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(→‎Level 1: divine sense recharge)
(well the prepared spell info is just wrong (still from beta?), correct it; other warnings and tweaks)
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** Paladins are primarily martial fighters; they gain Spell Slots at 1/2 the rate of a full spellcaster.
** Paladins are primarily martial fighters; they gain Spell Slots at 1/2 the rate of a full spellcaster.
* '''[[Spells#Prepared Spells|Prepared Spells]]:''' You may swap your Prepared Spells at any time while out of combat, but can only have a certain number of Spells prepared at a time. The Spells must be of a level for which you have Spell Slots.
* '''[[Spells#Prepared Spells|Prepared Spells]]:''' You may swap your Prepared Spells at any time while out of combat, but can only have a certain number of Spells prepared at a time. The Spells must be of a level for which you have Spell Slots.
** '''Number of Prepared Spells''' = (1/2 Paladin level, rounded down) + {{Ability|Charisma}} Modifier ''(Minimum of 1 spell).''  
** '''Number of Prepared Spells''' = {{InfoBlob|Paladin Level + {{Ability|Charisma}} Modifier}} ''(Minimum of 1 spell).''
 
{{clear}}


== Oaths and Oathbreaking ==
== Oaths and Oathbreaking ==
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* Oath of the Ancients: Killing a non-aggressive animal, raising the dead, or choosing an "Attack" dialogue option when more peaceful options are available.
* Oath of the Ancients: Killing a non-aggressive animal, raising the dead, or choosing an "Attack" dialogue option when more peaceful options are available.
* Oath of Devotion: Attacking a non-hostile creature, refusing to defend someone who is obviously in need of aid, or deceiving your enemies (e.g. negotiating a peaceful resolution and then attacking anyway).
* Oath of Devotion: Attacking a non-hostile creature, refusing to defend someone who is obviously in need of aid, or deceiving your enemies (e.g. negotiating a peaceful resolution and then attacking anyway).
'''Warning: If you break your oath you ''MUST'' restore your oath first before class changing!'''


=== Becoming an Oathbreaker ===
=== Becoming an Oathbreaker ===
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=== Restoring Your Oath ===
=== Restoring Your Oath ===


If you broke your Oath by accident or otherwise wish to re-dedicate yourself to your Oath, speak to the Oathbreaker Knight in your [[Campsite|Camp]]. He will offer to restore your Oath for a fee of 1000gp. This will allow you to once again use your {{SmallIcon|Channel Oath Icon.png}} Channel Oath abilities. However should you break your oath again, the cost to restore your oath will increase by 1000gp. There is not apparent limit to the increase
If you broke your Oath by accident or otherwise wish to re-dedicate yourself to your Oath, speak to the Oathbreaker Knight in your [[Campsite|Camp]]. He will offer to restore your Oath for a fee of 1000gp. This will allow you to once again use your {{SmallIcon|Channel Oath Icon.png}} Channel Oath abilities. However should you break your oath again, the cost to restore your oath will increase by 1000gp. There is not apparent limit to the increase.


== Level Progression ==
== Level Progression ==
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* [[File:2 Level 1 Spell Slots.png|frameless|upright=0.1]] '''Level 1 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 2''' ''(You gain two Level 1 Spell Slots.)''
* [[File:2 Level 1 Spell Slots.png|frameless|upright=0.1]] '''Level 1 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 2''' ''(You gain two Level 1 Spell Slots.)''
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
* '''Choose a number of Prepared Spells''' = {{InfoBlob|1 + [[Charisma]] Modifier}} ''(Minimum of 1 spell.)''
*'''Choose a number of Prepared Spells''' = {{InfoBlob|2 (Paladin Level) + {{Ability|Charisma}} Modifier}} ''(Minimum of 1 spell.)''
* New '''1st Level Spells:'''
* New '''1st Level Spells:'''
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* '''[[Divine Health]]:''' The divine magic flowing within you prevents disease from affecting you.
* '''[[Divine Health]]:''' The divine magic flowing within you prevents disease from affecting you.
* [[File:3 Level 1 Spell Slots.png|frameless|upright=0.1]] '''Level 1 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 3''' ''(You gain an additional Level 1 Spell Slot.)''
* [[File:3 Level 1 Spell Slots.png|frameless|upright=0.1]] '''Level 1 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 3''' ''(You gain an additional Level 1 Spell Slot.)''
* '''Choose a number of Prepared Spells''' = {{InfoBlob|1 + [[Charisma]] Modifier}} ''(Minimum of 1 spell.)''
*'''Choose a number of Prepared Spells''' = {{InfoBlob|3 (Paladin Level) + {{Ability|Charisma}} Modifier}} ''(Minimum of 1 spell.)''
** Spells: No new spells at this level, aside from those granted by your subclass
** Spells: No new spells at this level
 


* '''Subclass Features:'''
* '''Subclass Features:'''
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* {{SmallIcon|Lay on Hands Resource Icon.png}} '''[[Lay on Hands]] Charges: 4''' ''(You gain +1 Lay on Hands Charge.)''
* {{SmallIcon|Lay on Hands Resource Icon.png}} '''[[Lay on Hands]] Charges: 4''' ''(You gain +1 Lay on Hands Charge.)''
*Choose a number of Prepared Spells = {{InfoBlob|2 + [[Charisma]] Modifier}} ''(Minimum of 1 spell.)''
*'''Choose a number of Prepared Spells''' = {{InfoBlob|4 (Paladin Level) + {{Ability|Charisma}} Modifier}} ''(Minimum of 1 spell.)''
** Spells: No new spells at this level
** Spells: No new spells at this level


=== Level 5 ===
=== Level 5 ===
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{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
* Choose a number of Prepared Spells = {{InfoBlob|2 + [[Charisma]] Modifier}} ''(Minimum of 1 spell.)''
*'''Choose a number of Prepared Spells''' = {{InfoBlob|5 (Paladin Level) + {{Ability|Charisma}} Modifier}} ''(Minimum of 1 spell.)''
* New '''2nd Level Spells:'''
* New '''2nd Level Spells:'''
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* [[File:Aura of Protection Icon.png|frameless|upright=0.1|24px|link=Aura of Protection]] [[Aura of Protection]]: You and nearby allies gain a bonus to [[Saving Throw|Saving Throws]] equal to your {{Ability|Charisma}} modifier.
* [[File:Aura of Protection Icon.png|frameless|upright=0.1|24px|link=Aura of Protection]] [[Aura of Protection]]: You and nearby allies gain a bonus to [[Saving Throw|Saving Throws]] equal to your {{Ability|Charisma}} modifier.
** Only one aura can be active at a time.
** Only one aura can be active at a time.
*'''Choose a number of Prepared Spells''' = {{InfoBlob|6 (Paladin Level) + {{Ability|Charisma}} Modifier}} ''(Minimum of 1 spell.)''
** Spells: No new spells at this level


=== Level 7 ===
=== Level 7 ===
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|}
|}
:* Only one aura can be active at a time.
:* Only one aura can be active at a time.
*'''Choose a number of Prepared Spells''' = {{InfoBlob|7 (Paladin Level) + {{Ability|Charisma}} Modifier}} ''(Minimum of 1 spell.)''
** Spells: No new spells at this level


=== Level 8 ===
=== Level 8 ===


* Choose a [[Feat]].
* Choose a [[Feat]].
*'''Choose a number of Prepared Spells''' = {{InfoBlob|8 (Paladin Level) + {{Ability|Charisma}} Modifier}} ''(Minimum of 1 spell.)''
** Spells: No new spells at this level


=== Level 9 ===
=== Level 9 ===
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* [[File:Proficiency Icon.png|frameless|upright=0.1|link=Proficiency Bonus]] '''[[Proficiency Bonus]]: +4''' ''(You gain +1 to your Proficiency Bonus.)''
* [[File:Proficiency Icon.png|frameless|upright=0.1|link=Proficiency Bonus]] '''[[Proficiency Bonus]]: +4''' ''(You gain +1 to your Proficiency Bonus.)''
* [[File:2 Level 3 Spell Slots.png|frameless|upright=0.1]] '''Level 3 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 2''' ''(You gain two Level 3 Spell Slots.)''
* [[File:2 Level 3 Spell Slots.png|frameless|upright=0.1]] '''Level 3 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 2''' ''(You gain two Level 3 Spell Slots.)''
{{HorizontalRuleImage}}
*'''Choose a number of Prepared Spells''' = {{InfoBlob|9 (Paladin Level) + {{Ability|Charisma}} Modifier}} ''(Minimum of 1 spell.)''
* New '''3rd Level Spells:'''
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* [[File:Warden of Vitality Icon.png|frameless|upright=0.1|link=Warden of Vitality]] [[Warden of Vitality]]
* [[File:Blinding Smite Icon.png|frameless|upright=0.1|link=Blinding Smite]] [[Blinding Smite]]
* [[File:Crusader's Mantle Icon.png|frameless|upright=0.1|link=Crusader's Mantle]] [[Crusader's Mantle]]
* [[File:Daylight Icon.png|frameless|upright=0.1|link=Daylight]] [[Daylight]]
* [[File:Elemental Weapon Icon.png|frameless|upright=0.1|link=Elemental Weapon]] [[Elemental Weapon]]
* [[File:Remove Curse Icon.png|frameless|upright=0.1|link=Remove Curse]] [[Remove Curse]]
* [[File:Revivify Icon.png|frameless|upright=0.1|link=Revivify]] [[Revivify]]
{{div col end}}
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
* '''Subclass Features:'''
* '''Subclass Features:'''
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* [[File:Aura of Courage Icon.png|frameless|upright=0.1|24px|link=Aura of Courage]] [[Aura of Courage]]: You and any nearby allies can't be [[File:Frightened Condition Icon.png|frameless|upright=0.1|24px|link=Frightened (Condition)]] [[Frightened (Condition)|Frightened]]. The aura disappears if you fall Unconscious.
* [[File:Aura of Courage Icon.png|frameless|upright=0.1|24px|link=Aura of Courage]] [[Aura of Courage]]: You and any nearby allies can't be [[File:Frightened Condition Icon.png|frameless|upright=0.1|24px|link=Frightened (Condition)]] [[Frightened (Condition)|Frightened]]. The aura disappears if you fall Unconscious.
** Only one aura can be active at a time.
** Only one aura can be active at a time.
*'''Choose a number of Prepared Spells''' = {{InfoBlob|10 (Paladin Level) + {{Ability|Charisma}} Modifier}} ''(Minimum of 1 spell.)''
** Spells: No new spells at this level


=== Level 11 ===
=== Level 11 ===
* [[File:PassiveFeature_ImprovedDivineSmite.png|frameless|upright=0.1|24px|link=Improved Divine Smite]] [[Improved Divine Smite]]: Melee weapon attacks deal an additional {{DamageText|1d8|Radiant}} damage.
* [[File:PassiveFeature_ImprovedDivineSmite.png|frameless|upright=0.1|24px|link=Improved Divine Smite]] [[Improved Divine Smite]]: Melee weapon attacks deal an additional {{DamageText|1d8|Radiant}} damage.
*'''Choose a number of Prepared Spells''' = {{InfoBlob|11 (Paladin Level) + {{Ability|Charisma}} Modifier}} ''(Minimum of 1 spell.)''
** Spells: No new spells at this level


=== Level 12 ===
=== Level 12 ===


* Choose a [[Feat]].
* Choose a [[Feat]].
*'''Choose a number of Prepared Spells''' = {{InfoBlob|12 (Paladin Level) + {{Ability|Charisma}} Modifier}} ''(Minimum of 1 spell.)''
** Spells: No new spells at this level


== Paladin Spell List ==
== Paladin Spell List ==

Revision as of 22:38, 31 August 2023

Template:Up to date

Fuelled by the Oath you swore to uphold justice and righteousness, you are a beacon of hope in dark times.
Paladin Class Icon.png
Paladin Class Icon.png
Fuelled by the Oath you swore to uphold justice and righteousness, you are a beacon of hope in dark times.

Paladin is a character Class in Baldur's Gate 3. Paladins are masters of a variety of weapons and armour. They channel the power of their sacred oath to heal the sick and injured and to smite their foes. Important Ability Scores for Paladins include Strength (or Dexterity), Charisma, and Constitution.

The Paladin subclasses are: Paladin Oath of the Ancients Icon.pngOath of the Ancients, Paladin Oath of Devotion Icon.pngOath of Devotion, Paladin Oath of Vengeance.pngOath of Vengeance and Paladin Oathbreaker Icon.pngOathbreaker.

The Paladin Class Progression Spell Slots per Spell Level
Level Proficiency Bonus Features Lay on Hands Charges 1st 2nd 3rd
1st +2 Divine Sense Divine Sense, Lay on Hands Lay on Hands, #Level 2 Channel Oath, #Level 1 Choose a subclass 3 - - -
2nd +2 #Level 2 Fighting Style, #Level 2 Spellcasting, #Level 2 Divine Smite 3 2 - -
3rd +2 Divine Health Divine Health 3 3 - -
4th +2 Feats#Available Feats Feat 4 3 - -
5th +3 Extra Attack Icon.png Extra Attack 4 4 2 -
6th +3 Aura of Protection Icon.png Aura of Protection 4 4 2 -
7th +3 #Level 7 Subclass Feature 4 4 3 -
8th +3 Feats#Available Feats Feat 4 4 3 -
9th +4 - 4 4 3 2
10th +4 Aura of Courage Icon.png Aura of Courage 5 4 3 2
11th +4 Improved Divine Smite Improved Divine Smite 5 4 3 3
12th +4 Feats#Available Feats Feat 5 4 3 3

Class Information

Oath of Devotion Paladin's default armour

Spellcasting

  • Spellcasting Ability: Charisma Charisma
    • Paladins are primarily martial fighters; they gain Spell Slots at 1/2 the rate of a full spellcaster.
  • Prepared Spells: You may swap your Prepared Spells at any time while out of combat, but can only have a certain number of Spells prepared at a time. The Spells must be of a level for which you have Spell Slots.
    • Number of Prepared Spells = Paladin Level + Charisma Charisma Modifier (Minimum of 1 spell).

Oaths and Oathbreaking

Keeping Your Oath

Your choice of subclass during Character Creation determines the Oath you have taken. See Oath of the Ancients, Oath of Devotion or Oath of Vengeance for the full text of each Oath. The basic tenets can also be found embroidered on your starting Armour.

As a Paladin, you must constantly adhere to the tenets of your Oath or you will lose the power it grants you. Taking any action that breaks your Oath will summon the Oathbreaker Knight and temporarily prevent you from using your Channel Oath abilities.

Here are some examples of Oathbreaking actions. Note that the specific types of actions that break an Oath may change as Larian continues to develop the game.

  • Oath of the Ancients: Killing a non-aggressive animal, raising the dead, or choosing an "Attack" dialogue option when more peaceful options are available.
  • Oath of Devotion: Attacking a non-hostile creature, refusing to defend someone who is obviously in need of aid, or deceiving your enemies (e.g. negotiating a peaceful resolution and then attacking anyway).

Warning: If you break your oath you MUST restore your oath first before class changing!

Becoming an Oathbreaker

*A spasm grips your chest. Your strength falters. An emptiness grows within you, Paladin. Something has been lost.*

Unlike the other Paladin subclasses, the Oathbreaker subclass is not available during Character Creation. Once you have taken an action that breaks your Oath, the Oathbreaker Knight will appear before you and let you know he will be waiting in your Camp. Speak with him to learn about Oathbreaking and, if you so desire, unlock the Oathbreaker subclass. This replaces the Channel Oath abilities and Spells from your previous Oath with new abilities and Spells available only to Oathbreaker.

Restoring Your Oath

If you broke your Oath by accident or otherwise wish to re-dedicate yourself to your Oath, speak to the Oathbreaker Knight in your Camp. He will offer to restore your Oath for a fee of 1000gp. This will allow you to once again use your Channel Oath abilities. However should you break your oath again, the cost to restore your oath will increase by 1000gp. There is not apparent limit to the increase.

Level Progression

Through experience, you acquire new power. You gain the following traits.

Level 1

Select a Subclass

Paladin Oath of the Ancients Icon.png
Oath of the Ancients
Paladin Oath of Devotion Icon.png
Oath of Devotion
Paladin Oath of Vengeance.png
Oath of Vengeance
Paladin Oathbreaker Icon.png
Oathbreaker (Note)

Channel Oath Abilities:

Channel Oath Abilities:

Channel Oath Abilities:

Channel Oath Abilities:

Level 2

  • Divine Smite Icon.png Divine Smite: Your weapon emanates divine might as you strike. When you hit with a Melee Weapon Attack, you may choose to expend a Spell Slot to inflict additional Damage TypesRadiant damage. Divine Smite reaction settings can be configured in the Reactions menu (default hotkey: L).
  • Fighting Style (Choose 1):
    • Fighting Style Defence Icon.png Defence: You gain a +1 bonus to Armour Class while wearing armour.
    • Fighting Style Duelling Icon.png Duelling: When you are wielding a melee weapon in one hand and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon.
    • Fighting Style Great Weapon Icon.png Great Weapon Fighting: When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
    • Fighting Style Protection Icon.png Protection: When you have a shield, impose Disadvantage on an enemy who attacks one of your allies when you are within 5ft. You must be able to see the enemy. (This is a Reaction. Toggle a reaction during your turn. It will automatically execute when needed.)
  • 2 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 2 (You gain two Level 1 Spell Slots.)
Bg3 content hr.png
  • Choose a number of Prepared Spells = 2 (Paladin Level) + Charisma Charisma Modifier (Minimum of 1 spell.)
  • New 1st Level Spells:

Level 3

  • Divine Health: The divine magic flowing within you prevents disease from affecting you.
  • 3 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 3 (You gain an additional Level 1 Spell Slot.)
  • Choose a number of Prepared Spells = 3 (Paladin Level) + Charisma Charisma Modifier (Minimum of 1 spell.)
    • Spells: No new spells at this level


  • Subclass Features:
Oath of the Ancients Oath of the Ancients Oath of Devotion Oath of Devotion Oath of Vengeance Oath of Vengeance Oathbreaker Oathbreaker

Channel Oath Abilities:

Spells (Always Prepared):

Channel Oath Abilities:

Spells (Always Prepared):

Channel Oath Abilities:

Spells (Always Prepared):

Channel Oath Abilities:

Spells (Always Prepared):

Level 4

  • Lay on Hands Charges: 4 (You gain +1 Lay on Hands Charge.)
  • Choose a number of Prepared Spells = 4 (Paladin Level) + Charisma Charisma Modifier (Minimum of 1 spell.)
    • Spells: No new spells at this level


Level 5

  • Proficiency Icon.png Proficiency Bonus: +3 (You gain +1 to your Proficiency Bonus.)
  • Extra Attack Icon.png Extra Attack: You can attack twice, instead of once, whenever you take the Attack action on your turn.
  • 4 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 4 (You gain an additional Level 1 Spell Slot.)
  • 2 Level 2 Spell Slots.png Level 2 Spell Slots Unlocked: 2 (You gain two Level 2 Spell Slots.)
Bg3 content hr.png
  • Choose a number of Prepared Spells = 5 (Paladin Level) + Charisma Charisma Modifier (Minimum of 1 spell.)
  • New 2nd Level Spells:
Bg3 content hr.png
  • Subclass Features:
Oath of the Ancients Oath of the Ancients Oath of Devotion Oath of Devotion Oath of Vengeance Oath of Vengeance Oathbreaker Oathbreaker

Spells (Always Prepared):

Spells (Always Prepared):

Spells (Always Prepared):

Spells (Always Prepared):

Level 6

  • Aura of Protection Icon.png Aura of Protection: You and nearby allies gain a bonus to Saving Throws equal to your Charisma Charisma modifier.
    • Only one aura can be active at a time.
  • Choose a number of Prepared Spells = 6 (Paladin Level) + Charisma Charisma Modifier (Minimum of 1 spell.)
    • Spells: No new spells at this level

Level 7

  • 3 Level 2 Spell Slots.png Level 2 Spell Slots Unlocked: 3 (You gain an additional Level 2 Spell Slot.)
  • Subclass Features:
Oath of the Ancients Oath of the Ancients Oath of Devotion Oath of Devotion Oath of Vengeance Oath of Vengeance Oathbreaker Oathbreaker
  • Only one aura can be active at a time.
  • Choose a number of Prepared Spells = 7 (Paladin Level) + Charisma Charisma Modifier (Minimum of 1 spell.)
    • Spells: No new spells at this level

Level 8

  • Choose a Feat.
  • Choose a number of Prepared Spells = 8 (Paladin Level) + Charisma Charisma Modifier (Minimum of 1 spell.)
    • Spells: No new spells at this level

Level 9

Bg3 content hr.png
  • Choose a number of Prepared Spells = 9 (Paladin Level) + Charisma Charisma Modifier (Minimum of 1 spell.)
  • New 3rd Level Spells:
Bg3 content hr.png
  • Subclass Features:
Oath of the Ancients Oath of the Ancients Oath of Devotion Oath of Devotion Oath of Vengeance Oath of Vengeance Oathbreaker Oathbreaker

Spells (Always Prepared):

Spells (Always Prepared):

Spells (Always Prepared):

Spells (Always Prepared):

Level 10

  • Lay on Hands Charges: 5 (You gain +1 Lay on Hands Charge.)
  • Aura of Courage Icon.png Aura of Courage: You and any nearby allies can't be Frightened Condition Icon.png Frightened. The aura disappears if you fall Unconscious.
    • Only one aura can be active at a time.
  • Choose a number of Prepared Spells = 10 (Paladin Level) + Charisma Charisma Modifier (Minimum of 1 spell.)
    • Spells: No new spells at this level

Level 11

  • PassiveFeature ImprovedDivineSmite.png Improved Divine Smite: Melee weapon attacks deal an additional 1d8Damage TypesRadiant damage.
  • Choose a number of Prepared Spells = 11 (Paladin Level) + Charisma Charisma Modifier (Minimum of 1 spell.)
    • Spells: No new spells at this level

Level 12

  • Choose a Feat.
  • Choose a number of Prepared Spells = 12 (Paladin Level) + Charisma Charisma Modifier (Minimum of 1 spell.)
    • Spells: No new spells at this level

Paladin Spell List

* Spells marked with an oath indicates that the spell is considered an oath spell for that Paladin subclass. These spells are always prepared for those Paladins.

Level 1 Spells

Oath of the Ancients Oath of the Ancients Oath of Devotion Oath of Devotion Oath of Vengeance Oath of Vengeance Oathbreaker Oathbreaker

Level 2 Spells

Oath of the Ancients Oath of the Ancients Oath of Devotion Oath of Devotion Oath of Vengeance Oath of Vengeance Oathbreaker Oathbreaker

Level 3 Spells

Oath of the Ancients Oath of the Ancients Oath of Devotion Oath of Devotion Oath of Vengeance Oath of Vengeance Oathbreaker Oathbreaker

External Links