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{{PageSeo
|title=Save Arabella
|keywords=Arabella, Grove, Quest
|image=Save Arabella.png
|description=Save Arabella is a quest available in the Emerald Grove, begun when nearing the Sacred Pool. Kagha, acting leader of the druids, is holding a tiefling child captive. Her parents would like to make sure she's okay.
}}
[[File:Save Arabella.png|thumb|{{noexcerpt|Arabella could use a hand.}}]]
'''Save Arabella''' is a [[Quest]] available in the [[Emerald Grove]], begun when nearing the [[Sacred Pool]]. {{CharLink|Kagha}}, acting leader of the druids, is holding a tiefling child captive. Her parents would like to make sure she's okay.
== Objectives ==
== Objectives ==
{{Quest objective|Find Arabella.|
* We learned that a child named Arabella is being held by the druids on charges of theft. We should check on her.
}}
{{Quest objective|Save Arabella.|
* We found Arabella in the druid's lair. She's being judged by Kagha, the leader of  the druids, and is clearly in trouble.
}}
{{Quest objective|Return to Arabella's Parents.|
* ''Intevene:'' We managed to save Arabella, who immediately ran to her parents.
** Arabella is safe - her parents are grateful for our intervention.
* ''Do nothing:'' Kagha's snake killed Arabella. Her parents should be informed.
** ''Tell the truth:'' We told Arabella's parents what happened. They were devastated.
** ''Tell a lie:'' We lied and told Arabella's parents that she was fine. They'll learn the bad news eventually - but not from us.
}}
== Walkthrough ==
As approaching the [[Druid's Chambers]], the party will encounter a group of [[Tiefling Refugees]] arguing with the druids inside. {{CharLink|Komira}} and {{CharLink|Locke}} will ask the party to head into the Chambers and check on their daughter {{CharLink|Arabella}}. Arabella was caught stealing the {{SmRarityItem|Idol of Silvanus}}, a component in a magical ritual the druids are using to perform a ritual that will seal off the Grove from outsiders.


* Find Arabella.
The druids at the gate will initially try to stop the party, but will soon relent and let them through. On entering the Druid's Chambers and the party will find Arabella standing in judgement in front of Kagha, some other druids and Kagha's restless, venomous snake Teela. The party can watch and do nothing, in which Kagha's snake will kill Arabella. If choosing to attack, then this will mean starting a large-scale fight between the druids and the Tieflings. ({{CharLink|Rath}} will fight on the side of the tieflings).
** We learned that a child named Arabella is being held by the druids on charges of theft. We should check on her.


* Save Arabella.
To avoid both, the death of Arabella and the start of a fight, the party can reason with Kagha:
** We found Arabella in the druid's lair. She's being judged by [[Kagha]], the leader of the druids, and is clearly in trouble.


* Return to Arabella's Parents.
* {{Dialogue option|Free the whelp, or I run your belly through with a blade.|tags=Lae'zel|roll=Intimidation|dc=10}}
** Intevene: We managed to save Arabella, who immediately ran to her parents.
* {{Dialogue option|The girl is no threat. Jailing her disrupts nature's balance.|tags=Druid|roll=Nature|dc=10|advantage=y}}
*** Arabella is safe - her parents are grateful for our intervention.
* {{Dialogue option|Don't druids cherish harmony? Jailing the girl disrupts nature's balance.|roll=Nature|dc=12}}
** Do nothing: Kagha's snake killed Arabella. Her parent's should be informed.
* {{Dialogue option|Don't druids cherish harmony? Jailing the girl disrupts nature's balance.|tags=Tiefling|roll=Nature|dc=15}}
*** Tell the truth: We told Arabella's parents what happened. They were devastated.
* {{Dialogue option|Release her. I'll see that she stays out of trouble.|roll=Persuasion|dc=12}}
*** Tell a lie: We lied and told Arabella's parents that she was fine. They'll learn the bad news eventually - but not from us.
* {{Dialogue option|Release her. I'll see that she stays out of trouble.|tags=Druid|roll=Persuasion|dc=10|advantage=y}}
* {{Dialogue option|Release her. I'll see that she stays out of trouble.|tags=Tiefling|roll=Persuasion|dc=18}}
* {{Dialogue option|A seed nobly sown renders the sweetest fruit. Be noble - set her free.|tags=Druid|roll=Persuasion|dc=10|advantage=y}}
* {{Dialogue option|A seed nobly sown renders the sweetest fruit. Be noble - set her free.|tags=Druid, Tiefling|roll=Persuasion|dc=15}}
* {{Dialogue option|I am versed in the ways of justice. Make your case, and I will pass judgement.|tags=Paladin|roll=Persuasion|dc=10}}
* {{Dialogue option|You act rashly - as a cornered viper would. Free the child or more tieflings will interrupt you.|tags=Monk|roll=Persuasion|dc=10|advantage=y}}
* {{Dialogue option|Silvanus was more concerned with 'nobly sown seeds' than punishing children, was He not?|tags=Bard|roll=Persuasion|dc=15}}
* {{Dialogue option|'''RELEASE HER. ''NOW.'''''|tags=Berserker|roll=Intimidation|dc=15|advantage=y}}
* {{Dialogue option|She's just a cub. Let her go, or tangle with me.|tags=Barbarian|roll=Intimidation|dc=15}}
* {{Dialogue option|''Read Kagha's mind.''|tags=Detect Thoughts|roll=Wisdom}}
** {{Dialogue option|You've proven your authority. Now prove your mercy.}}
* {{Dialogue option|''Tell the snake to put Kagha at ease. The girl belongs with her own brood.''|tags=Druid, Animal Speaking}}
 
If the Check is failed, there is another chance to convince Kagha to see reason:
 
* {{Dialogue option|Your snake is prepared to kill this child. Do you want her death on your hands?|roll=Nature|dc=5}} (passive check)
* {{Dialogue option|Imprisoning her empowers the refugees. Are you willing to risk insurrection?|roll=Intimidation|dc=10|advantage=y}}
* {{Dialogue option|Call off your snake or it goes in my dinner pot tonight.|tags=Barbarian|roll=Strength|dc=10}}
* {{Dialogue option|'''CALL OFF YOUR WORM.'''|tags=Berserker|roll=Intimidation|dc=10|advantage=y}}
* {{Dialogue option|Let the child go, so she can spread word to the others of your might.|roll=Persuasion|dc=10|advantage=y}}
* {{Dialogue option|Let the child go, so she can spread word to the others of your might.|tags=Tiefling|roll=Persuasion|dc=15}}
 
If succeeding in any of these Checks, Arabella will be saved. Otherwise, the snake kills Arabella. Whatever the outcome, the party will be asked to report to her parents, which completes the quest.
 
=== Companion Approval ===
Passing a Persuasion or Nature check grants the following approval:
 
{{Approval|Lae'zel|-1}} {{Approval|Shadowheart|+5}} {{Approval|Wyll|+5}} {{Approval|Karlach|+5}} {{Approval|Gale|+8}}
 
Passing the Intimidation check as Lae'zel or talking to the snake with Speak with Animals as a Druid:
 
{{Approval|Gale|+8}}
 
=== Consequences ===
If successfully resolving {{Quest|Save the Refugees}} for the Tieflings, Arabella's fate will have some potentially dire consequences for Kagha:
* When {{CharLink|Halsin}} returns to the Grove, Kagha will find herself stripped of her title and demoted to novice if Arabella was saved. If Arabella died, Halsin will be less lenient, exiling her from the Grove.
* If Arabella dies, her parents will confront Kagha over their daughter's death during the celebration party. {{CharLink|Komira}} will reveal they've spiked Kagha's wine with a paralysis poison. As Kagha falls to the floor, Komira will go to execute her and avenge her daughter. A Persuasion Check can convince her to stop, or she can be allowed to go ahead with the execution.
 
If Arabella was saved and the roads were cleared for the Tieflings, then she can be found in [[Act Two]], starting the quest {{Quest|Find Arabella's Parents}}.
 
== Quest rewards ==
* 45 XP
* {{MdRarityItem|Komira's Locket}}, if Arabella was successfully saved.
* The Snake Whisperer [[Inspiration]] for those with the [[Folk Hero]] [[Backgrounds|Background]].
* Not On My Watch [[Inspiration]] for those with the [[Urchin]] [[Backgrounds|Background]].
 
{{NavQuests}}
[[Category:Quests]]
[[Category:Druids' Grove Quests]]
[[Category:Time-Sensitive Quests]]

Latest revision as of 06:48, 3 November 2024

Save Arabella is a Quest available in the Emerald Grove, begun when nearing the Sacred Pool. Kagha Kagha, acting leader of the druids, is holding a tiefling child captive. Her parents would like to make sure she's okay.

Objectives[edit | edit source]

Find Arabella.
  • We learned that a child named Arabella is being held by the druids on charges of theft. We should check on her.
Save Arabella.
  • We found Arabella in the druid's lair. She's being judged by Kagha, the leader of the druids, and is clearly in trouble.
Return to Arabella's Parents.
  • Intevene: We managed to save Arabella, who immediately ran to her parents.
    • Arabella is safe - her parents are grateful for our intervention.
  • Do nothing: Kagha's snake killed Arabella. Her parents should be informed.
    • Tell the truth: We told Arabella's parents what happened. They were devastated.
    • Tell a lie: We lied and told Arabella's parents that she was fine. They'll learn the bad news eventually - but not from us.

Walkthrough[edit | edit source]

As approaching the Druid's Chambers, the party will encounter a group of Tiefling Refugees arguing with the druids inside. Komira Komira and Locke Locke will ask the party to head into the Chambers and check on their daughter Arabella Arabella. Arabella was caught stealing the Idol of Silvanus, a component in a magical ritual the druids are using to perform a ritual that will seal off the Grove from outsiders.

The druids at the gate will initially try to stop the party, but will soon relent and let them through. On entering the Druid's Chambers and the party will find Arabella standing in judgement in front of Kagha, some other druids and Kagha's restless, venomous snake Teela. The party can watch and do nothing, in which Kagha's snake will kill Arabella. If choosing to attack, then this will mean starting a large-scale fight between the druids and the Tieflings. (Rath Rath will fight on the side of the tieflings).

To avoid both, the death of Arabella and the start of a fight, the party can reason with Kagha:

  • [LAE'ZEL] [INTIMIDATION] Free the whelp, or I run your belly through with a blade. (DC 10)
  • [DRUID] [NATURE] The girl is no threat. Jailing her disrupts nature's balance. (DC 10 Advantage Icon.png)
  • [NATURE] Don't druids cherish harmony? Jailing the girl disrupts nature's balance. (DC 12)
  • [TIEFLING] [NATURE] Don't druids cherish harmony? Jailing the girl disrupts nature's balance. (DC 15)
  • [PERSUASION] Release her. I'll see that she stays out of trouble. (DC 12)
  • [DRUID] [PERSUASION] Release her. I'll see that she stays out of trouble. (DC 10 Advantage Icon.png)
  • [TIEFLING] [PERSUASION] Release her. I'll see that she stays out of trouble. (DC 18)
  • [DRUID] [PERSUASION] A seed nobly sown renders the sweetest fruit. Be noble - set her free. (DC 10 Advantage Icon.png)
  • [DRUID] [TIEFLING] [PERSUASION] A seed nobly sown renders the sweetest fruit. Be noble - set her free. (DC 15)
  • [PALADIN] [PERSUASION] I am versed in the ways of justice. Make your case, and I will pass judgement. (DC 10)
  • [MONK] [PERSUASION] You act rashly - as a cornered viper would. Free the child or more tieflings will interrupt you. (DC 10 Advantage Icon.png)
  • [BARD] [PERSUASION] Silvanus was more concerned with 'nobly sown seeds' than punishing children, was He not? (DC 15)
  • [BERSERKER] [INTIMIDATION] RELEASE HER. NOW. (DC 15 Advantage Icon.png)
  • [BARBARIAN] [INTIMIDATION] She's just a cub. Let her go, or tangle with me. (DC 15)
  • [DETECT THOUGHTS] [WISDOM] Read Kagha's mind.
    • You've proven your authority. Now prove your mercy.
  • [DRUID] [ANIMAL SPEAKING] Tell the snake to put Kagha at ease. The girl belongs with her own brood.

If the Check is failed, there is another chance to convince Kagha to see reason:

  • [NATURE] Your snake is prepared to kill this child. Do you want her death on your hands? (DC 5) (passive check)
  • [INTIMIDATION] Imprisoning her empowers the refugees. Are you willing to risk insurrection? (DC 10 Advantage Icon.png)
  • [BARBARIAN] [STRENGTH] Call off your snake or it goes in my dinner pot tonight. (DC 10)
  • [BERSERKER] [INTIMIDATION] CALL OFF YOUR WORM. (DC 10 Advantage Icon.png)
  • [PERSUASION] Let the child go, so she can spread word to the others of your might. (DC 10 Advantage Icon.png)
  • [TIEFLING] [PERSUASION] Let the child go, so she can spread word to the others of your might. (DC 15)

If succeeding in any of these Checks, Arabella will be saved. Otherwise, the snake kills Arabella. Whatever the outcome, the party will be asked to report to her parents, which completes the quest.

Companion Approval[edit | edit source]

Passing a Persuasion or Nature check grants the following approval:

Lae'zel disapproves -1 Shadowheart approves +5 Wyll approves +5 Karlach approves +5 Gale approves +8

Passing the Intimidation check as Lae'zel or talking to the snake with Speak with Animals as a Druid:

Gale approves +8

Consequences[edit | edit source]

If successfully resolving Save the Refugees Save the Refugees for the Tieflings, Arabella's fate will have some potentially dire consequences for Kagha:

  • When Halsin Halsin returns to the Grove, Kagha will find herself stripped of her title and demoted to novice if Arabella was saved. If Arabella died, Halsin will be less lenient, exiling her from the Grove.
  • If Arabella dies, her parents will confront Kagha over their daughter's death during the celebration party. Komira Komira will reveal they've spiked Kagha's wine with a paralysis poison. As Kagha falls to the floor, Komira will go to execute her and avenge her daughter. A Persuasion Check can convince her to stop, or she can be allowed to go ahead with the execution.

If Arabella was saved and the roads were cleared for the Tieflings, then she can be found in Act Two, starting the quest Find Arabella's Parents Find Arabella's Parents.

Quest rewards[edit | edit source]