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'''Druid''' is a character [[Class]] in ''[[Baldur's Gate 3]]''. Druids are closely attuned with nature and the animals that live in it. They utilize the power of nature to cast [[Spells]] and have the ability to transform into various creatures. Druids use [[Wisdom]] as their primary ability score. | |||
{{Quote class|{{PAGENAME}}}} | |||
[[ | |||
The druid subclasses are: | |||
{{hlist| | |||
* {{IconLink|Class Druid Land Badge Icon.png|Circle of the Land}} | |||
* {{IconLink|Class Druid Moon Badge Icon.png|Circle of the Moon}} | |||
* {{IconLink|Class Druid Spores Badge Icon.png|Circle of the Spores}} | |||
}} | |||
{{TOC|limit=2}} | |||
{| class="wikitable nomobile" style="width: | {| class="wikitable nomobile" style="text-align: center; max-width: 50em;" | ||
|- | |- | ||
! colspan="4" | | ! colspan="4" | Druid Class Progression | ||
! colspan="6" | [[Spells# | ! colspan="6" | [[Spells#Spell_slots|Spell Slots]] per [[Spells#Spell_levels|Spell Level]] | ||
|- | |- | ||
! style="width: 6%;" | Level | |||
! style="width: 6%;" | Proficiency Bonus | |||
! Features | |||
! style="width: 6%;" | Cantrips known | |||
! style="width: 3%;" | 1st | |||
! style="width: 3%;" | 2nd | |||
! style="width: 3%;" | 3rd | |||
! style="width: 3%;" | 4th | |||
! style="width: 3%;" | 5th | |||
! style="width: 3%;" | 6th | |||
|- | |- | ||
! [[#Level 1|1st]] | |||
| +2 | | rowspan="4" | +2 | ||
| {{Icon| | | style="text-align: left;" | {{Icon|Druid_Icon_Small.webp|24|link=#Level 1}} [[#Spellcasting|Spellcasting]] | ||
| 2 | | rowspan="3" | 2 | ||
| 2 | | 2 | ||
| - | | - | ||
Line 38: | Line 42: | ||
| - | | - | ||
|- | |- | ||
! [[#Level 2|2nd]] | |||
| | | style="text-align: left;" | {{SAI|Wild Shape}}, {{Icon|Druid_Icon_Small.webp|24|link=#Level 2}} [[#Level 2|Choose a subclass]] | ||
| {{SAI|Wild Shape}}, {{Icon| | |||
| 3 | | 3 | ||
| - | | - | ||
Line 49: | Line 51: | ||
| - | | - | ||
|- | |- | ||
! [[#Level 3|3rd]] | |||
| | | style="text-align: left;" | - | ||
| - | |||
| 4 | | 4 | ||
| 2 | | 2 | ||
Line 60: | Line 60: | ||
| - | | - | ||
|- | |- | ||
! [[#Level 4|4th]] | |||
| | | style="text-align: left;" | {{SAI|Feats|Feat}}, {{SAI|Wild Shape Improvement}} | ||
| {{SAI|Feats|Feat}}, {{SAI|Wild Shape Improvement}} | | rowspan="6" | 3 | ||
| 3 | |||
| 4 | | 4 | ||
| 3 | | 3 | ||
Line 71: | Line 70: | ||
| - | | - | ||
|- | |- | ||
! [[#Level 5|5th]] | |||
| +3 | | rowspan="4" | +3 | ||
| - | | style="text-align: left;" | {{Pass|Wild Strike}} | ||
| | |||
| 4 | | 4 | ||
| 3 | | 3 | ||
Line 82: | Line 80: | ||
| - | | - | ||
|- | |- | ||
! [[#Level 6|6th]] | |||
| | | style="text-align: left;" | {{Icon|Druid_Icon_Small.webp|24|link=#Level 6}} [[#Level 6|Subclass feature]] | ||
| {{Icon| | |||
| 4 | | 4 | ||
| 3 | | 3 | ||
Line 93: | Line 89: | ||
| - | | - | ||
|- | |- | ||
! [[#Level 7|7th]] | |||
| | | style="text-align: left;" | - | ||
| - | |||
| 4 | | 4 | ||
| 3 | | 3 | ||
Line 104: | Line 98: | ||
| - | | - | ||
|- | |- | ||
! [[#Level 8|8th]] | |||
| | | style="text-align: left;" | {{SAI|Feats|Feat}}, {{SAI|Wild Shape Improvement}} | ||
| {{SAI|Feats|Feat}}, {{SAI|Wild Shape Improvement}} | |||
| 4 | | 4 | ||
| 3 | | 3 | ||
Line 115: | Line 107: | ||
| - | | - | ||
|- | |- | ||
! [[#Level 9|9th]] | |||
| +4 | | rowspan="4" | +4 | ||
| - | | style="text-align: left;" | - | ||
| | |||
| 4 | | 4 | ||
| 3 | | 3 | ||
Line 126: | Line 117: | ||
| - | | - | ||
|- | |- | ||
! [[#Level 10|10th]] | |||
| | | style="text-align: left;" | {{Icon|Druid_Icon_Small.webp|24|link=#Level 10}} [[#Level 10|Subclass feature]], {{Pass|Improved Wild Strike}} | ||
| {{Icon| | | rowspan="3" | 4 | ||
| 4 | |||
| 4 | | 4 | ||
| 3 | | 3 | ||
Line 137: | Line 127: | ||
| - | | - | ||
|- | |- | ||
! [[#Level 11|11th]] | |||
| | | style="text-align: left;" | - | ||
| - | |||
| 4 | | 4 | ||
| 3 | | 3 | ||
Line 148: | Line 136: | ||
| 1 | | 1 | ||
|- | |- | ||
! [[#Level 12|12th]] | |||
| | | style="text-align: left;" | {{SAI|Feats|Feat}} | ||
| {{SAI|Feats|Feat}} | |||
| 4 | | 4 | ||
| 3 | | 3 | ||
Line 160: | Line 146: | ||
|} | |} | ||
== Class | <p class="nomobile">'''Note:''' [[Proficiency bonus]] is based on [[character level]], not class level. It's included in the table for convenience.</p> | ||
== Class information == | |||
[[File:Default Druid Armor.png|250px|right|Druid's default armour]] | [[File:Default Druid Armor.png|250px|right|Druid's default armour]] | ||
; Hit points | |||
: At level 1: {{InfoBlob|8 + [[Constitution]] modifier}} | |||
: On level up: {{InfoBlob|5 + [[Constitution]] modifier}} | |||
; Key ability scores | |||
: {{Ability|Wisdom}} for spells | |||
: {{Ability|Constitution}} for hit points and {{Concentration}} checks | |||
: {{Ability|Dexterity}} for [[Armour Class]] | |||
; Saving throw proficiencies | |||
: {{Ability|Wisdom}}, {{Ability|Intelligence}} | |||
; Equipment proficiencies | |||
: {{WeaponType|Clubs}}, {{WeaponType|Daggers}}, {{WeaponType|Javelins}}, {{WeaponType|Maces}} | |||
: {{WeaponType|Quarterstaves}}, {{WeaponType|Scimitars}}, {{WeaponType|Sickles}}, {{WeaponType|Spears}} | |||
: {{LightArmour}}, {{MediumArmour}} | |||
: {{Shields}} | |||
; Skills with proficiency (choose 2) | |||
: {{Skill|Arcana}}, {{Skill|Animal Handling}}, {{Skill|Insight}}, {{Skill|Medicine}}, {{Skill|Nature}}, {{Skill|Perception}}, {{Skill|Religion}}, {{Skill|Survival}} | |||
: You receive a bonus to every [[Character Creation#Skills|Skill]] that you are [[Proficiency|Proficient]] in. At character level 1 the [[Proficiency Bonus]] is +2. | |||
; Starting Equipment : {{RarityItem|Druid Quarterstaff}}, {{RarityItem|Druid Leather Armour}}, {{RarityItem|Grovetender Boots}} | |||
=== | === Spellcasting === | ||
{{Hatnote|For a list of spells available to druids, see: [[List of Druid spells]].}} | |||
; Spellcasting ability | |||
: {{Ability|Wisdom}} | |||
; [[File:Prepared Spells Icon.webp|24px]] Prepared spells | |||
: You may swap your prepared spells at any time while out of combat, but can only have a certain number of spells prepared at a time. The spells must be of a level for which you have spell slots. | |||
: Number of Prepared Spells = {{InfoBlob|Druid Level + [[Wisdom]] Modifier}} ''(minimum of 1 spell.)'' | |||
== Level | == Level progression == | ||
Through experience, you acquire new power. You gain the following traits. | Through experience, you acquire new power. You gain the following traits. | ||
= | {{Level header|1}} | ||
; Spellcasting | |||
:; {{SpellSlot|1|2}} Level 1 spell slots unlocked: 2 | |||
:: You gain two Level 1 spell slots. | |||
:; {{SpellSlot|cantrip}} Cantrips Known: 2 | |||
:: Choose 2 cantrips from the [[List of Druid spells|druid spell list]]. | |||
:; [[File:Prepared Spells Icon.webp|24px]] Prepared spells | |||
:: Choose a number of Spells = {{InfoBlob|1 (Druid Level) + [[Wisdom]] Modifier}} ''(Minimum of 1 spell)'' | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; New cantrips available | |||
{{div col | style = column-width: 20em; list-style-type: none;}} | {{div col | style = column-width: 20em; list-style-type: none;}} | ||
* {{SAI|Guidance| | * {{SAI|Guidance|c=16}} | ||
* {{SAI|Poison Spray | * {{SAI|Poison Spray}} | ||
* {{SAI|Produce Flame | * {{SAI|Produce Flame}} | ||
* {{SAI|Resistance| | * {{SAI|Resistance (Cantrip)|Resistance|c=16}} | ||
* {{SAI|Shillelagh | * {{SAI|Shillelagh}} | ||
* {{SAI|Thorn Whip | * {{SAI|Thorn Whip}} | ||
{{div col end}} | {{div col end}} | ||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; New 1st level spells | |||
{{div col | style = column-width: 20em; list-style-type: none;}} | {{div col | style = column-width: 20em; list-style-type: none;}} | ||
* {{SAI|Animal Friendship | * {{SAI|Animal Friendship}} | ||
* {{SAI|Charm Person| | * {{SAI|Charm Person|c=16}} | ||
* {{SAI|Create or Destroy Water | * {{SAI|Create or Destroy Water}} | ||
* {{SAI|Cure Wounds | * {{SAI|Cure Wounds}} | ||
* {{SAI|Enhance Leap| | * {{SAI|Enhance Leap|r=16}} | ||
* {{SAI|Entangle| | * {{SAI|Entangle|c=16}} | ||
* {{SAI|Faerie Fire| | * {{SAI|Faerie Fire|c=16}} | ||
* {{SAI|Fog Cloud| | * {{SAI|Fog Cloud|c=16}} | ||
* {{SAI|Goodberry | * {{SAI|Goodberry}} | ||
* {{SAI|Healing Word | * {{SAI|Healing Word}} | ||
* {{SAI|Ice Knife | * {{SAI|Ice Knife}} | ||
* {{SAI|Longstrider| | * {{SAI|Longstrider|r=16}} | ||
* {{SAI|Speak with Animals| | * {{SAI|Speak with Animals|r=16}} | ||
* {{SAI|Thunderwave | * {{SAI|Thunderwave}} | ||
{{div col end}} | {{div col end}} | ||
{{Level header|2}} | |||
; Spellcasting | |||
:; {{SpellSlot|1|3}} Level 1 spell slots unlocked: 3 | |||
:: You gain an additional level 1 spell slot. | |||
:; [[File:Prepared Spells Icon.webp|24px]] Prepared spells | |||
:: Choose a number of Spells = {{InfoBlob|2 (Druid Level) + [[Wisdom]] Modifier}} ''(Minimum of 1 spell)'' | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; {{SAI|Wild Shape|w=40}} | |||
: New Wild Shape forms: | |||
:{{table list| | |||
:; {{SAI|Wild Shape: Badger|w=40}} | |||
:: Take the shape of a giant '''Badger''' that can burrow into the ground. | |||
:; {{SAI|Wild Shape: Cat|w=40}} | |||
:: Take the shape of a ragdoll [[Cat]] that can avoid attention and meow to distract your enemies. | |||
:; {{SAI|Wild Shape: Spider|w=40}} | |||
:: Take the shape of a giant '''Spider''' that can shoot webs to entangle enemies. | |||
:; {{SAI|Wild Shape: Wolf|w=40}} | |||
:: Take the shape of a '''Wolf''' that can leave enemies open to Critical Hits and increase allies' Movement Speed. | |||
}} | |||
; {{R|wldshp|icononly=yes}} Wild Shape charges: 2 | |||
: The number of times you can use your Wild Shape. Replenished with a [[Short Rest|Short]] or [[Long Rest]]. | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
==== Select a subclass ==== | |||
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none; | {| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none; | ||
|- | |- | ||
Line 247: | Line 260: | ||
|- | |- | ||
| style="vertical-align:top; width: 250px;"| | | style="vertical-align:top; width: 250px;"| | ||
* Choose an additional | * Choose an additional cantrip: | ||
** {{SAI|Guidance|c=16}} | ** {{SAI|Guidance|c=16}} | ||
** {{SAI|Poison Spray}} | ** {{SAI|Poison Spray}} | ||
** {{SAI|Produce Flame}} | ** {{SAI|Produce Flame}} | ||
** {{SAI|Resistance|c=16}} | ** {{SAI|Resistance (Cantrip)|Resistance|c=16}} | ||
** {{SAI|Shillelagh}} | ** {{SAI|Shillelagh}} | ||
** {{SAI|Thorn Whip}} | ** {{SAI|Thorn Whip}} | ||
* {{SAI|Natural Recovery|w=40}} | * {{SAI|Natural Recovery|w=40}} | ||
** | ** {{Resource|nr}} (1) | ||
| style="vertical-align:top; width: 250px;"| | | style="vertical-align:top; width: 250px;"| | ||
* {{SAI|Combat Wild Shape|w=40}} | |||
** Wild shaping now uses a {{r|bonus}} instead of an {{r|action}}. | |||
* {{SAI|Lunar Mend|w=40}} | * {{SAI|Lunar Mend|w=40}} | ||
* Gain a Wild Shape: | * Gain a Wild Shape: | ||
Line 263: | Line 278: | ||
* {{SAI|Halo of Spores|w=40}} | * {{SAI|Halo of Spores|w=40}} | ||
* {{SAI|Symbiotic Entity|w=40}} | * {{SAI|Symbiotic Entity|w=40}} | ||
* Gain an additional | * Gain an additional cantrip: | ||
** {{SAI|Bone Chill}} | ** {{SAI|Bone Chill}} | ||
|} | |} | ||
{{Level header|3}} | |||
; Spellcasting | |||
:; {{SpellSlot|1|4}} Level 1 Spell Slots Unlocked: 4 | |||
:: You gain an additional Level 1 Spell Slot. | |||
:; {{SpellSlot|2|2}} Level 2 Spell Slots Unlocked: 2 | |||
:: You gain two Level 2 Spell Slots. | |||
:; [[File:Prepared Spells Icon.webp|24px]] Prepared Spells | |||
:: Choose a number of Spells = {{InfoBlob|3 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)'' | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; New 2nd Level Spells | |||
{{div col | style = column-width: 20em; list-style-type: none;}} | {{div col | style = column-width: 20em; list-style-type: none;}} | ||
* {{SAI|Barkskin| | * {{SAI|Barkskin|c=16}} | ||
* {{SAI|Darkvision ( | * {{SAI|Darkvision (spell)|Darkvision}} | ||
* {{SAI|Enhance Ability| | * {{SAI|Enhance Ability|c=16}} | ||
* {{SAI|Flame Blade | * {{SAI|Flame Blade}} | ||
* {{SAI|Flaming Sphere| | * {{SAI|Flaming Sphere|c=16}} | ||
* {{SAI|Gust of Wind | * {{SAI|Gust of Wind}} | ||
* {{SAI|Heat Metal| | * {{SAI|Heat Metal|c=16}} | ||
* {{SAI|Hold Person| | * {{SAI|Hold Person|c=16}} | ||
* {{SAI|Lesser Restoration | * {{SAI|Lesser Restoration}} | ||
* {{SAI|Moonbeam| | * {{SAI|Moonbeam|c=16}} | ||
* {{SAI|Pass Without Trace| | * {{SAI|Pass Without Trace|c=16}} | ||
* {{SAI|Protection from Poison | * {{SAI|Protection from Poison}} | ||
* {{SAI|Spike Growth| | * {{SAI|Spike Growth|c=16}} | ||
{{div col end}} | {{div col end}} | ||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
==== Subclass features ==== | |||
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | {| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | ||
|- | |- | ||
! style="width: 250px;" | | ! style="width: 250px;" | [[Circle of the Land]] | ||
! style="width: 250px;" | | ! style="width: 250px;" | [[Circle of the Moon]] | ||
! | ![[Circle of the Spores]] | ||
|- | |- | ||
| style="vertical-align:top; width: 250px;"| | | style="vertical-align:top; width: 250px;"| | ||
* Gain 2nd level [[Circle of the Land|Circle Spells]] | * Gain 2nd level [[Circle of the Land|Circle Spells]] | ||
*Choose a land type, these spells are always prepared. | * Choose a land type, these spells are always prepared. | ||
**Arctic: {{SAI|Hold Person | ** Arctic: {{SAI|Hold Person|c=12}},{{SAI|Spike Growth|c=12}} | ||
** Coast: {{SAI|Mirror Image}}*, {{SAI|Misty Step}}* | ** Coast: {{SAI|Mirror Image}}*, {{SAI|Misty Step}}* | ||
** Desert: {{SAI|Blur | ** Desert: {{SAI|Blur|c=12}}*, {{SAI|Silence|c=12}} {{Icon|Ritual Spell Icon.png|12px}}* | ||
** Forest: {{SAI|Barkskin | ** Forest: {{SAI|Barkskin|c=12}}, {{SAI|Hold Person|c=12}} | ||
**Grassland: {{SAI|Invisibility | ** Grassland: {{SAI|Invisibility (spell)|Invisibility|c=12}}*, {{SAI|Pass Without Trace|c=12}} | ||
**Mountain: {{SAI|Mirror Image}}*, {{SAI|Spike Growth | ** Mountain: {{SAI|Mirror Image}}*, {{SAI|Spike Growth|c=12}} | ||
**Swamp: {{SAI|Melf's Acid Arrow}}*, {{SAI|Darkness | ** Swamp: {{SAI|Melf's Acid Arrow}}*, {{SAI|Darkness|c=12}}* | ||
**Underdark: {{SAI|Web | ** Underdark: {{SAI|Web|c=12}}*, {{SAI|Misty Step}}* | ||
| style="text-align:center; width: 250px;"| | | style="text-align:center; vertical-align:top; width: 250px;"| | ||
(none) | (none) | ||
| style="vertical-align:top; width: 250px;"| | | style="vertical-align:top; width: 250px;"| | ||
* Gain 2nd level [[Circle of the Spores|Circle Spells]] | * Gain 2nd level [[Circle of the Spores|Circle Spells]] | ||
** {{SAI|Blindness|w=40}}* | ** {{SAI|Blindness|w=40}}* | ||
** {{SAI|Detect Thoughts|w=40 | ** {{SAI|Detect Thoughts|w=40|c=16|r=16}}* | ||
|} | |} | ||
<nowiki>*</nowiki>Denotes a spell not otherwise part of the Druid spell list. | <nowiki>*</nowiki>Denotes a spell not otherwise part of the Druid spell list. | ||
{{Level header|4}} | |||
* Choose a [[Feat]]. | * Choose a [[Feat]]. | ||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; New Wild Shape | |||
:; {{SAI|Wild Shape: Deep Rothé|w=40}} | |||
:: Take the shape of a Deep Rothé that can charge and impale enemies. | |||
{{HorizontalRuleImage}} | |||
; Spellcasting | |||
:; {{SpellSlot|2|3}} Level 2 Spell Slots Unlocked: 3 | |||
:: You gain an additional Level 2 Spell Slot. | |||
:; {{SpellSlot|cantrip}} Cantrips Known 3 | |||
:: Choose 1 additional Cantrip from the [[List of Druid spells|Druid Spell List]]. | |||
:; [[File:Prepared Spells Icon.webp|24px]] Prepared Spells | |||
:: Choose a number of Spells = {{InfoBlob|4 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)'' | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
==== Subclass Features ==== | |||
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | {| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | ||
|- | |- | ||
! style="width: 250px;" | | ! style="width: 250px;" | [[Circle of the Land]] | ||
! style="width: 250px;" | | ! style="width: 250px;" | [[Circle of the Moon]] | ||
! | ![[Circle of the Spores]] | ||
|- | |- | ||
| style="text-align:center; width: 250px;"| | | style="text-align:center; vertical-align:top; width: 250px;"| | ||
(none) | (none) | ||
| style="vertical-align:top;" | | | style="vertical-align:top;" | | ||
* Gain a Wild Shape: | * Gain a Wild Shape: | ||
** {{SAI|Wild Shape: Dire Raven|w=40}} | ** {{SAI|Wild Shape: Dire Raven|w=40}} | ||
| style="text-align:center; width: 250px;"| | | style="text-align:center; vertical-align:top; width: 250px;"| | ||
(none) | (none) | ||
|} | |} | ||
{{Level header|5}} | |||
; {{Pass|Wild Strike|w=40}} | |||
: You can make an additional attack after making an unarmed strike while in wildshape. | |||
{{HorizontalRuleImage}} | |||
; Spellcasting | |||
:; {{SpellSlot|3|2}} Level 3 Spell Slots Unlocked: 2 | |||
:: You gain two Level 3 Spell Slots. | |||
:; [[File:Prepared Spells Icon.webp|24px]] Prepared Spells | |||
:: Choose a number of Spells = {{InfoBlob|5 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)'' | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; New 3rd Level Spells | |||
{{div col | style = column-width: 20em; list-style-type: none;}} | {{div col | style = column-width: 20em; list-style-type: none;}} | ||
* {{SAI|Call Lightning| | * {{SAI|Call Lightning|c=16}} | ||
* {{SAI|Daylight | * {{SAI|Daylight}} | ||
* {{SAI|Feign Death | * {{SAI|Feign Death}} | ||
* {{SAI|Plant Growth | * {{SAI|Plant Growth}} | ||
* {{SAI|Protection from Energy| | * {{SAI|Protection from Energy|c=16}} | ||
* {{SAI|Sleet Storm| | * {{SAI|Sleet Storm|c=16}} | ||
{{div col end}} | {{div col end}} | ||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
==== Subclass Features ==== | |||
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | {| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | ||
|- | |- | ||
! style="width: 250px;" | | ! style="width: 250px;" | [[Circle of the Land]] | ||
! style="width: 250px;" | | ! style="width: 250px;" | [[Circle of the Moon]] | ||
! | ![[Circle of the Spores]] | ||
|- | |- | ||
| style="vertical-align:top;" | | | style="vertical-align:top;" | | ||
Line 388: | Line 416: | ||
* Choose a land type, these spells are always prepared. | * Choose a land type, these spells are always prepared. | ||
**Arctic: {{SAI|Sleet Storm | ** Arctic: {{SAI|Sleet Storm|c=12}}, {{SAI|Haste|c=12}}* | ||
**Coast: {{SAI|Sleet Storm | ** Coast: {{SAI|Sleet Storm|c=12}}, {{SAI|Call Lightning|c=12}} | ||
** Desert: {{SAI|Protection from Energy | ** Desert: {{SAI|Protection from Energy|c=12}}, {{SAI|Hypnotic Pattern|c=12}}* | ||
**Forest: {{SAI|Call Lightning | ** Forest: {{SAI|Call Lightning|c=12}}, {{SAI|Plant Growth}} | ||
**Grassland: {{SAI|Daylight}}, {{SAI|Haste | ** Grassland: {{SAI|Daylight}}, {{SAI|Haste|c=12}}* | ||
**Mountain: {{SAI|Lightning Bolt}}*, {{SAI|Grant Flight | ** Mountain: {{SAI|Lightning Bolt}}*, {{SAI|Grant Flight|c=12}}* | ||
**Swamp: {{SAI|Stinking Cloud | ** Swamp: {{SAI|Stinking Cloud|c=12}}*, {{SAI|Vampiric Touch|c=12}}* | ||
**Underdark: {{SAI|Gaseous Form | ** Underdark: {{SAI|Gaseous Form|c=12}}*,{{SAI|Stinking Cloud|c=12}}* | ||
| style="vertical-align:top; width: 250px;"| | | style="text-align:center; vertical-align:top; width: 250px;"| | ||
(none) | |||
| style="vertical-align:top; width: 250px;"| | | style="vertical-align:top; width: 250px;"| | ||
* Gain 3rd level [[Circle of the Spores|Circle Spells]] | * Gain 3rd level [[Circle of the Spores|Circle Spells]] | ||
** {{SAI|Animate Dead|w=40}}* | ** {{SAI|Animate Dead|w=40}}* | ||
** {{SAI|Gaseous Form|w=40 | ** {{SAI|Gaseous Form|w=40|c=16}}* | ||
|} | |} | ||
<nowiki>*</nowiki>Denotes a spell not otherwise part of the Druid spell list. | <nowiki>*</nowiki>Denotes a spell not otherwise part of the Druid spell list. | ||
{{Level header|6}} | |||
; New Wild Shape forms: | |||
:; {{SAI|Wild Shape: Panther|w=40}} | |||
:: Take the shape of a Panther that can prowl around invisibly. | |||
:; {{SAI|Wild Shape: Owlbear|w=40}} | |||
:: Take the shape of an Owlbear that can rupture the ground and become enraged. | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; Spellcasting | |||
:; {{SpellSlot|3|3}} Level 3 Spell Slots Unlocked: 3 | |||
:: You gain an additional Level 3 Spell Slots. | |||
:; [[File:Prepared Spells Icon.webp|24px]] Prepared Spells | |||
:: Choose a number of Spells = {{InfoBlob|6 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)'' | |||
==== Subclass Features ==== | |||
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | {| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | ||
|- | |- | ||
! style="width: 250px;" | | ! style="width: 250px;" | [[Circle of the Land]] | ||
! style="width: 250px;" | | ! style="width: 250px;" | [[Circle of the Moon]] | ||
! | ![[Circle of the Spores]] | ||
|- | |- | ||
| style="vertical-align:top;" | | | style="vertical-align:top;" | | ||
* {{ | * {{Pass|Land's Stride: Difficult Terrain|w=40}} | ||
| style="vertical-align:top;" | | | style="vertical-align:top;" | | ||
* {{ | * {{Pass|Primal Strike|w=40}} | ||
| style="vertical-align:top; width: 250px;"| | | style="vertical-align:top; width: 250px;"| | ||
* {{SAI|Fungal Infestation|w=40}} | * {{SAI|Fungal Infestation|w=40}} | ||
** | ** {{R|fnginf|icononly=yes}} Fungal Infestation Charges: 4 | ||
|} | |} | ||
{{Level header|7}} | |||
; Spellcasting | |||
:; {{SpellSlot|4|1}} Level 4 Spell Slots Unlocked: 1 | |||
:: You gain one Level 4 Spell Slot. | |||
:; [[File:Prepared Spells Icon.webp|24px]] Prepared Spells | |||
:: Choose a number of Spells = {{InfoBlob|7 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)'' | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; New 4th Level Spells | |||
{{div col | style = column-width: 20em; list-style-type: none;}} | {{div col | style = column-width: 20em; list-style-type: none;}} | ||
* {{SAI|Blight | * {{SAI|Blight}} | ||
* {{SAI|Confusion| | * {{SAI|Confusion|c=16}} | ||
* {{SAI|Conjure Minor Elemental | * {{SAI|Conjure Minor Elemental}} | ||
* {{SAI|Conjure Woodland Being | * {{SAI|Conjure Woodland Being}} | ||
* {{SAI|Dominate Beast| | * {{SAI|Dominate Beast|c=16}} | ||
* {{SAI|Freedom of Movement | * {{SAI|Freedom of Movement}} | ||
* {{SAI|Grasping Vine | * {{SAI|Grasping Vine}} | ||
* {{SAI|Ice Storm | * {{SAI|Ice Storm}} | ||
* {{SAI|Polymorph| | * {{SAI|Polymorph|c=16}} | ||
* {{SAI|Stoneskin| | * {{SAI|Stoneskin|c=16}} | ||
* {{SAI|Wall of Fire| | * {{SAI|Wall of Fire|c=16}} | ||
{{div col end}} | {{div col end}} | ||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
==== Subclass Features ==== | |||
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | {| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | ||
|- | |- | ||
! style="width: 250px;" | | ! style="width: 250px;" | [[Circle of the Land]] | ||
! style="width: 250px;" | | ! style="width: 250px;" | [[Circle of the Moon]] | ||
! | ![[Circle of the Spores]] | ||
|- | |- | ||
| style="vertical-align:top;" | | | style="vertical-align:top;" | | ||
*Gain 4th level [[Circle of the Land|Circle Spells]] | * Gain 4th level [[Circle of the Land|Circle Spells]] | ||
*Choose a land type, these spells are always prepared. | * Choose a land type, these spells are always prepared. | ||
**Arctic: {{SAI|Conjure Minor Elemental}}, {{SAI|Ice Storm}} | ** Arctic: {{SAI|Conjure Minor Elemental}}, {{SAI|Ice Storm}} | ||
**Coast: {{SAI|Freedom of Movement}}, {{SAI|Confusion | ** Coast: {{SAI|Freedom of Movement}}, {{SAI|Confusion|c=12}} | ||
** Desert: {{SAI|Blight}}, {{SAI|Wall of Fire | ** Desert: {{SAI|Blight}}, {{SAI|Wall of Fire|c=12}} | ||
**Forest: {{SAI|Conjure Minor Elemental}}, {{SAI|Grasping Vine | ** Forest: {{SAI|Conjure Minor Elemental}}, {{SAI|Grasping Vine|c=12}} | ||
**Grassland: {{SAI|Freedom of Movement}}, {{SAI|Polymorph | ** Grassland: {{SAI|Freedom of Movement}}, {{SAI|Polymorph|c=12}} | ||
**Mountain: {{SAI|Stoneskin | ** Mountain: {{SAI|Stoneskin|c=12}}, {{SAI|Dominate Beast|c=12}} | ||
**Swamp: {{SAI|Blight}}, {{SAI|Grasping Vine | ** Swamp: {{SAI|Blight}}, {{SAI|Grasping Vine}} | ||
**Underdark: {{SAI|Greater Invisibility | ** Underdark: {{SAI|Greater Invisibility|c=12}}*, {{SAI|Dominate Beast|c=12}} | ||
| style="text-align:center; width: 250px;"| | | style="text-align:center; vertical-align:top; width: 250px;"| | ||
(none) | (none) | ||
| style="vertical-align:top; width: 250px;"| | | style="vertical-align:top; width: 250px;"| | ||
* Gain 4th level [[Circle of the Spores|Circle Spells]] | * Gain 4th level [[Circle of the Spores|Circle Spells]] | ||
** {{SAI|Blight|w=40}} | ** {{SAI|Blight|w=40}} | ||
** {{SAI|Confusion|w=40 | ** {{SAI|Confusion|w=40|c=16}} | ||
|} | |} | ||
<nowiki>*</nowiki>Denotes a spell not otherwise part of the Druid spell list. | <nowiki>*</nowiki>Denotes a spell not otherwise part of the Druid spell list. | ||
{{Level header|8}} | |||
* Choose a [[Feat]]. | * Choose a [[Feat]]. | ||
; Spellcasting | |||
:; {{SpellSlot|4|2}} Level 4 Spell Slots Unlocked: 2 | |||
:: You gain an additional Level 4 Spell Slot. | |||
:; [[File:Prepared Spells Icon.webp|24px]] Prepared Spells | |||
:: Choose a number of Spells = {{InfoBlob|8 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)'' | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
==== Subclass Features ==== | |||
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | {| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | ||
|- | |- | ||
! style="width: 250px;" | | ! style="width: 250px;" | [[Circle of the Land]] | ||
! style="width: 250px;" | | ! style="width: 250px;" | [[Circle of the Moon]] | ||
! | ![[Circle of the Spores]] | ||
|- | |- | ||
| style="text-align:center; width: 250px;"| | | style="text-align:center; vertical-align:top; width: 250px;"| | ||
(none) | (none) | ||
| style="vertical-align:top;" | | | style="vertical-align:top;" | | ||
* Gain a Wild Shape: | * Gain a Wild Shape: | ||
** {{SAI|Wild Shape: Sabre-Toothed Tiger|w=40}} | ** {{SAI|Wild Shape: Sabre-Toothed Tiger|w=40}} | ||
| style="text-align:center; width: 250px;"| | | style="text-align:center; vertical-align:top; width: 250px;"| | ||
(none) | (none) | ||
|} | |} | ||
{{Level header|9}} | |||
; Spellcasting | |||
:; {{SpellSlot|4|3}} Level 4 Spell Slots Unlocked: 3 | |||
:: You gain an additional Level 4 Spell Slot. | |||
:; {{SpellSlot|5|1}} Level 5 Spell Slots Unlocked: 1 | |||
:: You gain one Level 5 Spell Slot. | |||
:; [[File:Prepared Spells Icon.webp|24px]] Prepared Spells | |||
:: Choose a number of Spells = {{InfoBlob|9 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)'' | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; New 5th Level Spells | |||
{{div col | style = column-width: 20em; list-style-type: none;}} | {{div col | style = column-width: 20em; list-style-type: none;}} | ||
* {{SAI|Conjure Elemental | * {{SAI|Conjure Elemental}} | ||
* {{SAI|Contagion | * {{SAI|Contagion}} | ||
* {{SAI|Greater Restoration | * {{SAI|Greater Restoration}} | ||
* {{SAI|Insect Plague| | * {{SAI|Insect Plague|c=16}} | ||
* {{SAI|Mass Cure Wounds | * {{SAI|Mass Cure Wounds}} | ||
* {{SAI|Planar Binding| | * {{SAI|Planar Binding|c=16}} | ||
* {{SAI|Wall of Stone| | * {{SAI|Wall of Stone|c=16}} | ||
{{div col end}} | {{div col end}} | ||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
==== Subclass Features ==== | |||
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | {| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | ||
|- | |- | ||
! style="width: 250px;" | | ! style="width: 250px;" | [[Circle of the Land]] | ||
! style="width: 250px;" | | ! style="width: 250px;" | [[Circle of the Moon]] | ||
! | ![[Circle of the Spores]] | ||
|- | |- | ||
| style="vertical-align:top;" | | | style="vertical-align:top;" | | ||
*Gain 5th level [[Circle of the Land|Circle Spells]] | * Gain 5th level [[Circle of the Land|Circle Spells]] | ||
*Choose a land type, these spells are always prepared. | * Choose a land type, these spells are always prepared. | ||
**Arctic: {{SAI|Cone of Cold}}*, {{SAI|Contagion}} | ** Arctic: {{SAI|Cone of Cold}}*, {{SAI|Contagion}} | ||
**Coast: {{SAI|Conjure Elemental}}, {{SAI|Greater Restoration}} | ** Coast: {{SAI|Conjure Elemental}}, {{SAI|Greater Restoration}} | ||
** Desert: {{SAI|Wall of Stone | ** Desert: {{SAI|Wall of Stone|c=12}}, {{SAI|Insect Plague|c=12}} | ||
**Forest: {{SAI|Mass Cure Wounds}}, {{SAI|Contagion}} | ** Forest: {{SAI|Mass Cure Wounds}}, {{SAI|Contagion}} | ||
**Grassland: {{SAI|Greater Restoration}}, {{SAI|Insect Plague | ** Grassland: {{SAI|Greater Restoration}}, {{SAI|Insect Plague|c=12}} | ||
**Mountain: {{SAI|Wall of Stone | ** Mountain: {{SAI|Wall of Stone|c=12}}, {{SAI|Conjure Elemental}} | ||
**Swamp: {{SAI|Insect Plague | ** Swamp: {{SAI|Insect Plague|c=12}}, {{SAI|Cloudkill|c=12}}* | ||
**Underdark: {{SAI|Contagion}}, {{SAI|Cloudkill | ** Underdark: {{SAI|Contagion}}, {{SAI|Cloudkill|c=12}}* | ||
| style="text-align:center; width: 250px;"| | | style="text-align:center; vertical-align:top; width: 250px;"| | ||
(none) | (none) | ||
| style="vertical-align:top; width: 250px;"| | | style="vertical-align:top; width: 250px;"| | ||
* Gain 5th level [[Circle of the Spores|Circle Spells]] | * Gain 5th level [[Circle of the Spores|Circle Spells]] | ||
** {{SAI|Contagion|w=40}} | ** {{SAI|Contagion|w=40}} | ||
** {{SAI|Cloudkill|w=40 | ** {{SAI|Cloudkill|w=40|c=16}}* | ||
|} | |} | ||
<nowiki>*</nowiki>Denotes a spell not otherwise part of the Druid spell list. | <nowiki>*</nowiki>Denotes a spell not otherwise part of the Druid spell list. | ||
{{Level header|10}} | |||
; New Wild Shape | |||
:; {{SAI|Wild Shape: Dilophosaurus|w=40}} | |||
:: Take the shape of a Dilophosaurus whose corrosive spit can dissolve a target's armour class. | |||
{{HorizontalRuleImage}} | |||
; {{Pass|Improved Wild Strike|w=40}} | |||
: You can make two additional [[Attack Roll|attacks]] after making an unarmed strike while in [[Wild Shape]]. | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; Spellcasting | |||
:; {{SpellSlot|5|2}} Level 5 Spell Slots Unlocked: 2 | |||
:: You gain an additional Level 5 Spell Slot. | |||
:; {{SpellSlot|cantrip}} Cantrips Known 4 | |||
:: Choose 1 additional Cantrip from the [[List of Druid spells|Druid Spell List]]. | |||
:; [[File:Prepared Spells Icon.webp|24px]] Prepared Spells | |||
:: Choose a number of Spells = {{InfoBlob|10 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)'' | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
==== Subclass Features ==== | |||
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | {| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | ||
|- | |- | ||
! style="width: 250px;" | | ! style="width: 250px;" | [[Circle of the Land]] | ||
! style="width: 250px;" | | ! style="width: 250px;" | [[Circle of the Moon]] | ||
! | ![[Circle of the Spores]] | ||
|- | |- | ||
| style="vertical-align:top; width: 250px;" | | | style="vertical-align:top; width: 250px;" | | ||
* {{ | * {{Pass|Nature's Ward|w=40}} | ||
| style="vertical-align:top; width: 250px;" | | | style="vertical-align:top; width: 250px;" | | ||
* Gain a Wild Shape: | * Gain a Wild Shape: | ||
Line 601: | Line 640: | ||
** {{SAI|Wild Shape: Water Myrmidon|w=40}} | ** {{SAI|Wild Shape: Water Myrmidon|w=40}} | ||
| style="vertical-align:top; width: 250px;"| | | style="vertical-align:top; width: 250px;"| | ||
* {{SAI | * {{SAI|Spreading Spores|w=40}} | ||
|} | |} | ||
{{Level header|11}} | |||
; Spellcasting | |||
:; {{SpellSlot|6|1}} Level 6 Spell Slots Unlocked: 1 | |||
:: You gain one Level 6 Spell Slot. | |||
:; [[File:Prepared Spells Icon.webp|24px]] Prepared Spells | |||
:: Choose a number of Spells = {{InfoBlob|11 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)'' | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; New 6th Level Spells available | |||
{{div col | style = column-width: 20em; list-style-type: none;}} | {{div col | style = column-width: 20em; list-style-type: none;}} | ||
* {{SAI|Heal | * {{SAI|Heal}} | ||
* {{SAI|Heroes' Feast | * {{SAI|Heroes' Feast}} | ||
* {{SAI|Sunbeam| | * {{SAI|Sunbeam|c=16}} | ||
* {{SAI|Wall of Thorns| | * {{SAI|Wall of Thorns|c=16}} | ||
* {{SAI|Wind Walk | * {{SAI|Wind Walk}} | ||
{{div col end}} | {{div col end}} | ||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
{{Level header|12}} | |||
* Choose a [[Feat]]. | * Choose a [[Feat]]. | ||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; [[File:Prepared Spells Icon.webp|24px]] Prepared Spells | |||
: Choose a number of Spells = {{InfoBlob|12 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)'' | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
== External | == Notable druids == | ||
* {{MdCharLink|Halsin}} | |||
* {{MdCharLink|Jaheira}} | |||
* {{MdCharLink|Kagha}} | |||
* {{MdCharLink|Nettie}} | |||
* {{MdCharLink|Olodan}} | |||
* {{MdCharLink|Rath}} | |||
== See also == | |||
* [[:Category:Druids|List of all Druids]] | |||
== External links == | |||
* {{FRWiki|Druid|long}} | * {{FRWiki|Druid|long}} | ||
{{DruidNavbox}} | {{DruidNavbox}} | ||
{{ | {{Character creation|state=collapsed}} | ||
[[Category:Classes]] |
Latest revision as of 17:22, 25 October 2024
Druid is a character Class in Baldur's Gate 3. Druids are closely attuned with nature and the animals that live in it. They utilize the power of nature to cast Spells and have the ability to transform into various creatures. Druids use Wisdom as their primary ability score.
The druid subclasses are:
Druid Class Progression | Spell Slots per Spell Level | ||||||||
---|---|---|---|---|---|---|---|---|---|
Level | Proficiency Bonus | Features | Cantrips known | 1st | 2nd | 3rd | 4th | 5th | 6th |
1st | +2 | Spellcasting | 2 | 2 | - | - | - | - | - |
2nd | Choose a subclass | ,3 | - | - | - | - | - | ||
3rd | - | 4 | 2 | - | - | - | - | ||
4th | , | 3 | 4 | 3 | - | - | - | - | |
5th | +3 | 4 | 3 | 2 | - | - | - | ||
6th | Subclass feature | 4 | 3 | 3 | - | - | - | ||
7th | - | 4 | 3 | 3 | 1 | - | - | ||
8th | , | 4 | 3 | 3 | 2 | - | - | ||
9th | +4 | - | 4 | 3 | 3 | 3 | 1 | - | |
10th | Subclass feature, | 4 | 4 | 3 | 3 | 3 | 2 | - | |
11th | - | 4 | 3 | 3 | 3 | 2 | 1 | ||
12th | 4 | 3 | 3 | 3 | 2 | 1 |
Note: Proficiency bonus is based on character level, not class level. It's included in the table for convenience.
Class information[edit | edit source]
- Hit points
- At level 1: 8 + Constitution modifier
- On level up: 5 + Constitution modifier
- Key ability scores
- for spells
- for hit points and Concentration checks
- for Armour Class
- Saving throw proficiencies
- ,
- Equipment proficiencies
- , , ,
- , , ,
- Light armour, Medium armour
- Shields
- Skills with proficiency (choose 2)
- , , , , , , ,
- You receive a bonus to every Skill that you are Proficient in. At character level 1 the Proficiency Bonus is +2.
- Starting Equipment
- Druid Quarterstaff, Druid Leather Armour, Grovetender Boots
Spellcasting[edit | edit source]
- Spellcasting ability
- Prepared spells
- You may swap your prepared spells at any time while out of combat, but can only have a certain number of spells prepared at a time. The spells must be of a level for which you have spell slots.
- Number of Prepared Spells = Druid Level + Wisdom Modifier (minimum of 1 spell.)
Level progression[edit | edit source]
Through experience, you acquire new power. You gain the following traits.
Level 1
- Spellcasting
-
- Level 1 spell slots unlocked: 2
- You gain two Level 1 spell slots.
- Cantrips Known: 2
- Choose 2 cantrips from the druid spell list.
- Prepared spells
- Choose a number of Spells = 1 (Druid Level) + Wisdom Modifier (Minimum of 1 spell)
- New cantrips available
- New 1st level spells
Level 2
- Spellcasting
-
- Level 1 spell slots unlocked: 3
- You gain an additional level 1 spell slot.
- Prepared spells
- Choose a number of Spells = 2 (Druid Level) + Wisdom Modifier (Minimum of 1 spell)
- New Wild Shape forms:
- Take the shape of a giant Badger that can burrow into the ground.
- Take the shape of a ragdoll Cat that can avoid attention and meow to distract your enemies.
- Take the shape of a giant Spider that can shoot webs to entangle enemies.
- Take the shape of a Wolf that can leave enemies open to Critical Hits and increase allies' Movement Speed.
- Wild Shape charges: 2
- The number of times you can use your Wild Shape. Replenished with a Short or Long Rest.
Select a subclass[edit | edit source]
|
|
Level 3
- Spellcasting
- New 2nd Level Spells
Subclass features[edit | edit source]
Circle of the Land | Circle of the Moon | Circle of the Spores |
---|---|---|
|
(none) |
|
*Denotes a spell not otherwise part of the Druid spell list.
Level 4
- Choose a Feat.
- New Wild Shape
-
- Take the shape of a Deep Rothé that can charge and impale enemies.
- Spellcasting
-
- Level 2 Spell Slots Unlocked: 3
- You gain an additional Level 2 Spell Slot.
- Cantrips Known 3
- Choose 1 additional Cantrip from the Druid Spell List.
- Prepared Spells
- Choose a number of Spells = 4 (Druid Level) + Modifier (Minimum of 1 spell)
Subclass Features[edit | edit source]
Circle of the Land | Circle of the Moon | Circle of the Spores |
---|---|---|
(none) |
|
(none) |
Level 5
- You can make an additional attack after making an unarmed strike while in wildshape.
- Spellcasting
- New 3rd Level Spells
Subclass Features[edit | edit source]
Circle of the Land | Circle of the Moon | Circle of the Spores |
---|---|---|
|
(none) |
|
*Denotes a spell not otherwise part of the Druid spell list.
Level 6
- New Wild Shape forms
-
- Take the shape of a Panther that can prowl around invisibly.
- Take the shape of an Owlbear that can rupture the ground and become enraged.
- Spellcasting
Subclass Features[edit | edit source]
Circle of the Land | Circle of the Moon | Circle of the Spores |
---|---|---|
|
|
|
Level 7
- Spellcasting
- New 4th Level Spells
Subclass Features[edit | edit source]
Circle of the Land | Circle of the Moon | Circle of the Spores |
---|---|---|
|
(none) |
|
*Denotes a spell not otherwise part of the Druid spell list.
Level 8
- Choose a Feat.
- Spellcasting
Subclass Features[edit | edit source]
Circle of the Land | Circle of the Moon | Circle of the Spores |
---|---|---|
(none) |
|
(none) |
Level 9
- Spellcasting
- New 5th Level Spells
Subclass Features[edit | edit source]
Circle of the Land | Circle of the Moon | Circle of the Spores |
---|---|---|
|
(none) |
|
*Denotes a spell not otherwise part of the Druid spell list.
Level 10
- New Wild Shape
-
- Take the shape of a Dilophosaurus whose corrosive spit can dissolve a target's armour class.
- You can make two additional attacks after making an unarmed strike while in Wild Shape.
- Spellcasting
-
- Level 5 Spell Slots Unlocked: 2
- You gain an additional Level 5 Spell Slot.
- Cantrips Known 4
- Choose 1 additional Cantrip from the Druid Spell List.
- Prepared Spells
- Choose a number of Spells = 10 (Druid Level) + Modifier (Minimum of 1 spell)
Subclass Features[edit | edit source]
Circle of the Land | Circle of the Moon | Circle of the Spores |
---|---|---|
|
|
|
Level 11
- Spellcasting
- New 6th Level Spells available
Level 12
- Choose a Feat.
Notable druids[edit | edit source]
See also[edit | edit source]
External links[edit | edit source]
- Druid on the Forgotten Realms Wiki