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Broadhorn

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Fist Broadhorn is a dwarven fighter and a member of the Flaming Fist. He can be found in Rivington in Act Three.
I'll be following you crime-solving career with great interest, friend.
Broadhorn, after the party successfully investigated the dangerous toys

Involvement[edit | edit source]

Broadhorn together with Fist PooleFist Poole, Fist RowanFist Rowan, Fist MadiganFist Madigan, Fist LochanFist Lochan and Fist VaroneFist Varone, under command of Manip NestorManip Nestor, guards the goods donated to the benefit of refugees, put into storage inside the Requisitioned Barn. Broadhorn is one of the two guards who patrols the barn inside.

If any party member is spotted by Broadhorn while exploring the barn without permission, the Fist orders them to go and speak with the Manip (which teleports the party to the entrance). Being caught the second time leads them to be arrested.

Any party member who is caught by Broadhorn inside (for the first time only) has a unique dialogue line with him. Unlike Madigan, this option is available for all classes (not only RogueRogue characters).

  • I was looking to see if there was anything worth stealing.

Using this line brings the following approval/disapproval points from various companions:

Astarion approves +1 Halsin disapproves -1 Jaheira disapproves -1 Karlach disapproves -1 Lae'zel disapproves -1 Minsc disapproves -1 Minthara approves +1 Wyll disapproves -1

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

CleaveCleave (Action)   –  Halberd
Damage: 5 + modifiers
5 + half weaponSlashingSlashing

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

Recharge: Short rest Recharge: Short rest
LacerateLacerate (Action)   –  Halberd
Damage: 6~15
1d10 + 5SlashingSlashing

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Main Hand AttackMain Hand Attack (Action)   –  Halberd
Damage: 6~15
1d10 + 5SlashingSlashing

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Rush AttackRush Attack (Action)   –  Halberd
Damage: 6~9
1d4 + 5PiercingPiercing

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

STR SaveSTR Save
Range: 9 m / 30 ft Range: 9 m / 30 ft
Recharge: Short rest Recharge: Short rest
Sweeping AttackSweeping Attack (Action + Superiority Die)   –  Halberd
Damage:

Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll your superiority die for damage.

ThrowThrow (Action)   –  Javelin
Damage: 6~11
1d6 + 5PiercingPiercing

Throw a character or item from the world or your inventory.

Your Strength affects how much weight you can throw. Heavier items deal more damage.

The damage of weapons with the thrown property is the same as the weapon's melee damage.

Range: 18 m / 60 ft Range: 18 m / 60 ft

Loot[edit | edit source]