Mattis: Difference between revisions

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| image = mattis.png
| image = mattis.png
}}
}}
{{CharacterInfo
{{Infobox character
|title = Collector of Valued Objects
| name = Mattis
|name = Mattis
| image = Mattis.png
|image=[[File:Mattis.png|350px]]
| role = [[Trader]]
|STR=10
| faction = [[Tiefling refugees]]
|DEX=14
| titles = Collector of Valued Objects
|CON=10
| family = [[Silfy]] (sister)
|INT=10
| level = 1
|WIS=10
|CHA=10
|level=1
|race={{Race|Tiefling}}
|type=Humanoid
|HP=5
|AC=12
|speed=9m / 30ft
|size=Small
|weight=25kg / 50lbs
|proficiency=2
|initiative=+2
|passive = {{PAS|Hellish Resistance}} {{PAS|Darkvision (Passive Feature)|Darkvision}}
|location = [[Druid Grove]]
|family = [[Silfy]] (sister)
|allies = [[Mol]]
|fire = Resistant
|alt-name=Model|alt-image=[[File:Mattis Model.png|150px]]}}'''Mattis''' is a [[Tiefling]] trader in [[Baldur's Gate 3]]. Mischievous but good-natured, he works as a scam artist for [[Mol|Mol's]] gang of Tiefling refugee children to take care of himself and his little sister [[Silfy]].


==Act One==
| modules =
{{Infobox statistics
| child = yes
| size = Small
| type = Humanoid
| armour_class = 12
| hit_points = 5
| movement_speed_meters = 9
| movement_speed_feet = 30
| weight_kg = 25
| weight_lb = 50
| hiddenlevel = 1
| str = 10
| dex = 14
| con = 10
| int = 10
| wis = 10
| cha = 10
 
| resistant1 = Fire
| feature1_name = Hellish Resistance
| feature1_description = Gain Resistance to Fire damage.
| feature2_name = Darkvision
| feature2_description = Can see in the dark up to 12m.
}}
}}
'''Mattis''' is a [[tiefling]] trader in ''[[Baldur's Gate 3]]''. Mischievous but good-natured, he works as a scam artist for [[Mol|Mol's]] gang of tiefling refugee children to take care of himself and his little sister [[Silfy]].
 
== Involvement ==
{{SpoilerWarning}}
{{SpoilerWarning}}
He can be first encountered trying to scam passersby in the [[Druid Grove]] with his sister Silfy. When first spoken to, he might comment on the player's race, being wary of {{Race|Drow}} or remarking he has never seen anyone like the player before if they are a more exotic race. Regardless of this first interaction, he will show the player a magic trick making a ring appear and encouraging the player to take it, calling it "lucky". The player can take the ring normally or, after calling out the magic trick, make it disappear with a magic trick themselves by passing a [[Sleight of Hand]] check. In either case, when the ring has been taken Mattis will present a coin and ask the player to call heads or tails, and regardless of the player's choice the chosen outcome will occur, supposedly demonstrating the ring's magical property. Mattis then claims to have many such rings and tries to make the player buy something from his inventory.
===Act One===
He can be first encountered trying to scam passersby in the [[Emerald Grove]] with his sister Silfy. When first spoken to, he might comment on the player's race, being wary of drow or remarking he has never seen anyone like the player before if they are a more exotic race. Regardless of this first interaction, he will show the player a magic trick making a ring appear and encouraging the player to take it, calling it "lucky". The player can take the ring normally or, after calling out the magic trick, make it disappear with a magic trick themselves by passing a [[Sleight of Hand]] check. In either case, when the ring has been taken Mattis will present a coin and ask the player to call heads or tails, and regardless of the player's choice the chosen outcome will occur, supposedly demonstrating the ring's magical property. Mattis then claims to have many such rings and tries to make the player buy something from his inventory.


Before and after looking at his wares, Silfy will try to steal back the magic ring as well as some of the player's possessions, usually some Gold and a gemstone. If the player passes a passive [[Perception]] check, they can catch Silfy in the act and take back the possessions. If failed, another passive Perception check will trigger which, if passed, starts the quest [[Find Your Belongings]].
Before and after looking at his wares, Silfy will try to steal back the magic ring as well as some of the player's possessions, usually some Gold and a gemstone. If the player passes a passive [[Perception]] check, they can catch Silfy in the act and take back the possessions. If failed, another passive Perception check will trigger which, if passed, starts the quest [[Find Your Belongings]].
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Instead of looking at his wares, the player can ask Mattis to repeat the coin trick, claiming that one demonstration wasn't enough to convince them of the ring's magic properties. This can be repeated up to six times, after which an exhausted Mattis will directly ask the player to look at his wares or leave.
Instead of looking at his wares, the player can ask Mattis to repeat the coin trick, claiming that one demonstration wasn't enough to convince them of the ring's magic properties. This can be repeated up to six times, after which an exhausted Mattis will directly ask the player to look at his wares or leave.


Throughout this conversation, {{Class|Rogue}}s have special interaction options that allow the player to identify the tricks and scams that Mattis is using, leading to him ultimately letting the player leave without trying to steal from them.
Throughout this conversation, rogues have special interaction options that allow the player to identify the tricks and scams that Mattis is using, leading to him ultimately letting the player leave without trying to steal from them.
 
If [[Save the Refugees]] is completed and the tiefling refugees are preparing to leave the Druid Grove, Mattis can be found arguing with Mol over all the items he wants to take with him.
 
=== Act Two ===
In Act Two Mattis will have moved to the [[Last Light Inn]] with the rest of the tieflings, but only if [[Rolan]] is convinced to stay and help defend the [[Emerald Grove]]. He'll have set up a shop again selling mostly worthless junk with some items of worth.


If [[Save the Refugees]] is completed and the Tiefling Refugees are preparing to leave the Druid Grove, Mattis can be found arguing with Mol over all the items he wants to take with him.
Mattis can also be convinced to hand over, or otherwise sell the [[Tower-Shaped Key]] for 1000 gold through dialogue.


=== Shop ===
=== Act Three ===
In Act Three Mattis will have moved his shop to near the [[Requisitioned Barn]] in Rivington.
 
== Store ==
===Act One ===
During Act One, Mattis shop is in the Emerald Grove, just up the hill from the Sacred Pool.


{{Chest
{{Chest
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}}
}}


== Act Two ==
=== Act Two ===
In Chapter Two Mattis will have moved to the [[Last Light Inn]] with the rest of the Tieflings, but only if [[Rolan]] is convinced to stay and help defend the [[Emerald Grove]]. He'll have set up a shop again selling mostly worthless junk with some items of worth.
During Act Two, Mattis' shop is just inside the entrance to the Last Light Inn.


Mattis can also be convinced to hand over, or otherwise sell the {{RarityItem|Tower-Shaped Key}} for 1000 gold through dialogue.
=== Shop ===
Corresponds to {{c|HAV_Thiefling_Trade}}.
Corresponds to {{c|HAV_Thiefling_Trade}}.
* {{RarityItem|Evasive Shoes}}
* {{RarityItem|Evasive Shoes}}
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*{{RarityItem|Spoon of Saltiness}}
*{{RarityItem|Spoon of Saltiness}}


=== Act Three ===
During Act Three, Mattis' shop is outside the Requisitioned Barn in Rivington.


== Act Three ==
In Chapter Three Mattis will have moved his shop to near the [[Requisitioned Barn]] in Rivington.
=== Shop ===
Corresponds to {{c|WYR_Thiefling_Trade}}.
Corresponds to {{c|WYR_Thiefling_Trade}}.
* {{RarityItem|Corvid Token}}
* {{RarityItem|Corvid Token}}
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*{{RarityItem|Baldur's Gate Stone}}
*{{RarityItem|Baldur's Gate Stone}}
*{{RarityItem|Holy Hand Soap}}
*{{RarityItem|Holy Hand Soap}}


{{NavEmeraldGrove}}
{{NavEmeraldGrove}}

Revision as of 01:23, 12 February 2024

Mattis is a tiefling trader in Baldur's Gate 3. Mischievous but good-natured, he works as a scam artist for Mol's gang of tiefling refugee children to take care of himself and his little sister Silfy.

Involvement

Act One

He can be first encountered trying to scam passersby in the Emerald Grove with his sister Silfy. When first spoken to, he might comment on the player's race, being wary of drow or remarking he has never seen anyone like the player before if they are a more exotic race. Regardless of this first interaction, he will show the player a magic trick making a ring appear and encouraging the player to take it, calling it "lucky". The player can take the ring normally or, after calling out the magic trick, make it disappear with a magic trick themselves by passing a Sleight of Hand check. In either case, when the ring has been taken Mattis will present a coin and ask the player to call heads or tails, and regardless of the player's choice the chosen outcome will occur, supposedly demonstrating the ring's magical property. Mattis then claims to have many such rings and tries to make the player buy something from his inventory.

Before and after looking at his wares, Silfy will try to steal back the magic ring as well as some of the player's possessions, usually some Gold and a gemstone. If the player passes a passive Perception check, they can catch Silfy in the act and take back the possessions. If failed, another passive Perception check will trigger which, if passed, starts the quest Find Your Belongings.

Instead of looking at his wares, the player can ask Mattis to repeat the coin trick, claiming that one demonstration wasn't enough to convince them of the ring's magic properties. This can be repeated up to six times, after which an exhausted Mattis will directly ask the player to look at his wares or leave.

Throughout this conversation, rogues have special interaction options that allow the player to identify the tricks and scams that Mattis is using, leading to him ultimately letting the player leave without trying to steal from them.

If Save the Refugees is completed and the tiefling refugees are preparing to leave the Druid Grove, Mattis can be found arguing with Mol over all the items he wants to take with him.

Act Two

In Act Two Mattis will have moved to the Last Light Inn with the rest of the tieflings, but only if Rolan is convinced to stay and help defend the Emerald Grove. He'll have set up a shop again selling mostly worthless junk with some items of worth.

Mattis can also be convinced to hand over, or otherwise sell the Tower-Shaped Key for 1000 gold through dialogue.

Act Three

In Act Three Mattis will have moved his shop to near the Requisitioned Barn in Rivington.

Store

Act One

During Act One, Mattis shop is in the Emerald Grove, just up the hill from the Sacred Pool.

Clamshell Icon.png Mattis's store contains contains the following items:

Stock

Mattis always has the following items to sell, if you wanna take a look.

Item Quantity Chance
Gold [1] 60 - 360 Always
Ring of Being Really Invisible 1 Always
Ring of Infinite Wishes 1 Always
Ring of Resistance to Ants 1 Always
Ring of the Lekinesus 1 Always
Fork 1 Always
File:Plate Unfaded Icon.png Plate 1 Always
Shovel 1 Always
Thieves' Tools 1 Always
Potato 1 Always
Ink Pot 1 Always
Bucket 1 Always
Dye Table [2] 7 Always
Dye Remover 7 Always
  1. Gold for a poor trader from levels 1 to 6
  2. Drops 2 - 6 of each kind rolled.

Supplies

Mattis rolls 2-3 times on the Poor Supply Table. Worth on average 143.3 Camp Supplies.

Quantity23
Chance 2/31/3

Seashell

Mattis also has a seashell.

Item Quantity Chance
Starfish 1 1/2
Clamshell 1 1/2

Act Two

During Act Two, Mattis' shop is just inside the entrance to the Last Light Inn.

Corresponds to HAV_Thiefling_Trade.

"Magical" items:

Act Three

During Act Three, Mattis' shop is outside the Requisitioned Barn in Rivington.

Corresponds to WYR_Thiefling_Trade.

In addition to his old "Magical" items, he will now also stock: