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Barbarian: Difference between revisions
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: {{LightArmour}}, {{MediumArmour}}, {{Shields}} | : {{LightArmour}}, {{MediumArmour}}, {{Shields}} | ||
; Skill proficiencies (Choose 2) : {{Skill|Animal Handling}}, {{Skill|Athletics}}, {{Skill|Intimidation}}, {{Skill|Nature}}, {{Skill|Survival}}, {{Skill|Perception}} | ; Skill proficiencies (Choose 2) : {{Skill|Animal Handling}}, {{Skill|Athletics}}, {{Skill|Intimidation}}, {{Skill|Nature}}, {{Skill|Survival}}, {{Skill|Perception}} | ||
; Starting Equipment : {{RarityItem|Greataxe}}, {{RarityItem|Handaxe}} x2, {{RarityItem|Barbarian Clothes}}, {{RarityItem|Leather Boots (Barbarian)|alias=Leather Boots}} | |||
== Level progression == | == Level progression == |
Revision as of 04:23, 2 February 2024
The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.
The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.
Barbarian is a class in Baldur's Gate 3. Barbarians use their martial prowess and primal rage to strengthen themselves and dominate enemies in combat.
- Barbarian subclasses
Level | Proficiency Bonus | Features | Rages | Rage Damage |
---|---|---|---|---|
1st | +2 | , | 2 | +2 |
2nd | , | |||
3rd | 3 | |||
4th | ||||
5th | +3 | , | ||
6th | 4 | |||
7th | ||||
8th | ||||
9th | +4 | +3 | ||
10th | ||||
11th | ||||
12th | 5 |
Overview
- Hit points
- At level 1: 12 + modifier
- On level up: 7 + modifier
- Key abilities
- for improved attack rolls and damage with melee weapons.
- for higher initiative and Armour Class
- for more hit points and unarmoured Armour Class.
- Saving throw proficiencies
- ,
- Equipment proficiencies
- Simple weapons, Martial weapons
- Light armour, Medium armour, Shields
- Skill proficiencies (Choose 2)
- , , , , ,
- Starting Equipment
- Greataxe, Handaxe x2, Barbarian Clothes, Leather Boots
Level progression
- While Raging, you gain the following:
- Resistance against physical damage
- Deal extra melee and thrown damage
- Advantage on Strength checks and saving throws.
- Your rage lasts for 10 turns and ends early if you haven't attacked a creature or been attacked or you decide to end your Rage. You cannot cast spells or concentrate while raging.
- Rage Charges: 2
- The number of times you can Rage per day. Replenished by long rest.
- When not wearing armour, add your Constitution modifier to your Armour Class in addition to your Dexterity modifier.
- Until your next turn, you have advantage on all attack rolls, but enemies also have advantage on attack rolls against you.
- Rage Charges: 3
- Gain an additional Rage Charge. You can now Rage more times per long rest.
Choose a subclass
|
|
|
- Choose a feat.
- Proficiency Bonus: +3
- Your proficiency bonus increases to +3.
- You can attack twice, instead of once, whenever you take the Attack action on your turn.
- Your movement speed increases by 3m / 10ft while not wearing heavy armour.
- Rage Charges: 4
- Gain an additional Rage Charge. You can now Rage more times per long rest.
Subclass features
Berserker | Wildheart | Wild Magic Barbarian |
---|---|---|
|
|
|
- You have honed your instincts to the utmost degree. You gain a +3 to initiative and can't be Surprised.
- Choose a feat.
Subclass features
Berserker | Wildheart | Wild Magic Barbarian |
---|---|---|
(none) |
|
(none) |
- Proficiency Bonus: +4
- Your proficiency bonus increases to +4.
- When you land a critical hit, you roll an extra damage die as well as the normal additional critical die.
Subclass features
Berserker | Wildheart | Wild Magic Barbarian |
---|---|---|
(none) |
(none) |
|
Subclass features
Berserker | Wildheart | Wild Magic Barbarian |
---|---|---|
|
|
|
- Once per short rest, if you drop to 0 hit point while Enraged, you regain 1 hit points instead of being
- Rage Charges: 5
- Gain an additional Rage Charge. You can now Rage more times per long rest.
- Choose a feat.
External links
- Barbarian on the Forgotten Realms Wiki