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Monk
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Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks.
Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks.
Monk is a character Class in Baldur's Gate 3. Monks are unarmed combatants capable of spending Ki Points to perform special abilities. Monk's key ability scores are Wisdom, Dexterity, and Constitution.
The Monk Subclasses are:
, ,The Monk Class Progression | |||||
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Level | Proficiency Bonus | Martial Arts | ![]() |
Unarmoured Movement | Features |
1st | +2 | 1d4 | 2 | - | , , , , |
2nd | +2 | 1d4 | 3 | + 3 m / 10 ft. | ,
, , |
3rd | +2 | 1d6 | 4 | + 3 m / 10 ft. | ![]() |
4th | +2 | 1d6 | 5 | + 3 m / 10 ft. | , |
5th | +3 | 1d6 | 6 | + 3 m / 10 ft. | , , |
6th | +3 | 1d6 | 7 | + 4.5 m / 15 ft. | , Subclass feature, |
7th | +3 | 1d6 | 8 | + 4.5 m / 15 ft. | , |
8th | +3 | 1d6 | 9 | + 4.5 m / 15 ft. | |
9th | +4 | 1d8 | 10 | + 4.5 m / 15 ft. | |
10th | +4 | 1d8 | 11 | + 6 m / 20 ft. | , |
11th | +4 | 1d8 | 12 | + 6 m / 20 ft. | ![]() |
12th | +4 | 1d8 | 13 | + 6 m / 20 ft. |
Class Information
- Level 1 Maximum Hit Points: 8 + Modifier
- Hit points at higher levels: 5 + Modifier
- Key Ability Scores:
- for improved Ki DC and Armour Class.
- for more Hit Points.
- for attack rolls and damage rolls of unarmed strikes and monk weapons, higher Initiative and Armour Class.
- Saving Throw Proficiencies: ,
- Equipment Proficiencies:
- Monk Weapon: Monk weapons are those with which the Monk has Proficiency, and which do not have the two-handed or heavy properties. Monks can use dexterity for those weapons, even if they do not have the finesse property.
- Skills with Proficiency (Choose 2):
- History, Insight, Religion, Acrobatics, Stealth, Athletics
- You receive a bonus to every skill that you are proficient in. At Level 1 the Proficiency Bonus is +2.
- History, Insight, Religion, Acrobatics, Stealth, Athletics
Spellcasting
- Spellcasting Ability:
Recharge: Short rest
- Monks do not cast spells using spell slots. Instead, they use a resource specific to Monk called
Ki Points.
- Monks can use
Ki while Silenced due to
Ki not requiring a verbal component.
- Monks can use
Level Progression
Through experience, you acquire new power. You gain the following traits.
Level 1
- + 2
Ki Points (2 total)
- Using a
Bonus action and a
Ki Point, punch twice in quick succession. Equivalent to two normal unarmed attacks.
- Your reflexes are as effective as any armour. While not wearing armour, you add your Wisdom Modifier to your
Armour Class.
- Attacks with Monk Weapons and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher.
- Attacks with Monk Weapons and unarmed attacks deal 1d4
Bludgeoning damage, unless their normal damage is higher.
- After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a
Bonus action.
Level 2
- +
Ki Point (3 total)
- When activated with a
Bonus action and a
Ki Point, Attack Rolls against you have
Disadvantage, and you have
Advantage on
Dex saving throw.
- Use a
Bonus action and a
Ki Point to double your Movement Speed. Jump no longer requires a bonus action.
- Use a
Bonus action and a
Ki Point to disengage. Jump no longer requires a bonus action.
- Your Movement Speed increases by
3 m / 10 ft while you are not wearing armour or using a shield.
Level 3
New
- +
Ki Point (4 total)
- : Damage from attacks with Unarmed/Monk Weapons deal 1d6
Bludgeoning (previously 1d4) unless their normal damage is higher.
- Use your reaction to reduce the damage from a ranged weapon attack by 1d10 + your Dexterity Modifier + your monk level. If the damage is reduced to 0, you can use a Ki Point to return the missile back to the sender.
Select a Subclass
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Level 4
- Choose a Feat.
- +
Ki Point (5 total)
- When you fall, you can use your reaction to gain Resistance to Falling damage.
Level 5
- : +3 (previously +2)
- +
Ki Point (6 total)
Subclass Features:
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- |
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Skills
Level 6
- +
Ki Point (7 total)
- : Your movement speed increases by 4.5 m / 15 ft (previously 3 m / 10 ft) while you are not wearing armour or using a shield.
- Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistances and Immunity to non-magical damage.
Subclass Features:
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Level 7
- +
Ki Point (8 total)
- If you are or , you automatically cast Stillness of Mind to remove the condition.
Level 8
- Choose a Feat.
- +
Ki Point (9 total)
Level 9
- : +4 (previously +3)
- +
Ki Point (10 total)
- : Damage from attacks with Unarmed/Monk Weapons deal 1d18
Bludgeoning (previously 1d6) unless their normal damage is higher.
- Difficult Terrain doesn't slow you down and you can an additional 6 m / 20 ft while you are not wearing armour or using a shield.
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Level 10
- +
Ki Point (11 total)
- : Your movement speed increases by 6 m / 20 ft (previously 4.5 m / 15 ft) while you are not wearing armour or using a shield.
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*You are Immune toPoison damage and can't be or affected by disease thanks to the purifying ki flowing through your meridians.
Level 11
- +
Ki Point (12 total)
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Level 12
- Choose a Feat.
- +
Ki Point (13 total)
External Links
Monk on the Forgotten Realms Wiki