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* {{Advantage}} on Strength [[checks]] and [[saving throws]]. | * {{Advantage}} on Strength [[checks]] and [[saving throws]]. | ||
: Your rage lasts for 10 turns and ends early if you haven't attacked a creature or been attacked or you decide to end your Rage. You cannot cast spells or concentrate while raging. | : Your rage lasts for 10 turns and ends early if you haven't attacked a creature or been attacked or you decide to end your Rage. You cannot cast spells or concentrate while raging. | ||
; {{R|rage|forceplural=yes}}: 2 : The number of times you can Rage per day. Replenished by [[long rest]]. | ; {{R|rage|forceplural=yes}}: 2 : The number of times you can Rage per day. Replenished by [[long rest]]. | ||
; {{SAI|Unarmoured Defence (Barbarian)|Unarmoured Defence|w=30}} : When not wearing armour, add your Constitution modifier to your Armour Class in addition to your Dexterity modifier. | ; {{SAI|Unarmoured Defence (Barbarian)|Unarmoured Defence|w=30}} : When not wearing armour, add your Constitution modifier to your Armour Class in addition to your Dexterity modifier. | ||
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---- | ---- | ||
; {{SAI|Reckless Attack|w=40}} : Until your next turn, you have advantage on all attack rolls, but enemies also have advantage on attack rolls against you. | ; {{SAI|Reckless Attack|w=40}} : Until your next turn, you have advantage on all attack rolls, but enemies also have advantage on attack rolls against you. | ||
; {{SAI|Danger Sense|w=30}} : You have advantage on Dexterity saves against traps, [[spells]] and [[Surface|surfaces]] while not {{Cond|Blinded}} or {{Cond|Incapacitated}}. | ; {{SAI|Danger Sense|w=30}} : You have advantage on Dexterity saves against traps, [[spells]] and [[Surface|surfaces]] while not {{Cond|Blinded}} or {{Cond|Incapacitated}}. | ||
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---- | ---- | ||
; {{R|rage|forceplural=yes}}: 3 : Gain an additional Rage Charge. You can now Rage more times per long rest. | ; {{R|rage|forceplural=yes}}: 3 : Gain an additional Rage Charge. You can now Rage more times per long rest. | ||
; Choose a subclass | ; Choose a subclass | ||
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none; | {| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none; | ||
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; {{ProficiencyBonus}}: +3 : Your proficiency bonus increases to +3. | ; {{ProficiencyBonus}}: +3 : Your proficiency bonus increases to +3. | ||
; {{SAI|Extra Attack|w=30}} : You can attack twice, instead of once, whenever you take the Attack action on your turn. | ; {{SAI|Extra Attack|w=30}} : You can attack twice, instead of once, whenever you take the Attack action on your turn. | ||
; {{SAI|Fast Movement|w=30}} : Your movement speed increases by 3m / 10ft while not wearing heavy armour. | ; {{SAI|Fast Movement|w=30}} : Your movement speed increases by 3m / 10ft while not wearing heavy armour. | ||
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---- | ---- | ||
; {{R|rage|forceplural=yes}}: 4 : Gain an additional Rage Charge. You can now Rage more times per long rest. | ; {{R|rage|forceplural=yes}}: 4 : Gain an additional Rage Charge. You can now Rage more times per long rest. | ||
; Subclass features | ; Subclass features | ||
{| class="wikitable" style="min-width: 300px; margin-left: auto; margin-right: auto; border: none;" | {| class="wikitable" style="min-width: 300px; margin-left: auto; margin-right: auto; border: none;" | ||
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---- | ---- | ||
* Choose a [[feat]]. | * Choose a [[feat]]. | ||
; Subclass features | ; Subclass features | ||
{| class="wikitable" style="min-width: 300px; margin-left: auto; margin-right: auto; border: none;" | {| class="wikitable" style="min-width: 300px; margin-left: auto; margin-right: auto; border: none;" | ||
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; {{ProficiencyBonus}}: +4 : Your proficiency bonus increases to +4. | ; {{ProficiencyBonus}}: +4 : Your proficiency bonus increases to +4. | ||
; {{SAI|Brutal Critical|w=30}} : When you land a critical hit, you roll an extra damage die as well as the normal additional critical die. | ; {{SAI|Brutal Critical|w=30}} : When you land a critical hit, you roll an extra damage die as well as the normal additional critical die. | ||
; Subclass features | ; Subclass features | ||
{| class="wikitable" style="min-width: 300px; margin-left: auto; margin-right: auto; border: none;" | {| class="wikitable" style="min-width: 300px; margin-left: auto; margin-right: auto; border: none;" | ||
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; {{R|rage|forceplural=yes}}: 5 : Gain an additional Rage Charge. You can now Rage more times per long rest. | ; {{R|rage|forceplural=yes}}: 5 : Gain an additional Rage Charge. You can now Rage more times per long rest. | ||
* Choose a [[feat]]. | * Choose a [[feat]]. | ||
Revision as of 11:29, 15 December 2023
The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.
The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.
Barbarian is a class in Baldur's Gate 3. Barbarians use their martial prowess and primal rage to strengthen themselves and dominate enemies in combat.
The Barbarian subclasses are:
, ,The Barbarian Class Progression | ||||
---|---|---|---|---|
Level | Proficiency Bonus | Features | Rages | Rage Damage |
1st | +2 | , | 2 | +2 |
2nd | +2 | , | 2 | +2 |
3rd | +2 | 3 | +2 | |
4th | +2 | 3 | +2 | |
5th | +3 | , | 3 | +2 |
6th | +3 | 4 | +2 | |
7th | +3 | 4 | +2 | |
8th | +3 | 4 | +2 | |
9th | +4 | 4 | +3 | |
10th | +4 | 4 | +3 | |
11th | +4 | 4 | +3 | |
12th | +4 | 5 | +3 |
Overview
- Hit points
- At level 1: 12 + modifier
- On level up: 7 + modifier
- Key abilities
- for improved attack rolls and damage with melee weapons.
- for higher initiative and Armour Class
- for more hit points and unarmoured Armour Class.
- Saving throw proficiencies
- ,
- Equipment proficiencies
- Simple weapons, Martial weapons
- Light armour, Medium armour, Shields
- Skill proficiencies (Choose 2)
- Animal Handling, Athletics, Intimidation, Nature, Survival, Perception
Level progression
Level 1
- While Raging, you gain the following:
- Resistance against physical damage
- Deal extra melee and thrown damage
- Advantage on Strength checks and saving throws.
- Your rage lasts for 10 turns and ends early if you haven't attacked a creature or been attacked or you decide to end your Rage. You cannot cast spells or concentrate while raging.
- Rage Charges: 2
- The number of times you can Rage per day. Replenished by long rest.
- When not wearing armour, add your Constitution modifier to your Armour Class in addition to your Dexterity modifier.
Level 2
- Until your next turn, you have advantage on all attack rolls, but enemies also have advantage on attack rolls against you.
Level 3
- Rage Charges: 3
- Gain an additional Rage Charge. You can now Rage more times per long rest.
- Choose a subclass
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Level 4
- Choose a feat.
Level 5
- Proficiency Bonus: +3
- Your proficiency bonus increases to +3.
- You can attack twice, instead of once, whenever you take the Attack action on your turn.
- Your movement speed increases by 3m / 10ft while not wearing heavy armour.
Level 6
- Rage Charges: 4
- Gain an additional Rage Charge. You can now Rage more times per long rest.
- Subclass features
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Level 7
- You have honed your instincts to the utmost degree. You gain a +3 to initiative and can't be Surprised.
Level 8
- Choose a feat.
- Subclass features
(none) |
|
(none) |
Level 9
- Proficiency Bonus: +4
- Your proficiency bonus increases to +4.
- When you land a critical hit, you roll an extra damage die as well as the normal additional critical die.
- Subclass features
(none) |
(none) |
|
Level 10
- Subclass features
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Level 11
- Once per short rest, if you drop to 0 hit point while Enraged, you regain 1 hit points instead of being
Level 12
- Rage Charges: 5
- Gain an additional Rage Charge. You can now Rage more times per long rest.
- Choose a feat.
External links
- Barbarian on the Forgotten Realms Wiki