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== Class- | In [[Turn-based mode]], every character has limited [[Resources]] each turn; generally one {{Resource|Action}}, one {{Resource|Bonus}}, and one {{Resource|Reaction}} for interacting with their environment, and 7.5-10.5m (25-35ft) for navigating around it. There are a variety of items and class features that can grant additional resources, offering a potentially significant increase in effectiveness for one turn, entire combats, or passively for the rest of the game; this is a list of these '''sources of additional resources'''. | ||
== Common Resources == | |||
The following is a list of different types of "Haste", all of which are mutually exclusive; regardless of [[Condition]], only ''one'' of these buffs/source of an additional {{Resource|Action}} may apply to any particular character at once. | |||
* Since many will apply {{Cond|Lethargic}} and require [[Concentration]], attempting to re-apply the effect will generally result in '''concentration''' being broken, thus immediately applying '''Lethargic''' and causing the original target to lose their turn. | |||
{| class = "wikitable center sortable" | |||
! Effect | |||
! Condition | |||
! Source | |||
! Effect Duration | |||
! Limitation | |||
|- | |||
| rowspan = 10 | +1 {{Resource|Action}}{{Note|This effect does not benefit from {{SAI|Extra Attack}} in [[Honour Mode]].|name=HonourModeExclusion}} | |||
| rowspan = 5 | {{Cond|Hastened}} | |||
| {{MdRarityItem|Potion of Speed}}{{Icon|Consumables Icon.png|16}} | |||
| rowspan = 2 | {{Duration|3}} | |||
| rowspan = 4 | {{Cond|Lethargic}} for {{Duration|1}} on effect end. | |||
|- | |||
| [[Fire Myrmidon]] ({{SAI|Myrmidon's Immolation|c=16}}){{Note|Despite being a Haste Condition, Myrmidon's Immolation uniquely DOES stack with {{SAI|Extra Attack}} in [[Honour Mode]].}} | |||
|- | |||
| {{SAI|Haste|c=16}} | |||
| rowspan = 3 | {{Duration|10}} | |||
|- | |||
| {{MdRarityItem|Scroll of Haste}} ({{SAI|Haste|c=16}}) | |||
|- | |||
| {{MdRarityItem|Darkfire Shortbow}} ({{SAI|Haste|c=16}}) || {{Cond|Lethargic}} for {{Duration|1}} on effect end. <br> {{Recharge|Long Rest}} | |||
|- | |||
| {{Cond|Celestial Haste}} || {{MdRarityItem|Gontr Mael}} ({{SAI|Haste|c=16}}) || {{Duration|5}} || {{Recharge|Long Rest}} | |||
|- | |||
| rowspan = 4 | {{Cond|Haste Spores}} | |||
| {{MdRarityItem|Haste Spore Grenade}}{{Icon|Consumables Icon.png|16}} ({{SAI|Throw}}) | |||
| rowspan = 3 | {{Duration|1}} || Surface created has {{Duration|3}} | |||
|- | |||
| {{MdRarityItem|Armour of the Sporekeeper}} ({{SAI|Haste Spores}}) || Surface created has {{Duration|3}} <br> {{Recharge|Long Rest}} | |||
|- | |||
| {{MdRarityItem|Haste Spore Flask}}{{Icon|Consumables Icon.png|16}} ({{SAI|Throw}}) || Surface created has {{Duration|Permanent}} | |||
|} | |||
Additionally, the following sources of additional resources are available: | |||
{| class = "wikitable center sortable" | |||
! Effect | |||
! Condition | |||
! Source | |||
! Effect Duration | |||
! Limitation | |||
|- | |||
| +1 {{Resource|Action}} || {{Cond|Action Surge}} || {{SAI|Action Surge|w=40}} <br> (Level 3 {{Class|Fighter}}) | |||
| rowspan = 2 | {{Duration|1}} || {{Recharge|Short Rest}} | |||
|- | |||
| rowspan = 2 | +1 {{Resource|Action}}{{Note|name=HonourModeExclusion}} | |||
| {{Cond|Elixir of Bloodlust}} || {{MdRarityItem|Elixir of Bloodlust}}{{Icon|Consumables Icon.png|16}} || After killing an enemy. <br> {{Duration|Long Rest}} | |||
|- | |||
| {{Cond|The Terazul Jitters}} || {{MdRarityItem|Terazul}}{{Icon|Consumables Icon.png|16}} || {{Duration|2}} || {{Cond|Lethargic}} for {{Duration|1}} on effect end. | |||
|- | |||
| rowspan = 4 | +1 {{Resource|Bonus}} | |||
| {{SAI|Fast Hands}} || Level 3 {{Class|Assassin}} || {{Duration|1}} || {{Recharge|Per Turn}} | |||
|- | |||
| {{Cond|Wholeness of Body}} || {{SAI|Wholeness of Body}} <br> (Level 6 {{Class|Way of the Open Hand}}) || {{Duration|3}} || {{Recharge|Long Rest}} | |||
|- | |||
| rowspan = 2 | {{Cond|Extra Bonus Action}} | |||
| {{MdRarityItem|Pyroquickness Hat}} | |||
| rowspan =3 | {{Duration|1}} || After casting a leveled {{DamageType|Fire}} [[Spell]]. <br> {{Recharge|Per Turn}} | |||
|- | |||
| {{MdRarityItem|Helmet of Grit}} || While at <50% [[Hit Points]] <br> {{Recharge|Per Turn}} | |||
|- | |||
| +1 {{Resource|Reaction}} || {{SAI|Elegant Duellist}} || {{MdRarityItem|Duellist's Prerogative}} || While off-hand is empty. <br> {{Recharge|Per Turn}} | |||
|} | |||
{{NoteList}} | |||
=== Movement speed === | |||
See [[List of sources of movement speed]]. | |||
=== Restoring common resources === | |||
Normally, common resources are only replenished at the start of each turn, but there are a few scenarios where they can be replenished mid-turn: | |||
* {{SAI|Assassin's Alacrity}}: Restores your {{r|action}} and {{r|bonus}} resources when entering combat. | |||
{{Excerpt|Downed (Condition)|Prevention|template=.-|references=yes}} | |||
== Spell slots == | |||
=== Creating slots === | |||
In addition to those gained from [[Spells#Spell slots|normal class progression]], spell slots can also be granted by the following sources: | |||
{| class = "wikitable center" | |||
! Source | |||
! Spell Slot Level | |||
! Limitation | |||
|- | |||
| {{MdRarityItem|Shield of Devotion}} | |||
| rowspan = 2 | {{SpellSlot|1|1}} | |||
| rowspan = 3 | While equipped. | |||
|- | |||
| {{MdRarityItem|Shield of the Undevout}} | |||
|- | |||
| {{MdRarityItem|Spell Savant Amulet}} || {{SpellSlot|2|1}} | |||
|- | |||
| {{MdRarityItem|Elixir of Arcane Cultivation}} || {{SpellSlot|1|1}} | |||
| rowspan = 4 | {{Duration|Long Rest}} | |||
|- | |||
| {{MdRarityItem|Greater Elixir of Arcane Cultivation}} || {{SpellSlot|2|1}} | |||
|- | |||
| {{MdRarityItem|Superior Elixir of Arcane Cultivation}} || {{SpellSlot|3|1}} | |||
|- | |||
| {{MdRarityItem|Supreme Elixir of Arcane Cultivation}} || {{SpellSlot|4|1}} | |||
|- | |||
| {{SAI|Create Spell Slot}} || {{SpellSlot|5|1}} or lower || {{Resource|SP|forceplural = yes}} | |||
|- | |||
| [[Consumed Shadow Weave]] || {{SpellSlot|Shadow|1}} || {{Recharge|Long Rest}} | |||
|} | |||
=== Ignoring cost(s) === | |||
Alternatively, some actions allow for the casting of a single spell without expending the corresponding slot, though you must already have the spell learned/prepared, and a slot of the corresponding level (even if it has already been depleted). | |||
{| class = "wikitable center" | |||
! Type | |||
! Source | |||
! Cost Waived | |||
! Limitation | |||
|- | |||
| rowspan = 2 | {{SAI|Arcane Battery}} || {{MdRarityItem|Staff of Spellpower}} | |||
| rowspan = 2 | {{SpellSlot|6|1}} or lower | |||
| rowspan = 3 | {{Recharge|Long Rest}} | |||
|- | |||
| {{MdRarityItem|Markoheshkir}} | |||
|- | |||
| colspan = 2 | {{SAI|Freecast}} || {{SpellSlot|6|1}} or lower, all other [[Resource]] costs | |||
|} | |||
=== Restoring slots === | |||
One can also restore ''expended'' slots (a used spell slot of a particular level; this will not have any effect when all slots are available, or the character does not have any slots) via the following methods: | |||
{| class = "wikitable center" | |||
! Source | |||
! Spell Slot Level | |||
! Limitation | |||
|- | |||
| {{SAI|Bolstering Magic: Level 1 Spell Slot}} || {{SpellSlot|1|1}} | |||
| rowspan = 5 | {{Recharge|Long Rest}} | |||
|- | |||
| {{SAI|Bolstering Magic: Level 2 Spell Slot}} || {{SpellSlot|2|1}} | |||
|- | |||
| {{SAI|Bolstering Magic: Level 3 Spell Slot}} || {{SpellSlot|3|1}} | |||
|- | |||
| {{SAI|Arcane Recovery}} || Multiple, up to {{SpellSlot|5|1}} and a total of {{math|\frac{\text{Wizard level} }{2} }} (rounded up) | |||
|- | |||
| {{SAI|Natural Recovery}} || Multiple, up to {{SpellSlot|5|1}} and a total of {{math|\frac{\text{Druid level} }{2} }} (rounded up) | |||
|- | |||
| {{MdRarityItem|Spellthief}} || {{SpellSlot|1|1}} || On [[Critical Hit]] with Spellthief <br> {{Recharge|Short Rest}} | |||
|- | |||
| {{MdRarityItem|Pearl of Power Amulet}} || {{SpellSlot|3|1}} or lower | |||
| rowspan = 3 | {{Recharge|Long Rest}} | |||
|- | |||
| {{MdRarityItem|Caitiff Staff}} || {{SpellSlot|5 Warlock|1}} or lower | |||
|- | |||
| {{MdRarityItem|Spellcrux Amulet}} || {{SpellSlot|6|1}}, or {{SpellSlot|5|1}} AND matching-level {{SpellSlot|5 Warlock|1}} or lower | |||
|} | |||
== Class-Specific Resources == | |||
{| class = "wikitable center sortable" | {| class = "wikitable center sortable" | ||
! Class | ! Class | ||
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| [[Cleric]] || {{Resource|Channel Divinity}} || {{MdRarityItem|Amulet of the Devout}} || +1 {{Resource|Channel Divinity}} || While equipped. | | [[Cleric]] || {{Resource|Channel Divinity}} || {{MdRarityItem|Amulet of the Devout}} || +1 {{Resource|Channel Divinity}} || While equipped. | ||
|- | |- | ||
| [[Druid]] || {{Resource|Wild Shape}} || {{MdRarityItem|Shapeshifter Hat}} || +1 {{Resource|Wild Shape}} || {{Recharge|Long Rest}} | | [[Druid]] || {{Resource|Wild Shape}} || {{MdRarityItem|Shapeshifter Hat}} || +1 {{Resource|Wild Shape}} | ||
| rowspan = 6 | {{Recharge|Long Rest}} | |||
|- | |- | ||
| [[Paladin]] || {{Resource|Channel Oath}} || {{RarityItem|Armour of Devotion}} || Restore an expended {{Resource|Channel Oath | | [[Paladin]] || {{Resource|Channel Oath}} || {{RarityItem|Armour of Devotion}} || Restore an expended {{Resource|Channel Oath}} | ||
|- | |- | ||
| rowspan = 5 | [[Monk]] | | rowspan = 5 | [[Monk]] | ||
| rowspan = 5 | {{Resource|Ki}} | | rowspan = 5 | {{Resource|Ki}} | ||
| {{MdRarityItem|Sentient Amulet (Rare)}} || Restore 2 expended {{Resource|Ki|forceplural=yes | | {{MdRarityItem|Sentient Amulet (Rare)}} || Restore 2 expended {{Resource|Ki|forceplural=yes}} | ||
|- | |- | ||
| {{MdRarityItem|Sentient Amulet (Very Rare)}} || Restore 1 {{SAI|Martial Arts: Deft Strikes|Martial Arts}} die of expended {{Resource|Ki|forceplural=yes | | {{MdRarityItem|Sentient Amulet (Very Rare)}} || Restore 1 {{SAI|Martial Arts: Deft Strikes|Martial Arts}} die of expended {{Resource|Ki|forceplural=yes}} | ||
|- | |- | ||
| {{SAI|Harmony of Fire and Water}} || Restore {{math|\frac{1}{2} }} (rounded down) of your max {{Resource|Ki|forceplural=yes | | {{SAI|Harmony of Fire and Water}} || Restore {{math|\frac{1}{2} }} (rounded down) of your max {{Resource|Ki|forceplural=yes}} | ||
|- | |- | ||
| {{SAI|Wholeness of Body}} || Restore {{math|\frac{1}{2} }} (rounded down) of your max {{Resource|Ki|forceplural=yes}} <br> Gain {{Cond|Wholeness of Body | | {{SAI|Wholeness of Body}} || Restore {{math|\frac{1}{2} }} (rounded down) of your max {{Resource|Ki|forceplural=yes}} <br> Gain {{Cond|Wholeness of Body}} | ||
|- | |- | ||
| {{Cond|Wholeness of Body}} || Restore 1 expended {{Resource|Ki}} per turn || {{Duration|3}} | | {{Cond|Wholeness of Body}} || Restore 1 expended {{Resource|Ki}} per turn || {{Duration|3}} | ||
Line 39: | Line 200: | ||
| {{SAI|Wild Magic: Sorcery Points}} || Each [[Spell]] cast restores (Spell Level) {{Resource|SrcPnt|forceplural=yes}} || {{Duration|2}} | | {{SAI|Wild Magic: Sorcery Points}} || Each [[Spell]] cast restores (Spell Level) {{Resource|SrcPnt|forceplural=yes}} || {{Duration|2}} | ||
|} | |} | ||
== Resting == | |||
Most resources are only recovered via [[Resting]], though some alternative options exist: | |||
{{Excerpt|Resting|Additional Types|template=.-}} |
Latest revision as of 23:55, 20 August 2024
In Turn-based mode, every character has limited Resources each turn; generally one Action, one Bonus action, and one Reaction for interacting with their environment, and 7.5-10.5m (25-35ft) for navigating around it. There are a variety of items and class features that can grant additional resources, offering a potentially significant increase in effectiveness for one turn, entire combats, or passively for the rest of the game; this is a list of these sources of additional resources.
Common Resources[edit | edit source]
The following is a list of different types of "Haste", all of which are mutually exclusive; regardless of Condition, only one of these buffs/source of an additional Action may apply to any particular character at once.
- Since many will apply and require Concentration, attempting to re-apply the effect will generally result in concentration being broken, thus immediately applying Lethargic and causing the original target to lose their turn.
Effect | Condition | Source | Effect Duration | Limitation |
---|---|---|---|---|
+1 Action[note 1] | Potion of Speed | Duration: 3 turns | for Duration: 1 turn on effect end. | |
Fire Myrmidon ( )[note 2] | ||||
Duration: 10 turns | ||||
Scroll of Haste ( ) | ||||
Darkfire Shortbow ( ) | for Duration: 1 turn on effect end. Recharge: Long rest | |||
Gontr Mael ( ) | Duration: 5 turns | Recharge: Long rest | ||
Haste Spore Grenade ( ) | Duration: 1 turn | Surface created has Duration: 3 turns | ||
Armour of the Sporekeeper ( ) | Surface created has Duration: 3 turns Recharge: Long rest | |||
Haste Spore Flask ( ) | Surface created has Duration: Permanent |
Additionally, the following sources of additional resources are available:
Effect | Condition | Source | Effect Duration | Limitation |
---|---|---|---|---|
+1 Action | (Level 3 ) |
Duration: 1 turn | Recharge: Short rest | |
+1 Action[note 1] | Elixir of Bloodlust | After killing an enemy. Duration: Until Long rest | ||
Terazul | Duration: 2 turns | for Duration: 1 turn on effect end. | ||
+1 Bonus action | Level 3 | Duration: 1 turn | Recharge: Per Turn | |
(Level 6 ) |
Duration: 3 turns | Recharge: Long rest | ||
Pyroquickness Hat | Duration: 1 turn | After casting a leveled Fire Spell. Recharge: Per Turn | ||
Helmet of Grit | While at <50% Hit Points Recharge: Per Turn | |||
+1 Reaction | Duellist's Prerogative | While off-hand is empty. Recharge: Per Turn |
- ↑ 1.0 1.1 This effect does not benefit from Honour Mode. in
- ↑ Despite being a Haste Condition, Myrmidon's Immolation uniquely DOES stack with Honour Mode. in
Movement speed[edit | edit source]
See List of sources of movement speed.
Restoring common resources[edit | edit source]
Normally, common resources are only replenished at the start of each turn, but there are a few scenarios where they can be replenished mid-turn:
- Action and Bonus action resources when entering combat. : Restores your
Instead of being Downed, one can "cheat death" via the effects in the chart below.
- When the player would normally hit 0 hit points, the "prevention" effect will end, and grant the player healing instead.
- While multiple effects can be active at once, the order of priority and stacking (or lack thereof) is not fully understood.
- When a character is "revived" this way, they fully restore their Resources (Action(s), Bonus action(s), Reaction(s), and Movement).
- This even applies if the character would be downed during their turn (such as from being in range of an explosion that they caused).
Condition | Source | Replacement Effect | Condition Duration | Limitation |
---|---|---|---|---|
3d4hit points | Duration: 3 turns | Recharge: Short rest | ||
The Reviving Hands (Aegis Palms) | 1hit points | Duration: 2 turns | Applies to targets Healed. | |
Duration: Until Long rest | ||||
Level 11 Barbarian Passive | Duration: Permanent | If Recharge: Short rest | ||
Level 1 Half-Orc Passive | 1hit points | Duration: Permanent | Recharge: Long rest | |
The Blood of Lathander Passive | 2d6hit points +1d6hit points to allies within 9 m / 30 ft | |||
After Death Do Us Part Passive | maxhit points | Applies [note 1] Recharge: Long rest |
Spell slots[edit | edit source]
Creating slots[edit | edit source]
In addition to those gained from normal class progression, spell slots can also be granted by the following sources:
Source | Spell Slot Level | Limitation |
---|---|---|
Shield of Devotion | While equipped. | |
Shield of the Undevout | ||
Spell Savant Amulet | ||
Elixir of Arcane Cultivation | Duration: Until Long rest | |
Greater Elixir of Arcane Cultivation | ||
Superior Elixir of Arcane Cultivation | ||
Supreme Elixir of Arcane Cultivation | ||
or lower | Sorcery Points | |
Consumed Shadow Weave | alt= 1 Level Shadow Spell Slots.png class=bg3wiki-icon | Recharge: Long rest |
Ignoring cost(s)[edit | edit source]
Alternatively, some actions allow for the casting of a single spell without expending the corresponding slot, though you must already have the spell learned/prepared, and a slot of the corresponding level (even if it has already been depleted).
Type | Source | Cost Waived | Limitation |
---|---|---|---|
Staff of Spellpower | or lower | Recharge: Long rest | |
Markoheshkir | |||
or lower, all other Resource costs |
Restoring slots[edit | edit source]
One can also restore expended slots (a used spell slot of a particular level; this will not have any effect when all slots are available, or the character does not have any slots) via the following methods:
Source | Spell Slot Level | Limitation |
---|---|---|
Recharge: Long rest | ||
Multiple, up to and a total of (rounded up) | ||
Multiple, up to and a total of (rounded up) | ||
Spellthief | On Critical Hit with Spellthief Recharge: Short rest | |
Pearl of Power Amulet | or lower | Recharge: Long rest |
Caitiff Staff | or lower | |
Spellcrux Amulet | , or AND matching-level or lower |
Class-Specific Resources[edit | edit source]
Class | Resource | Source | Effect | Limitation |
---|---|---|---|---|
Bard | Bardic Inspiration Charge | Wondrous Gloves | +1 Bardic Inspiration Charge | While equipped. |
Boots of Brilliance | Regain an expended Bardic Inspiration Charge | Recharge: Long rest | ||
Superiority Die | +1 Superiority Die | While Feat selected. | ||
Cleric | Channel Divinity Charge | Amulet of the Devout | +1 Channel Divinity Charge | While equipped. |
Druid | Wild Shape Charge | Shapeshifter Hat | +1 Wild Shape Charge | Recharge: Long rest |
Paladin | Channel Oath Charge | Armour of Devotion | Restore an expended Channel Oath Charge | |
Monk | Ki Point | Sentient Amulet (Rare) | Restore 2 expended Ki Points | |
Sentient Amulet (Very Rare) | Restore 1 Ki Points | die of expended|||
Restore (rounded down) of your max Ki Points | ||||
Restore (rounded down) of your max Ki Points Gain | ||||
Restore 1 expended Ki Point per turn | Duration: 3 turns | |||
Sorcerer | Sorcery Points | Gain up to 6 Sorcery Points | Spell Slots | |
Each Spell cast restores (Spell Level) Sorcery Points | Duration: 2 turns |
Resting[edit | edit source]
Most resources are only recovered via Resting, though some alternative options exist:
There are additional features ingame which function similarly to taking a rest;
- The level 2 Bard feature functions identically to a short rest.
- Potion of Angelic Reprieve functions as a short rest (in addition to recovering all expended and Spell Slots), if the character consuming it is left asleep, uninterrupted, for 2 turns.
- Potion of Angelic Slumber functions as a long rest, if the character consuming it is left asleep, uninterrupted, for 2 turns.
- restores the party as if they took a long rest, revives any downed party members, and can even be used in combat. However, any form of Divine Intervention can only be used once per character in the entire game.
- Using a Restoration Pod found aboard the Nautiloid in the prologue or the Mindflayer colony in Act Two, or the boudoir in the House of Hope in Act Three will restore the party as if they took a long rest, without ending relevant effects like or Elixirs.
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