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Barbarian: Difference between revisions

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Revision as of 13:36, 15 December 2023

The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.
Class Barbarian Badge Icon.png
Class Barbarian Badge Icon.png
The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.

Barbarian is a class in Baldur's Gate 3. Barbarians use their martial prowess and primal rage to strengthen themselves and dominate enemies in combat.

The Barbarian subclasses are: Berserker Berserker, Wildheart Wildheart, Wild Magic Wild Magic

The Barbarian Class Progression
Level Proficiency Bonus Features Rages Rage Damage
1st +2 Rage Rage, Unarmoured Defence Unarmoured Defence 2 +2
2nd +2 Reckless Attack Reckless Attack, Danger Sense Danger Sense 2 +2
3rd +2 Choose a subclass Choose a subclass 3 +2
4th +2 Feat Feat 3 +2
5th +3 Extra Attack Extra Attack, Fast Movement Fast Movement 3 +2
6th +3 Subclass feature Subclass feature 4 +2
7th +3 Feral Instinct Feral Instinct 4 +2
8th +3 Feat Feat 4 +2
9th +4 Brutal Critical Brutal Critical 4 +3
10th +4 Subclass feature Subclass feature 4 +3
11th +4 Relentless Rage Relentless Rage 4 +3
12th +4 Feat Feat 5 +3

Overview

Barbarian's default armour
Hit points
At level 1: 12 + Constitution Constitution modifier
On level up: 7 + Constitution Constitution modifier
Key abilities
Strength Strength for improved attack rolls and damage with melee weapons.
Dexterity Dexterity for higher initiative and Armour Class
Constitution Constitution for more hit points and unarmoured Armour Class.
Saving throw proficiencies
Strength Strength, Constitution Constitution
Equipment proficiencies
Simple weapons, Martial weapons
Light armour, Medium armour, Shields
Skill proficiencies (Choose 2)
Animal Handling, Athletics, Intimidation, Nature, Survival, Perception

Level progression

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Rage Rage
While Raging, you gain the following:
Your rage lasts for 10 turns and ends early if you haven't attacked a creature or been attacked or you decide to end your Rage. You cannot cast spells or concentrate while raging.
Rage Charges: 2
The number of times you can Rage per day. Replenished by long rest.
Unarmoured Defence Unarmoured Defence
When not wearing armour, add your Constitution modifier to your Armour Class in addition to your Dexterity modifier.

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Reckless Attack Reckless Attack
Until your next turn, you have advantage on all attack rolls, but enemies also have advantage on attack rolls against you.
Danger Sense Danger Sense
You have advantage on Dexterity saves against traps, spells and surfaces while not Blinded Blinded or Incapacitated Incapacitated.

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Rage Charges: 3
Gain an additional Rage Charge. You can now Rage more times per long rest.
Choose a subclass

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Proficiency Bonus Proficiency Bonus: +3
Your proficiency bonus increases to +3.
Extra Attack Extra Attack
You can attack twice, instead of once, whenever you take the Attack action on your turn.
Fast Movement Fast Movement
Your movement speed increases by 3m / 10ft while not wearing heavy armour.

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Rage Charges: 4
Gain an additional Rage Charge. You can now Rage more times per long rest.
Subclass features
40 40 40 40 40 40

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Feral Instinct Feral Instinct
You have honed your instincts to the utmost degree. You gain a +3 to initiative and can't be Surprised.

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Subclass features
40 40 40 40 40 40

(none)

(none)

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Proficiency Bonus Proficiency Bonus: +4
Your proficiency bonus increases to +4.
Brutal Critical Brutal Critical
When you land a critical hit, you roll an extra damage die as well as the normal additional critical die.
Subclass features
40 40 40 40 40 40

(none)

(none)

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Subclass features
40 40 40 40 40 40

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Relentless Rage Relentless Rage
Once per short rest, if you drop to 0 hit point while Enraged, you regain 1 hit points instead of being Downed Downed

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Rage Charges: 5
Gain an additional Rage Charge. You can now Rage more times per long rest.

External links