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Beehive General Goods: Difference between revisions
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Beehive General Goods is a Location within the Lower City in Act Three of Baldur's Gate 3.
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{{Location page | |||
| name = Beehive General Goods | |||
| alt name = | |||
| image = Beehive General Goods.jpg | |||
| image description = Street view of the Beehive General Goods. | |||
| act = three | |||
| summary = | |||
| region prefix = the | |||
| region = Lower City | |||
| north = Lora's House | |||
| west = | |||
| east = Flymm's Cobblers | |||
| south = Old Garlow's Place | |||
}} | |||
The | == Overview == | ||
Owned by merchant {{CharLink|Oliver Tefoco}}, Beehive General Goods is southeast of [[The Blushing Mermaid]] at {{Coords|-76|-112}}. | |||
The building has three floors and a basement accessible via a locked hatch on the first floor. | |||
* | == Notable characters == | ||
* {{MdCharLink|Oliver Tefoco}} | |||
== Notable | == Notable loot == | ||
* {{MdRarityItem|Tefoco's Hatch Key}} on a rosewood desk on the top floor | |||
* The basement of the Beehive General Goods has multiple hidden containers. There is a safe hidden behind a painting on the wall, and a wall that is breakable that reveals a hidden chest with a blast trap in front of it. | |||
== External links == | |||
* {{FRWiki|Beehive Goods and Wares|long}} | |||
{{Lower City}} | |||
[[Category:Locations]] | [[Category:Locations]] | ||
[[Category:Act Three Locations]] | [[Category:Act Three Locations]] |
Latest revision as of 07:44, 18 December 2024
Lower City | ||||
Lora's House | ||||
↑ | ||||
Beehive General Goods | → | Flymm's Cobblers | ||
↓ | ||||
Old Garlow's Place |
Overview[edit | edit source]
Owned by merchant Oliver Tefoco, Beehive General Goods is southeast of The Blushing Mermaid at X: -76 Y: -112.
The building has three floors and a basement accessible via a locked hatch on the first floor.
Notable characters[edit | edit source]
Notable loot[edit | edit source]
- Tefoco's Hatch Key on a rosewood desk on the top floor
- The basement of the Beehive General Goods has multiple hidden containers. There is a safe hidden behind a painting on the wall, and a wall that is breakable that reveals a hidden chest with a blast trap in front of it.