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{{PageSeo | |||
| description = Barbarian is a character class in Baldur's Gate 3. | |||
| image = Barbarian Class 300px.png | |||
}} __NOTOC__ | |||
{{ClassQuote | |||
|quote=The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage. | |||
|image=Class Barbarian Badge Icon.png | |||
}} | |||
'''Barbarian''' is | '''Barbarian''' is a [[class]] in ''Baldur's Gate 3''. Barbarians use their martial prowess and primal rage to strengthen themselves and dominate enemies in combat. | ||
Subclasses: | |||
{{hlist| | |||
* {{IconLink|Class Barbarian Wildheart Badge Icon.png|Wildheart}} | |||
* {{IconLink|Class Barbarian Berserker Badge Icon.png|Berserker}} | |||
* {{IconLink|Class Barbarian Wild Magic Badge Icon.png|Wild Magic (Barbarian Subclass)|Wild Magic}} | |||
}} | |||
=== | {| class="wikitable" style="max-width: 41em;" | ||
|+ Barbarian Class Progression | |||
|- | |||
=== | ! style="width: 6%;" | Level | ||
! style="width: 6%;" | Proficiency Bonus | |||
! Features | |||
! style="width: 13%;" | {{Resource | rg | forceplural = yes }} | |||
! style="width: 12%;" | Rage Damage | |||
|- | |||
! [[#Level 1|1st]] | |||
| rowspan="4" style="text-align: center;" | +2 | |||
| {{SAI|Rage}}, {{Pass|Unarmoured Defence (Barbarian)|Unarmoured Defence}} | |||
| rowspan="2" style="text-align: center;" | 2 | |||
| rowspan="8" style="text-align: center;" | +2 | |||
|- | |||
! [[#Level 2|2nd]] | |||
| {{SAI|Reckless Attack}}, {{Pass|Danger Sense}} | |||
|- | |||
! [[#Level 3|3rd]] | |||
| {{SmIconLink|Barbarian_Icon_Small.webp|Barbarian#Level 3|Choose a subclass}} | |||
| rowspan="3" style="text-align: center;" | 3 | |||
|- | |||
! [[#Level 4|4th]] | |||
| {{SmIconLink|Generic Feature Icon.webp|Feats|Feat}} | |||
|- | |||
! [[#Level 5|5th]] | |||
| rowspan="4" style="text-align: center;" | +3 | |||
| {{Pass|Extra Attack}}, {{Pass|Fast Movement}} | |||
|- | |||
! [[#Level 6|6th]] | |||
| {{SmIconLink|Barbarian_Icon_Small.webp|Barbarian#Level 6|Subclass feature}} | |||
| rowspan="6" style="text-align: center;" | 4 | |||
|- | |||
! [[#Level 7|7th]] | |||
| {{Pass|Feral Instinct}} | |||
|- | |||
! [[#Level 8|8th]] | |||
| {{SmIconLink|Generic Feature Icon.webp|Feats|Feat}} | |||
|- | |||
! [[#Level 9|9th]] | |||
| rowspan="4" style="text-align: center;" | +4 | |||
| {{Pass|Brutal Critical}} | |||
| rowspan="4" style="text-align: center;" | +3 | |||
|- | |||
! [[#Level 10|10th]] | |||
| {{SmIconLink|Barbarian_Icon_Small.webp|Barbarian#Level 10|Subclass feature}} | |||
|- | |||
! [[#Level 11|11th]] | |||
| {{Pass|Relentless Rage}} | |||
|- | |||
! [[#Level 12|12th]] | |||
| {{SmIconLink|Generic Feature Icon.webp|Feats|Feat}} | |||
| style="text-align: center;" | 5 | |||
|} | |||
'''Note:''' [[Proficiency bonus]] is based on [[character level]], not class level. It's included in the table for convenience. | |||
== Class information == | |||
[[File:Default Barbarian Armor.png|200px|right|Barbarian's default armour]] | |||
; Hit points | |||
: At level 1: {{InfoBlob|12 + {{Ability|Constitution}} modifier}} | |||
: On level up: {{InfoBlob|7 + {{Ability|Constitution}} modifier}} | |||
; Key abilities | |||
: {{Ability|Strength}} for improved [[Attack Roll|attack rolls]] and damage with melee weapons. | |||
: {{Ability|Dexterity}} for higher [[initiative]] and [[Armour Class]] | |||
: {{Ability|Constitution}} for more [[hit points]] and [[Unarmoured Defence (Barbarian)|unarmoured]] Armour Class. | |||
; Saving throw proficiencies | |||
: {{Ability|Strength}}, {{Ability|Constitution}} | |||
; Equipment proficiencies | |||
: {{SimpleWeaponsProf}}, {{MartialWeaponsProf}} | |||
: {{LightArmour}}, {{MediumArmour}}, {{Shields}} | |||
; Skill proficiencies (Choose 2) | |||
: {{Skill|Animal Handling}}, {{Skill|Athletics}}, {{Skill|Intimidation}}, {{Skill|Nature}}, {{Skill|Survival}}, {{Skill|Perception}} | |||
: You receive a bonus to every [[Character Creation#Skills|Skill]] that you are [[Proficiency|Proficient]] in. At character level 1 the [[Proficiency Bonus]] is +2. | |||
; Starting Equipment | |||
: {{RarityItem|Greataxe}}, {{RarityItem|Handaxe}} x2, {{RarityItem|Barbarian Clothes}}, {{RarityItem|Leather Boots (Barbarian)|alias=Leather Boots}} | |||
; Spellcasting Ability | |||
: {{Ability|Charisma}} for the effective use of items, scrolls, and equipment. | |||
== Level progression == | |||
{{Level header|1}} | |||
; {{SAI|Rage|w=40}} | |||
: While Raging, you gain the following: | |||
:* [[Damage_Types#Resistance|Resistance]] against physical damage | |||
:* Deal extra melee and thrown damage | |||
:* {{Advantage}} on Strength [[checks]] and [[saving throws]]. | |||
: Your rage lasts for 10 turns and ends early if you haven't attacked a creature or been attacked or you decide to end your Rage. You cannot cast spells or concentrate while raging. | |||
{{HorizontalRuleImage}} | |||
; {{R|rage|forceplural=yes}}: 2 | |||
: The number of times you can Rage per day. Replenished by [[long rest]]. | |||
{{HorizontalRuleImage}} | |||
; {{Pass|Unarmoured Defence (Barbarian)|Unarmoured Defence|w=40}} | |||
: When not wearing armour, add your Constitution modifier to your Armour Class in addition to your Dexterity modifier. | |||
{{Level header|2}} | |||
; {{SAI|Reckless Attack|w=40}} | |||
: Until your next turn, you have advantage on all attack rolls, but enemies also have advantage on attack rolls against you. | |||
{{HorizontalRuleImage}} | |||
; {{Pass|Danger Sense|w=40}} | |||
: You have advantage on Dexterity saves against traps, [[spells]] and [[Surface|surfaces]] while not {{Cond|Blinded}} or {{Cond|Incapacitated}}. | |||
{{ | |||
{{Level header|3}} | |||
; {{R|rage|forceplural=yes}}: 3 | |||
: Gain an additional Rage Charge. You can now Rage more times per long rest. | |||
==== Choose a subclass ==== | |||
* | {| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none; | ||
* | |- | ||
! {{ImageLink|Class Barbarian Wildheart Badge Icon.png|Wildheart|w=150|h=150}} | |||
* | ! {{ImageLink|Class Barbarian Berserker Badge Icon.png|Berserker|w=150|h=150}} | ||
** | ! {{ImageLink|Wild Magic Barbarian Subclass Icon.png|Wild Magic (Barbarian Subclass)|w=150|h=150}} | ||
** | |- | ||
| style="vertical-align:top; width: 300px;"| | |||
* | * Choose a [[Bestial Heart]] | ||
* | * {{SAI|Speak with Animals|w=40}} | ||
| style="vertical-align:top; width: 300px;"| | |||
* {{SAI|Frenzy|w=40}} (replaces Rage) | |||
** {{SAI|Frenzied Strike|w=40}} | |||
** {{SAI|Enraged Throw|w=40}} | |||
| style="vertical-align:top; width: 250px;"| | |||
* {{SAI|Rage: Wild Magic|w=40}} (replaces Rage) | |||
* {{SAI|Magic Awareness|w=40}} | |||
|} | |||
{{Level header|4}} | |||
* Choose a [[feat]]. | |||
{{Level header|5}} | |||
; {{Pass|Extra Attack|w=40}} | |||
: You can attack twice, instead of once, whenever you take the Attack action on your turn. | |||
{{HorizontalRuleImage}} | |||
; {{Pass|Fast Movement|w=40}} | |||
: Your movement speed increases by {{Distance|m=3|ft=10}} while not wearing heavy armour. | |||
{{Level header|6}} | |||
= | ; {{R|rage|forceplural=yes}}: 4 | ||
: Gain an additional Rage Charge. You can now Rage more times per long rest. | |||
==== Subclass features ==== | |||
{| class="wikitable" style=" | {| class="wikitable" style="min-width: 300px; margin-left: auto; margin-right: auto; border: none;" | ||
|- | |||
! [[Wildheart]] | |||
! [[Berserker]] | |||
! [[Wild Magic Barbarian]] | |||
|- | |- | ||
| [[ | | style="vertical-align:top; width: 300px;"| | ||
| | * Choose an [[Animal Aspect]] | ||
| style="vertical-align:top; width: 300px;"| | |||
* {{Pass|Mindless Rage|w=40}} | |||
| style="vertical-align:top; width: 300px;"| | |||
* {{SAI|Bolstering Magic: Boon|w=40}} | |||
* {{SAI|Bolstering Magic: Level 1 Spell Slot|w=40}} | |||
* {{SAI|Bolstering Magic: Level 2 Spell Slot|w=40}} | |||
|} | |} | ||
{{Level header|7}} | |||
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;" | |||
; {{Pass|Feral Instinct|w=40}} | |||
: You have honed your instincts to the utmost degree. You gain a +3 to [[initiative]] and can't be [[Initiative#Surprise|Surprised]]. | |||
{{Level header|8}} | |||
* Choose a [[feat]]. | |||
{{HorizontalRuleImage}} | |||
==== Subclass features ==== | |||
{| class="wikitable" style="min-width: 300px; margin-left: auto; margin-right: auto; border: none;" | |||
|- | |- | ||
! Berserker | ! [[Wildheart]] | ||
! | ! [[Berserker]] | ||
! [[Wild Magic Barbarian]] | |||
|- | |- | ||
| style="vertical-align:top;"| | | style="vertical-align:top; width: 300px;"| | ||
* | * {{SAI|Land's Stride: Difficult Terrain|w=40}} | ||
| style="text-align:center; width: 300px;"| | |||
(none) | |||
| style=" | | style="text-align:center; width: 300px;"| | ||
(none) | |||
|} | |} | ||
{{Level header|9}} | |||
; {{Pass|Brutal Critical|w=40}} | |||
: When you land a critical hit, you roll an extra damage die as well as the normal additional critical die. | |||
{{HorizontalRuleImage}} | |||
==== Subclass features ==== | |||
{| class="wikitable" style="min-width: 300px; margin-left: auto; margin-right: auto; border: none;" | |||
* | |- | ||
! [[Wildheart]] | |||
! [[Berserker]] | |||
! [[Wild Magic Barbarian]] | |||
|- | |||
| style="text-align:center; width: 300px;"| | |||
(none) | |||
| style="text-align:center; width: 300px;"| | |||
(none) | |||
| style="vertical-align:top; width: 300px;"| | |||
* {{SAI|Bolstering Magic: Level 3 Spell Slot|w=40}} | |||
|} | |||
{{Level header|10}} | |||
{| class="wikitable" style=" | ==== Subclass features ==== | ||
{| class="wikitable" style="min-width: 300px; margin-left: auto; margin-right: auto; border: none;" | |||
|- | |- | ||
! Berserker | ! [[Wildheart]] | ||
! | ! [[Berserker]] | ||
! [[Wild Magic Barbarian]] | |||
|- | |- | ||
| style=" | | style="vertical-align:top; width: 300px;"| | ||
| style="vertical-align:top;"| | * Choose an additional [[Animal Aspect]] | ||
* | | style="vertical-align:top; width: 300px;"| | ||
* {{SAI|Intimidating Presence|w=40}} | |||
| style="vertical-align:top; width: 300px;"| | |||
* {{SAI|Unstable Backlash|w=40}} | |||
|} | |} | ||
{{Level header|11}} | |||
; {{SAI|Relentless Rage|w=40}} | |||
: Once per [[short rest]], if you drop to 0 hit point while [[Rage|Enraged]], you regain 1 hit points instead of being {{Cond|Downed}} | |||
{{Level header|12}} | |||
; {{R|rage|forceplural=yes}}: 5 : Gain an additional Rage Charge. You can now Rage more times per long rest. | |||
{{HorizontalRuleImage}} | |||
* Choose a [[feat]]. | |||
== External links == | |||
* {{FRWiki|Barbarian|long}} | |||
{{BarbarianNavbox}} | |||
{{NavGameplay}} | |||
[[Category:Classes]] |
Revision as of 08:53, 23 June 2024
The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.
The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.
Barbarian is a class in Baldur's Gate 3. Barbarians use their martial prowess and primal rage to strengthen themselves and dominate enemies in combat.
Subclasses:
Level | Proficiency Bonus | Features | Rage Charges | Rage Damage |
---|---|---|---|---|
1st | +2 | , | 2 | +2 |
2nd | , | |||
3rd | 3 | |||
4th | ||||
5th | +3 | , | ||
6th | 4 | |||
7th | ||||
8th | ||||
9th | +4 | +3 | ||
10th | ||||
11th | ||||
12th | 5 |
Note: Proficiency bonus is based on character level, not class level. It's included in the table for convenience.
Class information
- Hit points
- At level 1: 12 + modifier
- On level up: 7 + modifier
- Key abilities
- for improved attack rolls and damage with melee weapons.
- for higher initiative and Armour Class
- for more hit points and unarmoured Armour Class.
- Saving throw proficiencies
- ,
- Equipment proficiencies
- Simple weapons, Martial weapons
- Light armour, Medium armour, Shields
- Skill proficiencies (Choose 2)
- , , , , ,
- You receive a bonus to every Skill that you are Proficient in. At character level 1 the Proficiency Bonus is +2.
- Starting Equipment
- Greataxe, Handaxe x2, Barbarian Clothes, Leather Boots
- Spellcasting Ability
- for the effective use of items, scrolls, and equipment.
Level progression
Level 1
- While Raging, you gain the following:
- Resistance against physical damage
- Deal extra melee and thrown damage
- Advantage on Strength checks and saving throws.
- Your rage lasts for 10 turns and ends early if you haven't attacked a creature or been attacked or you decide to end your Rage. You cannot cast spells or concentrate while raging.
- Rage Charges: 2
- The number of times you can Rage per day. Replenished by long rest.
- When not wearing armour, add your Constitution modifier to your Armour Class in addition to your Dexterity modifier.
Level 2
- Until your next turn, you have advantage on all attack rolls, but enemies also have advantage on attack rolls against you.
Level 3
- Rage Charges: 3
- Gain an additional Rage Charge. You can now Rage more times per long rest.
Choose a subclass
|
|
|
Level 4
- Choose a feat.
Level 5
- You can attack twice, instead of once, whenever you take the Attack action on your turn.
- Your movement speed increases by 3 m / 10 ft while not wearing heavy armour.
Level 6
- Rage Charges: 4
- Gain an additional Rage Charge. You can now Rage more times per long rest.
Subclass features
Wildheart | Berserker | Wild Magic Barbarian |
---|---|---|
|
|
|
Level 7
- You have honed your instincts to the utmost degree. You gain a +3 to initiative and can't be Surprised.
Level 8
- Choose a feat.
Subclass features
Wildheart | Berserker | Wild Magic Barbarian |
---|---|---|
|
(none) |
(none) |
Level 9
- When you land a critical hit, you roll an extra damage die as well as the normal additional critical die.
Subclass features
Wildheart | Berserker | Wild Magic Barbarian |
---|---|---|
(none) |
(none) |
|
Level 10
Subclass features
Wildheart | Berserker | Wild Magic Barbarian |
---|---|---|
|
|
|
Level 11
- Once per short rest, if you drop to 0 hit point while Enraged, you regain 1 hit points instead of being
Level 12
- Rage Charges: 5
- Gain an additional Rage Charge. You can now Rage more times per long rest.
- Choose a feat.
External links
- Barbarian on the Forgotten Realms Wiki