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* '''Equipment Proficiencies:''' | * '''Equipment Proficiencies:''' | ||
** {{SimpleWeaponsProf}}, {{WeaponType|Shortswords}} | ** {{SimpleWeaponsProf}}, {{WeaponType|Shortswords}} | ||
* '''Monk Weapon:''' Monk weapons are those with which the Monk has [[Proficiency]], and which do not have the [[Weapons|two-handed]] or [[Heavy (weapon property)|heavy]] properties. | * '''Monk Weapon:''' Monk weapons are those with which the Monk has [[Proficiency]], and which do not have the [[Weapons|two-handed]] or [[Heavy (weapon property)|heavy]] properties. The monk can use dexterity for those weapons, even if they do not have the finesse property. | ||
* '''Skills with Proficiency''' ''(Choose 2):'' | * '''Skills with Proficiency''' ''(Choose 2):'' | ||
** [[History]], [[Insight]], [[Religion]], [[Acrobatics]], [[Stealth]], [[Athletics]] | ** [[History]], [[Insight]], [[Religion]], [[Acrobatics]], [[Stealth]], [[Athletics]] |
Revision as of 09:19, 6 September 2023
Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks. |
Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks.
Monk is a character Class in Baldur's Gate 3. Monks are unarmed combatants capable of spending Ki Points to perform special abilities. Monk's key ability scores are Wisdom, Dexterity, and Constitution.
The Monk Subclasses are: Way of the Four Elements,
Way of the Open Hand,
Way of Shadow
The Monk Class Progression | |||||
---|---|---|---|---|---|
Level | Proficiency Bonus | Martial Arts | ![]() |
Unarmoured Movement | Features |
1st | +2 | 1d4 | 2 | - | , , , , |
2nd | +2 | 1d4 | 3 | + 3 m / 10 ft. | , , | ,
3rd | +2 | 1d6 | 4 | + 3 m / 10 ft. | ![]() |
4th | +2 | 1d6 | 5 | + 3 m / 10 ft. | ![]() |
5th | +3 | 1d6 | 6 | + 3 m / 10 ft. | , , |
6th | +3 | 1d6 | 7 | + 4.5 m / 15 ft. | Subclass feature, | ,
7th | +3 | 1d6 | 8 | + 4.5 m / 15 ft. | , |
8th | +3 | 1d6 | 9 | + 4.5 m / 15 ft. | ![]() |
9th | +4 | 1d8 | 10 | + 4.5 m / 15 ft. | |
10th | +4 | 1d8 | 11 | + 6 m / 20 ft. | , |
11th | +4 | 1d8 | 12 | + 6 m / 20 ft. | ![]() |
12th | +4 | 1d8 | 13 | + 6 m / 20 ft. | ![]() |
Class Information
- Level 1 Maximum Hit Points: 8 + Modifier
- Hit points at higher levels: 5 + Modifier
- Key Ability Scores:
- for improved Ki DC and Armour Class.
- for more Hit Points.
- for attack rolls and damage rolls of unarmed strikes and monk weapons, higher Initiative and Armour Class.
- Saving Throw Proficiencies: ,
- Equipment Proficiencies:
- Monk Weapon: Monk weapons are those with which the Monk has Proficiency, and which do not have the two-handed or heavy properties. The monk can use dexterity for those weapons, even if they do not have the finesse property.
- Skills with Proficiency (Choose 2):
- History, Insight, Religion, Acrobatics, Stealth, Athletics
- You receive a bonus to every skill that you are proficient in. At Level 1 the Proficiency Bonus is +2.
- History, Insight, Religion, Acrobatics, Stealth, Athletics
Spellcasting
- Spellcasting Ability:
Recharge: Short rest
- Monks do not cast spells using spell slots. Instead, they use a resource specific to Monk called
UNDEFINEDs.
- Monks can use
Ki while Silenced due to
Ki not requiring a verbal component.
- Monks can use
Level Progression
Through experience, you acquire new power. You gain the following traits.
Level 1
- +2
UNDEFINED
- Attacks with Monk Weapons and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher.
- Attacks with Monk Weapons and unarmed attacks deal 1~4
Bludgeoning damage, unless their normal damage is higher.
- Attacks with Monk Weapons and unarmed attacks deal 1~4
- After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a
Bonus action.
- After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a
Level 2
- + 1
UNDEFINED
- Your movement speed increases by 3 m / 10 ft while you are not wearing armour or using a shield.
Level 3
New
- + 1
UNDEFINED
- Reaction) (
Changed
- Attacks with Monk Weapons and unarmed attacks deal 1~6
Bludgeoning damage(previously 1~4), unless their normal damage is higher.
- Attacks with Monk Weapons and unarmed attacks deal 1~6
Select a Subclass
Way of the Four Elements | Way of the Open Hand | Way of Shadow |
---|---|---|
|
Level 4
- Choose a Feat.
- + 1
UNDEFINED
- Reaction) (
Level 5
New
- + 1
UNDEFINED
Changed
- Proficiency Bonus: +3 (previously +2)
Subclass Features:
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---|---|---|
- |
- |
Skills
Level 6
New
- + 1
UNDEFINED
- Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistances and Immunity to non-magical damage.
Changed
- Your movement speed increases by 4.5 m / 15 ft (previously 3 m / 10 ft) while you are not wearing armour or using a shield.
Subclass Features:
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---|---|---|
|
Level 7
- + 1
UNDEFINED
- If you are Charmed or Frightened, you automatically cast Stillness of Mind to remove the condition.
Level 8
- Choose a Feat.
- + 1
UNDEFINED
Level 9
New
- + 1
UNDEFINED
- Difficult Terrain doesn't slow you down and you can jump an additional 6 m / 20 ft while you are not wearing armour or using a shield.
Changed
- Attacks with Monk Weapons and unarmed attacks deal 1~8
Bludgeoning damage (previously 1~6), unless their normal damage is higher.
- Attacks with Monk Weapons and unarmed attacks deal 1~8
- Proficiency Bonus: +4 (previously +3)
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---|---|---|
|
- |
Level 10
New
- + 1
UNDEFINED
Changed
- Your movement speed increases by 6 m / 20 ft (previously 4.5 m / 15 ft) while you are not wearing armour or using a shield.
Level 11
- + 1
UNDEFINED
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---|---|---|
|
Level 12
- Choose a Feat.
- + 1
UNDEFINED
External Links
Monk on the Forgotten Realms Wiki