Subclass | Feature | Description |
---|---|---|
![]() |
The residual magic of your spells forms a ward around you that protects you from harm.
Each time you cast an Abjuration spell, the intensity of the ward increases by the amount of the spell's Level, up to a maximum of 2x your Wizard level. Each time you take damage, the ward blocks an amount of damage equal to its intensity, and its intensity decreases by 1. After each Long Rest, the ward's intensity resets, and becomes the same as your Wizard level. | |
![]() |
Call forth rain. It extinguishes exposed flames and forms a Water Surface. | |
![]() |
Your dreams grant you glimpses that let you influence the future.
After each Long Rest, you gain two random Portent Dice. During the day, you can use your reaction to change the die of any Attack Roll or Saving Throw rolled near you to one of your Portent Dice. Each Portent Die can only be used once, and you lose your unused Portent Dice at the end of the day. | |
![]() |
and a creature. It cannot attack you. It cannot act.
You can your Hypnotic Gaze each turn to extend its duration.
| |
![]() |
Create pockets of safety within your Evocation spells. Allies automatically succeed their ![]() | |
![]() |
You can cast as a bonus action.
You can remain hidden while casting this spell. This spell can be cast while you are | |
![]() |
Once per turn, if you kill a creature with a spell, you regain Hit Points equal to twice the Spell Slot level used - thrice if it's a Necromancy spell. Undead and Constructs are unaffected. | |
![]() |
You brew two Alchemical Solutions instead of one when combining extracts, if you succeed a Difficulty Class 15 Medicine Check. |
User:Toancaro/Wizard
Jump to navigation
Jump to search
Subclass features[edit | edit source]
Subclass | Feature | Description |
---|---|---|
![]() |
When a nearby ally takes damage and you have an active , you can sacrifice your ward to reduce the damage they take. | |
![]() |
Teleport to a nearby, unoccupied space, or swap places with an ally.
| |
![]() |
You may gain an additional Portent Die: when taking a Short Rest you receive a Prophecy. Complete it to regain a missing Portent Die. | |
![]() |
an enemy attacking you. They will attack a new target if possible as a reaction. | |
![]() |
Your cantrips become harder to evade entirely.
When a creature succeeds its | |
![]() |
Glimpse creatures, and possibly reveal them to others. | |
![]() |
You gain the spell, if you didn't have it already. | |
![]() |
When you use , you can raise an additional corpse. | |
![]() |
Creatures created with have additional hit points equal to your wizard level, and your Proficiency Bonus is added to their damage. | |
![]() |
Store some of your transmutation magic in a small stone. A creature carrying the stone gains a benefit of your choice.
Once you have created a stone, you need to cast a Transmutation spell of Level 1 or higher or take a Long Rest before you can create another one. |
Subclass | Feature | Description |
---|---|---|
![]() |
Each time you take a Short Rest, the intensity of your increases by an amount equal to your wizard level. | |
![]() |
Damage taken while you are Concentrating on a Conjuration spell will not break your .
Conjuration Wizard Spells that require Concentrating: | |
![]() |
You gain the ability to see in the dark out to a range of ![]() | |
![]() |
Become able to see creatures, and possibly reveal them to others. | |
![]() |
You know your enchantments inside and out. You can target 2 creatures with Enchantment spells that would normally only target 1 creature.
Single target Enchantment Wizard Spells: | |
![]() |
Your grasp of Evocation magic has tightened, and you can add your Intelligence Modifier to damage rolls with any Evocation spells. | |
![]() |
Interpose an illusory duplicate of yourself between you and an attacker's strike, making them miss their attack.
You must Short Rest to use this feature again. | |
![]() |
You have steeped yourself so completely in death that you are Resistant to Necrotic damage, and moreover your hit point maximum cannot be reduced. | |
![]() |
Transform into a blue jay, able to .
If the blue jay's hit points drop to 0, the target reverts to its original form with its original hit points. |
Unique cantrips & spells[edit | edit source]
Name | Spell School | Classes | C | C | R | A | ![]() |
![]() |
![]() |
D | Description | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
Find Familiar | ![]() |
![]() |
![]() |
![]() |
18 m | Summon a familiar, a fey spirit that takes an animal form of your choosing | |||||
![]() |
Grease | ![]() |
![]() |
![]() |
18 m | Cover the ground in flammable grease. It becomes Difficult Terrain and creatures within can fall . |
Name | Spell School | Classes | C | C | R | A | ![]() |
![]() |
![]() |
D | Description | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
Arcane Lock | ![]() |
![]() |
![]() |
1.5m | Close a door or container with a magical lock. It can no longer be lockpicked or opened with . | ||||||
![]() |
Melf's Acid Arrow | ![]() |
![]() |
![]() |
![]() |
18m | ![]() |
Shoot a green arrow that bursts in a spray of acid. Deals 4d4![]() ![]() |
Name | Spell School | Classes | C | C | R | A | ![]() |
![]() |
![]() |
D | Description | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
Evard's Black Tentacles | ![]() |
![]() |
![]() |
![]() |
18 m | 6m | ![]() |
Tentacles sprout from the ground, turning the area into , attacking and creatures within. | |||
![]() |
Fire Shield | ![]() |
![]() |
![]() |
0 | Wreathe your body in flames that shed light in a 3 m / 10 ft radius, provide Resistance to ![]() ![]() |
||||||
![]() |
Otiluke's Resilient Sphere | ![]() |
![]() |
![]() |
![]() |
DEX | 9 m | Enclose a target in a sphere of shimmering force, reducing its movement speed by half, and blocking all incoming and spell effects. | ||||
![]() |
Phantasmal Killer | ![]() |
![]() |
![]() |
![]() |
WIS | 18m | ![]() |
Haunt a creature with illusions of its greatest fears. It takes 4d10![]() ![]() |
Name | Spell School | Classes | C | C | R | A | ![]() |
![]() |
![]() |
D | Description | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
Otiluke's Freezing Sphere | ![]() |
![]() |
![]() |
1.5m | ![]() |
Create a ball of churning ice that can be launched instantly to generate a frosty explosion or stored for later use. | |||||
![]() |
Wall of Ice | ![]() |
![]() |
![]() |
![]() |
18m | ![]() |
Raise a wall of solid ice that deals 10d6![]() |
Common cantrips & spells[edit | edit source]
Cantrips and spells that are available for every subclasses of Wizard class.
Name | Spell School | Classes | C | C | R | A | ![]() |
![]() |
![]() |
D | Description | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
Acid Splash | ![]() |
![]() ![]() |
![]() |
18 m | 2m | ![]() |
Throw a bubble of acid that damages each creature it hits. | ||||
![]() |
Blade Ward | ![]() |
![]() ![]() ![]() ![]() ![]() |
![]() |
0 | Take only half the damage from ![]() ![]() ![]() |
||||||
![]() |
Bone Chill | ![]() |
![]() ![]() ![]() |
![]() |
![]() |
18 m | ![]() |
Prevent the target from healing until your next turn. An undead target receives ![]() ![]() |
||||
![]() |
Booming Blade | ![]() |
![]() ![]() ![]() |
![]() |
![]() |
Weapon Range | ![]() |
Strike with your weapon, afflicting your foe with a resonance that hurts them for 1d8![]() |
||||
![]() |
Bursting Sinew | ![]() |
![]() ![]() |
![]() |
18m | ![]() |
Explode a corpse, causing it to impale those around it. | |||||
![]() |
Dancing Lights | ![]() |
![]() ![]() ![]() |
![]() |
![]() |
18 m | 9m | Illuminate a ![]() |
||||
![]() |
Fire Bolt | ![]() |
![]() ![]() |
![]() |
![]() |
18 m | ![]() |
Hurl a mote of fire. | ||||
![]() |
Friends | ![]() |
![]() ![]() ![]() ![]() |
![]() |
![]() |
9 m | Gain ![]() |
|||||
![]() |
Light | ![]() |
![]() ![]() ![]() ![]() |
![]() |
1.5m | Infuse an object with an aura of light. | ||||||
![]() |
Mage Hand | ![]() |
![]() ![]() ![]() ![]() |
![]() |
18 m | Create a spectral hand that can manipulate and interact with objects. | ||||||
![]() |
Minor Illusion | ![]() |
![]() ![]() ![]() ![]() |
![]() |
18 m | Create an illusion that compels nearby creatures to investigate. | ||||||
![]() |
Poison Spray | ![]() |
![]() ![]() ![]() ![]() |
![]() |
3 m | ![]() |
Project a puff of noxious gas, dealing 1d12![]() |
|||||
![]() |
Ray of Frost | ![]() |
![]() ![]() |
![]() |
![]() |
18 m | ![]() |
Reduces the target's Movement Speed by ![]() |
||||
![]() |
Shocking Grasp | ![]() |
![]() ![]() |
![]() |
![]() |
1.5m | ![]() |
The target cannot use Reactions. This spell has ![]() |
||||
![]() |
Toll the Dead | ![]() |
![]() ![]() ![]() |
![]() |
18m | ![]() |
Ring the bell of impending doom. If the target is at full health, you deal 1d8![]() |
|||||
![]() |
True Strike | ![]() |
![]() ![]() ![]() ![]() |
![]() |
![]() |
18m | Gain ![]() ![]() |
Name | Spell School | Classes | C | C | R | A | ![]() |
![]() |
![]() |
D | Description | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
Burning Hands | ![]() |
![]() ![]() |
![]() |
0 | 5m | ![]() |
Each flammable target is hit with 3d6![]() |
||||
![]() |
Charm Person | ![]() |
![]() ![]() ![]() ![]() ![]() |
![]() |
18m | Charm a humanoid to prevent it from attacking you. You gain ![]() |
||||||
![]() |
Chromatic Orb | ![]() |
![]() ![]() |
![]() |
![]() |
18m | Hurl a sphere of energy.
It deals 3d8![]() ![]() ![]() ![]() ![]() ![]() |
|||||
![]() |
Colour Spray | ![]() |
![]() ![]() |
![]() |
0 | 5m | creatures up to a combined 33 Hit Points. | |||||
![]() |
Disguise Self | ![]() |
![]() ![]() ![]() |
![]() |
![]() |
0 | Magically change all aspects of your appearance. | |||||
![]() |
Enhance Leap | ![]() |
![]() ![]() ![]() ![]() |
![]() |
![]() |
1.5m | Triple a creature's Jumping distance. | |||||
![]() |
Expeditious Retreat | ![]() |
![]() ![]() ![]() |
![]() |
![]() |
0 | Gain immediately and as a bonus action on each of your turns until this spell ends. | |||||
![]() |
False Life | ![]() |
![]() ![]() |
![]() |
0 | Bolster yourself with a necromantic facsimile of life to gain ![]() |
||||||
![]() |
Feather Fall | ![]() |
![]() ![]() ![]() |
![]() |
![]() |
0 | 9m | You and nearby allies gain Immunity to Falling damage. | ||||
![]() |
Find Familiar | ![]() |
![]() |
![]() |
![]() |
18 m | Summon a familiar, a fey spirit that takes an animal form of your choosing | |||||
![]() |
Fog Cloud | ![]() |
![]() ![]() ![]() ![]() |
![]() |
![]() |
18 m | 5m | Create a cloud of dense fog to and creatures within. | ||||
![]() |
Grease | ![]() |
![]() |
![]() |
18 m | Cover the ground in flammable grease. It becomes Difficult Terrain and creatures within can fall . | ||||||
![]() |
Ice Knife | ![]() |
![]() ![]() ![]() |
![]() |
![]() |
18 m | 2m | ![]() |
Throw a shard of ice that deals 1d10![]() ![]() ![]() |
|||
![]() |
Longstrider | ![]() |
![]() ![]() ![]() ![]() |
![]() |
![]() |
1.5m | Increase a creature's Movement Speed by ![]() |
|||||
![]() |
Mage Armour | ![]() |
![]() ![]() |
![]() |
1.5m | Surround an unarmoured creature in a protective magical force. Its ![]() |
||||||
![]() |
Magic Missile | ![]() |
![]() ![]() |
![]() |
18 m | ![]() |
Create three darts of magical force, each dealing 1d4 + 1![]() |
|||||
![]() |
Protection from Evil and Good | ![]() |
![]() ![]() ![]() ![]() |
![]() |
![]() |
1.5m | Protect an ally against the attacks and powers of Aberrations, Celestials, Elementals, Fey, Fiends, and Undead. | |||||
![]() |
Ray of Sickness | ![]() |
![]() ![]() |
![]() |
![]() |
CON | 18m | ![]() |
Possibly the target. | |||
![]() |
Shield | ![]() |
![]() ![]() |
![]() |
0 | When you are about to be hit by an enemy, use your Reaction to increase your ![]() |
||||||
![]() |
Sleep | ![]() |
![]() ![]() ![]() |
![]() |
18m | Put creatures into a magical slumber. Select targets up to a combined 24 Hit Points. | ||||||
![]() |
Tasha's Hideous Laughter | ![]() |
![]() ![]() |
![]() |
![]() |
WIS | 18 m | Leave a creature with laughter, without the ability to get up. | ||||
![]() |
Thunderwave | ![]() |
![]() ![]() ![]() ![]() |
![]() |
1.5m | 5m | ![]() |
Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing ![]() |
||||
![]() |
Witch Bolt | ![]() |
![]() ![]() ![]() |
![]() |
![]() |
![]() |
18m | ![]() |
Link yourself to a target with a bolt of lightning. Deal an additional 1d12![]() |
Name | Spell School | Classes | C | C | R | A | ![]() |
![]() |
![]() |
D | Description | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
Arcane Lock | ![]() |
![]() |
![]() |
1.5m | Close a door or container with a magical lock. It can no longer be lockpicked or opened with . | ||||||
![]() |
Blindness | ![]() |
![]() ![]() ![]() ![]() |
![]() |
CON | 18m | Limit a foe's sight range. It is easier to hit, and the creature will miss more often.
![]() ![]() ![]() |
|||||
![]() |
Blur | ![]() |
![]() ![]() |
![]() |
![]() |
0 | Attackers have ![]() ![]() |
|||||
![]() |
Cloud of Daggers | ![]() |
![]() ![]() ![]() ![]() |
![]() |
![]() |
18m | ![]() |
Conjure a cloud of spinning daggers that attack anyone inside. | ||||
![]() |
Crown of Madness | ![]() |
![]() ![]() ![]() ![]() |
![]() |
![]() |
WIS | 18 m | Instill madness in a humanoid enemy, making them attack the creature closest to them (other than you), even if it's allied. | ||||
![]() |
Darkness | ![]() |
![]() ![]() ![]() |
![]() |
![]() |
18m | Create a cloud of magical darkness that and inflicts to creatures within. Creatures cannot make ranged attacks into or out of it. | |||||
![]() |
Darkvision | ![]() |
![]() ![]() ![]() ![]() |
![]() |
1.5m | Grant a creature the ability to see in the dark out to a range of {12 m / 40 ft. | ||||||
![]() |
Detect Thoughts | ![]() |
![]() ![]() ![]() |
![]() |
![]() |
![]() |
0 | Focus your mind to read the thoughts of certain creatures while talking to them. | ||||
![]() |
Enlarge/Reduce | ![]() |
![]() ![]() |
![]() |
![]() |
9 m | Make a creature larger or smaller. Either option has a duration of 10 turns.
This affects their weapon damage and Strength Checks and ![]() |
|||||
![]() |
Flaming Sphere | ![]() |
![]() ![]() |
![]() |
![]() |
18m | 2m | ![]() |
Summon a Flaming Sphere that deals 2d6![]() ![]() ![]() ![]() |
|||
![]() |
Gust of Wind | ![]() |
![]() ![]() ![]() |
![]() |
0 | 12m | Summon a strong wind that clears all clouds. Any creatures caught in the gale who fail a Strength ![]() |
|||||
![]() |
Hold Person | ![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() |
WIS | 18m | Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within 3 m / 10 ft are always Critical Hits.
At the end of each turn, the affected creature can make a ![]() |
||||
![]() |
Invisibility | ![]() |
![]() ![]() ![]() ![]() |
![]() |
![]() |
1.5m | Touch a creature to turn it . Attacks against it have ![]() ![]() |
|||||
![]() |
Knock | ![]() |
![]() ![]() ![]() |
![]() |
18m | Unlock an object that is held shut by a mundane lock. | ||||||
![]() |
Magic Weapon | ![]() |
![]() ![]() |
![]() |
![]() |
1.5m | Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to ![]() |
|||||
![]() |
Melf's Acid Arrow | ![]() |
![]() |
![]() |
![]() |
18m | ![]() |
Shoot a green arrow that bursts in a spray of acid. Deals 4d4![]() ![]() |
||||
![]() |
Mirror Image | ![]() |
![]() ![]() ![]() |
![]() |
0 | Create 3 illusory duplicates of yourself to distract attackers. Each duplicate increases your ![]() |
||||||
![]() |
Misty Step | ![]() |
![]() ![]() ![]() |
![]() |
18 m | Surrounded by silver mist, you teleport to an unoccupied space you can see. | ||||||
![]() |
Phantasmal Force | ![]() |
![]() ![]() ![]() |
![]() |
![]() |
INT | 18m | Deal damage to a creature each turn. The type of damage changes to the last type of damage the creature suffered. | ||||
![]() |
Ray of Enfeeblement | ![]() |
![]() ![]() |
![]() |
![]() |
![]() |
18m | Weaken a foe: they deal half damage with weapon attacks using Strength. | ||||
![]() |
Scorching Ray | ![]() |
![]() ![]() |
![]() |
![]() |
18m | ![]() |
Hurl 3 rays of fire. Each ray deals 2d6![]() |
||||
![]() |
See Invisibility | ![]() |
![]() ![]() ![]() |
![]() |
0 | Become able to see creatures, and possibly reveal them to others. | ||||||
![]() |
Shadow Blade | ![]() |
![]() ![]() ![]() |
![]() |
![]() |
1.5m | ![]() |
Weave a shadowy shortsword in your hand that deals 2d8![]() |
||||
![]() |
Shatter | ![]() |
![]() ![]() ![]() ![]() |
![]() |
18m | 3m | ![]() |
Damages all nearby creatures and objects. | ||||
![]() |
Web | ![]() |
![]() ![]() |
![]() |
![]() |
18m | 4m | Cover an area in thick, flammable webbing that can creatures within. An ally can use its action to try and tear away the webs. |
Name | Spell School | Classes | C | C | R | A | ![]() |
![]() |
![]() |
D | Description | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
Animate Dead | ![]() |
![]() ![]() |
![]() |
3 m | Animate a corpse to create an undead servant while not in combat. | ||||||
![]() |
Bestow Curse | ![]() |
![]() ![]() ![]() |
![]() |
![]() |
1.5m | Curse a creature with your touch. The curse either bestows ![]() ![]() ![]() ![]() ![]() |
|||||
![]() |
Blink | ![]() |
![]() ![]() |
![]() |
0 | At the end of your turn, roll a ![]() |
||||||
![]() |
Counterspell | ![]() |
![]() ![]() ![]() |
![]() |
m | Try to stop a spell being cast. | ||||||
![]() |
Fear | ![]() |
![]() ![]() ![]() ![]() |
![]() |
![]() |
0 | 9m | Targets drop everything and become : they must flee from you and have ![]() |
||||
![]() |
Feign Death | ![]() |
![]() ![]() ![]() ![]() |
![]() |
1.5 m | Put an ally in a protective coma. They become Resistant to all damage except ![]() |
||||||
![]() |
Fireball | ![]() |
![]() ![]() |
![]() |
18 m | 4m | ![]() |
Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity for 8d6![]() |
||||
![]() |
Gaseous Form | ![]() |
![]() ![]() ![]() |
![]() |
![]() |
1.5m | Transform yourself or an ally into a tiny gas cloud. It can't fall, and fits through small openings. It is very hard to damage. | |||||
![]() |
Glyph of Warding | ![]() |
![]() ![]() ![]() |
![]() |
9 m | 4m | Inscribe a circle of arcane glyphs on the ground. When stepped on by an enemy the selected magical effect will trigger. The glyph will last until triggered, or until a Long Rest. | |||||
![]() |
Grant Flight | ![]() |
![]() ![]() ![]() |
![]() |
![]() |
1.5m | Bestow the ability to upon yourself or an ally. | |||||
![]() |
Haste | ![]() |
![]() ![]() |
![]() |
![]() |
9 m | Target yourself or an ally to become . The creature has a +2 bonus to ![]() ![]() ![]() |
|||||
![]() |
Hypnotic Pattern | ![]() |
![]() ![]() ![]() ![]() |
![]() |
![]() |
WIS | 18m | 9m | creatures that can see the pattern. They cannot attack you. They cannot move nor act. | |||
![]() |
Lightning Bolt | ![]() |
![]() ![]() |
![]() |
0 | 30m | ![]() |
Call forth a blast of lightning that hits all creatures in the line of the eruption. | ||||
![]() |
Protection from Energy | ![]() |
![]() ![]() ![]() ![]() ![]() |
![]() |
![]() |
1.5m | Touch a creature to grant it Resistance to ![]() ![]() ![]() ![]() ![]() |
|||||
![]() |
Remove Curse | ![]() |
![]() ![]() ![]() ![]() |
![]() |
1.5m | Touch a creature or object to remove all Curses and Hexes affecting it. | ||||||
![]() |
Sleet Storm | ![]() |
![]() ![]() ![]() |
![]() |
![]() |
18 m | Call forth a storm that douses fire, creates an ![]() ![]() ![]() |
|||||
![]() |
Slow | ![]() |
![]() ![]() |
![]() |
![]() |
WIS | 18m | Alter time around up to 6 enemies to Slow them. They won't get far, they can't do much, and they're easier to hit. | ||||
![]() |
Stinking Cloud | ![]() |
![]() ![]() ![]() |
![]() |
![]() |
18m | Create a cloud of gas so nauseating it prevents creatures from taking actions. | |||||
![]() |
Vampiric Touch | ![]() |
![]() ![]() |
![]() |
![]() |
![]() |
1.5m | ![]() |
Touch an enemy to siphon their life force and regain half as many Hit Points. |
Name | Spell School | Classes | C | C | R | A | ![]() |
![]() |
![]() |
D | Description | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
Banishment | ![]() |
![]() ![]() ![]() ![]() ![]() |
![]() |
![]() |
CHA | 18m | Temporarily your target to another plane of existence. | ||||
![]() |
Blight | ![]() |
![]() ![]() ![]() ![]() |
![]() |
9 m | ![]() |
Deals 8d8![]() ![]() ![]() |
|||||
![]() |
Confusion | ![]() |
![]() ![]() ![]() ![]() |
![]() |
![]() |
WIS | 18m | 6m | Befuddle a group of creatures, causing them to attack at random, wander around aimlessly, and occasionally skip turns in the stupor. | |||
![]() |
Conjure Minor Elemental | ![]() |
![]() ![]() |
![]() |
18 m | Conjure a minor elemental to fight alongside you. | ||||||
![]() |
Dimension Door | ![]() |
![]() ![]() ![]() ![]() |
![]() |
50 m | Teleport yourself and up to one adjacent ally to a place you can see. The ally cannot be larger than Medium. | ||||||
![]() |
Evard's Black Tentacles | ![]() |
![]() |
![]() |
![]() |
18 m | 6m | ![]() |
Tentacles sprout from the ground, turning the area into , attacking and creatures within. | |||
![]() |
Fire Shield | ![]() |
![]() |
![]() |
0 | Wreathe your body in flames that shed light in a 3 m / 10 ft radius, provide Resistance to ![]() ![]() |
||||||
![]() |
Greater Invisibility | ![]() |
![]() ![]() ![]() |
![]() |
![]() |
1.5 m | Turn a creature Invisible. Attacks against it have ![]() ![]() |
|||||
![]() |
Ice Storm | ![]() |
![]() ![]() ![]() |
![]() |
18 m | 6m | ![]() |
Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range, dealing ![]() ![]() ![]() |
||||
![]() |
Otiluke's Resilient Sphere | ![]() |
![]() |
![]() |
![]() |
DEX | 9 m | Enclose a target in a sphere of shimmering force, reducing its movement speed by half, and blocking all incoming and spell effects. | ||||
![]() |
Phantasmal Killer | ![]() |
![]() |
![]() |
![]() |
WIS | 18m | ![]() |
Haunt a creature with illusions of its greatest fears. It takes 4d10![]() ![]() |
|||
![]() |
Polymorph | ![]() |
![]() ![]() ![]() ![]() |
![]() |
![]() |
WIS | 18 m | Transform a creature into a harmless sheep. | ||||
![]() |
Stoneskin | ![]() |
![]() ![]() ![]() |
![]() |
![]() |
1.5m | Turn a creature's flesh hard as stone. It takes only half the damage of all non-magical ![]() ![]() ![]() |
|||||
![]() |
Wall of Fire | ![]() |
![]() ![]() ![]() |
![]() |
![]() |
18 m | ![]() |
Create a blazing wall of fire, anyone who dares stand too close. Deals ![]() |
Name | Spell School | Classes | C | C | R | A | ![]() |
![]() |
![]() |
D | Description | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
Cloudkill | ![]() |
![]() ![]() |
![]() |
![]() |
18 m | ![]() |
Craft a large cloud that inflicts 5d8![]() |
||||
![]() |
Cone of Cold | ![]() |
![]() ![]() |
![]() |
0 | 9m | ![]() |
Make a flurry of frost, crisp air, and condensed snow crystals erupt from your hands. | ||||
![]() |
Conjure Elemental | ![]() |
![]() ![]() |
![]() |
18m | Bend the barrier between the Planes until they disgorge an elemental ally to follow and fight for you. | ||||||
![]() |
Dominate Person | ![]() |
![]() ![]() ![]() |
![]() |
![]() |
WIS | 18 m | a nearby humanoid. Allies are unaffected. | ||||
![]() |
Hold Monster | ![]() |
![]() ![]() ![]() ![]() |
![]() |
![]() |
WIS | 18m | a creature. It can't move, act, or react. Attacks from within 3 m / 10 ft are always critical hits. | ||||
![]() |
Planar Binding | ![]() |
![]() ![]() ![]() ![]() |
![]() |
![]() |
WIS | 18m | Target an otherworldly creature and attach its consciousness to your own. It will follow and fight for you as an ally. | ||||
![]() |
Seeming | ![]() |
![]() ![]() ![]() |
![]() |
18m | Disguise up to 4 members of your adventuring party. | ||||||
![]() |
Telekinesis | ![]() |
![]() ![]() ![]() |
![]() |
![]() |
STR | 18 m | Throw a creature or object up to ![]() |
||||
![]() |
Wall of Stone | ![]() |
![]() ![]() ![]() |
![]() |
![]() |
18 m | Raise a wall of non-magical, solid stone.
The wall can be created between any two points within range as long as there is a clear path between them. It is made up of Stone Pillars with 30 HP each, immune to ![]() ![]() ![]() |
Name | Spell School | Classes | C | C | R | A | ![]() |
![]() |
![]() |
D | Description | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
Arcane Gate | ![]() |
![]() ![]() ![]() |
![]() |
![]() |
18m | Create two linked teleportation portals within range. All creatures, including enemies, may travel between the two portals as a free action. The game's pathfinding will automatically navigate through a portal if it is the shorter route. | |||||
![]() |
Chain Lightning | ![]() |
![]() ![]() |
![]() |
18m | ![]() |
Strike an enemy with lightning. Three more bolts will leap from the target, electrifying as many as three other enemies within range. | |||||
![]() |
Circle of Death | ![]() |
![]() ![]() ![]() |
![]() |
18m | 9m | ![]() |
Sculpt a massive sphere of entropic energy around a creature. Devastate the target and all surrounding creatures. | ||||
![]() |
Create Undead | ![]() |
![]() ![]() ![]() |
![]() |
3m | Create a corpse as a heinous mummy that fights by your side. | ||||||
![]() |
Disintegrate | ![]() |
![]() ![]() |
![]() |
9m | ![]() |
Shoot a thin green ray from your finger. If the spell reduces the target to 0 hit points, it disintegrates into a crumbly ash. | |||||
![]() |
Eyebite | ![]() |
![]() ![]() ![]() ![]() |
![]() |
![]() |
WIS | 18m | Your eyes become black corridors walled in teeth, your gaze capable of inflicting dread, sickness, or putting creatures to sleep. | ||||
![]() |
Flesh to Stone | ![]() |
![]() ![]() |
![]() |
![]() |
CON | 18m | Atrophy a foe, them until they temporarily turn to stone. | ||||
![]() |
Globe of Invulnerability | ![]() |
![]() ![]() |
![]() |
![]() |
18m | 3m | Create a barrier that makes creatures and objects inside it Immune to all damage. | ||||
![]() |
Otiluke's Freezing Sphere | ![]() |
![]() |
![]() |
1.5m | ![]() |
Create a ball of churning ice that can be launched instantly to generate a frosty explosion or stored for later use. | |||||
![]() |
Otto's Irresistible Dance | ![]() |
![]() ![]() |
![]() |
![]() |
9m | Cause a creature to start dancing, making it unable to take Actions or Move. Its attackers have ![]() ![]() |
|||||
![]() |
Sunbeam | ![]() |
![]() ![]() ![]() |
![]() |
![]() |
CON | m | 18m | ![]() |
A beam of brilliant light sears and all creatures in its path. | ||
![]() |
Wall of Ice | ![]() |
![]() |
![]() |
![]() |
18m | ![]() |
Raise a wall of solid ice that deals 10d6![]() |
Self notes[edit | edit source]
Good stuffs:
- Distraction:
- Area control: ,
- Crowd control: ,
- Utilities: , ,
- Damage: , ,