Ad placeholder
Feats: Difference between revisions
Jump to navigation
Jump to search
HiddenDragon (talk | contribs) No edit summary |
Neomagus00 (talk | contribs) (Add info to the Spell Sniper feat about what cantrips are available) |
||
Line 190: | Line 190: | ||
* You learn a cantrip, and the number you need to roll a [[Critical Hit]] while attacking with a [[Spells|Spell]] is reduced by 1. This effect can stack. | * You learn a cantrip, and the number you need to roll a [[Critical Hit]] while attacking with a [[Spells|Spell]] is reduced by 1. This effect can stack. | ||
* Applies to targeted projectile spells with a range greater than {{Distance|m=1.5|ft=5}} and no area of effect. | * Applies to targeted projectile spells with a range greater than {{Distance|m=1.5|ft=5}} and no area of effect. | ||
* The cantrip must be one of: [[Bone Chill]], [[Eldritch Blast]], [[Fire Bolt]], [[Ray of Frost]], [[Shocking Grasp]], or [[Thorn Whip]]. | |||
* These cantrips '''do''' scale with character level. So a Level 5 Fighter with Spell Sniper will send two rays with Eldritch Blast, or roll two damage dice for Ray of Frost. | |||
|- | |- | ||
|{{anchor|Tavern Brawler}}{{SAI|Tavern Brawler|w=40}} || | |{{anchor|Tavern Brawler}}{{SAI|Tavern Brawler|w=40}} || |
Revision as of 23:32, 3 October 2023
At class levels 4, 8, and 12, players can choose to take a feat instead of increasing their Ability Scores. Feats are character features that grant unique abilities or bonuses which improve a character's abilities in specified areas.
s and s also gain access to bonus feats, with the fighter gaining a bonus feat at level 6 and the rogue at level 10.
Feats
Feat | Description |
---|---|
Note: While technically not a Feat, Ability Improvement is offered within the Feat Selection menu.
| |
| |
| |
| |
| |
| |
| |
| |
| |
Damage resistance options are one of the following: | |
| |
(Requires Medium armour Proficiency)
| |
(Requires Heavy armour Proficiency)
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
(Requires Medium armour Proficiency)
| |
| |
(Requires Light armour Proficiency)
| |
| |
| |
Ability choices are 1 of the following:
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
|
Bugs
- As of Hotfix 6, the bonus Strength modifier damage from throws with Tavern Brawler seems to be directly applied to objects, bypassing any Toughness condition they may have. Thus, even if a character cannot deal enough normal damage in a single attack, they can still slowly but surely chip down the health of any locked door or chest by repeatedly throwing an item.
Trivia
- Some feats were changed from their D&D 5e counterparts. For a detailed comparison see D&D 5e Feat Changes.