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Save Arabella: Difference between revisions

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== Walkthrough ==
== Walkthrough ==
As you approach the [[Druid's Chambers]], you'll see a group of tiefling refugees arguing with the druids inside. [[Komira]] and [[Locke]] will ask you to head into the Chambers and check on their daughter [[Arabella]]. Arabella was caught attempting to steal an idol, a component in a magical ritual the druids were planning to use to seal off the Grove from outsiders.
As you approach the [[Druid's Chambers]], you'll see a group of tiefling refugees arguing with the druids inside. {{CharLink|Komira}} and {{CharLink|Locke}} will ask you to head into the Chambers and check on their daughter {{CharLink|Arabella}}. Arabella was caught attempting to steal an idol, a component in a magical ritual the druids were planning to use to seal off the Grove from outsiders.


The druids at the gate will initially try to stop you, but will soon relent and let you through. Enter the Chambers and you'll find Arabella standing in judgement in front of Kagha, some other druids... and Kagha's restless, venomous snake Teela. You can sit back and do nothing, in which Kagha's snake will kill Arabella. Or you can ready yourself to attack, though this will mean starting a large-scale fight between the druids and the tieflings ([[Rath]] will fight on the side of the tieflings).
The druids at the gate will initially try to stop you, but will soon relent and let you through. Enter the Chambers and you'll find Arabella standing in judgement in front of Kagha, some other druids... and Kagha's restless, venomous snake Teela. You can sit back and do nothing, in which Kagha's snake will kill Arabella. Or you can ready yourself to attack, though this will mean starting a large-scale fight between the druids and the tieflings ({{CharLink|Rath}} will fight on the side of the tieflings).


If you'd rather avoid both the death of a child and starting a fight between all the druids and the refugees, one can attempt to reason with Kagha:
If you'd rather avoid both the death of a child and starting a fight between all the druids and the refugees, one can attempt to reason with Kagha:
* With a Nature Check (DC 12).
* With a Nature Check (DC 12).
** If you're [[Disguise Self|presenting]] as a [[tiefling]], this DC will be raised to 15.
** If being {{SAI|Disguise Self|disguised}} as a [[Tiefling]], this DC will be raised to 15.
** Being a [[Druid]] lowers the DC to 10 and grants [[Advantage]].
** Being a [[Druid]] lowers the DC to 10 and grants [[Advantage]].
* With a Persuasion Check (DC 12).
* With a Persuasion Check (DC 12).
** If you're [[Disguise Self|presenting]] as a [[tiefling]], this DC will be raised to 18.
** If beinmg {{SAI|Disguise Self|disguised}} as a Tiefling, this DC will be raised to 18.
** Being a [[Druid]] lowers the DC to 10 and grants [[Advantage]].
** Being a Druid lowers the DC to 10 and grants Advantage.
* By probing her mind with the [[Detect Thoughts]] spell.
* By probing her mind with the {{SAI|Detect Thoughts}} spell.
* [[Barbarian]]s can roll Intimidation (DC 15).
* [[Barbarian]]s can roll Intimidation (DC 15).
* [[Bard]]s, [[Paladin]]s, and [[Monk]]s get unique Persuasion options.
* [[Bard]]s, [[Paladin]]s, and [[Monk]]s get unique Persuasion options.
** Bards can quote Silvanus (DC 15).
** Bards can quote [[Silvanus]] (DC 15).
** Paladins can offer to act as judges (DC 10), in turn letting them set Arabella free.
** Paladins can offer to act as judges (DC 10), in turn letting them set Arabella free.
** Monks can attempt to convince Kagha she's acting rashly (DC 10, rolled with [[Advantage]]).
** Monks can attempt to convince Kagha she's acting rashly (DC 10, rolled with Advantage).
* If [[Speak with Animals]] is active, one can instead attempt to reason with the snake, but this will only be successful if the player is a Druid.
* If using {{SAI|Speak with Animals}}, it's possible to reason with the snake, but this will only be successful if being a Druid.


If the Check is failed, all is not yet lost. You'll have another chance to attempt to convince Kagha to see reason:
If the Check is failed, all is not yet lost. You'll have another chance to attempt to convince Kagha to see reason:
* A passive DC 5 Nature Check will be rolled; if successful, it will unlock a dialogue option to point out the snake is poised to kill.
* A passive DC 5 Nature Check will be rolled; if successful, it will unlock a dialogue option to point out the snake is poised to kill.
* You can attempt a Persuasion or Intimidation Check (DC 10, rolled with [[Advantage]]).
* You can attempt a Persuasion or Intimidation Check (DC 10, rolled with Advantage).
** If you're presenting as a tiefling, the Persuasion Check (but not the Intimidation Check) will be raised to DC 15.
** If you're presenting as a tiefling, the Persuasion Check (but not the Intimidation Check) will be raised to DC 15.
* You get another chance to choose to attack.
* You get another chance to choose to attack.

Revision as of 13:26, 17 July 2024

Arabella could use a hand.

Save Arabella is a Quest available in the Emerald Grove, begun when nearing the Sacred Pool. Kagha Kagha, acting leader of the druids, is holding a tiefling child captive. Her parents would like you to make sure she's okay.

Objectives

Find Arabella.
  • We learned that a child named Arabella is being held by the druids on charges of theft. We should check on her.
Save Arabella.
  • We found Arabella in the druid's lair. She's being judged by Kagha, the leader of the druids, and is clearly in trouble.
Return to Arabella's Parents.
  • Intevene: We managed to save Arabella, who immediately ran to her parents.
    • Arabella is safe - her parents are grateful for our intervention.
  • Do nothing: Kagha's snake killed Arabella. Her parents should be informed.
    • Tell the truth: We told Arabella's parents what happened. They were devastated.
    • Tell a lie: We lied and told Arabella's parents that she was fine. They'll learn the bad news eventually - but not from us.

Walkthrough

As you approach the Druid's Chambers, you'll see a group of tiefling refugees arguing with the druids inside. Komira Komira and Locke Locke will ask you to head into the Chambers and check on their daughter Arabella Arabella. Arabella was caught attempting to steal an idol, a component in a magical ritual the druids were planning to use to seal off the Grove from outsiders.

The druids at the gate will initially try to stop you, but will soon relent and let you through. Enter the Chambers and you'll find Arabella standing in judgement in front of Kagha, some other druids... and Kagha's restless, venomous snake Teela. You can sit back and do nothing, in which Kagha's snake will kill Arabella. Or you can ready yourself to attack, though this will mean starting a large-scale fight between the druids and the tieflings (Rath Rath will fight on the side of the tieflings).

If you'd rather avoid both the death of a child and starting a fight between all the druids and the refugees, one can attempt to reason with Kagha:

  • With a Nature Check (DC 12).
  • With a Persuasion Check (DC 12).
    • If beinmg disguised disguised as a Tiefling, this DC will be raised to 18.
    • Being a Druid lowers the DC to 10 and grants Advantage.
  • By probing her mind with the Detect Thoughts Detect Thoughts spell.
  • Barbarians can roll Intimidation (DC 15).
  • Bards, Paladins, and Monks get unique Persuasion options.
    • Bards can quote Silvanus (DC 15).
    • Paladins can offer to act as judges (DC 10), in turn letting them set Arabella free.
    • Monks can attempt to convince Kagha she's acting rashly (DC 10, rolled with Advantage).
  • If using Speak with Animals Speak with Animals, it's possible to reason with the snake, but this will only be successful if being a Druid.

If the Check is failed, all is not yet lost. You'll have another chance to attempt to convince Kagha to see reason:

  • A passive DC 5 Nature Check will be rolled; if successful, it will unlock a dialogue option to point out the snake is poised to kill.
  • You can attempt a Persuasion or Intimidation Check (DC 10, rolled with Advantage).
    • If you're presenting as a tiefling, the Persuasion Check (but not the Intimidation Check) will be raised to DC 15.
  • You get another chance to choose to attack.

Assuming you were successful in any of these Checks, Arabella will be saved. Otherwise, the snake kills Arabella just as before. Whatever the outcome, you'll be asked you to report to her parents to wrap up the quest.

Consequences

If you successfully resolve Save the Refugees]] for the tieflings, Arabella's fate will have some potentially dire consequences for Kagha:

  • When Halsin Halsin returns to the Grove, Kagha will find herself stripped of her title and demoted to novice if Arabella was saved. If Arabella died, Halsin will be less lenient, exiling her from the Grove.
  • If Arabella dies, her parents will confront Kagha over their daughter's death during the celebration party. A few lines in, Komira Komira will reveal they've spiked Kagha's wine with a paralysis poison. As Kagha falls to the floor, Komira will go to execute her and avenge her daughter. A Persuasion Check can convince her to stop, or she can be allowed to go ahead with the execution.

If Arabella was saved and the roads were cleared for the tieflings, Arabella can be found in Act Two, granting you the quest Find Arabella's Parents Find Arabella's Parents.

Quest rewards