Ad placeholder
Paladin
Fuelled by the Oath you swore to uphold justice and righteousness, you are a beacon of hope in dark times. |
Fuelled by the Oath you swore to uphold justice and righteousness, you are a beacon of hope in dark times.
Paladin is a character Class in Baldur's Gate 3. Paladins are masters of a variety of weapons and armour. They channel the power of their sacred oath to heal the sick and injured and to smite their foes. Important Ability Scores for Paladins include Strength (or Dexterity), Charisma, and Constitution.
The Paladin subclasses are: Oath of the Ancients, Oath of Devotion, Oath of Vengeance and Oathbreaker.
The Paladin Class Progression | Spell Slots per Spell Level | |||||
---|---|---|---|---|---|---|
Level | Proficiency Bonus | Features | Lay on Hands Charges | 1st | 2nd | 3rd |
1st | +2 | Divine Sense, Lay on Hands, Channel Oath, Choose a subclass | 3 | - | - | - |
2nd | +2 | Fighting Style, Spellcasting, Divine Smite | 3 | 2 | - | - |
3rd | +2 | Divine Health | 3 | 3 | - | - |
4th | +2 | Feat | 4 | 3 | - | - |
5th | +3 | Extra Attack | 4 | 4 | 2 | - |
6th | +3 | Aura of Protection | 4 | 4 | 2 | - |
7th | +3 | Subclass Feature | 4 | 4 | 3 | - |
8th | +3 | Feat | 4 | 4 | 3 | - |
9th | +4 | - | 4 | 4 | 3 | 2 |
10th | +4 | Aura of Courage | 5 | 4 | 3 | 2 |
11th | +4 | Improved Divine Smite | 5 | 4 | 3 | 3 |
12th | +4 | Feat | 5 | 4 | 3 | 3 |
Class Information
- Level 1 Maximum Hit Points: 10 + Modifier
- Hit points gained at higher levels: 6 + Modifier
- Important Ability Scores: or for physical attacks, for Spells and Channel Oath Abilities, and for Hit Points and Concentration Checks.
- Saving Throw Proficiencies: ,
- Equipment Proficiencies:
- Skills with Proficiency (Choose 2):
- Athletics, Insight, Intimidation, Medicine, Persuasion, Religion
- You receive a bonus to every skill that you are proficient in. At Level 1 the Proficiency Bonus is +2.
- Athletics, Insight, Intimidation, Medicine, Persuasion, Religion
Spellcasting
- Spellcasting Ability:
- Paladins are primarily martial fighters; they gain Spell Slots at 1/2 the rate of a full spellcaster.
- Prepared Spells: You may swap your Prepared Spells at any time while out of combat, but can only have a certain number of Spells prepared at a time. The Spells must be of a level for which you have Spell Slots.
- Number of Prepared Spells = Paladin Level + Modifier (Minimum of 1 spell).
Oaths and Oathbreaking
Keeping Your Oath
Your choice of subclass during Character Creation determines the Oath you have taken. See Oath of the Ancients, Oath of Devotion or Oath of Vengeance for the full text of each Oath. The basic tenets can also be found embroidered on your starting Armour.
As a Paladin, you must constantly adhere to the tenets of your Oath or you will lose the power it grants you. Taking any action that breaks your Oath will summon the Oathbreaker Knight and temporarily prevent you from using your Channel Oath abilities.
Here are some examples of Oathbreaking actions. Note that the specific types of actions that break an Oath may change as Larian continues to develop the game.
- Oath of the Ancients: Killing a non-aggressive animal, raising the dead, or choosing an "Attack" dialogue option when more peaceful options are available.
- Oath of Devotion: Attacking a non-hostile creature, refusing to defend someone who is obviously in need of aid, or deceiving your enemies (e.g. negotiating a peaceful resolution and then attacking anyway).
Warning: If you break your oath you MUST restore your oath first before a class change!
Becoming an Oathbreaker
*A spasm grips your chest. Your strength falters. An emptiness grows within you, Paladin. Something has been lost.*
Unlike the other Paladin subclasses, the Oathbreaker subclass is not available during Character Creation. Once you have taken an action that breaks your Oath, the Oathbreaker Knight will appear before you and let you know he will be waiting in your Camp. Speak with him to learn about Oathbreaking and, if you so desire, unlock the Oathbreaker subclass. This replaces the Channel Oath abilities and Spells from your previous Oath with new abilities and Spells available only to Oathbreaker.
Restoring Your Oath
If you broke your Oath by accident or otherwise wish to re-dedicate yourself to your Oath, speak to the Oathbreaker Knight in your Camp. He will offer to restore your Oath for a fee of 1000gp. This will allow you to once again use your Channel Oath abilities. However should you break your oath again, the cost to restore your oath will increase by 1000gp. There is not apparent limit to the increase.
Level Progression
Through experience, you acquire new power. You gain the following traits.
Level 1
- Divine Sense: Expend a Bonus action to gain Advantage on Attack Rolls against celestials, fiends, and undead. ( Recharge: Short rest )
- Lay on Hands: Use your blessed touch to heal a creature (2 x level for one charge or 4 x level for two charges) or cure it of all diseases and poisons.
- Lay on Hands Charges: 3 ( Recharge: Long rest )
- Channel Oath Charges: 1 ( Recharge: Short rest )
Select a Subclass
Oath of the Ancients | Oath of Devotion | Oath of Vengeance | Oathbreaker (Note) |
---|---|---|---|
Channel Oath Abilities: |
Channel Oath Abilities: |
Channel Oath Abilities: |
Channel Oath Abilities: |
Level 2
- Divine Smite: Your weapon emanates divine might as you strike. When you hit with a Melee Weapon Attack, you may choose to expend a Spell Slot to inflict additional Radiant damage. Divine Smite reaction settings can be configured in the Reactions menu (default hotkey: L).
- Fighting Style (Choose 1):
- Defence: You gain a +1 bonus to Armour Class while wearing armour.
- Duelling: When you are wielding a melee weapon in one hand and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon.
- Great Weapon Fighting: When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
- Protection: When you have a shield, impose Disadvantage on an enemy who attacks one of your allies when you are within 5ft. You must be able to see the enemy. (This is a Reaction. Toggle a reaction during your turn. It will automatically execute when needed.)
- Level 1 Spell Slots Unlocked: 2 (You gain two Level 1 Spell Slots.)
- Choose a number of Prepared Spells = 2 (Paladin Level) + Modifier (Minimum of 1 spell.)
- New 1st Level Spells:
Level 3
- Divine Health: The divine magic flowing within you prevents disease from affecting you.
- Level 1 Spell Slots Unlocked: 3 (You gain an additional Level 1 Spell Slot.)
- Choose a number of Prepared Spells = 3 (Paladin Level) + Modifier (Minimum of 1 spell.)
- Spells: No new spells at this level
- Subclass Features:
Channel Oath Abilities: Spells (Always Prepared): |
Channel Oath Abilities: Spells (Always Prepared): |
Channel Oath Abilities: Spells (Always Prepared): |
Channel Oath Abilities: Spells (Always Prepared): |
Level 4
- Choose a Feat.
- Lay on Hands Charges: 4 (You gain +1 Lay on Hands Charge.)
- Choose a number of Prepared Spells = 4 (Paladin Level) + Modifier (Minimum of 1 spell.)
- Spells: No new spells at this level
Level 5
- Proficiency Bonus: +3 (You gain +1 to your Proficiency Bonus.)
- Extra Attack: You can attack twice, instead of once, whenever you take the Attack action on your turn.
- Level 1 Spell Slots Unlocked: 4 (You gain an additional Level 1 Spell Slot.)
- Level 2 Spell Slots Unlocked: 2 (You gain two Level 2 Spell Slots.)
- Choose a number of Prepared Spells = 5 (Paladin Level) + Modifier (Minimum of 1 spell.)
- New 2nd Level Spells:
- Subclass Features:
Spells (Always Prepared): |
Spells (Always Prepared): |
Spells (Always Prepared): |
Spells (Always Prepared): |
Level 6
- Aura of Protection: You and nearby allies gain a bonus to Saving Throws equal to your modifier.
- Only one aura can be active at a time.
- Choose a number of Prepared Spells = 6 (Paladin Level) + Modifier (Minimum of 1 spell.)
- Spells: No new spells at this level
Level 7
- Level 2 Spell Slots Unlocked: 3 (You gain an additional Level 2 Spell Slot.)
- Subclass Features:
- Only one aura can be active at a time.
- Choose a number of Prepared Spells = 7 (Paladin Level) + Modifier (Minimum of 1 spell.)
- Spells: No new spells at this level
Level 8
- Choose a Feat.
- Choose a number of Prepared Spells = 8 (Paladin Level) + Modifier (Minimum of 1 spell.)
- Spells: No new spells at this level
Level 9
- Proficiency Bonus: +4 (You gain +1 to your Proficiency Bonus.)
- Level 3 Spell Slots Unlocked: 2 (You gain two Level 3 Spell Slots.)
- Choose a number of Prepared Spells = 9 (Paladin Level) + Modifier (Minimum of 1 spell.)
- New 3rd Level Spells:
- Subclass Features:
Spells (Always Prepared): |
Spells (Always Prepared): |
Spells (Always Prepared): |
Spells (Always Prepared): |
Level 10
- Lay on Hands Charges: 5 (You gain +1 Lay on Hands Charge.)
- Aura of Courage: You and any nearby allies can't be Frightened. The aura disappears if you fall Unconscious.
- Only one aura can be active at a time.
- Choose a number of Prepared Spells = 10 (Paladin Level) + Modifier (Minimum of 1 spell.)
- Spells: No new spells at this level
Level 11
- Improved Divine Smite: Melee weapon attacks deal an additional 1d8Radiant damage.
- Choose a number of Prepared Spells = 11 (Paladin Level) + Modifier (Minimum of 1 spell.)
- Spells: No new spells at this level
Level 12
- Choose a Feat.
- Choose a number of Prepared Spells = 12 (Paladin Level) + Modifier (Minimum of 1 spell.)
- Spells: No new spells at this level
Paladin Spell List
* Spells marked with an oath indicates that the spell is considered an oath spell for that Paladin subclass. These spells are always prepared for those Paladins.
Level 1 Spells
Level 2 Spells
Level 3 Spells
External Links
- Paladin on the Forgotten Realms Wiki