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List of sources of movement speed: Difference between revisions

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m (→‎Item-based: added a note about an early access item and a mention to momentum)
(overhauled ==Reducing movement speed== section to be more comprehensive. please verify the ===multiplying movement cost=== mechanic)
 
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== Increasing your movement speed ==
== Increasing your movement speed ==
=== Temporary ===
===Actions and spells===
====Actions and spells====
;{{SAI|Dash}} {{InfoBlob|doubles movement}}
;{{SAI|Dash}} {{InfoBlob|doubles movement}}
:Doubles a character's movement speed at the cost of an {{action}}.
:Doubles a character's movement speed at the cost of an {{action}}.
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:Slightly increase the distance a creature can move.
:Slightly increase the distance a creature can move.


====Companion features====
===Companion features===
;[[Minthara]]
;[[Minthara]]
:;{{SAI|Soul Branding}} {{InfoBlob|5 m / 17 ft}}
:;{{SAI|Soul Branding}} {{InfoBlob|5 m / 17 ft}}
::Companion feature which increases movement speed and grants adittional weapon damage as a {{action|bonus}}. This condition ends upon landing a successful weapon attack or after 3 turns.
::Companion feature which increases movement speed and grants adittional weapon damage as a {{action|bonus}}. This condition ends upon landing a successful weapon attack or after 3 turns.


====Class features and actions====
===Class features and actions===
;{{class|Rogue}}
;{{class|Barbarian}}
:; {{SAI|Cunning Action: Dash}} {{InfoBlob|doubles movement}}
:;{{SAI|Fast Movement}} {{InfoBlob|3 m / 10 ft}}
:: Class feature gained at Level 2, which can double movement speed as a {{action|bonus}}.
:Class feature received at Level 5, which increases their movement speed while not wearing [[Heavy Armour]].
;{{class|Monk}}
;{{class|Wildheart}}
:;{{SAI|Step of the Wind: Dash}} {{InfoBlob|doubles movement}}
:;{{SAI|Aspect of the Beast (Elk)}} {{InfoBlob|1.5 m / 5 ft}}
::Class feature gained at level 2, which can double movement at the cost of {{action|bonus}} + {{Resource|ki}}.
:Can choose the Elk [[Wildheart#Animal Aspect|Animal Aspect]] at level 6 or 10, increasing movement speed of themselves and nearby allies.
;{{Class|Gloom Stalker}}
:;{{SAI|Dread Ambusher}} {{InfoBlob|3 m / 10 ft}}
::Class feature which increases movement speed on the first turn of combat only.
;{{Class|Wildheart}} from certain [[Wildheart#Bestial Heart|Bestial Hearts]]
:;{{SAI|Rage: Elk Heart|Elk Hearts}} {{InfoBlob|4.5 m / 15 ft}}  
:;{{SAI|Rage: Elk Heart|Elk Hearts}} {{InfoBlob|4.5 m / 15 ft}}  
:: Increases movement speed while [[Rage|Raging]].
:: Increases movement speed while [[Rage|Raging]].
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:;{{SAI|Wild Shape: Wolf}} using {{SAI|Inciting Howl (Wolf)}} {{InfoBlob|3 m / 10 ft}}
:;{{SAI|Wild Shape: Wolf}} using {{SAI|Inciting Howl (Wolf)}} {{InfoBlob|3 m / 10 ft}}
::Increases the movement speed of nearby allies for 1 turn.
::Increases the movement speed of nearby allies for 1 turn.
;{{Class|Fighter}}
;{{Class|Battle Master}}
;{{Class|Battle Master}}
:;{{SAI|Manoeuvring Attack (Melee)|Manoeuvring Attack}} {{InfoBlob|plus half base speed}}
:;{{SAI|Manoeuvring Attack (Melee)|Manoeuvring Attack}} {{InfoBlob|plus half base speed}}
::Increases an ally's Movement Speed by half for 1 turn.
::Increases an ally's Movement Speed by half for 1 turn.
 
;{{class|Monk}}
=== Item-based ===
:;{{SAI|Step of the Wind: Dash}} {{InfoBlob|doubles movement}}
::Class feature gained at level 2, which can double movement at the cost of {{action|bonus}} + {{Resource|ki}}.
:;{{SAI|Unarmoured Movement}} {{InfoBlob|3 m / 10 ft}}
:Class feature received at level 2, which increases movement speed while not wearing [[armour]] or using a [[shield]]. This bonus improves to {{InfoBlob|4.5 m / 15 ft}} and {{InfoBlob|6 m / 20 ft}} at levels 6 and 10, respectively, with {{SAI|Improved Unarmoured Movement}}.
;{{Class|Gloom Stalker}}
:;{{SAI|Dread Ambusher}} {{InfoBlob|3 m / 10 ft}}
::Class feature which increases movement speed on the first turn of combat only.
;{{class|Rogue}}
:; {{SAI|Cunning Action: Dash}} {{InfoBlob|doubles movement}}
:: Class feature gained at Level 2, which can double movement speed as a {{action|bonus}}.
=== Conditions ===
;{{Cond|Momentum}} {{InfoBlob|1.5 m / 5 ft}}  
;{{Cond|Momentum}} {{InfoBlob|1.5 m / 5 ft}}  
:A condition granted by certain items, increases movement speed by 1.5m / 5ft per remaining stack. See the condition page for sources of Momentum.
:A condition granted by certain items, increases movement speed by 1.5m / 5ft per remaining stack. See the condition page for sources of Momentum.
;{{Cond|Hastened}} {{InfoBlob|doubles movement}}
;{{Cond|Hastened}} {{InfoBlob|doubles movement}}
:A condition granted by certain items, which doubles movement speed, also giving a second action which can be used to Dash twice. See the condition page for sources of Haste.  
:A condition granted by certain items, which doubles movement speed, also giving a second action which can be used to Dash twice. See the condition page for sources of Haste.  
;{{SAI|Transmuter's Stone: Speed}} {{InfoBlob|3 m / 10 ft}}
=== Item-based ===
:Created by a {{Class|Transmutation}} increases movement speed while in a character's inventory. The stone lasts until the Wizard who created it makes another stone, or until the next Long Rest.
;{{RarityItem|Boots of Speed}} {{InfoBlob|Improved Dash}}
;{{RarityItem|Elixir of Elven Elegance}} {{InfoBlob|10 m / 33 ft}}
:Grants the bonus action '''Click Heels''', doubling movement speed and inflicting Disadvantage on Opportunity Attacks against its wearer
:Grants an additional movement speed when consumed. This effect lasts until the next long rest, but will be overridden if another [[elixir]] is consumed.
;{{RarityItem|Nyrulna}} {{InfoBlob|3 m / 10 ft}}
:Grants additional movement speed while equipped.
;{{RarityItem|Crusher's Ring}} {{InfoBlob|3 m / 10 ft}}
;{{RarityItem|Crusher's Ring}} {{InfoBlob|3 m / 10 ft}}
:Grants additional movement speed while equipped.
:Grants additional movement speed while equipped.
;{{RarityItem|Elixir of Elven Elegance}} {{InfoBlob|10 m / 33 ft}}
:Grants additional movement speed when consumed. This effect lasts until the next long rest, but will be overridden if another [[elixir]] is consumed.
;{{RarityItem|Featherlight Boots}} {{InfoBlob|3 m / 10 ft}}
;{{RarityItem|Featherlight Boots}} {{InfoBlob|3 m / 10 ft}}
:(Early Access only) Grants additional movement speed while equipped its wearer has 50% Hit Points or less.
:(Early Access only) Grants additional movement speed while equipped, if its wearer has 50% Hit Points or less.
;{{RarityItem|Martial Exertion Gloves}} {{InfoBlob|doubles movement}}
;{{RarityItem|Martial Exertion Gloves}} {{InfoBlob|doubles movement}}
:Grants the free action '''Martial Exertion''', doubling movement speed and gaining an additional action at the cost of taking significant damage. This action can only be used once per [[Short Rest]].
:Grants the free action '''Martial Exertion''', doubling movement speed and gaining an additional action at the cost of taking significant damage. This action can only be used once per [[Short Rest]].
;{{RarityItem|Boots of Speed}} {{InfoBlob|Improved Dash}}
;{{RarityItem|Nyrulna}} {{InfoBlob|3 m / 10 ft}}
:Grants the bonus action '''Click Heels''', doubling movement speed and inflicting Disadvantage on Opportunity Attacks against its wearer
:Grants additional movement speed while equipped.
 
;{{RarityItem|Springstep Boots|override_icon=Springstep_Boots_Icon.png}} {{InfoBlob|Improved Dash: [[Momentum]]}}
;{{RarityItem|Springstep Boots|override_icon=Springstep_Boots_Icon.png}} {{InfoBlob|Improved Dash: [[Momentum]]}}
:When the wearer [[Dash|Dashes]] or takes a similar action during combat, they gain [[Momentum (Condition)|Momentum]] for 3 turns. (Note: Momentum gear mostly triggers while in combat)
:When the wearer [[Dash|Dashes]] or takes a similar action during combat, they gain [[Momentum (Condition)|Momentum]] for 3 turns. (Note: Momentum gear mostly triggers while in combat)
;{{SAI|Transmuter's Stone: Speed}} {{InfoBlob|3 m / 10 ft}}
:Created by a {{Class|Transmutation}} increases movement speed while in a character's inventory. The stone lasts until the Wizard who created it makes another stone, or until the next Long Rest.
===Other===
*Wood elves and wood half-elves have an increased base speed of {{InfoBlob|1.5 m / 5 ft}}.
*The {{SAI|Mobile}} feat permanently increases movement speed by {{InfoBlob|3 m / 10 ft}}.


:
== Reducing movement speed ==
 
=== Reduced Base Movement Speed ===
[[Gnome]]s, [[Halfling]]s, and [[Dwarf|Dwarves]] have reduced base movement speed at {{InfoBlob|7.5 m / 25 ft}}.
 
 
=== Subtracting from the Base Movement Speed ===
The following conditions reduce an afflicted creature's movement speed by {{InfoBlob|3 m / 10 ft}}:
* {{cond|Encumbered}}
* {{cond|Ray of Frost}}
* {{cond|Pinched}}
* {{cond|Pinned Down}}
 
Standing up from the {{cond|Prone}} condition spends an amount equal to half the afflicted creature's base movement speed (or {{InfoBlob|1.5 m / 5 ft}} with [[Athlete]]). In effect, this subtracts from the creature's movement speed on the turn that they stand up on.
 
 
=== Multiplying Movement Cost ===
Certain conditions increase the cost of movement, reducing the distance a creature can actually travel using its movement speed. For example, when its movement cost is doubled, a creature can only cover {{InfoBlob|4.5 m / 15 ft}} of ground, despite using its full {{InfoBlob|9 m / 30 ft}} of movement speed. This increased movement cost applies after any subtractions or additions.
 
This multiplication also applies to anything that costs movement, such as [[Jump]]ing and standing up from {{cond|Prone}}.
 
 
The following conditions double an afflicted creature's movement cost:
* {{cond|Difficult Terrain}}
* {{cond|Difficult Terrain: Vines}}
* {{cond|Selune's Blessing: Moonsnare}}
* {{cond|Hamstrung}}
* {{cond|Slowed}}
* {{cond|Muddy}}
* {{cond|Spirit Guardians}}
* {{cond|Insect Plague}}
* {{cond|Otiluke's Resilient Sphere}}
* {{cond|Vitality Drain}}
 
 
The following condition triples an afflicted creature's movement cost:
* {{cond|Heavily Encumbered}}


====Class features====
;{{class|Barbarian}}
:;{{SAI|Fast Movement}} {{InfoBlob|3 m / 10 ft}}
:Class feature received at Level 5, which increases their movement speed while not wearing [[Heavy Armour]].
;{{class|Wildheart}}
:;{{SAI|Aspect of the Beast (Elk)}} {{InfoBlob|1.5 m / 5 ft}}
:Can choose the Elk [[Wildheart#Animal Aspect|Animal Aspect]] at level 6 or 10, increasing movement speed of themselves and nearby allies.
;{{class|Monk}}
:;{{SAI|Unarmoured Movement}} {{InfoBlob|3 m / 10 ft}}
:Class feature received at level 2, which increases movement speed while not wearing [[armour]] or using a [[shield]]. This bonus improves to {{InfoBlob|4.5 m / 15 ft}} and {{InfoBlob|6 m / 20 ft}} at levels 6 and 10, respectively, with {{SAI|Improved Unarmoured Movement}}.


====Other====
The following conditions quadruple an afflicted creature's movement cost:
*Wood elves and wood half-elves have an increased base speed of {{InfoBlob|1.5 m / 5 ft}}.
* {{cond|Plant Growth}}
*The {{SAI|Mobile}} feat permanently increases movement speed by {{InfoBlob|3 m / 10 ft}}.
* {{cond|Overgrown Foliage}}


== Reducing movement speed ==
Movement speed can also be reduced or restricted entirely.


''See individual condition pages for infliction sources''.
=== Preventing Movement ===
The following conditions prevent an afflicted creature from utilising their movement speed:
* All conditions in the [[SG_Restrained]] status group; except {{cond|Pinned Down}}, {{cond|Muddy}}, and {{cond|Hamstrung}}.
* All conditions in the {{Condition Type|Frightened}} status group; except {{cond|Fearful}}, {{cond|Unnerved}}, and {{cond|Heartform Terror: Ceremorphosis}}.
* {{cond|Blinked to the Ethereal Plane}}
* {{cond|Mystic Carrion's Restraining Curse}}


* Gnomes, Halflings, and Dwarves have their base movement speed reduced by {{InfoBlob|1.5 m / 5 ft}}
* {{cond|Stunned}} cannot move
* {{cond|Restrained}} cannot move
* {{cond|Difficult Terrain}} halves movement while on a surface that inflicts this
* {{cond|Encumbered}} reduces movement speed by 3 m / 10 ft
* {{cond|Heavily Encumbered}} greatly reduces movement speed
* {{cond|Muddy}} halves movement speed
* {{Condition Type|Incapacitated}} conditions cause a creature to become immobile
* {{Condition Type|Prone}} conditions cause a creature to use half it's movement speed to stand up


{{SAI|Freedom of Movement}} can prevent restriction of movement from certain sources.
The following conditions incapacitate or otherwise skip an afflicted creature's turn, therefore preventing them from moving:
* All conditions in the {{Condition Type|Incapacitated}} and {{Condition Type|Unconscious}} status groups.
* All conditions in the [[SG_Stunned]] status group; except {{cond|Befuddled}}.
* {{cond|Cursed: Dread}}
* {{cond|Otto's Irresistible Dance}}
* {{cond|Shackled}}
* {{cond|Unnerved}}
* {{cond|Heartform Terror: Ceremorphosis}}
* {{cond|Galerian Revelry}}




{{NavGameplay}}
{{NavGameplay}}
[[Category:Lists]] [[Category:Lists of sources]]
[[Category:Lists]] [[Category:Lists of sources]]

Latest revision as of 11:03, 30 August 2024

This is a list of sources of movement speed in Baldur's Gate 3. Movement speed is a resource that determines the distance a creature can move on its turn. It can be affected by racial or class features, feats, or by using certain actions, spells or items.

Most races have a base movement speed of 9m / 30ft; dwarves, halflings, and gnomes have a base movement speed of 7.5m / 25ft; wood elves and wood half-elves have a base movement speed of 10.5m / 35ft

Increasing your movement speed[edit | edit source]

Actions and spells[edit | edit source]

Dash Dash doubles movement
Doubles a character's movement speed at the cost of an Action.
Longstrider Longstrider 3 m / 10 ft
A Ritual spell which increases a creature's movement speed until the next long rest.
Haste Haste doubles movement
A spell which doubles a creature's movement speed. Also grants a second action, which can be used to Dash a second time for even further mobility.
Jump Jump or Flight Flight
Slightly increase the distance a creature can move.

Companion features[edit | edit source]

Minthara
Soul Branding Soul Branding 5 m / 17 ft
Companion feature which increases movement speed and grants adittional weapon damage as a Bonus action. This condition ends upon landing a successful weapon attack or after 3 turns.

Class features and actions[edit | edit source]

Barbarian Barbarian
Fast Movement Fast Movement 3 m / 10 ft
Class feature received at Level 5, which increases their movement speed while not wearing Heavy Armour.
Wildheart Wildheart
Aspect of the Beast (Elk) Aspect of the Beast (Elk) 1.5 m / 5 ft
Can choose the Elk Animal Aspect at level 6 or 10, increasing movement speed of themselves and nearby allies.
Elk Hearts Elk Hearts 4.5 m / 15 ft
Increases movement speed while Raging.
Wolf Hearts Wolf Hearts using Inciting Howl Inciting Howl 3 m / 10 ft
Increases the movement speed of nearby allies by for 1 turn.
Druid Druid
Wild Shape: Wolf Wild Shape: Wolf using Inciting Howl (Wolf) Inciting Howl (Wolf) 3 m / 10 ft
Increases the movement speed of nearby allies for 1 turn.
Fighter Fighter
Battle Master Battle Master
Manoeuvring Attack Manoeuvring Attack plus half base speed
Increases an ally's Movement Speed by half for 1 turn.
Monk Monk
Step of the Wind: Dash Step of the Wind: Dash doubles movement
Class feature gained at level 2, which can double movement at the cost of Bonus action + Ki Point.
Unarmoured Movement Unarmoured Movement 3 m / 10 ft
Class feature received at level 2, which increases movement speed while not wearing armour or using a shield. This bonus improves to 4.5 m / 15 ft and 6 m / 20 ft at levels 6 and 10, respectively, with Improved Unarmoured Movement Improved Unarmoured Movement.
Gloom Stalker Gloom Stalker
Dread Ambusher Dread Ambusher 3 m / 10 ft
Class feature which increases movement speed on the first turn of combat only.
Rogue Rogue
Cunning Action: Dash Cunning Action: Dash doubles movement
Class feature gained at Level 2, which can double movement speed as a Bonus action.

Conditions[edit | edit source]

Momentum Momentum 1.5 m / 5 ft
A condition granted by certain items, increases movement speed by 1.5m / 5ft per remaining stack. See the condition page for sources of Momentum.
Hastened Hastened doubles movement
A condition granted by certain items, which doubles movement speed, also giving a second action which can be used to Dash twice. See the condition page for sources of Haste.

Item-based[edit | edit source]

Boots of Speed Improved Dash
Grants the bonus action Click Heels, doubling movement speed and inflicting Disadvantage on Opportunity Attacks against its wearer
Crusher's Ring 3 m / 10 ft
Grants additional movement speed while equipped.
Elixir of Elven Elegance 10 m / 33 ft
Grants additional movement speed when consumed. This effect lasts until the next long rest, but will be overridden if another elixir is consumed.
Featherlight Boots 3 m / 10 ft
(Early Access only) Grants additional movement speed while equipped, if its wearer has 50% Hit Points or less.
Martial Exertion Gloves doubles movement
Grants the free action Martial Exertion, doubling movement speed and gaining an additional action at the cost of taking significant damage. This action can only be used once per Short Rest.
Nyrulna 3 m / 10 ft
Grants additional movement speed while equipped.
Springstep Boots Improved Dash: Momentum
When the wearer Dashes or takes a similar action during combat, they gain Momentum for 3 turns. (Note: Momentum gear mostly triggers while in combat)
Transmuter's Stone: Speed Transmuter's Stone: Speed 3 m / 10 ft
Created by a Transmutation increases movement speed while in a character's inventory. The stone lasts until the Wizard who created it makes another stone, or until the next Long Rest.

Other[edit | edit source]

  • Wood elves and wood half-elves have an increased base speed of 1.5 m / 5 ft.
  • The Mobile Mobile feat permanently increases movement speed by 3 m / 10 ft.

Reducing movement speed[edit | edit source]

Reduced Base Movement Speed[edit | edit source]

Gnomes, Halflings, and Dwarves have reduced base movement speed at 7.5 m / 25 ft.


Subtracting from the Base Movement Speed[edit | edit source]

The following conditions reduce an afflicted creature's movement speed by 3 m / 10 ft:

Standing up from the Prone Prone condition spends an amount equal to half the afflicted creature's base movement speed (or 1.5 m / 5 ft with Athlete). In effect, this subtracts from the creature's movement speed on the turn that they stand up on.


Multiplying Movement Cost[edit | edit source]

Certain conditions increase the cost of movement, reducing the distance a creature can actually travel using its movement speed. For example, when its movement cost is doubled, a creature can only cover 4.5 m / 15 ft of ground, despite using its full 9 m / 30 ft of movement speed. This increased movement cost applies after any subtractions or additions.

This multiplication also applies to anything that costs movement, such as Jumping and standing up from Prone Prone.


The following conditions double an afflicted creature's movement cost:


The following condition triples an afflicted creature's movement cost:


The following conditions quadruple an afflicted creature's movement cost:


Preventing Movement[edit | edit source]

The following conditions prevent an afflicted creature from utilising their movement speed:


The following conditions incapacitate or otherwise skip an afflicted creature's turn, therefore preventing them from moving: