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* [[File:Lesser Restoration Icon.png|frameless|upright=0.1|link=Lesser Restoration]] [[Lesser Restoration]] | * [[File:Lesser Restoration Icon.png|frameless|upright=0.1|link=Lesser Restoration]] [[Lesser Restoration]] | ||
* [[File:Moonbeam Icon.png|frameless|upright=0.1|link=Moonbeam]] [[Moonbeam]] | * [[File:Moonbeam Icon.png|frameless|upright=0.1|link=Moonbeam]] [[Moonbeam]] | ||
* [[File:Pass Without Trace Icon.png|frameless|upright=0.1|link=Pass Without Trace]] [[Pass Without Trace]] | * [[File:Pass Without Trace Icon.png|frameless|upright=0.1|link=Pass Without Trace]] [[Pass Without Trace]] | ||
* [[File:Protection From Poison Icon.png|frameless|upright=0.1|link=Protection from Poison]] [[Protection from Poison]] | * [[File:Protection From Poison Icon.png|frameless|upright=0.1|link=Protection from Poison]] [[Protection from Poison]] | ||
* [[File:Spike Growth Icon.png|frameless|upright=0.1|link=Spike Growth]] [[Spike Growth]] | |||
| style="vertical-align:top;"| | | style="vertical-align:top;"| | ||
* [[File:Call Lightning Icon.png|frameless|upright=0.1|link=Call Lightning]] [[Call Lightning]] | * [[File:Call Lightning Icon.png|frameless|upright=0.1|link=Call Lightning]] [[Call Lightning]] | ||
* [[File:Daylight Icon.png|frameless|upright=0.1|link=Daylight]] [[Daylight]] | |||
* [[File:Feign Death Icon.png|frameless|upright=0.1|link=Feign Death]] [[Feign Death]] | |||
* [[File:Plant Growth Icon.png|frameless|upright=0.1|link=Plant Growth]] [[Plant Growth]] | |||
* [[File:Protection from Energy Icon.png|frameless|upright=0.1|link=Protection from Energy]] [[Protection from Energy]] | * [[File:Protection from Energy Icon.png|frameless|upright=0.1|link=Protection from Energy]] [[Protection from Energy]] | ||
* [[File:Sleet Storm Icon.png|frameless|upright=0.1|link=Sleet Storm]] [[Sleet Storm]] | * [[File:Sleet Storm Icon.png|frameless|upright=0.1|link=Sleet Storm]] [[Sleet Storm]] | ||
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{{Gameplay}} | {{Gameplay}} |
Revision as of 08:55, 30 July 2023
Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms. |
Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.
Druid is a character Class in Baldur's Gate 3. Druids are closely attuned with nature and the animals that live in it. They ultilize the power of nature to cast Spells and have the ability to transform into various creatures. Druids use Wisdom as their primary ability score.
The Druid Class Progression | Spell Slots per Spell Level | ||||||||
---|---|---|---|---|---|---|---|---|---|
Level | Proficiency Bonus | Features | Cantrips Known | 1st | 2nd | 3rd | 4th | 5th | 6th |
1st | +2 | Spellcasting | 2 | 2 | - | - | - | - | - |
2nd | +2 | Wild Shape, Choose a subclass | 2 | 3 | - | - | - | - | - |
3rd | +2 | - | 2 | 4 | 2 | - | - | - | - |
4th | +2 | Ability Score Improvement, Wild Shape improvement | 3 | 4 | 3 | - | - | - | - |
5th | +3 | - | 3 | 4 | 3 | 2 | - | - | - |
6th | +3 | Subclass Feature | 3 | 4 | 3 | 3 | - | - | - |
7th | +3 | - | 3 | 4 | 3 | 3 | 1 | - | - |
8th | +3 | Ability Score Improvement, Wild Shape improvement | 3 | 4 | 3 | 3 | 2 | - | - |
9th | +4 | - | 3 | 4 | 3 | 3 | 3 | 1 | - |
10th | +4 | Subclass Feature | 4 | 4 | 3 | 3 | 3 | 2 | - |
11th | +4 | - | 4 | 4 | 3 | 3 | 3 | 2 | 1 |
12th | +4 | Ability Score Improvement | 4 | 4 | 3 | 3 | 3 | 2 | 1 |
Class Information
- Level 1 Maximum Hit Points: 8 + Modifier
- Hit points at higher levels: 5 + Modifier
- Important Ability Scores: for Spells, for Hit Points and Concentration Checks, and for Armour Class.
- Saving Throw Proficiencies: ,
- Equipment Proficiencies:
- , , ,
- , , ,
- Light armour, Medium armour
- Shields
- Skills with Proficiency (Choose 2):
- Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, Survival
- You receive a bonus to every skill that you are proficient in. At Level 1 the Proficiency Bonus is +2.
- Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, Survival
Spellcasting
- Spellcasting Ability:
- Prepared Spells: You may swap your Prepared Spells at any time while out of combat, but can only have a certain number of Spells prepared at a time. The Spells must be of a level for which you have Spell Slots.
- Number of Prepared Spells = (Druid level) + Modifier (Minimum of 1 spell).
Level Progression
Through experience, you acquire new power. You gain the following traits.
Level 1
- Level 1 Spell Slots Unlocked: 2 (You gain two Level 1 Spell Slots.)
- Cantrips (Choose 2):
- Choose a number of Prepared Spells = 1 (Druid Level) + Modifier (Minimum of 1 spell)
- New 1st Level Spells:
Level 2
- Wild Shape
- Wild Shape Charges: 2 (The number of times you can use your Wild Shape. Replenished by Short or Long Rest.)
- Level 1 Spell Slots Unlocked: 3 (You gain an additional Level 1 Spell Slot.)
- Choose a number of Prepared Spells = 2 (Druid Level) + Modifier (Minimum of 1 spell)
- Spells: No new spells this level, except those granted by your subclass
- Choose a subclass:
Circle of the Land | Circle of the Moon |
- Subclass Features:
Circle of the Land | Circle of the Moon |
---|---|
|
Level 3
- Level 1 Spell Slots Unlocked: 4 (You gain an additional Level 1 Spell Slot.)
- Level 2 Spell Slots Unlocked: 2 (You gain two Level 2 Spell Slots.)
- Choose a number of Prepared Spells = 3 (Druid Level) + Modifier (Minimum of 1 spell)
- New 2nd Level Spells:
- Subclass Features:
Circle of the Land | Circle of the Moon |
---|---|
|
(none) |
Level 4
- Ability Score Improvement or Feat (Choose 1)
- Improve an Ability Score by 2 or improve two Ability Scores by 1. (You can't increase an Ability Score above 20 using this feature.)
- Choose a Feat.
- Level 1 Spell Slots Unlocked: 4 (You gain an additional Level 1 Spell Slot.)
- Level 2 Spell Slots Unlocked: 3 (You gain an additional Level 2 Spell Slot.)
- Cantrips (Choose 1):
- Choose a number of Prepared Spells = 4 (Druid Level) + Modifier (Minimum of 1 spell)
- Spells: No new spells this level
- Subclass Features:
Circle of the Land | Circle of the Moon |
---|---|
Level 5
- Proficiency Bonus: +3 (You gain +1 to your Proficiency Bonus.)
- Level 3 Spell Slots Unlocked: 2 (You gain two Level 3 Spell Slots.)
- Choose a number of Prepared Spells = 5 (Druid Level) + Modifier (Minimum of 1 spell)
- New 3rd Level Spells:
- Subclass Features:
Circle of the Land | Circle of the Moon |
---|---|
|
(none) |
Druid Spell List
Cantrips | 1st Level Spells | 2nd Level Spells | 3rd Level Spells |
---|---|---|---|