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Punish the Wicked
Punish the Wicked is a quest in Act Two of Baldur's Gate 3. It can be started by speaking with He Who Was in the Ruined Battlefield.
Objectives
Objectives and journal entries may vary pending player decisions and outcomes.
Walkthrough
A Shadar-Kai called He Who Was X: 126 Y: 105 can be found in the Ruined Battlefield east of the Last Light Inn. He has a ritual circle set up and is using on a corpse. He Who Was initially tells the party to clear off, but his white raven suggests they might be able to help. He explains that the woman is Madeline, and she is a murderer. She worked at The Waning Moon and kept logs on all her patrons, betraying their secrets to the Dark Justiciars. He asks the party to find Madeline's Ledger at the tavern and bring it back.
The Waning Moon is in Reithwin Town, east of the Tollhouse and west of the Road to Baldur's Gate Waypoint. When the party enters, a cutscene is initiated with the bartender, Thisobald Thorm. The party must either fight the bartender, or pass several checks. There are three Constitution or Sleight of Hand checks, and three Performance checks.
The ledger is behind the bar, under a loose plank X: -223 Y: -78 that is detected with a Perception check. Open it and take the ledger, then return to the Ruined Battlefield to speak with He Who Was.
If handing the ledger to He Who Was, he will perform a ritual to channel Madeline's spirit through his own body, allowing the player to speak to her.
Madeline claims she had been instructed by Dark Justiciar Netasha to report everything, big or small; she was too scared to say no, which is why she reported her friends complaining about Ketheric while drunk. The Dark Justiciar promised she would simply chat with the two men. Instead, she gave them knives, and told them to stab themselves until she said stop - but she never said to stop. Madeline regrets it and is horrified that her actions led to the deaths of her friends.
There are several ways to deal with Madeline after learning of her story:
- ( DC 14 Persuasion check) Make her stab herself, either once or twice.
- ( DC 10 Persuasion check) Call her a coward.
- ( DC 10 Persuasion check) Tell her she is forgiven.
If Madeline is made to stab herself once, or is shamed as a coward, then He Who Was will be satisfied with the results and gives the party the Raven Gloves as a reward. If you forgive her, or make her stab herself a second time, he will become enraged and attack the party. (Each stab inflicts 5 damage, which will carry over into combat.) Failing any of the rolls will have the connection fade, and while He Who Was will be slightly disappointed, he will still reward your efforts.
The Dark Urge may have a special interaction with Madeline if they previously killed their dearest companion. They will share this with her and say there can be no atonement for such a deed, at which point Madeline will become overwhelmed with guilt and fade away, with the same results as shaming her for her cowardice but requiring no Persuasion checks. (He Who Was will also comment on the Dark Urge's guilt, but will not attack.)
{Paladins will break their Oaths during this quest if certain actions are taken:
- Oath of Vengeance: Forgive Madeline, prevent her from going through with stabbing herself, or attack He Who Was before the ritual starts
- Oath of Devotion / Oath of the Ancients: Make Madeline stab herself, or call her a coward
Companion approval
- When first speaking to He Who Was:
- When judging Madeline:
Quest rewards
- Raven Gloves, if Madeline is stabbed only once or called a coward
- Loot from He Who Was' body, if Madeline is stabbed multiple times