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Gale/Approval

From bg3.wiki

Template:CompanionTab Gale approves of doing good and helping those in need. He approves of solving conflicts with diplomacy and appreciates thoughtful or pragmatic solutions.

He dislikes harming innocents or destroying or wasting valuable knowledge or lore.

The actions and choices listed on this page will raise or lower Gale's Approval.

For more information about the approval system, see Approval.

Greetings

Depending on their approval rating, Gale may greet the player with:

Negative (<0):

  • "Yes?"
  • "Did you need something?"
  • "What is it?"
  • "You need me?"

Neutral and above (29+):

  • "How can I help?"
  • "Go ahead, I'm listening."
  • "What's on your mind?"

When spoken to by someone other than the player character:

  • "Sorry, if I'm to engage in banter, I prefer it to be with the leader of our troupe."

Romance

Flirting:

  • "Always a delight to speak with you. What can I do?"
  • "I do enjoy our conversations. What do you need?"
  • "Tell me - What can I do for you?"

Partnered:

  • "My time is yours. What do you need?"
  • "Whatever you need, you have only to ask."
  • "Anything I can do for you - consider it most enthusiastically done."

Partnered - After Act Three romance scene:

  • "Is something on your mind? You can always unburden yourself with me."
  • "Are you alright? If you have need me, just say the word."
  • "Yes, my love?"

Broken up:

  • "Yes. What is it?"
  • "You need something of me?"
  • "What do you need?"

Approval

When he is a companion character in your active party, the following interactions will cause Gale to gain approval.

Act One

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ravaged Beach

Roadside Cliffs

Emerald Grove/The Hollow

After resolving Arabella's fate

  • Tell Kagha that she killed a child in cold blood OR call her a monster Gale approves +1 (any option)
  • Playing as a Drow, say you don't threaten/kill children Gale approves +1
  • Persuade Kagha to fight against the Shadow Druids (if uncovered her conspiring with them) Gale approves +1
  • Agree with Zevlor to kill the goblin horde's leaders Gale approves +1
  • Tell Silver the wolf you just wanted to give them your scent (using Speak with Animals) Gale approves +1
  • Play with Alfira or convince her to finish her song Gale approves +1

While the Emerald Grove is preparing for the goblin attack

  • Convince Memnos to join the fight against the goblins Gale approves +1
  • Refuse to open the gate for Minthara Gale approves +5

Forest

* Crush the tadpole that leaves Edowin's head (this cutscene is available only if you haven't found an alive tadpole yet) - you haven't this option anymore, only stow or let it go [Needs Verification]

Owlbear Nest

Sunlit Wetlands/Putrid Bog

  • When find Demir and Johl arguing with Auntie Ethel, tell them all to calm down, and then tell them you know the woman Gale approves +1 (immediately starts the fight with brothers)
    • While talking to Demir and Johl after Ethel disappears, offer to help them find their sister Gale approves +1
  • Drink from the well outside the Riverside Teahouse Gale approves +1 (works regardless of whether illusion is active)
  • When talking to Auntie Ethel and Mayrina don't let Ethel steer the conversation away, and finally say that "This woman is clearly in trouble"
  • Resurrect Mayrina's husband, and then hand her the wand
  • (If Astarion is not in your party) When talking to Gandrel, tell him that Astarion is under your protection Gale approves +1.
    • Further in dialogue, refuse to help the hunter find your camp Gale approves +1

Blighted Village

  • Enter the village without violence Gale approves +1
  • Persuade Fezzerk at the windmill to leave peacefully Gale approves +1
    • Untie Barcus Wroot off the windmill wing and tell him that he owes you nothing Gale approves +1

Goblin Camp At the outer camp:

  • Speak to Owlbear Cub via Speak with Animals and suggest him to go to your camp Gale approves +1 (if you spared him earlier at the cave)
    • Then speak to Krolla and convince her to let the cub go with you, using Persuasion or Illithid/Wisdom ability Gale approves +1
    • OR start a tour of chicken-chasing and tell the cub to run to the finish posts Gale approves +1
  • When Krolla tries to scam you after you won chicken-chasing, demand your gold back and also all of hers, using illithid powers Gale approves +1
  • Persuade Klagga to give you the Dwarf's Poem Gale approves +1

In the Shattered Sanctum:

The Risen Road

  • Side with Karlach during Wyll's confrontation with her Gale approves +2
  • Order Flind to attack other gnolls instead of you.Gale approves +1
    • After the battle against gnolls, order Flind to off herself. Gale approves +1

Waukeen's Rest

Zhentarim Hideout

  • Successfully intimidate Salazon to let you go through the hatch to the Zhentarim Hideout Gale approves +1
  • Free the artist Oskar Fevras from the Zhentarim hideout
    • Give Oskar an additional 200 gold after freeing him

Underdark

Grymforge

  • Tell Ward Magmar that he disgusts you Gale approves +1
  • Convince Skickpit you're going to help him, then tell him to find a place to hide Gale approves +1
  • Stand up for the deep gnome slaves when Nere, once freed, is going to kill them Gale approves +1

* Convince the Deep Rothé to give in to their rage and attack the duergar

Crèche Y'llek

(The approval gain from this option is shared with the Warlock option above; approval is only awarded once if selecting both options)

Camp/Conversation

  • After asking Gale about himself try peering into his mind through Wisdom check Gale disapproves -5, but then apologize and tell him you gave in to curiosity Gale approves +5
  • When Gale looking at the flames say "Go to Hell" to you, bid him good evening Gale approves +1
  • After speaking to Lae'zel, talk to Shadowheart and tell her you agree
  • When Lae'zel intends to kill everyone before turning into mind flayers, talk her out of it Gale approves +5
  • After staking Astarion, say bringing him was a mistake Gale approves +1
  • Tell Mizora not to lay a finger on Karlach during her first appearance Gale approves +1
    • Threaten to kill Mizora during her first appearance Gale approves +1
  • Pet Scratch when he first comes to the camp Gale approves +1
  • Feed the Owlbear Cub when it first comes to the camp Gale approves +1
  • Successfully heal the Owlbear Cub's paw when it appears again at the camp
  • Having invited Barcus Wroot to your camp, promise him you will find his friend Wulbren at Moonrise Towers
  • When you find Gale feasting eyes on conjured image of Mystra, ask about her or say she's pretty, then successfully pass an Insight check Gale approves +1
    • When Gale says that Mystra is all creation:
      • Playing as a Wizard, tell him there's no greater deity Gale approves +5
      • Playing as a Cleric of Mystra, tell him that no other god comes close to her divinity Gale approves +5
    • Agree when Gale suggests to help you experience the Weave Gale approves +5
      • When experiencing the Weave with Gale, imagine:
        • Sharing a kiss with him. Gale approves +10 (starts romance)
        • Taking a romantic walk with him. Gale approves +5 (starts romance)
        • Having a hearthy dinner with him Gale approves +1

Raphael's Deal

  • When Raphael briefly takes you to the House of Hope, choose lines:
    • "I need to think it over" Gale 
    • OR "Then fix it. Or die by my hand!" Gale approves +1
  • After first encounter with Raphael, ask Gale for advice on how to deal with the devil Gale approves +1

Dealing with Gale's orb

  • Sacrifice the first magic item to keep him stableGale approves +10
  • Agree to not ask questions when he asks you not to
  • Say you're gratified to hear he trusts you Gale approves +1
  • Tell him you will be happy to help him find magic items to consume Gale approves +2
  • After feeding him the third artefact, tell him he is among friends when he says he has something to tell you

Act Two

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ruined Battlefield If entering the Shadow-Cursed Lands from the Grymforge:

  • Playing as a Bard, tell Harper Lassandra that the best introductions are made while sitting around a fire.Gale approves +1
  • When the shadows warp Yonas, tell Harper Meygan, "Move. I'll take care of this." Gale approves +1
    • OR Get ready to fight Gale approves +1
  • Free Dolly Thrice from the Moonlantern carried by Kar'niss.
  • When judging with He Who Was choose any response to Madeline, that judges her actions; either that she is not to be forgiven or that it wasn't her fault (formulation of answer is based on class).
  • When judging with He Who Was, choose to stop Madeline from stabbing herself; at any point.

Last Light Inn

  • Refuse to drink the spiked wine when talking to Jaheira inside.Gale approves +1
  • Help Mol win the game against Raphael using the Sleight of Hand, Bard, Monk, or Wizard options, or following Gale's advice (if he is in party) Gale approves +1
  • Tell Raphael to stay away from Mol (this line appears only if Astarion is not in the party or if you're playing as The Dark Urge, otherwise Raphael will turn the talk to the spawn's scars).[Needs Verification]
  • Tell Isobel that Marcus plans to kidnap her when he attacks the Last Light Inn.Gale approves +10
  • Playing as The Dark Urge, tell Isobel that your blood orders you to kill her, then deny the urge, and finally ask her to forgive you. Gale approves +1
  • Play the lute to wake up Art Cullagh
  • Tell Halsin that he can count on you before he opens the portal Gale approves +1
    • Successfully protect the portal while Halsin is looking for Thaniel. Gale approves +1
  • After Rolan reproaches you for filling his siblings heads with "heroic crap", respond that then it's your responsibility to bring them back.
  • Playing as a Sorcerer, tell Rolan while he is drinking at the bar that he soon won't be able to read his spellbook.

Reithwin Town

  • Agree to play hide-and-seek with Oliver Gale approves +1
  • Convince Oliver to reunite with Thaniel Gale approves +1

The Waning Moon

House of Healing

  • Persuade Malus Thorm to have the Sisters practice on each other Gale approves +1
  • Persuade Malus Thorm to have the Sisters practice on on him Gale approves +1

Moonrise Towers

Mind Flayer Colony

Camp/Conversation

  • When Elminster comes to your camp, ask why the gods don't directly intervene
  • Invite Halsin to join your party
  • Tell Arabella her parents would be proud of her

Act Three

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington

  • Give Yenna coin, food, or offer to go find a guard Gale approves +1
  • Tell Fist Rowan "They're innocent people. You can't just kill them!"
  • Try to help the Dying Stone Lord Thug Gale approves +1
  • Successfully use Persuasion or Intimidation to get Angry Mar'hyah to let you keep Scratch. Gale approves +1
    • Successfully use Deception or Intimidation to force Mar'hyah to leave the kennel. Gale approves +1

Circus of the Last Days

  • Say "What a corny joke" to Dribbles the Clown Gale approves +1
  • Volunteer any companion except Gale for Dribbles' show Gale approves +1

Wyrm's Crossing

Sharess' Caress

  • Tell him his body looks great when he expresses doubts about the drow twins (romance) Gale approves +1
  • Persuade him to join you in an orgy with the drow twins (romance) Gale approves +1
  • (If you take Raphael's deal) Tell him you only said what Raphael wanted to hear Gale approves +1
  • (Whether you take Raphael's deal or not) Tell him going to Sorcerous Sundries sounds like an excellent idea Gale approves +1

Wyrm's Rock Fortress

  • Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you. Gale approves +1
  • When confronting Fist Reynash in the Flaming Fist barracks:
    • Give him 300 gold to flee. Gale approves +2
  • When asked your opinion about the Steel Watch, tell Lord Amber's bodyguard and the attendants of Lady Durinbold and Lord Shattershield:
    • You have seen the army of the Absolute and that no where's safe, Steel Watch or not. Gale approves +1
    • You should not trust the Steel Watchers because they will turn on everyone. Gale approves +1

Lower City

  • When rencountering Araj, ask Astarion if he wishes to leave Gale approves +1

Grey Harbour Docks

  • Persuade Captain Sleam to take the entire Brislen family Gale approves +1

Sorcerous Sundries

  • After obtaining The Annals of Karsus, tell Gale "I won't stand in your way" or the "crown sounds promising" Gale approves +5
  • Tell Lorroakan you're here to stop him when you bring the Nightsong to him at Ramazith Tower Gale approves +1
  • After telling him not to reforge the Crown of Karsus, reassure him that he can still be a great wizard without the Crown. Gale approves +1

House of Hope

  • Persuade Helsik to offer a free sample Gale approves +1
  • Tell Haarlep you are there to kill them or attack Haarlep Gale approves +1
  • Refuse to remove your clothes for Haarlep Gale approves +1
  • Refuse to pledge your body to Haarlep Gale approves +1

Camp/Conversation

  • After rescuing Gale from Orin, ask him "Are you hurt? Did Orin harm you in any way?" or "She made a grave mistake in taking you. [...]". Gale approves +1

Disapproval

When he is a companion character in your active party, the following interactions will cause Gale to lose approval.

Act One

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ravaged Beach

  • Accept Astarion's apology when you meet him and say you would have done the same OR that you likewise wanted to see Astarion's innards on the ground Gale disapproves -1

Emerald Grove/The Hollow

  • Refuse to help Zevlor
  • Tell the tielfling kids trained by Asharak that they are going to die Gale disapproves -1
  • Playing as a Barbarian, tell Pandirna to hush or you will snap her neck Gale disapproves -1
  • While talking to/trading with Mattis, catch Silfy trying to pickpocket you and grab her by the hand Gale disapproves -1
  • After saving Mirkon from the harpies, tell him to stop snivelling or the harpies will return Gale disapproves -1
  • Take Alfira's lute out of her hands and smash it Gale disapproves -1
  • Prod Nettie's bird twice Gale disapproves -1
  • If you are confronted about stealing the Idol of Silvanus return the idol and apologise Gale disapproves -1

While the Emerald Grove is preparing for the goblin attack

  • As The Dark Urge, tell Zevlor the goblin horde is yours Gale disapproves -1
  • Tell Zevlor (or Asharak if Zevlor is dead) that you are here to take the grove for the goblins/are here with the goblins Gale disapproves -10
  • Betray the grove (open the gate) after blowing the horn Gale disapproves -5

Forest

Owlbear Nest

  • After killing the mother Owlbear, kill the cub as well Gale disapproves -1

Blighted Village

Goblin Camp

Crèche Y'llek

Camp/Conversation

  • After asking Gale for initial information about himself, ask to tell more (Gale will evade the answer), then try peering into his mind through Wisdom check. Gale disapproves -5 (Whether you succeed the check, matters not)
  • When Mizora shows up in the camp, ask her whether she will leave if you turn on Karlach Gale disapproves -1
  • When you find Gale feasting eyes on conjured image of Mystra:
    • When he says that Mystra is all creation, tell him he's deluded Gale disapproves -2 (This option is not available for Sorcerers)
    • Playing as a Wizard, Warlock, Sorcerer or Bard tell Gale you "practice magic, not melodrama" Gale disapproves -1
    • When Gale offers to help you feel the Weave, turn him down Gale disapproves -2
    • When Gale asks you to "picture the concept of harmony", tell him that it's too abstract. Gale disapproves -1
    • When chanelling the Weave with Gale, choose to imagine:
      • Kicking him in the gut Gale disapproves -5
      • His head on a spike Gale disapproves -10
  • When Elminster visits camp, joke about how you'll be rid of the Absolute and Gale when he uses the orb <--Act 2>

Dealing with Gale's orb

  • If you do not give Gale enough magical artefacts and he tells the player they no longer need to give him any (because he's made a deal with Raphael), use the tadpole's powers to find out why Gale disapproves -5
  • Use the tadpole's power to delve into Gale's mind for information about his need to consume artifacts, and either fail the Wisdom check, or confess to having used the tadpole afterwards. (Using the latter option may result in Gale permanently leaving the party).

Background HauntedOne Icon.png Spoiler warning! This section reveals interactions with The Dark Urge.

Act Two

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ruined Battlefield

  • * When judging with He Who Was, order Madeline to stab herself, then to continue Gale disapproves -1, and finally succeed a Persuasion roll to keep her going Gale disapproves -3.

Last Light Inn

  • Drink the truth serum-spiked wine Jaheira offers you
  • Tell Isobel she's going to meet Ketheric face-to-face Gale disapproves -10
  • Tell Rolan to stop whining and do something about it Gale disapproves -1
  • Tell Rolan that Cal and Lia are better off dead than in the cult's hands Gale disapproves -1
  • After Mol is taken, tell Mattis she's probably dead already. Gale disapproves -1

Gauntlet of Shar

  • Lick the dead spider Gale disapproves -1
  • Lick the dead spider again Gale disapproves -1

Moonrise Towers

  • After freeing the goblins, go upstairs and tell Disciple Z'rell that next you will free the prisoners in the jail cells. Gale disapproves -1

Mind Flayer Colony

  • Purge the pods in Tadpoling Centre Gale disapproves -1
  • When speaking to the Fresh Mind, tell them that they will never wake again.

Camp

  • Tell him you don't want to listen to him wallow in self-pity if he asks you to stay with him during the star scene Gale disapproves -5
  • After sleeping with Gale, tell him it was on one-night thing and will not happen again. Gale disapproves -5

Astarion origin

  • While playing as Astarion, do not tell Gale that you are a vampire during Act One. He will confront you during Act Two:
    • Gale: "But as for the rest - well, there can be only one conclusion. You're a vampire."
    • Player: "Couldn't be further off the mark." Gale disapproves -1
    • Gale: "No need to deny it. The bat's out of the bag, so to speak. But why weren't you honest with me? "
    • Player: "I'm telling you, I'm not a vampire."
    • Gale: "I see. You're a dishonest vampire, and that's far worse. Gale disapproves -30

Act Three

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington

  • Refuse to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing Gale disapproves -1

Circus of the Last Days

  • Insist he participate in Dribbles' show Gale disapproves -1

Sharess' Caress

  • Tell Sauceman Chorizo you can show him pleasures his husband can't
  • (After taking Raphael's deal) Tell Gale that it was a fair trade Gale disapproves -1
  • Accept the Deal with the Gnomes quest from Manip Falcäo Gale disapproves -1

Wyrm's Rock Fortress

  • (Bard-only) Tell Lord Amber's Bodyguard that Waterdeep's walking statues are a bore Gale disapproves -2

Lower City

Graveyard

  • Tell Gothric Rillyn being buried alive 'sounds like apt punishment for thievery' Gale disapproves -1

Sorcerous Sundries

  • After obtaining The Annals of Karsus
    • Express concern about him delving into this, then tell Gale to forget about the book Gale disapproves -20
      • Refuse to give Gale the book a second time Gale disapproves -1
    • Urge Gale to drop the idea to reforge the Crown of Karsus. Gale disapproves -1

Devil's Fee

House of Hope

Camp/Conversation

  • Tell Wyll to "Break the pact" or "Let your father die." Gale disapproves -1
  • After rescuing Gale from Orin, tell him "You're lucky I bothered. [...]". Gale disapproves -1

Foootnotes