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(I am choosing to phrase it as "lasting rift in the Dream Visitor's trust" -- "lasting" being key to avoid spoiling how far forward or frequent that consequences are)
(Use quest objective template)
 
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[[File:Astral Prism Secrets Quest.jpg|thumb|The artefact holds many secrets.]]
{{PageSeo
| description = Discover the Artefact's Secrets is a Quest in Act One of Baldur's Gate 3. It is added after you spot the strange artefact in Shadowheart's possession, after the Prologue.
| image = Astral Prism Secrets Quest.jpg
}}
[[File:Astral Prism Secrets Quest.jpg|thumb|{{noexcerpt|The artefact holds many secrets.}}]]
'''Discover the Artefact's Secrets''' is a [[Quest]] in [[Act One]] of Baldur's Gate 3. It is added after you spot the strange artefact in Shadowheart's possession, after the Prologue.


'''Discover the Artefact's Secrets''' is a [[quest]] in [[Act One]] of Baldur's Gate 3.
{{SpoilerWarning}}
<br><br/>
==Objectives==
==Objectives==
''Objectives and journal entries may vary pending player decisions and outcomes.''
''Objectives and journal entries may vary pending story decisions and outcomes.''
<div class="toccolours mw-collapsible mw-collapsed">
{{Quest objective|Find out more about the artefact.|
<div style="font-weight: bold; line-height: 1.6;">Find out more about the artefact.</div>
<div class="mw-collapsible-content">
* Shadowheart carries a strange artefact. It seemed to protect us from a horrible voice. She stubbornly avoids the subject. We should find out more about it.
* Shadowheart carries a strange artefact. It seemed to protect us from a horrible voice. She stubbornly avoids the subject. We should find out more about it.
* We picked up a strange artefact on the nautiloid that we can't seem to part with. We should find out more about it.
* We picked up a strange artefact on the nautiloid that we can't seem to part with. We should find out more about it.
Line 16: Line 15:
* Dror Ragzlin, the goblin king, spoke of the artefact we carry. He is trying to gain information about its whereabouts from a dead mind flayer. It must be powerful. We should find out more about it.
* Dror Ragzlin, the goblin king, spoke of the artefact we carry. He is trying to gain information about its whereabouts from a dead mind flayer. It must be powerful. We should find out more about it.
* We saw Shadowheart tinkering with a strange artefact in the night. We should find out more about it.
* We saw Shadowheart tinkering with a strange artefact in the night. We should find out more about it.
</div></div>
}}
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
{{Quest objective|Find the Githyanki Crèche.|
<div style="font-weight: bold; line-height: 1.6;">Find the Githyanki Crèche.</div>
<div class="mw-collapsible-content">
* The githyanki are looking for the artefact we carry. They mentioned a Githyanki Crèche nearby. Perhaps we can learn more about what the artefact is there.
* The githyanki are looking for the artefact we carry. They mentioned a Githyanki Crèche nearby. Perhaps we can learn more about what the artefact is there.
</div></div>
}}
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
{{Quest objective|Follow the githyanki map.|
<div style="font-weight: bold; line-height: 1.6;">Follow the githyanki map.</div>
<div class="mw-collapsible-content">
* We deciphered a githyanki map pointing towards a Githyanki Crèche hidden in the mountains. We should find it.
* We deciphered a githyanki map pointing towards a Githyanki Crèche hidden in the mountains. We should find it.
</div></div>
}}
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
{{Quest objective|Find a way into the Githyanki Crèche.|
<div style="font-weight: bold; line-height: 1.6;">Find a way into the Githyanki Crèche.</div>
<div class="mw-collapsible-content">
* We have reached where the Githyanki Crèche should be. We should try to find a way in.
* We have reached where the Githyanki Crèche should be. We should try to find a way in.
</div></div>
}}
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
{{Quest objective|Find the captain of the Githyanki Crèche.|
<div style="font-weight: bold; line-height: 1.6;">Find the captain of the Githyanki Crèche.</div>
<div class="mw-collapsible-content">
* The guards at the entrance to the Githyanki Crèche mentioned a captain. We should talk to these guards to find out more about what they're doing.
* The guards at the entrance to the Githyanki Crèche mentioned a captain. We should talk to these guards to find out more about what they're doing.
* A guard inside the Githyanki Crèche told us to report to the captain.
* A guard inside the Githyanki Crèche told us to report to the captain.
</div></div>
}}
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
{{Quest objective|Talk to the captain of the Githyanki Crèche.|
<div style="font-weight: bold; line-height: 1.6;">Talk to the captain of the Githyanki Crèche.</div>
<div class="mw-collapsible-content">
* The captain is looking for the artefact we carry. We should speak to her and see what we can find out.
* The captain is looking for the artefact we carry. We should speak to her and see what we can find out.
</div></div>
}}
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
{{Quest objective|Talk to the inquisitor in the Githyanki Crèche.|
<div style="font-weight: bold; line-height: 1.6;">Talk to the inquisitor in the Githyanki Crèche.</div>
<div class="mw-collapsible-content">
* The inquisitor is displeased with the lack of progress on the hunt for the artefact. We should speak to him to find out more - the githyanki seem desperate to find it.
* The inquisitor is displeased with the lack of progress on the hunt for the artefact. We should speak to him to find out more - the githyanki seem desperate to find it.
</div></div>
}}
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
{{Quest objective|Defeat the inquisitor in the Githyanki Crèche.|
<div style="font-weight: bold; line-height: 1.6;">Defeat the inquisitor in the Githyanki Crèche.</div>
<div class="mw-collapsible-content">
* The inquisitor demanded that we hand over the artefact, but we refused. Our only option now is to defeat him and his guards.
* The inquisitor demanded that we hand over the artefact, but we refused. Our only option now is to defeat him and his guards.
</div></div>
}}
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
{{Quest objective|Enter the Astral Prism.|
<div style="font-weight: bold; line-height: 1.6;">Enter the Astral Prism.</div>
<div class="mw-collapsible-content">
* The inquisitor called the artefact the 'Astral Prism'. We communicated with the lich queen Vlaakith, who told us there is someone inside the artefact - and that we should kill them. We can combine the artefact with the planecaster to enter it.
* The inquisitor called the artefact the 'Astral Prism'. We communicated with the lich queen Vlaakith, who told us there is someone inside the artefact - and that we should kill them. We can combine the artefact with the planecaster to enter it.
</div></div>
}}
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
{{Quest objective|Find the being in the Astral Prism.|
<div style="font-weight: bold; line-height: 1.6;">Find the being in the Astral Prism.</div>
<div class="mw-collapsible-content">
* We entered the Astral Prism. Now to find out who's in here.
* We entered the Astral Prism. Now to find out who's in here.
</div></div>
}}
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
{{Quest objective|Leave the Astral Prism.|
<div style="font-weight: bold; line-height: 1.6;">Leave the Astral Prism.</div>
<div class="mw-collapsible-content">
* There is indeed a being inside the artefact. We spoke to them and decided not to kill them. We can leave the Astral Prism.
* There is indeed a being inside the artefact. We spoke to them and decided not to kill them. We can leave the Astral Prism.
* There is indeed a being inside the artefact. We spoke to them and attempted to kill them. We can leave the Astral Prism.
* There is indeed a being inside the artefact. We spoke to them and attempted to kill them. We can leave the Astral Prism.
</div></div>
}}
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
{{Quest objective|Quest Complete|
<div style="font-weight: bold; line-height: 1.6;">Quest Complete</div>
<div class="mw-collapsible-content">
* We left the Astral Prism without killing the being within. They told us we were on the right track and to head to Moonrise Towers.
* We left the Astral Prism without killing the being within. They told us we were on the right track and to head to Moonrise Towers.
* We left the Astral Prism after attempting to kill the being within that's protecting us. They're not happy about our attempt and will speak to us when they are ready.
* We left the Astral Prism after attempting to kill the being within that's protecting us. They're not happy about our attempt and will speak to us when they are ready.
* An ambush at our camp in the dead of night forced the artefact to reveal its secrets - it wants our help.
* An ambush at our camp in the dead of night forced the artefact to reveal its secrets - it wants our help.
</div></div>
}}


== Walkthrough ==
== Walkthrough ==
=== Discovering the Artefact ===
=== Discovering the Artefact ===
The artefact can be discovered as early as the [[Prologue]], with [[Shadowheart]] taking it from her Mind Flayer Pod if she is freed during [[Rescue the Illithid's Captive]]. However, Shadowheart is unwilling to elaborate further on the object.
The artefact can be discovered as early as the [[Prologue]], with {{CharLink|Shadowheart}} taking it from her Mind Flayer Pod if she is freed during {{Quest|Rescue the Illithid's Captive}}. However, Shadowheart is unwilling to elaborate further on the object.


=== The Goblin Camp ===
=== The Goblin Camp ===
[[File:Chosen Three Absolute Quest.jpg|thumb|The Chosen Three of the Absolute.]]
[[File:Chosen Three Absolute Quest.jpg|thumb|The Chosen Three of the Absolute.]]
Once the party arrives inside the [[Goblin Camp]], they are wracked with a powerful vision of three individuals - a male elf in armor, a handsome younger man, and a pale young woman. The voice claims that they are her Chosen and to obey them. Before the voice can overwhelm the party, the artefact springs to life and shields them from the voice's influence. Shadowheart can be asked questions about the artefact, but she only knows she was sent on a mission to retrieve it and return to [[Baldur's Gate]]. If Shadowheart has not been recruited, she begs to join the party, as she knows she's being hunted for the artefact. The party can either recruit her or kill her.
Once the party arrives inside the [[Goblin Camp]], they are wracked with a powerful vision of three individuals - a male elf in armour, a handsome younger man, and a pale young woman. The voice claims that they are her Chosen and to obey them. Before the voice can overwhelm the party, the artefact springs to life and shields them from the voice's influence. Shadowheart can be asked questions about the artefact, but she only knows she was sent on a mission to retrieve it and return to [[Baldur's Gate]]. If Shadowheart has not been recruited, she begs to join the party, as she knows she's being hunted for the artefact. The party can either recruit her or kill her.
 
In the Goblin Camp, within the [[Shattered Sanctum]], the party can learn that [[The Absolute]] cultists are seeking the artefact by speaking with {{CharLink|Dror Ragzlin}} (X:296, Y:40) or {{CharLink|Minthara}} (X:333, Y:42). Ragzlin is using {{SAI|Speak with Dead}} on an illithid corpse to try to find its location, while Minthara intends to raid the nearby [[Druid Grove]] as she believes adventurers there have taken the artefact.


In the Goblin Camp, within the [[Shattered Sanctum]], the party can learn that [[The Absolute]] cultists are seeking the artefact by speaking with [[Dror Ragzlin]] (X:296, Y:40) or [[Minthara]] (X:333, Y:42). Ragzlin is using [[Speak with Dead]] on an illithid corpse to try to find its location, while Minthara intends to raid the nearby [[Druid Grove]] as she believes adventurers there have taken the artefact.
=== The Githyanki patrol ===
The githyanki patrol (X:-101, Y:555) is west across the Risen Road. They are arguing with a group of [[Flaming Fist|Flaming Fists]]. Suddenly, a red dragon comes down from the sky and sets the fists aflame. If {{CharLink|Lae'zel}} is in the party, she notes that the crèche must be near and goes to meet with the patrol. Go with her to start a conversation with the dragon's rider, {{CharLink|Voss|Kith'rak Voss}}.


=== The Githyanki Patrol ===
''For more detailed information, see [[Voss/Transcript]].''
The githyanki patrol (X:-101, Y:555) is west across the Risen Road. They are arguing with a group of [[Flaming Fist|Flaming Fists]]. Suddenly, a red dragon comes down from the sky and sets the fists aflame. If [[Lae'zel]] is in the party, she notes that the crèche must be near and goes to meet with the patrol. Go with her to start a conversation with the dragon's rider, [[Kith'rak Voss]].


==== Lae'zel Speaks with Voss ====
==== Lae'zel speaks with Voss ====
If Lae'zel is in the party, the encounter becomes much simpler.
If Lae'zel is in the party, the conversation ''can'' become much simpler.
* ''Nod to Lae'zel. Go ahead.''
* ''"Nod to Lae'zel. Go ahead."''
* I will be speaking on her behalf, gith.
* ''I will be speaking on her behalf, gith.''
* [Githyanki] ''I will be speaking on her behalf, gith.''
* [Githyanki] ''I will be speaking on my kin's behalf, 'Kith'rak.' ''


Choose the first option to allow Lae'zel to speak, and Voss reveals the search for a githyanki artefact. He asks if Lae'zel has seen anything like that.
Choose the first option to allow Lae'zel to speak, and Voss reveals the search for a githyanki artefact. He asks if Lae'zel has seen anything like that.
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* [PERSUASION] ''Mouth a silent command to Lae'zel: 'play along'.'' (DC 10)
* [PERSUASION] ''Mouth a silent command to Lae'zel: 'play along'.'' (DC 10)
* ''Produce the odd artefact.'' You're looking for this, I take it?
* ''Produce the odd artefact.'' You're looking for this, I take it?
* I have my own mandate. Time to die, gith.
* ''I have my own mandate. Time to die, gith.''
* [Githyanki] ''Your death is at hand, traitor!''
 
If a non-Githyanki character is speaking and selects anything but the second option, the githyanki become hostile. Otherwise, Voss will command Lae'zel to go to the crèche and aid the search for the artefact. If Shadowheart is in the party, she becomes incredibly nervous, as she knows she possesses the artefact they're seeking.
 
If Shadowheart was killed and the only party members present are Githyanki, the narrator's lines are still roughly the same, but instead of Shadowheart being nervous, some of those nerves are passed on to the player character.
 
====Githyanki character speaks with Voss====
''This may have different outcomes for a Githyanki Origin character, vs. a Character disguised as a Githyanki.''
 
If Lae'zel is in the party, her usual preamble will still happen. It is neccessary then to select options that equate to "I will speak for her" for this sequence to trigger.
 
Voss will tell the party that they are unknown to him and ask for an explanation. Available responses are all as follows, with a [Githyanki] prefix displayed next to each one.
# ''Show deference. Bow and explain that you are lost.''
# ''I am no crèche hatchling. Do not speak to me as one.''
# ''Tell him about your parasite and ask for help.''
# ''Indeed. I came from the crèche.''
 
Voss will be the friendliest to the party if they choose the 2nd option.
 
If the only characters present are Githyanki, and the player character carries the artefact, the narrator will say a few lines to indicate that the Artefact is what Voss is seeking.
 
The following options are available with no [Githyanki] prefix attached.
# ''I need to know more. What is its appearance? Its purpose?''
# ''I don't know of such a weapon.'#
# ''Produce the artefact. Ask him if this is what he seeks.''


If anything but the second option is chosen, the githyanki become hostile. Otherwise, he commands Lae'zel to go to the crèche and aid the search for the artefact. If Shadowheart is in the party, she becomes incredibly nervous, as she knows she possesses the artefact they're seeking.
Selecting option 2, then 3, will cause Voss and his Githyanki to depart.


==== Origin Character Speaks with Voss ====
==== Origin character speaks with Voss ====
[[File:Voss Patrol Quest.jpg|thumb|Kith'rak Voss interrogates the party.]]
[[File:Voss Patrol Quest.jpg|thumb|Kith'rak Voss interrogates the party.]]
If Lae'zel is not in the party, Voss asks why he shouldn;t run them through.
If Lae'zel is not in the party, and there are no Githyanki characters present, Voss asks why he shouldn't run them through.
* [SLEIGHT OF HAND] Silently hold his stare and discreetly prepare to attack. (DC 15)
* [SLEIGHT OF HAND] ''Silently hold his stare and discreetly prepare to attack. (DC 15)''
* [INSIGHT] You would've done so already if you didn't want something from me first. (DC 10)
* [INSIGHT] ''You would've done so already if you didn't want something from me first. (DC 10)''
* [INTIMIDATION] I just want passage - if I have to go through you, so be it. (DC 15)
* [INTIMIDATION] ''I just want passage - if I have to go through you, so be it. (DC 15)''
* [PERSUASION] I don't know you. I pose no threat. (DC 15)
* [PERSUASION] ''I don't know you. I pose no threat. (DC 15)''


Succeed in any of the checks and Voss remains neutral.
Succeed in any of the checks and Voss remains neutral.
* I'll help if I can.
* ''I'll help if I can.''
* You'll need to start from the beginning - what is this weapon you're after?
* ''You'll need to start from the beginning - what is this weapon you're after?''
* ''Produce the artefact. Ask if this is what he seeks.''
* ''Produce the artefact. Ask if this is what he seeks.''
* I might know something. But it'll cost you.
* ''I might know something. But it'll cost you.''
* Say nothing.
* ''Say nothing.'#


Whatever the party says, unless the party produces the artefact, Voss tells them to be silent, while doing rapid hand gestures:
Whatever the party says, unless the party produces the artefact or remains silent, Voss tells them to stand still, while doing rapid hand gestures:
* ''Do nothing.''
* ''Do nothing.''
* [ARCANA] ''Silently interpret the meaning of the gestures.'' (DC 10)
* [ARCANA] ''Silently interpret the meaning of the gestures.'' (DC 10)
Line 125: Line 131:
Succeeding this check and choosing to resist the probing with another Wisdom check (DC 10) causes Voss to get frustrated at the uselessness of their thoughts. Otherwise, he learns they have a mind flayer tadpole and the githyanki become hostile.  
Succeeding this check and choosing to resist the probing with another Wisdom check (DC 10) causes Voss to get frustrated at the uselessness of their thoughts. Otherwise, he learns they have a mind flayer tadpole and the githyanki become hostile.  
   
   
* [PERSUASION] I could help if you let me live - search for this weapon perhaps. (DC 15)
* [PERSUASION] ''I could help if you let me live - search for this weapon perhaps.'' (DC 15)
* [PERSUASION] You ought to just leave. You've no right to decide my fate. (DC 15)
* [PERSUASION] ''You ought to just leave. You've no right to decide my fate.'' (DC 15)
* [INTIMIDATION] Why are you hesitating, then? Try it, I dare you. (DC 15)
* [INTIMIDATION] ''Why are you hesitating, then? Try it, I dare you.'' (DC 15)
* [ROGUE] A corpse is useless. But a living informant might unearth something.
* [ROGUE] ''A corpse is useless. But a living informant might unearth something.''
* [DETECT THOUGHTS] ''Read his thoughts.''
* [DETECT THOUGHTS] ''Read his thoughts.''
* Don't be too hasty. I could prove very useful.
* ''Don't be too hasty. I could prove very useful.''


A successful pass of any of these checks and Voss lets the party live. He tells them to go to the crèche - ahead, at the [[Mountain Pass]]. Otherwise, if Voss become suspicious that the party is infected with tadpoles or carries the artefact, then he flies off on his dragon and orders the githyanki soldiers to kill them all. [[Sarth Baretha]], Raider [[Clost]], Raider [[Zastri]], and Gish [[For'eth]] attack the party.
A successful pass of any of these checks and Voss lets the party live. He tells them to go to the crèche - ahead, at the [[Mountain Pass]]. Otherwise, if Voss become suspicious that the party is infected with tadpoles or carries the artefact, then he flies off on his dragon and orders the githyanki soldiers to kill them all. {{CharLink|Baretha|Sarth Baretha}}, Raider {{CharLink|Chost}}, Raider {{CharLink|Zastri}}, and Gish {{CharLink|For'reth}} attack the party.


=== Accessing the Monastery ===
=== Accessing the monastery ===
[[File:Monastery Window Entrance Quest.jpg|thumb|The broken door to the Monastery leads the way in.]]
[[File:Monastery Window Entrance Quest.jpg|thumb|The broken door to the Monastery leads the way in.]]
The [[Rosymorn Monastery]] is accessed from the Mountain Pass. Find the Cable Car Wheel (X:-47, Y:-74) and succeed in a Strength check (DC 15) to summon the cable car. Climb on the cable car and use the wheel to move towards the Monastery. Follow the path east until a cutscene triggers where a group of githyanki warriors shoot down some cultists. Unfortunately, the Rosymorn Monastery Doors are locked and magically enchanted, but there are broken windows that can be climbed through (X:64, Y:31) just west of the doors. Once inside, there are a number of drunk Kobolds who can be snuck past or killed. Move north to the giant crack in the wall. From here, jump up the rocks to get higher up on the Monastery.
The [[Rosymorn Monastery]] is accessed from the Mountain Pass. Find the Cable Car Wheel (X:-47, Y:-74) and succeed in a Strength check (DC 15) to summon the cable car. Climb on the cable car and use the wheel to move towards the Monastery. There is also a path to the west if the cable car cannot be summoned. Follow the path east until a cutscene triggers where a pair of githyanki warriors have captured a trio of [[Cult of the Absolute|Absolute]] cultists searching for [[Moonrise Towers]]. Afterwards, the githyanki close the Rosymourn Monastery doors behind them with the cultists in tow. Unfortunately, the doors are locked and magically enchanted, making lockpicking impossible. There are broken windows that can be climbed through (X:64, Y:31) just west of the doors. Once inside, there are a number of drunk [[Kobold|Kobolds]] who can be snuck past or killed. Move north to the giant crack in the wall. From here, jump up the rocks to get higher up on the Monastery.
 
Alternatively, the party can choose to attack through a prompt in the bottom left corner of the screen. The doors will remain open, allowing the party a quicker and easier access to the Crèche below. The party will only have to defeat the githyanki, as the cultists have either presumably escaped, or were escorted below.


=== The Githyanki Crèche ===
=== The Githyanki Crèche ===
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After moving west, follow the stairs to north to reach the Monastery Basement (X:74, Y:80) where [[Crèche Y'llek]] resides. The githyanki are suspicious to outsiders - Lae'zel can smooth the way without any checks if she's in the party, or the party can gain access by persuading, intimidating, or deceiving the guards.
After moving west, follow the stairs to north to reach the Monastery Basement (X:74, Y:80) where [[Crèche Y'llek]] resides. The githyanki are suspicious to outsiders - Lae'zel can smooth the way without any checks if she's in the party, or the party can gain access by persuading, intimidating, or deceiving the guards.


=== Captain's Quarters ===
=== Captain's quarters ===
Enter the Captain's Chambers, where the Kith'rak of the crèche is arguing with an Inquisitor. The way forward is blocked by a shield generated by the Githyanki Barrier Disruptor (X:1390, Y:-757). A Gith Shard is needed to open the way, which is on the person of [[Kith'rak Therezzyn]]. Steal it, or fight the Kith'rak to gain the shard. Inquisitor [[Ch'r'ai W'wargaz]] recognizes the party and tells them to enter, opening the way. Alternatively, if the Kith'rak is shown the artefact, she locks the party in and demands they go to the Inquisitor immediately.
In the Captain's Chambers, there is {{CharLink|Therezzyn|Kith'rak Therezzyn}}, the Créche’s commander. He is arguing with {{CharLink|W'wargaz|Ch’r’ai W’wargaz}}, an Inquisitor of {{CharLink|Vlaakith}}. The way forward is blocked by a shield generated by the Githyanki Barrier Disruptor (X:1390, Y:-757). A {{SmRarityItem|Gith Shard}} is needed to open the way, which is on the person of Therezzyn. Steal it, or fight the Kith'rak to gain the shard. W’wargaz recognizes the party and tells them to enter, opening the way. Alternatively, if the Kith'rak is shown the artefact, she locks the party in and demands they go to the Inquisitor immediately.


=== Facing the Inquisitor ===
=== Facing the Inquisitor ===
Once the party enters the Inquisitor's Chambers, Ch'r'ai bids the party to talk to him. If they don't, he slowly becomes impatient until he becomes hostile. If he's spoken to, he reveals he is very familiar with their movements. If the party raided the Druid Grove in [[Raid the Grove]], he says "I heard enough druids died by your hand to make the deity Silvanus himself weep." If the party defeated the goblins in [[Defeat the Goblins]], he says "I heard there is so much goblin blood on your hands that it soaks their children's nightmares." The githyanki became interested in the party when they became involved with the Absolute's movements.
Once the party enters the Inquisitor's Chambers, Ch'r'ai bids the party to talk to him. If they don't, he slowly becomes impatient until he becomes hostile. If he's spoken to, he reveals he is very familiar with their movements. If the party raided the Druid Grove in {{Quest|Raid the Grove}}, he says ''I heard enough druids died by your hand to make the deity Silvanus himself weep.'' If the party defeated the goblins in {{Quest|Defeat the Goblins}}, he says ''I heard there is so much goblin blood on your hands that it soaks their children's nightmares.'' The githyanki became interested in the party when they became involved with the Absolute's movements.


[[File:Vlaakith Creche Visitor Quest.jpg|thumb|Vlaakith wishes to kill the Dream Visitor.]]
[[File:Vlaakith Creche Visitor Quest.jpg|thumb|Vlaakith wishes to kill the Dream Visitor.]]
The Inquisitor demands the artefact. The player can ask questions or attempt to hand over the artefact, which leads to [[Vlaakith]] appearing through the Planecaster. Otherwise, if the player refuses, Ch'r'ai becomes hostile, along with the other githyanki in the room. He's joined in combat by Ardent [[Jhe'rezath]], Raider [[Kyrr'a'ath]], Warrior [[Brelal'reth]], and Ardent [[Qu'th]]. After this, Vlaakith appears to confront the party and demands the death of the individual within the artefact, claiming they are corrupting the object, which is actually an [[Astral Prism]].
The Inquisitor demands the artefact. The party can ask questions or attempt to hand over the artefact, which leads to {{CharLink|Vlaakith}} appearing through the Planecaster. Otherwise, if the party refuses, W’wargaz becomes hostile, along with the other githyanki in the room. He is joined in combat by Ardent {{CharLink|Jhe'rezath}}, Raider {{CharLink|Kyrr'a'ath}}, Warrior {{CharLink|Brelal'reth}}, and Ardent {{CharLink|Qu'th}}. After this, Vlaakith appears to confront the party and demands the death of the individual within the artefact, claiming they are corrupting the object, which is actually an {{SmRarityItem|Mysterious Artefact|Astral Prism}}.


===Facing the Prism Inhabitant===
===Facing the prism inhabitant===
Once inside the prism, the [[Dream Visitor]] speaks to the party and says they will only speak to the leader of the party. Enter, and the Dream Visitor explains that they power they use to protect the party was stolen from the githyanki. Additionally, the Visitor knows a secret that would threaten Vlaakith's empire, but depending on the player's selected choices, the exact nature of this secret is not always revealed during conversation.
Once inside the prism, the [[Dream Visitor]] speaks to the party and says they will only speak to the leader of the party. If entering the 'cave' where the Dream Visitor is, the Dream Visitor explains that they power they use to protect the party was stolen from the githyanki. Additionally, the Visitor knows a secret that would threaten Vlaakith's empire, but depending on the party's selected choices, the exact nature of this secret is not always revealed during conversation.


===Choosing a Path===
===Choosing a path===
{{Quote|"I already told you that I protect you, that I saved you. If this was not enough to convince you, what more is there to say?}}
{{Q|"I already told you that I protect you, that I saved you. If this was not enough to convince you, what more is there to say?}}
Regardless of the players' chosen responses, the conversation with the Dream Visitor will always eventually arrive at this point. The Dream Visitor will offer a blade to the player, and may also kneel down if this sequence occurs "later" in the conversation.
Regardless of the player character's chosen responses, the conversation with the Dream Visitor will always eventually result in the same situation. The Dream Visitor will offer a blade to the player character, and may also kneel down if this sequence occurs "later" in the conversation.


The player has to choose between two options: 'spare' the Dream Visitor, or attempt to 'kill' them. If a third dialogue choice is present, selecting that option will still eventually bring the conversation back to this choice.
The player character has to choose between two options: 'spare' the Dream Visitor, or attempt to 'kill' them. If a third dialogue choice is present, selecting that option will still eventually bring the conversation back to this choice.


'''This choice greatly affects the tone of all future interactions the player has with the Dream Visitor.'''
'''This choice greatly affects the tone of all future interactions the player character has with the Dream Visitor.'''


If the player chooses to 'spare' the Dream Visitor, then they will continue to treat the player with similar trust and friendliness in future interactions.  
If the player character chooses to 'spare' the Dream Visitor, then they will continue to treat the player with similar trust and friendliness in future interactions.  
If the player attempts to 'kill' the Dream Visitor, then they do not actually die, and this creates a lasting rift in the Dream Visitor's trust of the player. They will begin treating the player with much more derision and overall hostility in future conversations.
If the player character attempts to 'kill' the Dream Visitor, then they do not actually die, and this creates a lasting rift in the Dream Visitor's trust of the player character. They will begin treating the player character with much more derision and overall hostility in future conversations.


''Additional effects of this choice has on the player's relationship with this character cannot be included here without spoiling critical story beats.''
===Discussing with Lae'zel===
After the visit, the player character returns and explains what happens. Lae'zel demands to know what happened, and she can be told that the Visitor couldn't be killed if an attempt was made, or that Vlaakith has been hiding things from her people. The party must depart the [[Astral Plane]] and return to the Material Plane. If the Inquisitor was not already dealt with, then he attacks the party, as he had never intended for them to leave alive. After this, the entire crèche becomes hostile and the party can fight their way through, attempt to sneak out, or use the Secret Stairway from the {{Quest|Find the Blood of Lathander}} quest. Fast travel is only possible outside of the Captain’s Quarters, as the remainder of the créche is a hostile area, where fast travel is impossible.


===Discussing with Lae'zel===
=== A camp visitor ===
After the visit, the player returns and explains what happens. Lae'zel demands to know what happened, and she can be told that the Visitor couldn't be killed if an attempt was made, or that Vlaakith has been hiding things from her people. The party must depart the Astral Plane and return to the mortal plane. If the Inquisitor was not already dealt with, then he attacks the party, as he had never intended for them to leave alive. After this, the entire crèche becomes hostile and the party can fight their way through, attempt to sneak out, or use the Secret Stairway from the [[Find the Blood of Lathander]] quest. The crèche itself becomes a hostile area, so fast travel is not possible.
Once the party has safely escaped the crèche, Kith'rak Voss comes to visit at camp. He says he comes to aid the party. He's aware that Lae'zel and the party have the Astral Prism. Voss believes that within the Prism is the seed of Vlaakith's demise. The party can either spare Voss, who tells the party to meet him at [[Sharess' Caress]] in the city, or kill him, and claim the information from his corpse. The choice heavily impact's Lae'zel's quest, {{Quest|The Githyanki Warrior}}, as she can either solidify her belief in Vlaakith or begin to question it.
 
=== The truth revealed ===
At the very beginning of [[Act Three]], the party receives an additional quest - {{Quest|Help Your Protector}}. After this, the final secrets of the Astral Prism and the identity of the Dream Visitor are revealed.


=== A Camp Visitor ===
== Companion approval ==
Once the party has safely escaped the crèche, Kith'rak Voss comes to visit at camp. He says he comes to aid the party. He's aware that Lae'zel and the party have the Astral Prism. Voss believes that within the Prism is the seed of Vlaakith's demise. The party can either spare Voss, who tells the party to meet him at [[Sharess' Caress]] in the city, or kill him. The choice heavily impact's Lae'zel's quest, [[The Githyanki Warrior]], as she can either solidify her belief in Vlaakith or begin to question it.
In conversation with Ch'r'ai W'wargaz:
* Produce the artifact {{Approval|Karlach|-1}} {{Approval|Shadowheart|-1}} {{Approval|Lae'zel|+1}}
* "What do I get in return?"  {{Approval|Lae'zel|-1}}{{Approval|Gale|+1}}{{Approval|Astarion|+1}}
* "How do you know so much about me?" {{Approval|Lae'zel|0}} {{Approval|Shadowheart|0}} {{Approval|Karlach|+1}}{{Approval|Gale|+1}}{{Approval|Astarion|+1}}
* "You can't trust him Lae'zel." {{Approval|Lae'zel|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}}


=== The Truth Revealed ===
In conversation with Vlaakith:
At the very beginning of [[Act Three]], the party receives an additional quest - [[Help Your Protector]]. After this, the final secrets of the Astral Prism and the identity of the Dream Visitor are revealed.
* Wave politely at Vlaakith or Stay standing, exactly as you are. {{Approval|Lae'zel|-1}}
* Kneel: {{Approval|Lae'zel|+1}}
* Agree to kill the occupant of the artifact: {{Approval|Karlach|-1}} {{Approval|Shadowheart|-1}} {{Approval|Lae'zel|+5}}
* Refuse to kill the occupant of the artifact: {{Approval|Lae'zel|-5}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}}


{{NavQuests}}
{{NavQuests}}
[[Category:Quests]]
[[Category:Quests]]
[[Category:Personal Quest]]
[[Category:Personal Quest]]

Latest revision as of 20:04, 22 July 2024

Discover the Artefact's Secrets is a Quest in Act One of Baldur's Gate 3. It is added after you spot the strange artefact in Shadowheart's possession, after the Prologue.

Objectives[edit | edit source]

Objectives and journal entries may vary pending story decisions and outcomes.

Find out more about the artefact.
  • Shadowheart carries a strange artefact. It seemed to protect us from a horrible voice. She stubbornly avoids the subject. We should find out more about it.
  • We picked up a strange artefact on the nautiloid that we can't seem to part with. We should find out more about it.
  • We found a strange artefact in our camp. We should find out more about it.
  • Minthara, the drow commander, spoke of the artefact we carry. She is looking for it on behalf of the Absolute and believes it to be in the Emerald Grove. We should find out more about it.
  • Dror Ragzlin, the goblin king, spoke of the artefact we carry. He is trying to gain information about its whereabouts from a dead mind flayer. It must be powerful. We should find out more about it.
  • We saw Shadowheart tinkering with a strange artefact in the night. We should find out more about it.
Find the Githyanki Crèche.
  • The githyanki are looking for the artefact we carry. They mentioned a Githyanki Crèche nearby. Perhaps we can learn more about what the artefact is there.
Follow the githyanki map.
  • We deciphered a githyanki map pointing towards a Githyanki Crèche hidden in the mountains. We should find it.
Find a way into the Githyanki Crèche.
  • We have reached where the Githyanki Crèche should be. We should try to find a way in.
Find the captain of the Githyanki Crèche.
  • The guards at the entrance to the Githyanki Crèche mentioned a captain. We should talk to these guards to find out more about what they're doing.
  • A guard inside the Githyanki Crèche told us to report to the captain.
Talk to the captain of the Githyanki Crèche.
  • The captain is looking for the artefact we carry. We should speak to her and see what we can find out.
Talk to the inquisitor in the Githyanki Crèche.
  • The inquisitor is displeased with the lack of progress on the hunt for the artefact. We should speak to him to find out more - the githyanki seem desperate to find it.
Defeat the inquisitor in the Githyanki Crèche.
  • The inquisitor demanded that we hand over the artefact, but we refused. Our only option now is to defeat him and his guards.
Enter the Astral Prism.
  • The inquisitor called the artefact the 'Astral Prism'. We communicated with the lich queen Vlaakith, who told us there is someone inside the artefact - and that we should kill them. We can combine the artefact with the planecaster to enter it.
Find the being in the Astral Prism.
  • We entered the Astral Prism. Now to find out who's in here.
Leave the Astral Prism.
  • There is indeed a being inside the artefact. We spoke to them and decided not to kill them. We can leave the Astral Prism.
  • There is indeed a being inside the artefact. We spoke to them and attempted to kill them. We can leave the Astral Prism.
Quest Complete
  • We left the Astral Prism without killing the being within. They told us we were on the right track and to head to Moonrise Towers.
  • We left the Astral Prism after attempting to kill the being within that's protecting us. They're not happy about our attempt and will speak to us when they are ready.
  • An ambush at our camp in the dead of night forced the artefact to reveal its secrets - it wants our help.

Walkthrough[edit | edit source]

Discovering the Artefact[edit | edit source]

The artefact can be discovered as early as the Prologue, with Shadowheart Shadowheart taking it from her Mind Flayer Pod if she is freed during Rescue the Illithid's Captive Rescue the Illithid's Captive. However, Shadowheart is unwilling to elaborate further on the object.

The Goblin Camp[edit | edit source]

The Chosen Three of the Absolute.

Once the party arrives inside the Goblin Camp, they are wracked with a powerful vision of three individuals - a male elf in armour, a handsome younger man, and a pale young woman. The voice claims that they are her Chosen and to obey them. Before the voice can overwhelm the party, the artefact springs to life and shields them from the voice's influence. Shadowheart can be asked questions about the artefact, but she only knows she was sent on a mission to retrieve it and return to Baldur's Gate. If Shadowheart has not been recruited, she begs to join the party, as she knows she's being hunted for the artefact. The party can either recruit her or kill her.

In the Goblin Camp, within the Shattered Sanctum, the party can learn that The Absolute cultists are seeking the artefact by speaking with Dror Ragzlin Dror Ragzlin (X:296, Y:40) or Minthara Minthara (X:333, Y:42). Ragzlin is using Speak with Dead Speak with Dead on an illithid corpse to try to find its location, while Minthara intends to raid the nearby Druid Grove as she believes adventurers there have taken the artefact.

The Githyanki patrol[edit | edit source]

The githyanki patrol (X:-101, Y:555) is west across the Risen Road. They are arguing with a group of Flaming Fists. Suddenly, a red dragon comes down from the sky and sets the fists aflame. If Lae'zel Lae'zel is in the party, she notes that the crèche must be near and goes to meet with the patrol. Go with her to start a conversation with the dragon's rider, Voss Kith'rak Voss.

For more detailed information, see Voss/Transcript.

Lae'zel speaks with Voss[edit | edit source]

If Lae'zel is in the party, the conversation can become much simpler.

  • "Nod to Lae'zel. Go ahead."
  • I will be speaking on her behalf, gith.
  • [Githyanki] I will be speaking on her behalf, gith.
  • [Githyanki] I will be speaking on my kin's behalf, 'Kith'rak.'

Choose the first option to allow Lae'zel to speak, and Voss reveals the search for a githyanki artefact. He asks if Lae'zel has seen anything like that.

  • Mouth a silent command to Lae'zel: 'truth'.
  • [PERSUASION] Mouth a silent command to Lae'zel: 'play along'. (DC 10)
  • Produce the odd artefact. You're looking for this, I take it?
  • I have my own mandate. Time to die, gith.
  • [Githyanki] Your death is at hand, traitor!

If a non-Githyanki character is speaking and selects anything but the second option, the githyanki become hostile. Otherwise, Voss will command Lae'zel to go to the crèche and aid the search for the artefact. If Shadowheart is in the party, she becomes incredibly nervous, as she knows she possesses the artefact they're seeking.

If Shadowheart was killed and the only party members present are Githyanki, the narrator's lines are still roughly the same, but instead of Shadowheart being nervous, some of those nerves are passed on to the player character.

Githyanki character speaks with Voss[edit | edit source]

This may have different outcomes for a Githyanki Origin character, vs. a Character disguised as a Githyanki.

If Lae'zel is in the party, her usual preamble will still happen. It is neccessary then to select options that equate to "I will speak for her" for this sequence to trigger.

Voss will tell the party that they are unknown to him and ask for an explanation. Available responses are all as follows, with a [Githyanki] prefix displayed next to each one.

  1. Show deference. Bow and explain that you are lost.
  2. I am no crèche hatchling. Do not speak to me as one.
  3. Tell him about your parasite and ask for help.
  4. Indeed. I came from the crèche.

Voss will be the friendliest to the party if they choose the 2nd option.

If the only characters present are Githyanki, and the player character carries the artefact, the narrator will say a few lines to indicate that the Artefact is what Voss is seeking.

The following options are available with no [Githyanki] prefix attached.

  1. I need to know more. What is its appearance? Its purpose?
  2. I don't know of such a weapon.'#
  3. Produce the artefact. Ask him if this is what he seeks.

Selecting option 2, then 3, will cause Voss and his Githyanki to depart.

Origin character speaks with Voss[edit | edit source]

Kith'rak Voss interrogates the party.

If Lae'zel is not in the party, and there are no Githyanki characters present, Voss asks why he shouldn't run them through.

  • [SLEIGHT OF HAND] Silently hold his stare and discreetly prepare to attack. (DC 15)
  • [INSIGHT] You would've done so already if you didn't want something from me first. (DC 10)
  • [INTIMIDATION] I just want passage - if I have to go through you, so be it. (DC 15)
  • [PERSUASION] I don't know you. I pose no threat. (DC 15)

Succeed in any of the checks and Voss remains neutral.

  • I'll help if I can.
  • You'll need to start from the beginning - what is this weapon you're after?
  • Produce the artefact. Ask if this is what he seeks.
  • I might know something. But it'll cost you.
  • Say nothing.'#

Whatever the party says, unless the party produces the artefact or remains silent, Voss tells them to stand still, while doing rapid hand gestures:

  • Do nothing.
  • [ARCANA] Silently interpret the meaning of the gestures. (DC 10)

Succeeding this check and choosing to resist the probing with another Wisdom check (DC 10) causes Voss to get frustrated at the uselessness of their thoughts. Otherwise, he learns they have a mind flayer tadpole and the githyanki become hostile.

  • [PERSUASION] I could help if you let me live - search for this weapon perhaps. (DC 15)
  • [PERSUASION] You ought to just leave. You've no right to decide my fate. (DC 15)
  • [INTIMIDATION] Why are you hesitating, then? Try it, I dare you. (DC 15)
  • [ROGUE] A corpse is useless. But a living informant might unearth something.
  • [DETECT THOUGHTS] Read his thoughts.
  • Don't be too hasty. I could prove very useful.

A successful pass of any of these checks and Voss lets the party live. He tells them to go to the crèche - ahead, at the Mountain Pass. Otherwise, if Voss become suspicious that the party is infected with tadpoles or carries the artefact, then he flies off on his dragon and orders the githyanki soldiers to kill them all. Baretha Sarth Baretha, Raider Chost Chost, Raider Zastri Zastri, and Gish For'reth For'reth attack the party.

Accessing the monastery[edit | edit source]

The broken door to the Monastery leads the way in.

The Rosymorn Monastery is accessed from the Mountain Pass. Find the Cable Car Wheel (X:-47, Y:-74) and succeed in a Strength check (DC 15) to summon the cable car. Climb on the cable car and use the wheel to move towards the Monastery. There is also a path to the west if the cable car cannot be summoned. Follow the path east until a cutscene triggers where a pair of githyanki warriors have captured a trio of Absolute cultists searching for Moonrise Towers. Afterwards, the githyanki close the Rosymourn Monastery doors behind them with the cultists in tow. Unfortunately, the doors are locked and magically enchanted, making lockpicking impossible. There are broken windows that can be climbed through (X:64, Y:31) just west of the doors. Once inside, there are a number of drunk Kobolds who can be snuck past or killed. Move north to the giant crack in the wall. From here, jump up the rocks to get higher up on the Monastery.

Alternatively, the party can choose to attack through a prompt in the bottom left corner of the screen. The doors will remain open, allowing the party a quicker and easier access to the Crèche below. The party will only have to defeat the githyanki, as the cultists have either presumably escaped, or were escorted below.

The Githyanki Crèche[edit | edit source]

Climb the cliffs to access the upper levels of the Monastery.

From upper floor, move north up the hall, then jump across the gap to the west. Move north, then west to find a set of crumbling stairs. Jump past the gaps to follow the stairs down. Once the stairs have been descended, move north and a barricade is on the western wall. Destroy it and walk through. Move north through the oak door, then keep moving west past the statue of Lathander. (Note: There is a lever on the wall (X;78, Y:49) that opens the monastery doors, which can make reentering the monastery easier)

After moving west, follow the stairs to north to reach the Monastery Basement (X:74, Y:80) where Crèche Y'llek resides. The githyanki are suspicious to outsiders - Lae'zel can smooth the way without any checks if she's in the party, or the party can gain access by persuading, intimidating, or deceiving the guards.

Captain's quarters[edit | edit source]

In the Captain's Chambers, there is Therezzyn Kith'rak Therezzyn, the Créche’s commander. He is arguing with W'wargaz Ch’r’ai W’wargaz, an Inquisitor of Vlaakith Vlaakith. The way forward is blocked by a shield generated by the Githyanki Barrier Disruptor (X:1390, Y:-757). A Gith Shard is needed to open the way, which is on the person of Therezzyn. Steal it, or fight the Kith'rak to gain the shard. W’wargaz recognizes the party and tells them to enter, opening the way. Alternatively, if the Kith'rak is shown the artefact, she locks the party in and demands they go to the Inquisitor immediately.

Facing the Inquisitor[edit | edit source]

Once the party enters the Inquisitor's Chambers, Ch'r'ai bids the party to talk to him. If they don't, he slowly becomes impatient until he becomes hostile. If he's spoken to, he reveals he is very familiar with their movements. If the party raided the Druid Grove in Raid the Grove Raid the Grove, he says I heard enough druids died by your hand to make the deity Silvanus himself weep. If the party defeated the goblins in Defeat the Goblins Defeat the Goblins, he says I heard there is so much goblin blood on your hands that it soaks their children's nightmares. The githyanki became interested in the party when they became involved with the Absolute's movements.

Vlaakith wishes to kill the Dream Visitor.

The Inquisitor demands the artefact. The party can ask questions or attempt to hand over the artefact, which leads to Vlaakith Vlaakith appearing through the Planecaster. Otherwise, if the party refuses, W’wargaz becomes hostile, along with the other githyanki in the room. He is joined in combat by Ardent Jhe'rezath Jhe'rezath, Raider Kyrr'a'ath Kyrr'a'ath, Warrior Brelal'reth Brelal'reth, and Ardent Qu'th Qu'th. After this, Vlaakith appears to confront the party and demands the death of the individual within the artefact, claiming they are corrupting the object, which is actually an Astral Prism.

Facing the prism inhabitant[edit | edit source]

Once inside the prism, the Dream Visitor speaks to the party and says they will only speak to the leader of the party. If entering the 'cave' where the Dream Visitor is, the Dream Visitor explains that they power they use to protect the party was stolen from the githyanki. Additionally, the Visitor knows a secret that would threaten Vlaakith's empire, but depending on the party's selected choices, the exact nature of this secret is not always revealed during conversation.

Choosing a path[edit | edit source]

"I already told you that I protect you, that I saved you. If this was not enough to convince you, what more is there to say?

Regardless of the player character's chosen responses, the conversation with the Dream Visitor will always eventually result in the same situation. The Dream Visitor will offer a blade to the player character, and may also kneel down if this sequence occurs "later" in the conversation.

The player character has to choose between two options: 'spare' the Dream Visitor, or attempt to 'kill' them. If a third dialogue choice is present, selecting that option will still eventually bring the conversation back to this choice.

This choice greatly affects the tone of all future interactions the player character has with the Dream Visitor.

If the player character chooses to 'spare' the Dream Visitor, then they will continue to treat the player with similar trust and friendliness in future interactions. If the player character attempts to 'kill' the Dream Visitor, then they do not actually die, and this creates a lasting rift in the Dream Visitor's trust of the player character. They will begin treating the player character with much more derision and overall hostility in future conversations.

Discussing with Lae'zel[edit | edit source]

After the visit, the player character returns and explains what happens. Lae'zel demands to know what happened, and she can be told that the Visitor couldn't be killed if an attempt was made, or that Vlaakith has been hiding things from her people. The party must depart the Astral Plane and return to the Material Plane. If the Inquisitor was not already dealt with, then he attacks the party, as he had never intended for them to leave alive. After this, the entire crèche becomes hostile and the party can fight their way through, attempt to sneak out, or use the Secret Stairway from the Find the Blood of Lathander Find the Blood of Lathander quest. Fast travel is only possible outside of the Captain’s Quarters, as the remainder of the créche is a hostile area, where fast travel is impossible.

A camp visitor[edit | edit source]

Once the party has safely escaped the crèche, Kith'rak Voss comes to visit at camp. He says he comes to aid the party. He's aware that Lae'zel and the party have the Astral Prism. Voss believes that within the Prism is the seed of Vlaakith's demise. The party can either spare Voss, who tells the party to meet him at Sharess' Caress in the city, or kill him, and claim the information from his corpse. The choice heavily impact's Lae'zel's quest, The Githyanki Warrior The Githyanki Warrior, as she can either solidify her belief in Vlaakith or begin to question it.

The truth revealed[edit | edit source]

At the very beginning of Act Three, the party receives an additional quest - Help Your Protector Help Your Protector. After this, the final secrets of the Astral Prism and the identity of the Dream Visitor are revealed.

Companion approval[edit | edit source]

In conversation with Ch'r'ai W'wargaz:

  • Produce the artifact Karlach disapproves -1 Shadowheart disapproves -1 Lae'zel approves +1
  • "What do I get in return?" Lae'zel disapproves -1Gale approves +1Astarion approves +1
  • "How do you know so much about me?" Lae'zel 0 Shadowheart 0 Karlach approves +1Gale approves +1Astarion approves +1
  • "You can't trust him Lae'zel." Lae'zel approves +1 Karlach approves +1 Shadowheart approves +1

In conversation with Vlaakith:

  • Wave politely at Vlaakith or Stay standing, exactly as you are. Lae'zel disapproves -1
  • Kneel: Lae'zel approves +1
  • Agree to kill the occupant of the artifact: Karlach disapproves -1 Shadowheart disapproves -1 Lae'zel approves +5
  • Refuse to kill the occupant of the artifact: Lae'zel disapproves -5 Karlach approves +1 Shadowheart approves +1