar Magic
| ||||
Gnome |
Forest Gnome |
Slow 7.5 m / 25 ft |
- |
- |
|
Additional Spell
|
Deep Gnome |
- |
| ||||
Rock Gnome |
Skills
|
- | ||||
Tiefling |
Asmodeus Tiefling |
Standard 9 m / 30 ft |
- |
|
Tiefling Magic
| |
Mephistopheles Tiefling |
Tiefling Magic
| |||||
Zariel Tiefling |
Tiefling Magic
| |||||
Githyanki |
Standard 9 m / 30 ft |
Weapons
Armour |
|
|||
Dragonborn |
Black Dragonborn |
Standard 9 m / 30 ft |
- | - |
| |
Blue Dragonborn |
| |||||
Brass Dragonborn |
| |||||
Bronze Dragonborn |
| |||||
Copper Dragonborn |
| |||||
Gold Dragonborn |
| |||||
Green Dragonborn |
| |||||
Red Dragonborn |
| |||||
Silver Dragonborn |
| |||||
White Dragonborn |
|
Non-playable races
There are many more non-playable races, many of which are universally hostile in-game. See below for a list of all non-playable races and their abilities.
See also
- D&D 5e Race Changes for a summary of all changes to races in Baldur's Gate 3 from the 5e ruleset.