Abducted Nobleman: Difference between revisions
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'''Abducted Nobleman''' is a body found when going through the crashed nautiloid after waking up in the [[Ravaged Beach]]. Using [[Speak with Dead]] can reveal that he was a pottery merchant from Baldur's Gate named Francis, and that he was abducted like the player. | '''Abducted Nobleman''' is a body found when going through the crashed nautiloid after waking up in the [[Ravaged Beach]]. Using [[Speak with Dead]] can reveal that he was a pottery merchant from Baldur's Gate named Francis, and that he was abducted like the player. | ||
== | == Speak With Dead == | ||
'''Player:''' Do you know why any of us were taken? | |||
* '''Abducted Nobleman:''' No... took everyone... peasants... lords... took them all... | |||
'''Player:''' They put something in my eye too. Can we get rid of it? <small>''(Only after asking "What happened to you?")''</small> | |||
* '''Abducted Nobleman:''' Find healer... | |||
: ...or die... it'll leave... | |||
'''Player:''' Who are you? | |||
* '''Abducted Nobleman:''' Francis... merchant... selling pottery... | |||
'''Player:''' What happened to you? | |||
* '''Abducted Nobleman:''' Guiding my cart... shadow fell... tentacle grabbed me... | |||
: Took me here... put something in my eye... | |||
'''Player:''' How did you die? | |||
* '''Abducted Nobleman:''' Fire... screaming... then ''crunch''. Nothing... | |||
'''Player:''' Do you have anything valuable? | |||
* '''Abducted Nobleman:''' They took me... took everything... | |||
'''Player:''' ''([[Cleric]] or [[Paladin]])'' Are there any rites you'd like performed over your body? {{Approval|Karlach|+1}} {{Approval|Wyll|+1}} | |||
* '''Abducted Nobleman:''' Too late now... / Not from your cursed god... (if Cleric of Evil-aligned deity) | |||
'''Player:''' ''([[Bard]])'' Would you like me to craft you a stunning tale? Lock your memory in legend forever? {{Approval|Karlach|+1}} {{Approval|Wyll|+1}} | |||
* '''Abducted Nobleman:''' Doesn't matter... nothing matters... | |||
'''Player:''' ''([[Ranger]] or [[Druid]])'' Your body will attract scavengers. Should I bury you? {{Approval|Karlach|+1}} {{Approval|Wyll|+1}} | |||
* '''Abducted Nobleman:''' Let them come... | |||
==Loot== | ==Loot== |
Revision as of 03:12, 19 September 2023
Abducted Nobleman | |||||||
---|---|---|---|---|---|---|---|
Stats | |||||||
Level 1 | |||||||
| |||||||
Race | Human | ||||||
Type | Humanoid | ||||||
HP | 0/7 | ||||||
AC | 10 | ||||||
Movement Speed | 0m / 0ft | ||||||
Size | Medium | ||||||
Weight | 75kg / 150lbs | ||||||
Initiative | - | ||||||
Character information | |||||||
Location | Ravaged Beach | ||||||
Abducted Nobleman is a body found when going through the crashed nautiloid after waking up in the Ravaged Beach. Using Speak with Dead can reveal that he was a pottery merchant from Baldur's Gate named Francis, and that he was abducted like the player.
Speak With Dead
Player: Do you know why any of us were taken?
- Abducted Nobleman: No... took everyone... peasants... lords... took them all...
Player: They put something in my eye too. Can we get rid of it? (Only after asking "What happened to you?")
- Abducted Nobleman: Find healer...
- ...or die... it'll leave...
Player: Who are you?
- Abducted Nobleman: Francis... merchant... selling pottery...
Player: What happened to you?
- Abducted Nobleman: Guiding my cart... shadow fell... tentacle grabbed me...
- Took me here... put something in my eye...
Player: How did you die?
- Abducted Nobleman: Fire... screaming... then crunch. Nothing...
Player: Do you have anything valuable?
- Abducted Nobleman: They took me... took everything...
Player: (Cleric or Paladin) Are there any rites you'd like performed over your body? +1 +1
- Abducted Nobleman: Too late now... / Not from your cursed god... (if Cleric of Evil-aligned deity)
Player: (Bard) Would you like me to craft you a stunning tale? Lock your memory in legend forever? +1 +1
- Abducted Nobleman: Doesn't matter... nothing matters...
Player: (Ranger or Druid) Your body will attract scavengers. Should I bury you? +1 +1
- Abducted Nobleman: Let them come...
Loot