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'''Find Ketheric Thorm's Relic''' is a sub-[[quest]] of [[Infiltrate Moonrise Towers]] in [[Act Two]] of Baldur's Gate 3. It can be started by speaking with [[Thisobald Thorm]] in [[The Waning Moon]], by speaking to [[Z'rell|Disciple Z'rell]] in [[Moonrise Towers]], or by reading [[Balthazar|Balthazar's]] diary in his chambers in Moonrise Towers.
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| description = Find Ketheric Thorm's Relic is a sub-quest of Infiltrate Moonrise Towers in Act Two of Baldur's Gate 3. It can be started by speaking with Thisobald Thorm in The Waning Moon, by speaking to Disciple Z'rell in Moonrise Towers, or by reading Balthazar's diary in his chambers in Moonrise Towers.
| image = Balthazar Relic Quest.jpg
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[[File:Balthazar Relic Quest.jpg|thumb|{{noexcerpt|Balthazar seeks to retrieve a relic for Ketheric Thorm.}}]]
'''Find Ketheric Thorm's Relic''' is a sub-[[quest]] of {{Quest|Infiltrate Moonrise Towers}} in [[Act Two]] of Baldur's Gate 3. It can be started by speaking with {{CharLink|Thisobald Thorm}} in [[The Waning Moon]], by speaking to {{CharLink|Z'rell|Disciple Z'rell}} in [[Moonrise Towers]], or by reading {{CharLink|Balthazar|Balthazar's}} diary in his chambers in Moonrise Towers.
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[[File:Balthazar Relic Quest.jpg|thumb|Balthazar seeks to retrieve a relic for Ketheric Thorm.]]
{{SpoilerWarning}}
<br>
==Objectives==
==Objectives==
''Objectives and journal entries may vary pending player decisions and outcomes.''
''Objectives and journal entries may vary pending story decisions and outcomes.''
<div class="toccolours mw-collapsible mw-collapsed">
{{Quest objective|Search Balthazar's chambers.|
<div style="font-weight: bold; line-height: 1.6;">Search Balthazar's chambers.</div>
<div class="mw-collapsible-content">
* Minthara told us that the necromancer Balthazar might know more about Ketheric's invulnerability. She suspects the answers we seek lie in Balthazar's chambers on the upper floor.
* Minthara told us that the necromancer Balthazar might know more about Ketheric's invulnerability. She suspects the answers we seek lie in Balthazar's chambers on the upper floor.
</div></div>
}}
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
{{Quest objective|Investigate the Thorm Mausoleum.|
<div style="font-weight: bold; line-height: 1.6;">Investigate the Thorm Mausoleum.</div>
<div class="mw-collapsible-content">
* Disciple Z'rell instructed us to assist General Thorm's advisor, Balthazar, in recovering a powerful relic from the Thorm's family mausoleum.
* Disciple Z'rell instructed us to assist General Thorm's advisor, Balthazar, in recovering a powerful relic from the Thorm's family mausoleum.
* The Brewer revealed that 'her cage' is located in the Thorm Mausoleum. It's unclear who this woman is, but Ketheric must have caged her for a reason.
* The Brewer revealed that 'her cage' is located in the Thorm Mausoleum. It's unclear who this woman is, but Ketheric must have caged her for a reason.
* We found Balthazar's diary and learned that he went to the Thorm Mausoleum to find a relic called the 'Nightsong'. It seems to be the key to Ketheric's invulnerability.
* We found Balthazar's diary and learned that he went to the Thorm Mausoleum to find a relic called the 'Nightsong'. It seems to be the key to Ketheric's invulnerability.
* A mysterious voice in the Mausoleum warned us to leave. If we wish to find Balthazar, we should press on.
* A mysterious voice in the Mausoleum warned us to leave. If we wish to find Balthazar, we should press on.
</div></div>
}}
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
{{Quest objective|Follow the secret passage.|
<div style="font-weight: bold; line-height: 1.6;">Follow the secret passage.</div>
<div class="mw-collapsible-content">
* We uncovered a secret passage in the Thorm Mausoleum. The relic must be further inside.
* We uncovered a secret passage in the Thorm Mausoleum. The relic must be further inside.
</div></div>
}}
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
{{Quest objective|Find Balthazar.|
<div style="font-weight: bold; line-height: 1.6;">Find Balthazar.</div>
<div class="mw-collapsible-content">
* We uncovered a secret passage in the Thorm Mausoleum. Balthazar must be inside.
* We uncovered a secret passage in the Thorm Mausoleum. Balthazar must be inside.
* We encountered a group of patrolling skeletons who likely serve Balthazar. They mentioned the temple's shadowy defenders.
* We encountered a group of patrolling skeletons who likely serve Balthazar. They mentioned the temple's shadowy defenders.
* We encountered Balthazar's undead servants. They have barricaded themselves in a room as they prepare to defend their master.
* We encountered Balthazar's undead servants. They have barricaded themselves in a room as they prepare to defend their master.
</div></div>
}}
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
{{Quest objective|Talk to Balthazar.|
<div style="font-weight: bold; line-height: 1.6;">Talk to Balthazar.</div>
<div class="mw-collapsible-content">
* We defeated the temple's shadowy defenders and found the missing Balthazar.
* We defeated the temple's shadowy defenders and found the missing Balthazar.
</div></div>
}}
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
{{Quest objective|Find a path to the relic.|
<div style="font-weight: bold; line-height: 1.6;">Find a path to the relic.</div>
<div class="mw-collapsible-content">
* We found Balthazar. He's asked us to clear the path to the relic - by any means necessary.
* We found Balthazar. He's asked us to clear the path to the relic - by any means necessary.
* We encountered Balthazar - General Ketheric Thorm's advisor. He's been tasked with finding a powerful relic. He asked us to clear the path - by any means necessary.
* We encountered Balthazar - General Ketheric Thorm's advisor. He's been tasked with finding a powerful relic. He asked us to clear the path - by any means necessary.
* We defeated Balthazar, but the relic is still at large. We should search for it.
* We defeated Balthazar, but the relic is still at large. We should search for it.
</div></div>
}}
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
{{Quest objective|Complete the Gauntlet of Shar.|
<div style="font-weight: bold; line-height: 1.6;">Complete the Gauntlet of Shar.</div>
<div class="mw-collapsible-content">
* To enter the temple's Inner Sanctum, we must complete the Gauntlet of Shar - trials made for her elite soldiers, the Dark Justiciars.
* To enter the temple's Inner Sanctum, we must complete the Gauntlet of Shar - trials made for her elite soldiers, the Dark Justiciars.
* We found an Umbral Gem. More are needed to unlock the temple's Inner Sanctum.
* We found an Umbral Gem. More are needed to unlock the temple's Inner Sanctum.
Line 54: Line 43:
* We inserted an Umbral Gem into the altar. This activated a platform that will allow us to travel deeper into the temple.
* We inserted an Umbral Gem into the altar. This activated a platform that will allow us to travel deeper into the temple.
* We found an altar in front of a locked door. There are three slots for Umbral Gems. We'll need to find more if we want to enter the temple's Inner Sanctum.
* We found an altar in front of a locked door. There are three slots for Umbral Gems. We'll need to find more if we want to enter the temple's Inner Sanctum.
</div></div>
}}
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
{{Quest objective|Place Umbral Gemstone in Altar|
<div style="font-weight: bold; line-height: 1.6;">Place Umbral Gemstone in Altar</div>
<div class="mw-collapsible-content">
* We have enough Umbral Gems. We should insert them into the altar.
* We have enough Umbral Gems. We should insert them into the altar.
</div></div>
}}
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
{{Quest objective|Open the door to the Inner Sanctum.|
<div style="font-weight: bold; line-height: 1.6;">Open the door to the Inner Sanctum.</div>
<div class="mw-collapsible-content">
* We've collected enough Umbral Gems. Now to gain access to the Inner Sanctum.
* We've collected enough Umbral Gems. Now to gain access to the Inner Sanctum.
* We inserted an Umbral Gem into the altar. This activated a platform that will allow us to travel deeper into the temple.
* We inserted an Umbral Gem into the altar. This activated a platform that will allow us to travel deeper into the temple.
</div></div>
}}
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
{{Quest objective|Find the relic.|
<div style="font-weight: bold; line-height: 1.6;">Find the relic.</div>
<div class="mw-collapsible-content">
* The path to the Inner Sanctum is open. The relic lies just ahead.
* The path to the Inner Sanctum is open. The relic lies just ahead.
</div></div>
}}
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
{{Quest objective|Reach the relic.|
<div style="font-weight: bold; line-height: 1.6;">Reach the relic.</div>
<div class="mw-collapsible-content">
* Balthazar followed us into the Shadowfell. He intends to claim the relic. We should hurry after him.
* Balthazar followed us into the Shadowfell. He intends to claim the relic. We should hurry after him.
* We entered the Shadowfell, the heart of the relic.
* We entered the Shadowfell, the heart of the relic.
</div></div>
}}
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
{{Quest objective|Defeat Balthazar.|
<div style="font-weight: bold; line-height: 1.6;">Defeat Balthazar.</div>
<div class="mw-collapsible-content">
* We found the 'relic' - a woman named Nightsong. Balthazar wanted to bring her to Ketheric. We turned on the necromancer instead.
* We found the 'relic' - a woman named Nightsong. Balthazar wanted to bring her to Ketheric. We turned on the necromancer instead.
</div></div>
}}
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
{{Quest objective|Decide Nightsong's fate.|
<div style="font-weight: bold; line-height: 1.6;">Decide Nightsong's fate.</div>
<div class="mw-collapsible-content">
* The relic is a woman called Nightsong who was trapped in the Shadowfell by Ketheric and Balthazar. Her fate is in our hands.
* The relic is a woman called Nightsong who was trapped in the Shadowfell by Ketheric and Balthazar. Her fate is in our hands.
</div></div>
}}
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
{{Quest objective|Report to Moonrise.|
<div style="font-weight: bold; line-height: 1.6;">Report to Moonrise.</div>
<div class="mw-collapsible-content">
* We helped Balthazar capture the Nightsong. He was pleased. We should return to Moonrise.
* We helped Balthazar capture the Nightsong. He was pleased. We should return to Moonrise.
</div></div>
}}
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
{{Quest objective|Report to Disciple Z'rell.|
<div style="font-weight: bold; line-height: 1.6;">Report to Disciple Z'rell.</div>
<div class="mw-collapsible-content">
* We helped Balthazar return Nightsong to Moonrise Towers. Disciple Z'rell would be happy to hear this.
* We helped Balthazar return Nightsong to Moonrise Towers. Disciple Z'rell would be happy to hear this.
* Disciple Z'rell was pleased we assisted Balthazar and brought Nightsong to Moonrise.
* Disciple Z'rell was pleased we assisted Balthazar and brought Nightsong to Moonrise.
</div></div>
}}
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
{{Quest objective|Report to Ketheric Thorm.|
<div style="font-weight: bold; line-height: 1.6;">Report to Ketheric Thorm.</div>
<div class="mw-collapsible-content">
* We helped Balthazar return Nightsong to Moonrise Towers. Ketheric Thorm would be happy to hear this.
* We helped Balthazar return Nightsong to Moonrise Towers. Ketheric Thorm would be happy to hear this.
* After capturing the Nightsong alongside Balthazar, we reported our success to Ketheric Thorm.
* After capturing the Nightsong alongside Balthazar, we reported our success to Ketheric Thorm.
</div></div>
}}
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
{{Quest objective|Quest Complete|
<div style="font-weight: bold; line-height: 1.6;">Quest Complete</div>
<div class="mw-collapsible-content">
* We killed Nightsong, making Ketheric Thorm vulnerable.
* We killed Nightsong, making Ketheric Thorm vulnerable.
* We freed Nightsong and she flew across the shadow-cursed lands to Moonrise Towers, where she intends to face Ketheric Thorm.
* We freed Nightsong and she flew across the shadow-cursed lands to Moonrise Towers, where she intends to face Ketheric Thorm.
</div></div>
}}


== Walkthrough ==
== Walkthrough ==
=== Moonrise Towers ===
=== Moonrise Towers ===
After entering Moonrise Towers, the party is urged to go to the audience chamber. Enter it, and Ketheric is on a throne while one of his minions, Disciple Z'rell, is interrogating some goblins. [[Fezzerk]] is one of the goblins from the [[Goblin Camp]] and he pleads for his life. The party can attempt to plead their case with Ketheric, but he refuses to believe they have any worth and orders the new True Souls to handle it. He leaves for his quarters and Z'rell tells the party to do whatever they want with them. The goblins can be killed, or set free. The party also has the option to try attacking Thorm, but he simply walks away and tells Z'rell to deal with it, and the whole area becomes hostile.
After entering Moonrise Towers, the party is urged to go to the audience chamber. Enter it, and Ketheric is on a throne while one of his minions, Disciple Z'rell, is interrogating some goblins. {{CharLink|Fezzerk}} is one of the goblins from the [[Blighted Village]] and he pleads for his life. The party can attempt to plead their case with Ketheric, but he refuses to believe they have any worth and orders the new True Souls to handle it. He leaves for his quarters and Z'rell tells the party to do whatever they want with them. The goblins can be killed, or set free. The party also has the option to try attacking Thorm, but he simply walks away and tells Z'rell to deal with it, and the whole area becomes hostile.


After dealing with the goblins, Z'rell must be reported to. She's up the stairs behind the throne in the audience chamber. Speak to her, and she telepathically connects with the party to see how the goblins died. Next, she tries to figure out if the party is loyal to the Absolute. The player can attempt to distract her with romantic thoughts of their love interest (Persuasion DC 14), fill their mind with fake love for the Absolute (Deception DC 14), distract her with their hunger for power, or use a special dialogue for Monks, Rogues, or Fighters.  
After dealing with the goblins, Z'rell must be reported to. She's up the stairs behind the throne in the audience chamber. Speak to her, and she telepathically connects with the party to see how the goblins died. Next, she tries to figure out if the party is loyal to the Absolute. The party can attempt to distract her with romantic thoughts of their love interest (Persuasion DC 14), fill their mind with fake love for the Absolute (Deception DC 14), distract her with their hunger for power, or use a special dialogue for Monks, Rogues, or Fighters.  


If successful, Z'rell gives the party a new task - track down [[Balthazar]], a servant of Thorm's who the cult has lost contact with. He was last seen at the Thorm Mausoleum. Z'rell gives the party a key to his room and instructs them to take a Moonlantern and touch nothing else. However, the party can access a secret area in his room in order to start [[Balthazar's Experiment]].
If successful, Z'rell gives the party a new task - track down {{CharLink|Balthazar}}, a servant of Thorm's who the cult has lost contact with. He was last seen at the Thorm Mausoleum. Z'rell gives the party a key to his room and instructs them to take a Moonlantern and touch nothing else. However, the party can access a secret area in his room in order to start {{Quest|Balthazar's Experiment}}.


==== Alternative Ways to Acquire the Quest ====
==== Alternative Ways to Acquire the Quest ====
There are two other ways to start the quest beyond speaking to Z'rell. The party can either pickpocket the key to Balthazar's room or loot it from Z'rell's corpse. Entering his room, Balthazar's Diary reveals his activities. If Minthara is alive, she also encourages the party to search Balthazar's room to find answers on the relic.
There are two other ways to start the quest beyond speaking to Z'rell. The party can either pickpocket the key to Balthazar's room or loot it from Z'rell's corpse. Entering his room, Balthazar's Diary reveals his activities. If Minthara is a member of the party, she also encourages the party to search Balthazar's room to find answers on the relic.


If the party drinks with Thisobald Thorm in the Waning Moon, they can learn a little bit more about Thorm's secrets. After drinking three times with him, Thisobald starts ranting. "I - I know you. I knew, I know, I am knowing. You want father's personal mysterious - (secret) - secret. No, not, never! Father said, ordered, commanded. Don't say it, don't say it! The cage. Her cage. Talk and... perish, die, buried. Buried in Thorm tomb. Father told me." This grants a hint as to Thorm's relic.
If the party drinks with Thisobald Thorm in the Waning Moon, they can learn a little bit more about Thorm's secrets. After drinking three times with him, Thisobald starts ranting. "I - I know you. I knew, I know, I am knowing. You want father's personal mysterious - (secret) - secret. No, not, never! Father said, ordered, commanded. Don't say it, don't say it! The cage. Her cage. Talk and... perish, die, buried. Buried in Thorm tomb. Father told me." This grants a hint as to Thorm's relic.


=== The Relic ===
=== The Relic ===
Pursuing Balthazar leads the party to [[Grand Mausoleum]]. The Grand Mausoleum is north of the House of Healing. Enter the Mausoleum after being accosted by [[Raphael]] and there is a small puzzle to proceed forward. There are three paintings with buttons underneath them, press them in the following order to open the way: Moonrise Towers, Grief, General. Move north using the traversal gem to enter the [[Gauntlet of Shar]].
Pursuing Balthazar leads the party to [[Grand Mausoleum]]. The Grand Mausoleum is north of the House of Healing. Enter the Mausoleum after being accosted by {{CharLink|Raphael}} and there is a small puzzle to proceed forward. There are three paintings with buttons underneath them, press them in the following order to open the way: Moonrise Towers, Grief, General. Move north using the traversal gem to enter the [[Gauntlet of Shar]].


[[File:Umbral Gem Statue Quest.jpg|thumb|The purple glyphs reveal a path to the umbral gem.]]
=== Gauntlet of Shar ===
Once inside, Shar speaks to the party, inviting them to take on her trials and prove themselves worthy. The first task is to access an [[Umbral Gem]] at a statue. To do this, the party must snuff out eight Mystic Thuribles around the room. There are two levels to the north and south of each side of the room. The rooms are protected by pressure plates, which can be disarmed (DC 10) as well as vents that activate with the plates. Hit the levers to lower the Thuribles, then interact with them to snuff out their lights. Getting too close to the statue before the Thuribles are snuffed out causes it to magically repel the party. Any Moonlanterns must also be unequipped, as they emit light. Once the room is shrouded in darkness, purple glyphs are revealed around the statue. Follow the gaps in the glyphs to touch the Umbral Gem. This opens the way north.
{{main|Gauntlet of Shar}}
Once inside the Gauntlet of Shar, his minions can be encountered but it will trigger combat with Dark Justiciars.


Follow the path forward and the party eventually encounters a group of Reconstituted Duelists. They try to warn the party away, but are interrupted by tremors. A group of undead Justiciars attack the party and [[Umbral Tremor|Umbral Tremors]] appear. The Umbral Tremors can summor more Justiciars until they disappear.
==== Meeting Balthazar ====
After the combat encounter, Balthazar can be located in a room behind a big circular door. He will introduce himself as a servant of Ketheric Thorm and that he is there to retrieve the Nightsong. He will press the party into helping him since they are there and he might as well make use of them.  


The tremors persist until the party moves west and encounters more Reconstituted Duelists. The tremors begin in earnest as more Umbral Tremors and Justiciars are summoned to attack the party. Several waves appear, until finally a [[Justiciar Crusader]] appears. Defeat it and its minions and the path opens, revealing Balthazar, a servant of Ketheric Thorm who has been tasked with retrieving the Nightsong. Balthazar tells the party to go and complete the trials for him, as the Justiciars have been making it impossible for them to move forward. The party can either agree to help him or attack him outright. If the party agrees to help him, they can convince him to offer help in the form of a summoning item that summons his brother, [[Flesh]]. Otherwise, Balthazar attacks with flesh and three [[Ghoul Medic|Ghoul Medics]].
If the party read {{SmRarityItem|Research Notes (Balthazar)}} and knows the secret of the Nightsong, the party can reveal that they know and Balthazar will ask why he shouldn't just kill them right away:


==== The Trials of Shar ====
* {{Dialogue option|I had Z'rell's permission - that good enough for you?}} (if sent there by {{CharLink|Z'rell}})
===== Soft-Step Trial =====
* {{Dialogue option|I received permission. Take it up with your peers at Moonrise, if you have an issue.|roll=Deception|dc=14}}
[[File:Soft Step Key Quest.jpg|thumb|The key to the Soft-Step Trial.]]
* {{Dialogue option|You're hiding from shadows - literally. Don't make threats you can't back up.|roll=Intimidation|dc=14}}
After entering the room (X:-767, Y:-755), the party notices a sacrificial bowl. The party must give a blood offering to continue onto the trial. If [[Shadowheart]] is in the party, she offers to do this. Once the offering is given, the party can proceed to the trial.
* {{Dialogue option|Because I'll rip your tongue out, shove it down your throat, then stomp on your 'creations' until they are dirt beneath my feet.|tags=Barbarian|roll=Intimidation|dc=14|advantage=y}}
* {{Dialogue option|Touch me, and I'll strike you down with all of nature's fang and fury. Go ahead - try me.|tags=Druid|roll=Intimidation|dc=14|advantage=y}}
* {{Dialogue option|It's simple - you need me. Don't pretend otherwise.|roll=Persuasion|dc=14}}
* {{Dialogue option|I wield the divine. I can use it to assist you, or send you screaming to the Fugue Plane. Your choice.|tags=Cleric|roll=Persuasion|dc=14|advantage=y}}
* {{Dialogue option|Do it - unleash your creations. But they will not protect you from me - or my righteous fury.|tags=Paladin|roll=Persuasion|dc=14|advantage=y}}
* {{Dialogue option|Sir, I am a jack-of-all-trades and a master of many. Our meeting was not by chance - you ''need'' me.|tags=Bard|roll=Persuasion|dc=14|advantage=y}}
* {{Dialogue option|You are a ship without a sail, necromancer. You need allies - you need ''me''.|tags=Monk|roll=Persuasion|dc=14|advantage=y}}
* {{Dialogue option|Because I am magical ''powerhouse''. You need me, and you know it.|tags=Sorcerer|roll=Persuasion|dc=14|advantage=y}}
* {{Dialogue option|I outmatch you in both brains and magic - you ''need'' me.|tags=Wizard|roll=Persuasion|dc=14|advantage=y}}


The Soft-Step Trial is a stealth trial. There are two shadows patrolling a small maze, which the party must sneak past to get to the umbral gem. If the party is detected by a shadow, they are transported back to the start of the maze. Find the [[Soft-Step Key]] in the hidden room of the maze to proceed forward, lockpick the door open, or use [[Misty Step]] to bypass it entirely.
Otherwise, the party can then ask why the Nightsong is so important:


===== Self-Same Trial =====
* {{Dialogue option|I need more to go on. Why is this relic so important? What does it do?|roll=Persuasion|dc=14}}
As with the Soft-Step Trial, proceed to the offering bowl with an offering of blood to proceed.  
* {{Dialogue option|Jobs like this always go smoother when I know exactly what I'm looking for.|tags=Rogue|roll=Persuasion|dc=14|advantage=y}}
* {{Dialogue option|A scout is little good if they don't know what to look for. What does this relic do?|tags=Fighter|roll=Persuasion|dc=14|advantage=y}}
* {{Dialogue option|What are the properties of this relic, magical or otherwise? So I can be of better assistance, of course.|tags=Wizard|roll=Persuasion|dc=14|advantage=y}}
* {{Dialogue option|I'm not the type to make a deal without the details. What exactly am I looking for?|tags=Warlock|roll=Persuasion|dc=14|advantage=y}}


In this trial (X:-767, Y:-727), the party faces replicas of themselves. If the party attacks a replica of a different character, they gain a debuff that lowers their ability scores. An easy way to end this trial quickly is to remove all equipment until the replicas appear, then add the equipment again, so that the replicas are weaker. Using only one party member can also help, as it avoids the debuff. Once the replica has been defeated, an Umbral Gem is dropped.
If passed, Balthazar will reveal that Ketheric Thorm's relic is the Nightsong, and the source of his invulnerability and that he must protect it to protect him. The party can then opt to ask for help:


===== Faith-Step Trial =====
* {{Dialogue option|You have resources to spare - give me something to aid my search.|roll=Persuasion|dc=14}}
[[File:Faith Step Path Quest.jpg|thumb|The dimly lit path in the Faith-Step Trial.]]
* {{Dialogue option|For jobs like this it's good form to provide your operatives some extra resources.|roll=Persuasion|dc=14}}
The Faith-Step trial can be accessed by moving north of the other two trials and then following the stairs down (X:-752, Y:-727).


To complete this trial, the party must walk along a chasm, with a barely visible pathway allowing them to move forward. After blood is offered to the trial, the room is plunged in darkness, making the path forward difficult to see (and impossible to see from the overhead camera view).
Passing this check will reward the party with the {{SmRarityItem|Summon Golem Bell}} to summon {{CharLink|Flesh}}.


There are several ways to trivialize this trial:
A combat encounter will always trigger on conclusion of this conversation, where Dark Justiciar Avengers attack both the undead servants and the party. Once this combat resolves, the party may have the opportunity to speak to Balthazar further and learn more about the relic he is searching for. There is also the option to simply attack and kill Balthazar at any time after this encounter. It is also possible to fully avoid contact with Balthazar and his servants until entering the Shadowfell.
* Use the spell [[Daylight]] to make the pathway extremely obvious and easy to traverse.
* Use [[Fly]], Misty Step, or [[Dimension Door]] to bypass the pathway entirely by utilizing the patforms with the statues.


===== Yurgir's Umbral Gem =====
==== Shar's trials ====
There is one more Umbral Gem, which is in the possession of [[Yurgir]], the orthon that Raphael is hunting. The party can either kill him as part of [[Kill Raphael's Old Enemy]], trick him into killing himself, or help him as part of [[Break Yurgir's Contract]]. Regardless of how the conflict is resolved, the party can take the gem, which is in front of his throne of skulls (X:-641, Y:-754).  
The party must then overcome each of {{CharLink|Shar|Shar's}} trials and collect the Umbral Gems to gain access to the Shadowfell. They may also find and either ally with or kill Balthazar.


==== The Silent Library ====
=== Shadowfell ===
Before placing the Umbral Gems on the Pedestal of Reckoning, [[Shadowheart]] has one final request if she is in the party. She states that she needs to obtain the [[Spear of Night]] if she is to become a Dark Justiciar. The Spear is in the Silent Library.
'''WARNING: Entering Shadowfell locks the party out of many side quests, and pushes the party to the end of Act Two!'''


The Silent Library is south of the Faith-Step Trial. Once inside, [[Silence]] is cast over the party. If the party is detected, a number of [[Justiciar Soulhunter]] and [[Justiciar Nightweaver]] attack. Defeating [[The Librarian]] at the centre of the room ends the Silence spell. With a successful Perception check, the party notices a button (X:-784, Y:-747) that unlocks the locked gate to the west.
If Balthazar was not killed, he arrives in the Shadowfell immediately after the party, thanking them for their service in completing the trials. He floats ahead and tells the party to come with him to witness greatness. Once the party leaps to the heart of the Shadowfell, they learn the Nightsong is not an object, but an aasimar woman named {{CharLink|Aylin|Dame Aylin}} who has been held captive by Thorm using the power of Balthazar to share her immortal life with him:
* {{Dialogue option|Wait - the Nightsong is a ''person?''}}
* {{Dialogue option|What are you going to do to her?}}
* {{Dialogue option|I can't let you take her}}
* {{Dialogue option|My companion has her own plans for this one. Stand down.}} (if Shadowheart is present) {{Approval|Shadowheart|+5}}
* {{Dialogue option|You cannot bind a ''person'' to the needs of another. Free her. ''Now.''|tags=Oathbreaker}}
* {{Dialogue option|She is a person - not a ''thing'' to be used. On my oath, she will be freed.|tags=Paladin}}
* {{Dialogue option|Impressive work, Balthazar, but you are not needed anymore. The Nightsong is our sacrifice.|tags=Minthara}}
* {{Dialogue option|The Nightsong's a ''person''? Balthazar, this is an affront to the Weave itself.|tags=Wizard}}
* {{Dialogue option|If I'd known you were hunting a person, I'd have charged for my services.|tags=Rogue}}


To access the hidden room, the party must offer the correct book to the pedestal. The correct book is [[Teachings of Loss: The Nightsinger]] (X:-771, Y:-742) which is inside a trapped bookshelf (DC 15). Interact with the Riddle of the Night and combine it with the book to open the way. Inside is the Spear of Night, as well as [[Dark Justiciar Half-Plate]] and a [[Dark Justiciar Helmet]]. Giving the Spear to Shadowheart allows her to claim her place as a Dark Justiciar.
After this, the party can deal with Balthazar:
* {{Dialogue option|If she's the reason Ketheric Thorm is invulnerable, you're not taking her. Leave, or you're a dead man.}} {{Approval|Lae'zel|+1}} {{Approval|Gale|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}} {{Approval|Halsin|+1}}
* {{Dialogue option|Go on, then. Take the Nightsong to Ketheric. Get it over with.}} {{Approval|Karlach|-5}} {{Approval|Halsin|-1}} {{Approval|Wyll|-1}} {{Approval|Gale|-1}}
* {{Dialogue option|'''''ROAR AT THE NECROMANCER.'''''|tags=Berserker}}
* {{Dialogue option|I agree - no more questions. More '''blood. YOURS.'''|tags=Barbarian}}
* {{Dialogue option|''You'' are the one who interferes - in Lady Shar's bidding. For that, you must die.|tags=Shadowheart, Evil Cleric}}
* {{Dialogue option|I care not for the holy creature - but you tricked me, necromancer. For that: you die.|tags=Evil Cleric}}
* {{Dialogue option|The Nightsong is angel-born. It deserves freedom.}} {{Approval|Lae'zel|+1}} {{Approval|Gale|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}} {{Approval|Halsin|+1}}
* {{Dialogue option|The Moonmaiden's light dances around this one... You will harm her no more, necromancer.|tags=Cleric of Selûne, Good Cleric}} {{Approval|Lae'zel|+1}} {{Approval|Gale|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}} {{Approval|Halsin|+1}}
* {{Dialogue option|You will torture this angel-born no longer, necromancer.|tags=Good Cleric}} {{Approval|Lae'zel|+1}} {{Approval|Gale|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}} {{Approval|Halsin|+1}}
* {{Dialogue option|''Attack him.''}} {{Approval|Lae'zel|+1}} {{Approval|Gale|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}} {{Approval|Halsin|+1}}
Once Balthazar is dealt with, the party can then decide to free Aylin.


Return to the Pedestal of Reckoning and use the Umbral Gems to activate the moving disks. The path ends at a pool of water to The [[Shadowfell]].
If Shadowheart is in the party, she can kill the Nightsong and become the Dark Justiciar she always dreamed she'd be, or she can be convinced to spare her.


=== Shadowfell ===
If Shadowheart is not brought along, then she immediately confronts the party for denying her the destiny she'd always dreamed of. She leaves the party. Additionally, the Nightsong can only be killed by Shadowheart - otherwise, attempting to do so does nothing but annoy Dame Aylin.
'''WARNING: Entering Shadowfell locks the player out of many side quests, and pushes the player to the end of the act. Do NOT enter until all other business in the area has been resolved.'''


If Balthazar was not killed, he arrives in the Shadowfell immediately after the player, thanking them for their service in completing the trials. He floats ahead and tells the party to come with him to witness greatness. Once the party leaps to the heart of the Shadowfell, they learn the Nightsong is not an object, but an aasimar woman named [[Dame Aylin]]. She has been held captive by Thorm using the power of Balthazar to share her immortal life with him.
If the Nightsong is freed, she thanks the party. If Shadowheart spared her, then she throws the Spear of Night into the abyss of the Shadowfell. However, Dame Aylin grants her a new weapon as thanks - the {{SmRarityItem|Moonlight Glaive}}. Then, Aylin flies off to face Thorm. After leaving the Shadowfell, Lady Shar subjects Shadowheart to unimaginable torment before sending her back to the mortal realm, and Shadowheart loses her favour. After completing {{Quest|Defeat Ketheric Thorm}}, upon speaking to Dame Aylin in camp, Shadowheart will be rewarded with {{SmRarityItem|Selûne's Spear of Night}}.
 
After this, several events can play out:
* If Balzathar is alive, the party can let him take her to Moonrise Towers
* If Shadowheart is in the party, she can kill the Nightsong and become the Dark Justiciar she always dreamed she'd be.
* Dame Aylin can be set free, resulting in a battle with Balthazar and requiring Shadowheart to be convinced to spare her.
 
If Shadowheart is not brought along, then she immediately confronts the party for denying her the destiny she'd always dreamed of. She leaves the party. Additionally, the Nightsong can only be killed by Shadowheart - otherwise, attempting to do so does nothing but annoy Dame Aylin.


If the Nightsong is freed, she thanks the party. If Shadowheart spared her, then she throws the Spear of Night into the abyss of the Shadowfell. However, Dame Aylin grants her a new weapon as thanks - the [[Moonlight Glaive]]. Then, Aylin flies off to face Thorm. After leaving the Shadowfell, Lady Shar subjects Shadowheart to unimaginable torment before sending her back to the mortal realm, and Shadowheart loses her favour.
If Shadowheart kills the Nightsong, she becomes the Dark Justiciar and gains {{SmRarityItem|Shar's Spear of Evening}}. However, the party loses a valuable ally in the Nightsong. There is a major consequence for Last Light Inn due to Shadowheart's actions. Isobel is overwhelmed and unable to sustain her protection magic over the Inn, causing all within to fall to the shadow curse. Shadowheart refers to this as cleansing the resistance to Lady Shar's will. Additionally, unlike instances where Isobel is kidnapped in {{Quest|Resolve the Abduction}}, Jaheira is nowhere to be found and does not aid the party in the Last Light Inn fight.


If Shadowheart kills the Nightsong, she becomes the Dark Justiciar and gains the [[Shar's Spear of Evening]]. However, the party loses a valuable ally in the Nightsong.
Shadowheart has a secondary approval system, influencing the choices in {{Quest|Find the Nightsong}} and Find Ketheric Thorm's Relic. For more information, see [[Nightsong Point]]s.


=== Confronting Ketheric ===
=== Confronting Ketheric ===
The final meeting with Ketheric can go very differently depending on if the party aided him or sabotaged him. However, it always results in the subsequent quest, [[Defeat Ketheric Thorm]]. If the party released the Nightsong, they're prompted to go to Moonrise Towers and assault it, resulting in a showdown with Thorm at the top of the tower. If the party allowed Balthazar to kidnap the Nightsong, they report back to Z'rell and are either charged with a new mission, [[Capture Isobel the Selûnite Cleric]], or sent to the top of the tower to receive judgment from the Absolute.
The final meeting with Ketheric can go very differently depending on if the party aided him or sabotaged him. However, it always results in fighting against Ketheric. If the party released the Nightsong, they're prompted to go to Moonrise Towers and assault it, resulting in a showdown with Thorm at the top of the tower. If the party allowed Balthazar to kidnap the Nightsong, they report back to Z'rell and are either charged with a new mission, {{Quest|Capture Isobel the Selûnite Cleric}}, or sent to the top of the tower to receive judgment from the Absolute.


{{NavQuests}}
{{NavQuests}}
[[Category:Quests]]
[[Category:Quests]]
[[Category:Main Quest]]
[[Category:Main Quest]]

Latest revision as of 18:41, 12 November 2024

Find Ketheric Thorm's Relic is a sub-quest of Infiltrate Moonrise Towers Infiltrate Moonrise Towers in Act Two of Baldur's Gate 3. It can be started by speaking with Thisobald Thorm Thisobald Thorm in The Waning Moon, by speaking to Z'rell Disciple Z'rell in Moonrise Towers, or by reading Balthazar Balthazar's diary in his chambers in Moonrise Towers.

Objectives[edit | edit source]

Objectives and journal entries may vary pending story decisions and outcomes.

Search Balthazar's chambers.
  • Minthara told us that the necromancer Balthazar might know more about Ketheric's invulnerability. She suspects the answers we seek lie in Balthazar's chambers on the upper floor.
Investigate the Thorm Mausoleum.
  • Disciple Z'rell instructed us to assist General Thorm's advisor, Balthazar, in recovering a powerful relic from the Thorm's family mausoleum.
  • The Brewer revealed that 'her cage' is located in the Thorm Mausoleum. It's unclear who this woman is, but Ketheric must have caged her for a reason.
  • We found Balthazar's diary and learned that he went to the Thorm Mausoleum to find a relic called the 'Nightsong'. It seems to be the key to Ketheric's invulnerability.
  • A mysterious voice in the Mausoleum warned us to leave. If we wish to find Balthazar, we should press on.
Follow the secret passage.
  • We uncovered a secret passage in the Thorm Mausoleum. The relic must be further inside.
Find Balthazar.
  • We uncovered a secret passage in the Thorm Mausoleum. Balthazar must be inside.
  • We encountered a group of patrolling skeletons who likely serve Balthazar. They mentioned the temple's shadowy defenders.
  • We encountered Balthazar's undead servants. They have barricaded themselves in a room as they prepare to defend their master.
Talk to Balthazar.
  • We defeated the temple's shadowy defenders and found the missing Balthazar.
Find a path to the relic.
  • We found Balthazar. He's asked us to clear the path to the relic - by any means necessary.
  • We encountered Balthazar - General Ketheric Thorm's advisor. He's been tasked with finding a powerful relic. He asked us to clear the path - by any means necessary.
  • We defeated Balthazar, but the relic is still at large. We should search for it.
Complete the Gauntlet of Shar.
  • To enter the temple's Inner Sanctum, we must complete the Gauntlet of Shar - trials made for her elite soldiers, the Dark Justiciars.
  • We found an Umbral Gem. More are needed to unlock the temple's Inner Sanctum.
  • We acquired another Umbral Gem from one of Shar's trials.
  • We acquired a new Umbral Gem from Shar's trials.
  • We acquired an Umbral gem from the lair of the orthon.
  • We inserted an Umbral Gem into the altar. This activated a platform that will allow us to travel deeper into the temple.
  • We found an altar in front of a locked door. There are three slots for Umbral Gems. We'll need to find more if we want to enter the temple's Inner Sanctum.
Place Umbral Gemstone in Altar
  • We have enough Umbral Gems. We should insert them into the altar.
Open the door to the Inner Sanctum.
  • We've collected enough Umbral Gems. Now to gain access to the Inner Sanctum.
  • We inserted an Umbral Gem into the altar. This activated a platform that will allow us to travel deeper into the temple.
Find the relic.
  • The path to the Inner Sanctum is open. The relic lies just ahead.
Reach the relic.
  • Balthazar followed us into the Shadowfell. He intends to claim the relic. We should hurry after him.
  • We entered the Shadowfell, the heart of the relic.
Defeat Balthazar.
  • We found the 'relic' - a woman named Nightsong. Balthazar wanted to bring her to Ketheric. We turned on the necromancer instead.
Decide Nightsong's fate.
  • The relic is a woman called Nightsong who was trapped in the Shadowfell by Ketheric and Balthazar. Her fate is in our hands.
Report to Moonrise.
  • We helped Balthazar capture the Nightsong. He was pleased. We should return to Moonrise.
Report to Disciple Z'rell.
  • We helped Balthazar return Nightsong to Moonrise Towers. Disciple Z'rell would be happy to hear this.
  • Disciple Z'rell was pleased we assisted Balthazar and brought Nightsong to Moonrise.
Report to Ketheric Thorm.
  • We helped Balthazar return Nightsong to Moonrise Towers. Ketheric Thorm would be happy to hear this.
  • After capturing the Nightsong alongside Balthazar, we reported our success to Ketheric Thorm.
Quest Complete
  • We killed Nightsong, making Ketheric Thorm vulnerable.
  • We freed Nightsong and she flew across the shadow-cursed lands to Moonrise Towers, where she intends to face Ketheric Thorm.

Walkthrough[edit | edit source]

Moonrise Towers[edit | edit source]

After entering Moonrise Towers, the party is urged to go to the audience chamber. Enter it, and Ketheric is on a throne while one of his minions, Disciple Z'rell, is interrogating some goblins. Fezzerk Fezzerk is one of the goblins from the Blighted Village and he pleads for his life. The party can attempt to plead their case with Ketheric, but he refuses to believe they have any worth and orders the new True Souls to handle it. He leaves for his quarters and Z'rell tells the party to do whatever they want with them. The goblins can be killed, or set free. The party also has the option to try attacking Thorm, but he simply walks away and tells Z'rell to deal with it, and the whole area becomes hostile.

After dealing with the goblins, Z'rell must be reported to. She's up the stairs behind the throne in the audience chamber. Speak to her, and she telepathically connects with the party to see how the goblins died. Next, she tries to figure out if the party is loyal to the Absolute. The party can attempt to distract her with romantic thoughts of their love interest (Persuasion DC 14), fill their mind with fake love for the Absolute (Deception DC 14), distract her with their hunger for power, or use a special dialogue for Monks, Rogues, or Fighters.

If successful, Z'rell gives the party a new task - track down Balthazar Balthazar, a servant of Thorm's who the cult has lost contact with. He was last seen at the Thorm Mausoleum. Z'rell gives the party a key to his room and instructs them to take a Moonlantern and touch nothing else. However, the party can access a secret area in his room in order to start Balthazar's Experiment Balthazar's Experiment.

Alternative Ways to Acquire the Quest[edit | edit source]

There are two other ways to start the quest beyond speaking to Z'rell. The party can either pickpocket the key to Balthazar's room or loot it from Z'rell's corpse. Entering his room, Balthazar's Diary reveals his activities. If Minthara is a member of the party, she also encourages the party to search Balthazar's room to find answers on the relic.

If the party drinks with Thisobald Thorm in the Waning Moon, they can learn a little bit more about Thorm's secrets. After drinking three times with him, Thisobald starts ranting. "I - I know you. I knew, I know, I am knowing. You want father's personal mysterious - (secret) - secret. No, not, never! Father said, ordered, commanded. Don't say it, don't say it! The cage. Her cage. Talk and... perish, die, buried. Buried in Thorm tomb. Father told me." This grants a hint as to Thorm's relic.

The Relic[edit | edit source]

Pursuing Balthazar leads the party to Grand Mausoleum. The Grand Mausoleum is north of the House of Healing. Enter the Mausoleum after being accosted by Raphael Raphael and there is a small puzzle to proceed forward. There are three paintings with buttons underneath them, press them in the following order to open the way: Moonrise Towers, Grief, General. Move north using the traversal gem to enter the Gauntlet of Shar.

Gauntlet of Shar[edit | edit source]

Main article: Gauntlet of Shar

Once inside the Gauntlet of Shar, his minions can be encountered but it will trigger combat with Dark Justiciars.

Meeting Balthazar[edit | edit source]

After the combat encounter, Balthazar can be located in a room behind a big circular door. He will introduce himself as a servant of Ketheric Thorm and that he is there to retrieve the Nightsong. He will press the party into helping him since they are there and he might as well make use of them.

If the party read Research Notes (Balthazar) and knows the secret of the Nightsong, the party can reveal that they know and Balthazar will ask why he shouldn't just kill them right away:

  • I had Z'rell's permission - that good enough for you? (if sent there by Z'rell Z'rell)
  • [DECEPTION] I received permission. Take it up with your peers at Moonrise, if you have an issue. (DC 14)
  • [INTIMIDATION] You're hiding from shadows - literally. Don't make threats you can't back up. (DC 14)
  • [BARBARIAN] [INTIMIDATION] Because I'll rip your tongue out, shove it down your throat, then stomp on your 'creations' until they are dirt beneath my feet. (DC 14 Advantage Icon.png)
  • [DRUID] [INTIMIDATION] Touch me, and I'll strike you down with all of nature's fang and fury. Go ahead - try me. (DC 14 Advantage Icon.png)
  • [PERSUASION] It's simple - you need me. Don't pretend otherwise. (DC 14)
  • [CLERIC] [PERSUASION] I wield the divine. I can use it to assist you, or send you screaming to the Fugue Plane. Your choice. (DC 14 Advantage Icon.png)
  • [PALADIN] [PERSUASION] Do it - unleash your creations. But they will not protect you from me - or my righteous fury. (DC 14 Advantage Icon.png)
  • [BARD] [PERSUASION] Sir, I am a jack-of-all-trades and a master of many. Our meeting was not by chance - you need me. (DC 14 Advantage Icon.png)
  • [MONK] [PERSUASION] You are a ship without a sail, necromancer. You need allies - you need me. (DC 14 Advantage Icon.png)
  • [SORCERER] [PERSUASION] Because I am magical powerhouse. You need me, and you know it. (DC 14 Advantage Icon.png)
  • [WIZARD] [PERSUASION] I outmatch you in both brains and magic - you need me. (DC 14 Advantage Icon.png)

Otherwise, the party can then ask why the Nightsong is so important:

  • [PERSUASION] I need more to go on. Why is this relic so important? What does it do? (DC 14)
  • [ROGUE] [PERSUASION] Jobs like this always go smoother when I know exactly what I'm looking for. (DC 14 Advantage Icon.png)
  • [FIGHTER] [PERSUASION] A scout is little good if they don't know what to look for. What does this relic do? (DC 14 Advantage Icon.png)
  • [WIZARD] [PERSUASION] What are the properties of this relic, magical or otherwise? So I can be of better assistance, of course. (DC 14 Advantage Icon.png)
  • [WARLOCK] [PERSUASION] I'm not the type to make a deal without the details. What exactly am I looking for? (DC 14 Advantage Icon.png)

If passed, Balthazar will reveal that Ketheric Thorm's relic is the Nightsong, and the source of his invulnerability and that he must protect it to protect him. The party can then opt to ask for help:

  • [PERSUASION] You have resources to spare - give me something to aid my search. (DC 14)
  • [PERSUASION] For jobs like this it's good form to provide your operatives some extra resources. (DC 14)

Passing this check will reward the party with the Summon Golem Bell to summon Flesh Flesh.

A combat encounter will always trigger on conclusion of this conversation, where Dark Justiciar Avengers attack both the undead servants and the party. Once this combat resolves, the party may have the opportunity to speak to Balthazar further and learn more about the relic he is searching for. There is also the option to simply attack and kill Balthazar at any time after this encounter. It is also possible to fully avoid contact with Balthazar and his servants until entering the Shadowfell.

Shar's trials[edit | edit source]

The party must then overcome each of Shar Shar's trials and collect the Umbral Gems to gain access to the Shadowfell. They may also find and either ally with or kill Balthazar.

Shadowfell[edit | edit source]

WARNING: Entering Shadowfell locks the party out of many side quests, and pushes the party to the end of Act Two!

If Balthazar was not killed, he arrives in the Shadowfell immediately after the party, thanking them for their service in completing the trials. He floats ahead and tells the party to come with him to witness greatness. Once the party leaps to the heart of the Shadowfell, they learn the Nightsong is not an object, but an aasimar woman named Aylin Dame Aylin who has been held captive by Thorm using the power of Balthazar to share her immortal life with him:

  • Wait - the Nightsong is a person?
  • What are you going to do to her?
  • I can't let you take her
  • My companion has her own plans for this one. Stand down. (if Shadowheart is present) Shadowheart approves +5
  • [OATHBREAKER] You cannot bind a person to the needs of another. Free her. Now.
  • [PALADIN] She is a person - not a thing to be used. On my oath, she will be freed.
  • [MINTHARA] Impressive work, Balthazar, but you are not needed anymore. The Nightsong is our sacrifice.
  • [WIZARD] The Nightsong's a person? Balthazar, this is an affront to the Weave itself.
  • [ROGUE] If I'd known you were hunting a person, I'd have charged for my services.

After this, the party can deal with Balthazar:

  • If she's the reason Ketheric Thorm is invulnerable, you're not taking her. Leave, or you're a dead man. Lae'zel approves +1 Gale approves +1 Wyll approves +1 Karlach approves +1 Halsin approves +1
  • Go on, then. Take the Nightsong to Ketheric. Get it over with. Karlach disapproves -5 Halsin disapproves -1 Wyll disapproves -1 Gale disapproves -1
  • [BERSERKER] ROAR AT THE NECROMANCER.
  • [BARBARIAN] I agree - no more questions. More blood. YOURS.
  • [SHADOWHEART] [EVIL CLERIC] You are the one who interferes - in Lady Shar's bidding. For that, you must die.
  • [EVIL CLERIC] I care not for the holy creature - but you tricked me, necromancer. For that: you die.
  • The Nightsong is angel-born. It deserves freedom. Lae'zel approves +1 Gale approves +1 Wyll approves +1 Karlach approves +1 Halsin approves +1
  • [CLERIC OF SELÛNE] [GOOD CLERIC] The Moonmaiden's light dances around this one... You will harm her no more, necromancer. Lae'zel approves +1 Gale approves +1 Wyll approves +1 Karlach approves +1 Halsin approves +1
  • [GOOD CLERIC] You will torture this angel-born no longer, necromancer. Lae'zel approves +1 Gale approves +1 Wyll approves +1 Karlach approves +1 Halsin approves +1
  • Attack him. Lae'zel approves +1 Gale approves +1 Wyll approves +1 Karlach approves +1 Halsin approves +1

Once Balthazar is dealt with, the party can then decide to free Aylin.

If Shadowheart is in the party, she can kill the Nightsong and become the Dark Justiciar she always dreamed she'd be, or she can be convinced to spare her.

If Shadowheart is not brought along, then she immediately confronts the party for denying her the destiny she'd always dreamed of. She leaves the party. Additionally, the Nightsong can only be killed by Shadowheart - otherwise, attempting to do so does nothing but annoy Dame Aylin.

If the Nightsong is freed, she thanks the party. If Shadowheart spared her, then she throws the Spear of Night into the abyss of the Shadowfell. However, Dame Aylin grants her a new weapon as thanks - the Moonlight Glaive. Then, Aylin flies off to face Thorm. After leaving the Shadowfell, Lady Shar subjects Shadowheart to unimaginable torment before sending her back to the mortal realm, and Shadowheart loses her favour. After completing Defeat Ketheric Thorm Defeat Ketheric Thorm, upon speaking to Dame Aylin in camp, Shadowheart will be rewarded with Selûne's Spear of Night.

If Shadowheart kills the Nightsong, she becomes the Dark Justiciar and gains Shar's Spear of Evening. However, the party loses a valuable ally in the Nightsong. There is a major consequence for Last Light Inn due to Shadowheart's actions. Isobel is overwhelmed and unable to sustain her protection magic over the Inn, causing all within to fall to the shadow curse. Shadowheart refers to this as cleansing the resistance to Lady Shar's will. Additionally, unlike instances where Isobel is kidnapped in Resolve the Abduction Resolve the Abduction, Jaheira is nowhere to be found and does not aid the party in the Last Light Inn fight.

Shadowheart has a secondary approval system, influencing the choices in Find the Nightsong Find the Nightsong and Find Ketheric Thorm's Relic. For more information, see Nightsong Points.

Confronting Ketheric[edit | edit source]

The final meeting with Ketheric can go very differently depending on if the party aided him or sabotaged him. However, it always results in fighting against Ketheric. If the party released the Nightsong, they're prompted to go to Moonrise Towers and assault it, resulting in a showdown with Thorm at the top of the tower. If the party allowed Balthazar to kidnap the Nightsong, they report back to Z'rell and are either charged with a new mission, Capture Isobel the Selûnite Cleric Capture Isobel the Selûnite Cleric, or sent to the top of the tower to receive judgment from the Absolute.