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Neomagus00 (talk | contribs) (I tried to proc Bonus Unarmed Strike with single and dual Hand Crossbows, at close, standard, and far distances, and it didn't trigger for any of them. all other ranged weapons are 2-handed and already excluded, so i didn't check them.) |
HiddenDragon (talk | contribs) (Updated formatting and integrated concentration images) |
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* '''{{R|ki|forceplural=yes}}: 2''' | * '''{{R|ki|forceplural=yes}}: 2''' | ||
* '''{{SAI|Flurry of Blows|w=30}}:''' Using a {{action|bonus}} and a {{R|ki}}, punch twice in quick succession. Equivalent to two normal unarmed attacks. | |||
* '''{{SAI|Unarmoured Defence (Monk)|Unarmoured Defence|w=30}}:''' Your reflexes are as effective as any armour. While not wearing armour, you add your [[Wisdom]] Modifier to your {{Armour Class}}. | |||
* '''{{SAI|Martial Arts: Dextrous Attacks|w=30}}:''' Attacks with Monk Weapons and unarmed attacks scale with your [[Dexterity]] instead of your Strength if your Dexterity is higher. | |||
* '''{{SAI|Martial Arts: Deft Strikes|w=30}}:''' Attacks with Monk Weapons and unarmed attacks deal {{DamageText|1d4|Bludgeoning}} damage, unless their normal damage is higher. | |||
* '''{{SAI|Martial Arts: Bonus Unarmed Strike|w=30}}: ''' After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a {{Action|Bonus}}. | |||
===Level 2=== | ===Level 2=== | ||
* '''{{R|ki|forceplural=yes}}: 3''' ''(You gain an additional Ki Point to fuel your monk techniques.)'' | * '''{{R|ki|forceplural=yes}}: 3''' ''(You gain an additional Ki Point to fuel your monk techniques.)'' | ||
{{HorizontalRuleImage}} | |||
* '''{{SAI|Patient Defence|w=30}}:''' When activated with a {{action|bonus}} and a {{R|ki}}, [[Attack Roll]]s against you have {{Disadvantage}}, and you have {{Advantage}} on {{SavingThrow|Dex}}. | |||
* '''{{SAI|Step of the Wind: Dash|w=30}}:''' Use a {{action|bonus}} and a {{R|ki}} to double your [[Movement Speed]]. Jump no longer requires a bonus action. | |||
* '''{{SAI|Step of the Wind: Disengage|w=30}}:''' Use a {{action|bonus}} and a {{R|ki}} to disengage. Jump no longer requires a bonus action. | |||
* '''{{SAI|Unarmoured Movement|w=30}}:''' Your [[Movement Speed]] increases by {{Distance|m=3|ft=10}} while you are not wearing armour or using a shield. | |||
* | |||
===Level 3=== | ===Level 3=== | ||
* '''{{R|ki|forceplural=yes}}: 4''' ''(You gain an additional Ki Point to fuel your monk techniques.)'' | * '''{{R|ki|forceplural=yes}}: 4''' ''(You gain an additional Ki Point to fuel your monk techniques.)'' | ||
* ''' | * '''Martial Arts: Deft Strikes:''' Damage from attacks with Unarmed/Monk Weapons deal {{DamageText|1d6|Bludgeoning}} (previously 1d4) unless their normal damage is higher. | ||
{{HorizontalRuleImage}} | |||
* '''{{SAI|Deflect Missiles|w=30}}:''' Use your reaction to reduce the damage from a ranged weapon attack by 1d10 + your [[Dexterity]] Modifier + your monk level. If the damage is reduced to 0, you can use a Ki Point to return the missile back to the sender. | |||
====Select a Subclass==== | ====Select a Subclass==== | ||
{| class="wikitable" style="min-width: 420px; margin-left: auto; margin-right: auto; border: none;" | {| class="wikitable" style="min-width: 420px; margin-left: auto; margin-right: auto; border: none;" | ||
|- | |- | ||
! style="width: | ! style="width: 300px; text-align: center;" |{{ImageLink|Class Monk Four Elements Badge Icon.png|Way of the Four Elements|w=150|h=150}} | ||
! style="width: | ! style="width: 300px; text-align: center;" |{{ImageLink|Class Monk Open Hand Badge Icon.png|Way of the Open Hand|w=150|h=150}} | ||
! style="width: | ! style="width: 300px; text-align: center;" |{{ImageLink|Class Monk Shadow Badge Icon.png|Way of Shadow|w=150|h=150}} | ||
|- | |- | ||
| | | | ||
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| | | | ||
* {{SAI|Shadow Arts: Hide|w=40}} | * {{SAI|Shadow Arts: Hide|w=40}} | ||
* {{SAI|Shadow Arts: Pass Without Trace|w=40 | * {{SAI|Shadow Arts: Pass Without Trace|w=40|c=16}} | ||
* {{SAI|Shadow Arts: Darkness|w=40 | * {{SAI|Shadow Arts: Darkness|w=40|c=16}} | ||
* {{SAI|Shadow Arts: Darkvision|w=40}} | * {{SAI|Shadow Arts: Darkvision|w=40}} | ||
* {{SAI|Shadow Arts: Silence|w=40 | * {{SAI|Shadow Arts: Silence|w=40}} | ||
* {{SAI|Minor Illusion|w=40 | * {{SAI|Minor Illusion|w=40}} | ||
|} | |} | ||
===Level 4=== | ===Level 4=== | ||
* '''{{R|ki|forceplural=yes}}: 5''' ''(You gain an additional Ki Point to fuel your monk techniques.)'' | * '''{{R|ki|forceplural=yes}}: 5''' ''(You gain an additional Ki Point to fuel your monk techniques.)'' | ||
{{HorizontalRuleImage}} | |||
* '''{{SAI|Slow Fall|w=30}}:''' When you fall, you can use your reaction to gain [[Resistance]] to Falling damage. | |||
* Choose a '''[[Feat]]'''. | |||
* | |||
===Level 5 === | ===Level 5 === | ||
* ''' | * '''Proficiency Bonus: +3''' ''(You gain +1 to your Proficiency Bonus.)'' | ||
* '''{{R|ki|forceplural=yes}}: 6''' ''(You gain an additional Ki Point to fuel your monk techniques.)'' | * '''{{R|ki|forceplural=yes}}: 6''' ''(You gain an additional Ki Point to fuel your monk techniques.)'' | ||
{{HorizontalRuleImage}} | |||
* '''{{SAI|Extra Attack|w=30}}:''' You can make an additional free attack after making an unarmed or weapon attack | |||
* '''{{SAI|Stunning Strike (Melee)|w=30}}:''' Spend a {{R|ki}} to deal your Weapon Damage and possibly {{SAI|Stunned (Condition)|Stun}} the target. | |||
* '''{{SAI|Stunning Strike (Unarmed)|w=30}}:''' Spend a {{R|ki}} to deal your Unarmed Attack Damage and possibly {{SAI|Stunned (Condition)|Stun}} the target. | |||
=====Subclass Features: ===== | =====Subclass Features: ===== | ||
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- | - | ||
| | | | ||
* {{SAI|Cloak of Shadows|w= | * {{SAI|Cloak of Shadows|w=30}} | ||
|} | |} | ||
===Level 6=== | ===Level 6=== | ||
* '''{{R|ki|forceplural=yes}}: 7''' ''(You gain an additional Ki Point to fuel your monk techniques.)'' | * '''{{R|ki|forceplural=yes}}: 7''' ''(You gain an additional Ki Point to fuel your monk techniques.)'' | ||
* ''' | * '''Improved Unarmoured Movement:''' Your [[Movement Speed|movement speed]] increases by 4.5 m / 15 ft (previously 3 m / 10 ft) while you are not wearing armour or using a shield. | ||
{{HorizontalRuleImage}} | |||
* '''{{SAI|Ki-Empowered Strikes|w=30}}:''' Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistances and Immunity to non-magical damage. | |||
=====Subclass Features: ===== | =====Subclass Features: ===== | ||
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* Select 1 spell from the Monk spell list. | * Select 1 spell from the Monk spell list. | ||
* '''New Spells:''' | * '''New Spells:''' | ||
**{{SAI|Clench of the North Wind | **{{SAI|Clench of the North Wind|c=16}} | ||
**{{SAI|Embrace of the Inferno}} | **{{SAI|Embrace of the Inferno}} | ||
**{{SAI|Gong of the Summit}} | **{{SAI|Gong of the Summit}} | ||
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* '''{{R|ki|forceplural=yes}}: 8''' ''(You gain an additional Ki Point to fuel your monk techniques.)'' | * '''{{R|ki|forceplural=yes}}: 8''' ''(You gain an additional Ki Point to fuel your monk techniques.)'' | ||
{{HorizontalRuleImage}} | |||
* '''{{SAI|Evasion|w=30}}:''' Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful [[Dexterity]] [[Saving Throw]], it deals no damage if you succeed, and only half damage if you fail. | |||
* '''{{SAI|Stillness of Mind|w=30}}:''' If you are {{SAI|Charmed (Condition)|Charmed}} or {{SAI|Frightened (Condition)|Frightened}}, you automatically cast '''Stillness of Mind''' to remove the condition. | |||
===Level 8=== | ===Level 8=== | ||
* '''{{R|ki|forceplural=yes}}: 9''' ''(You gain an additional Ki Point to fuel your monk techniques.)'' | * '''{{R|ki|forceplural=yes}}: 9''' ''(You gain an additional Ki Point to fuel your monk techniques.)'' | ||
{{HorizontalRuleImage}} | |||
* Choose a '''[[Feat]]'''. | |||
===Level 9=== | ===Level 9=== | ||
* ''' | * '''Proficiency Bonus: +4''' ''(You gain +1 to your Proficiency Bonus.)'' | ||
* '''{{R|ki|forceplural=yes}}: 10''' ''(You gain an additional Ki Point to fuel your monk techniques.)'' | * '''{{R|ki|forceplural=yes}}: 10''' ''(You gain an additional Ki Point to fuel your monk techniques.)'' | ||
* ''' | * '''Martial Arts: Deft Strikes:''' Damage from attacks with Unarmed/Monk Weapons deal {{DamageText|1d8|Bludgeoning}} (previously 1d6) unless their normal damage is higher. | ||
{{HorizontalRuleImage}} | |||
* '''{{SAI|Advanced Unarmoured Movement|w=30}}:''' [[Difficult Terrain]] doesn't slow you down and you can {{SAI|Jump (Bonus Action)|Jump}} an additional 6 m / 20 ft while you are not wearing armour or using a shield. | |||
=====Subclass Features: ===== | |||
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | {| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | ||
|- | |- | ||
! style="width: 250px;" |{{IconLink|Class Monk Four Elements Hotbar Icon.png|Way of the Four Elements}} | ! style="width: 250px;" |{{IconLink|Class Monk Four Elements Hotbar Icon.png|Way of the Four Elements}} | ||
! style="width: | ! style="width: 300px;" |{{IconLink|Class Monk Open Hand Hotbar Icon.png|Way of the Open Hand}} | ||
! style="width: 250px;" |{{IconLink|Class Monk Shadow Hotbar Icon.png|Way of Shadow}} | ! style="width: 250px;" |{{IconLink|Class Monk Shadow Hotbar Icon.png|Way of Shadow}} | ||
|- | |- | ||
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* '''{{R|ki|forceplural=yes}}: 11''' ''(You gain an additional Ki Point to fuel your monk techniques.)'' | * '''{{R|ki|forceplural=yes}}: 11''' ''(You gain an additional Ki Point to fuel your monk techniques.)'' | ||
* ''' | * '''Improved Unarmoured Movement:''' Your [[Movement Speed|movement speed]] increases by 6 m / 20 ft (previously 4.5 m / 15 ft) while you are not wearing armour or using a shield. | ||
{{HorizontalRuleImage}} | |||
* '''{{SAI|Purity of Body|w=30}}:''' You are [[Damage Types|Immune]] to {{DamageType|Poison}} damage and can't be {{SAI|Poisoned (Condition)|Poisoned}} or affected by disease thanks to the purifying ki flowing through your meridians. | |||
===Level 11=== | ===Level 11=== | ||
* '''{{R|ki|forceplural=yes}}: 12''' ''(You gain an additional Ki Point to fuel your monk techniques.)'' | * '''{{R|ki|forceplural=yes}}: 12''' ''(You gain an additional Ki Point to fuel your monk techniques.)'' | ||
{{HorizontalRuleImage}} | |||
=====Subclass Features: ===== | |||
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | {| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | ||
|- | |- | ||
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* '''New Spells:''' | * '''New Spells:''' | ||
** {{SAI|Flames of the Phoenix}} | ** {{SAI|Flames of the Phoenix}} | ||
** {{SAI|Mist Stance | ** {{SAI|Mist Stance|c=16}} | ||
** {{SAI|Ride the Wind | ** {{SAI|Ride the Wind|c=16}} | ||
| | | | ||
* {{SAI|Tranquility|w=40}} | * {{SAI|Tranquility|w=40}} | ||
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===Level 12=== | ===Level 12=== | ||
* '''{{R|ki|forceplural=yes}}: 13''' ''(You gain an additional Ki Point to fuel your monk techniques.)'' | * '''{{R|ki|forceplural=yes}}: 13''' ''(You gain an additional Ki Point to fuel your monk techniques.)'' | ||
{{HorizontalRuleImage}} | |||
* Choose a '''[[Feat]]'''. | |||
== External Links == | == External Links == |
Revision as of 16:00, 12 October 2023
Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks.
Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks.
Monk is a character Class in Baldur's Gate 3. Monks are unarmed combatants capable of spending Ki Points to perform special abilities. Monk's key ability scores are Wisdom, Dexterity, and Constitution.
The Monk Subclasses are:
, ,The Monk Class Progression | |||||
---|---|---|---|---|---|
Level | Proficiency Bonus | Martial Arts | Ki Points | Unarmoured Movement | Features |
1st | +2 | 1d4 | 2 | - | , , , , |
2nd | +2 | 1d4 | 3 | + 3 m / 10 ft. | , , | ,
3rd | +2 | 1d6 | 4 | + 3 m / 10 ft. | Choose a subclass, |
4th | +2 | 1d6 | 5 | + 3 m / 10 ft. | , |
5th | +3 | 1d6 | 6 | + 3 m / 10 ft. | , , |
6th | +3 | 1d6 | 7 | + 4.5 m / 15 ft. | Subclass feature, | ,
7th | +3 | 1d6 | 8 | + 4.5 m / 15 ft. | , |
8th | +3 | 1d6 | 9 | + 4.5 m / 15 ft. | |
9th | +4 | 1d8 | 10 | + 4.5 m / 15 ft. | Subclass feature | ,
10th | +4 | 1d8 | 11 | + 6 m / 20 ft. | , |
11th | +4 | 1d8 | 12 | + 6 m / 20 ft. | Subclass feature |
12th | +4 | 1d8 | 13 | + 6 m / 20 ft. |
Class Information
- Level 1 Maximum Hit Points: 8 + Modifier
- Hit points at higher levels: 5 + Modifier
- Key Ability Scores:
- for improved Ki DC and Armour Class.
- for more Hit Points.
- for attack rolls and damage rolls of unarmed strikes and monk weapons, higher Initiative and Armour Class.
- Saving Throw Proficiencies: ,
- Equipment Proficiencies:
- Monk Weapon: Monk Weapons are melee[Needs Verification] weapons with which the Monk has Proficiency, and which have neither the two-handed nor heavy properties. Monks can use Dexterity for those weapons, even if they do not have the Finesse property. Some Monk abilities, such as , are limited to Monk Weapons.
- Skills with Proficiency (Choose 2):
- History, Insight, Religion, Acrobatics, Stealth, Athletics
- You receive a bonus to every skill that you are proficient in. At Level 1 the Proficiency Bonus is +2.
- History, Insight, Religion, Acrobatics, Stealth, Athletics
Spellcasting
- Spellcasting Ability:
- Recharge: Short rest
- Monks do not cast spells using spell slots. Instead, they use a resource specific to Monk called Ki Points.
- Monks can use Ki while Silenced due to Ki not requiring a verbal component.
Level Progression
Through experience, you acquire new power. You gain the following traits.
Level 1
- Ki Points: 2
- Bonus action and a Ki Point, punch twice in quick succession. Equivalent to two normal unarmed attacks. : Using a
- Wisdom Modifier to your Armour Class. : Your reflexes are as effective as any armour. While not wearing armour, you add your
- Dexterity instead of your Strength if your Dexterity is higher. : Attacks with Monk Weapons and unarmed attacks scale with your
- 1d4Bludgeoning damage, unless their normal damage is higher. : Attacks with Monk Weapons and unarmed attacks deal
- Bonus action. : After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a
Level 2
- Ki Points: 3 (You gain an additional Ki Point to fuel your monk techniques.)
- Bonus action and a Ki Point, Attack Rolls against you have Disadvantage, and you have Advantage on Dex saving throw. : When activated with a
- Bonus action and a Ki Point to double your Movement Speed. Jump no longer requires a bonus action. : Use a
- Bonus action and a Ki Point to disengage. Jump no longer requires a bonus action. : Use a
- Movement Speed increases by 3 m / 10 ft while you are not wearing armour or using a shield. : Your
Level 3
- Ki Points: 4 (You gain an additional Ki Point to fuel your monk techniques.)
- Martial Arts: Deft Strikes: Damage from attacks with Unarmed/Monk Weapons deal 1d6Bludgeoning (previously 1d4) unless their normal damage is higher.
- Dexterity Modifier + your monk level. If the damage is reduced to 0, you can use a Ki Point to return the missile back to the sender. : Use your reaction to reduce the damage from a ranged weapon attack by 1d10 + your
Select a Subclass
|
|
Level 4
- Ki Points: 5 (You gain an additional Ki Point to fuel your monk techniques.)
- Resistance to Falling damage. : When you fall, you can use your reaction to gain
- Choose a Feat.
Level 5
- Proficiency Bonus: +3 (You gain +1 to your Proficiency Bonus.)
- Ki Points: 6 (You gain an additional Ki Point to fuel your monk techniques.)
- : You can make an additional free attack after making an unarmed or weapon attack
- Ki Point to deal your Weapon Damage and possibly the target. : Spend a
- Ki Point to deal your Unarmed Attack Damage and possibly the target. : Spend a
Subclass Features:
- |
- |
|
Level 6
- Ki Points: 7 (You gain an additional Ki Point to fuel your monk techniques.)
- Improved Unarmoured Movement: Your movement speed increases by 4.5 m / 15 ft (previously 3 m / 10 ft) while you are not wearing armour or using a shield.
- : Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistances and Immunity to non-magical damage.
Subclass Features:
|
|
Level 7
- Ki Points: 8 (You gain an additional Ki Point to fuel your monk techniques.)
- Dexterity Saving Throw, it deals no damage if you succeed, and only half damage if you fail. : Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful
- : If you are or , you automatically cast Stillness of Mind to remove the condition.
Level 8
- Ki Points: 9 (You gain an additional Ki Point to fuel your monk techniques.)
- Choose a Feat.
Level 9
- Proficiency Bonus: +4 (You gain +1 to your Proficiency Bonus.)
- Ki Points: 10 (You gain an additional Ki Point to fuel your monk techniques.)
- Martial Arts: Deft Strikes: Damage from attacks with Unarmed/Monk Weapons deal 1d8Bludgeoning (previously 1d6) unless their normal damage is higher.
- Difficult Terrain doesn't slow you down and you can an additional 6 m / 20 ft while you are not wearing armour or using a shield. :
Subclass Features:
|
|
- |
Level 10
- Ki Points: 11 (You gain an additional Ki Point to fuel your monk techniques.)
- Improved Unarmoured Movement: Your movement speed increases by 6 m / 20 ft (previously 4.5 m / 15 ft) while you are not wearing armour or using a shield.
- Immune to Poison damage and can't be or affected by disease thanks to the purifying ki flowing through your meridians. : You are
Level 11
- Ki Points: 12 (You gain an additional Ki Point to fuel your monk techniques.)
Subclass Features:
|
|
Level 12
- Ki Points: 13 (You gain an additional Ki Point to fuel your monk techniques.)
- Choose a Feat.
External Links
- Monk on the Forgotten Realms Wiki