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{{PageSeo | |||
|title=Save Arabella | |||
|keywords=Arabella, Grove, Quest | |||
|image=Save Arabella.png | |||
|description=Save Arabella is a quest available in the Emerald Grove, begun when nearing the Sacred Pool. Kagha, acting leader of the druids, is holding a tiefling child captive. Her parents would like to make sure she's okay. | |||
}} | |||
[[File:Save Arabella.png|thumb|{{noexcerpt|Arabella could use a hand.}}]] | |||
'''Save Arabella''' is a [[Quest]] available in the [[Emerald Grove]], begun when nearing the [[Sacred Pool]]. {{CharLink|Kagha}}, acting leader of the druids, is holding a tiefling child captive. Her parents would like to make sure she's okay. | |||
== Objectives == | == Objectives == | ||
{{Quest objective|Find Arabella.| | |||
* We learned that a child named Arabella is being held by the druids on charges of theft. We should check on her. | |||
}} | |||
{{Quest objective|Save Arabella.| | |||
* We found Arabella in the druid's lair. She's being judged by Kagha, the leader of the druids, and is clearly in trouble. | |||
}} | |||
{{Quest objective|Return to Arabella's Parents.| | |||
* ''Intevene:'' We managed to save Arabella, who immediately ran to her parents. | |||
** Arabella is safe - her parents are grateful for our intervention. | |||
* ''Do nothing:'' Kagha's snake killed Arabella. Her parents should be informed. | |||
** ''Tell the truth:'' We told Arabella's parents what happened. They were devastated. | |||
** ''Tell a lie:'' We lied and told Arabella's parents that she was fine. They'll learn the bad news eventually - but not from us. | |||
}} | |||
== Walkthrough == | |||
As approaching the [[Druid's Chambers]], the party will encounter a group of [[Tiefling Refugees]] arguing with the druids inside. {{CharLink|Komira}} and {{CharLink|Locke}} will ask the party to head into the Chambers and check on their daughter {{CharLink|Arabella}}. Arabella was caught stealing the {{SmRarityItem|Idol of Silvanus}}, a component in a magical ritual the druids are using to perform a ritual that will seal off the Grove from outsiders. | |||
The druids at the gate will initially try to stop the party, but will soon relent and let them through. On entering the Druid's Chambers and the party will find Arabella standing in judgement in front of Kagha, some other druids and Kagha's restless, venomous snake Teela. The party can watch and do nothing, in which Kagha's snake will kill Arabella. If choosing to attack, then this will mean starting a large-scale fight between the druids and the Tieflings. ({{CharLink|Rath}} will fight on the side of the tieflings). | |||
* | To avoid both, the death of Arabella and the start of a fight, the party can reason with Kagha: | ||
** | * With a Nature Check (DC 12). | ||
** As a [[Tiefling]], this DC will be raised to 15. | |||
** Being a [[Druid]] lowers the DC to 10 and grants [[Advantage]]. | |||
* With a Persuasion Check (DC 12). | |||
** As a Tiefling, this DC will be raised to 18. | |||
** Being a Druid lowers the DC to 10 and grants Advantage. | |||
* By probing her mind with the {{SAI|Detect Thoughts}} spell. | |||
* [[Barbarian]]s can roll Intimidation (DC 15). | |||
* [[Bard]]s, [[Paladin]]s, and [[Monk]]s get unique Persuasion options. | |||
** Bards can quote [[Silvanus]] (DC 15). | |||
** Paladins can offer to act as judges (DC 10), in turn letting them set Arabella free. | |||
** Monks can attempt to convince Kagha she's acting rashly (DC 10, rolled with Advantage). | |||
* If using {{SAI|Speak with Animals}}, it's possible to reason with the snake, but this will only be successful if being a Druid. | |||
If the Check is failed, there is another chance to convince Kagha to see reason: | |||
* | * A passive DC 5 Nature Check will be rolled; if successful, it will unlock a dialogue option to point out the snake is poised to kill. | ||
* It's possible to attempt a Persuasion or Intimidation Check (DC 10, rolled with Advantage). | |||
* | ** As a tiefling, the Persuasion Check (but not the Intimidation Check) will be raised to DC 15. | ||
** | * It's still possible to attack. | ||
* | |||
If succeeding in any of these Checks, Arabella will be saved. Otherwise, the snake kills Arabella. Whatever the outcome, the party will be asked to report to her parents, which completes the quest. | |||
*[[ | === Consequences === | ||
If successfully resolving {{Quest|Save the Refugees}} for the Tieflings, Arabella's fate will have some potentially dire consequences for Kagha: | |||
* When {{CharLink|Halsin}} returns to the Grove, Kagha will find herself stripped of her title and demoted to novice if Arabella was saved. If Arabella died, Halsin will be less lenient, exiling her from the Grove. | |||
* If Arabella dies, her parents will confront Kagha over their daughter's death during the celebration party. {{CharLink|Komira}} will reveal they've spiked Kagha's wine with a paralysis poison. As Kagha falls to the floor, Komira will go to execute her and avenge her daughter. A Persuasion Check can convince her to stop, or she can be allowed to go ahead with the execution. | |||
If Arabella was saved and the roads were cleared for the Tieflings, then she can be found in [[Act Two]], starting the quest {{Quest|Find Arabella's Parents}}. | |||
== Quest rewards == | |||
* 45 XP | |||
* {{MdRarityItem|Komira's Locket}}, if Arabella was successfully saved. | |||
* The Snake Whisperer [[Inspiration]] for those with the [[Folk Hero]] [[Backgrounds|Background]]. | |||
{{NavQuests}} | |||
[[Category:Quests]] | |||
[[Category:Druids' Grove Quests]] | |||
[[Category:Time-Sensitive Quests]] |
Revision as of 14:44, 30 July 2024
Save Arabella is a Quest available in the Emerald Grove, begun when nearing the Sacred Pool. Kagha, acting leader of the druids, is holding a tiefling child captive. Her parents would like to make sure she's okay.
Objectives
Walkthrough
As approaching the Druid's Chambers, the party will encounter a group of Tiefling Refugees arguing with the druids inside. Komira and Locke will ask the party to head into the Chambers and check on their daughter Arabella. Arabella was caught stealing the Idol of Silvanus, a component in a magical ritual the druids are using to perform a ritual that will seal off the Grove from outsiders.
The druids at the gate will initially try to stop the party, but will soon relent and let them through. On entering the Druid's Chambers and the party will find Arabella standing in judgement in front of Kagha, some other druids and Kagha's restless, venomous snake Teela. The party can watch and do nothing, in which Kagha's snake will kill Arabella. If choosing to attack, then this will mean starting a large-scale fight between the druids and the Tieflings. (Rath will fight on the side of the tieflings).
To avoid both, the death of Arabella and the start of a fight, the party can reason with Kagha:
- With a Nature Check (DC 12).
- With a Persuasion Check (DC 12).
- As a Tiefling, this DC will be raised to 18.
- Being a Druid lowers the DC to 10 and grants Advantage.
- By probing her mind with the spell.
- Barbarians can roll Intimidation (DC 15).
- Bards, Paladins, and Monks get unique Persuasion options.
- Bards can quote Silvanus (DC 15).
- Paladins can offer to act as judges (DC 10), in turn letting them set Arabella free.
- Monks can attempt to convince Kagha she's acting rashly (DC 10, rolled with Advantage).
- If using , it's possible to reason with the snake, but this will only be successful if being a Druid.
If the Check is failed, there is another chance to convince Kagha to see reason:
- A passive DC 5 Nature Check will be rolled; if successful, it will unlock a dialogue option to point out the snake is poised to kill.
- It's possible to attempt a Persuasion or Intimidation Check (DC 10, rolled with Advantage).
- As a tiefling, the Persuasion Check (but not the Intimidation Check) will be raised to DC 15.
- It's still possible to attack.
If succeeding in any of these Checks, Arabella will be saved. Otherwise, the snake kills Arabella. Whatever the outcome, the party will be asked to report to her parents, which completes the quest.
Consequences
If successfully resolving
for the Tieflings, Arabella's fate will have some potentially dire consequences for Kagha:- When Halsin returns to the Grove, Kagha will find herself stripped of her title and demoted to novice if Arabella was saved. If Arabella died, Halsin will be less lenient, exiling her from the Grove.
- If Arabella dies, her parents will confront Kagha over their daughter's death during the celebration party. Komira will reveal they've spiked Kagha's wine with a paralysis poison. As Kagha falls to the floor, Komira will go to execute her and avenge her daughter. A Persuasion Check can convince her to stop, or she can be allowed to go ahead with the execution.
If Arabella was saved and the roads were cleared for the Tieflings, then she can be found in Act Two, starting the quest .
Quest rewards
- 45 XP
- Komira's Locket, if Arabella was successfully saved.
- The Snake Whisperer Inspiration for those with the Folk Hero Background.