Find Dribbles the Clown: Difference between revisions

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'''Find Dribbles the Clown''' is a [[quest]] in [[Act Three]] of Baldur's Gate 3. It can be started by speaking with [[Lucretious]] in the [[Circus of the Last Days]].
'''Find Dribbles the Clown''' is a [[quest]] in [[Act Three]] of Baldur's Gate 3. It can be started by speaking with [[Lucretious]] in the [[Circus of the Last Days]].


{{SpoilerWarning}}
<br><br/>
==Objectives==
==Objectives==
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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=== Entering the Circus ===
=== Entering the Circus ===


==== Through the Front Entrance ====
====Front Gate====
[[File:Klaus Benji.jpg|thumb|Klaus and Benji guard the gate.]]
[[File:Klaus Benji.jpg|thumb|Klaus and Benji the ghoul guard the gate.]]
Speaking to [[Klaus]] and [[Benji]], the party can attempt to enter the Circus through the front gate. Claus stops them, stating that he is checking every visitor to see if they are a vicious murderer. He has his ghoul sniff the party, who exclaims that they smell of "iron and blood." Determining that he can't subject other patrons to the stink, he denies entry. However, he can be reasoned with:
The Front gate is guarded by circus performer [[Klaus]] and his tamed ghoul, [[Benji]]. The party can attempt to enter the Circus by speaking with them. Klaus stops them, stating that he is checking every visitor to see if they are a vicious murderer. He will have Benji sniff the active party member, and the ghoul reacts accordingly.
 
* (''sniffing the party member or a hireling'') Brain juice smells like PISS and IRON. NO LIKE.
* (''sniffing the Dark Urge'') BLOOD.TASTY BLOOD. SO DELICIOUS. AHAHAHA
* (''sniffing non-tadpoled party member, i.e. Halsin or Jaheira'') Urgh. Smells like a MUD FART.
 
Whatever the result is, Klaus will deny entry, explaining that he can't subject other patrons to the stink. However, he can be bribed or reasoned with:
 
* Surely we can come to an agreement? (200)
* [PERSUASION] I'm not a threat to you or anyone else in the circus - I swear it.
* [PERSUASION] I'm not a threat to you or anyone else in the circus - I swear it.
* [DECEPTION] I'm a friend of Lord Gortash. I wonder what he'll say if I tell him about this...
* [DARK URGE] [PERSUASION] I ''used'' to be a killer, but I've reformed my ways.
* [INTIMIDATION] Let me in, or I snap you in two.
* [INTIMIDATION] Let me in, or I snap you in two.
* Surely we can come to an agreement? (200)
* [BARBARIAN] [IMTIMIDATION] You can smell the blood of my enemies, that's all. Want to join my ''smell''?
* [ARCHFEY][DECEPTION] Unless you seek the wrath of the Seelie Court, you will let me pass.
* [DECEPTION] I'm a friend of Lord Gortash. I wonder what he'll say if I tell him about this…
* [WARLOCK][DECEPTION] I've actually just been hired. I do a magic show.
* [ARCHFEY] [DECEPTION] Unless you seek the wrath of the Seelie Court, you will let me pass.
* [MONK][DECEPTION] I've actually just been hired. I do martial arts.
* [WARLOCK] [DECEPTION] I've actually just been hired. I do a magic show.
* [BARD][DECEPTION] I've actually just been hired. Meet your new bard!
* [MONK] [DECEPTION] I've actually just been hired. I do martial arts.
* [ROGUE][DECEPTION] I've actually just been hired. I juggle knives.
* [BARD] [DECEPTION] I've actually just been hired. Meet your new bard!
* [SORCERER][DECEPTION] I've actually just been hired to do a magic show. Fingers crossed no one blows up this time!
* [ROGUE] [DECEPTION] I've actually just been hired. I juggle knives.
*[DRACONIC BLOODLINE][DECEPTION] I’ve actually just been hired. I’m the new fire breather!  
* [SORCERER] [DECEPTION] I've actually just been hired to do a magic show. Fingers crossed no one blows up this time!
* [DRAGONBORN] [DECEPTION] I’ve actually just been hired. I’m the new fire breather!  
 
Successfully passing a check (all DC 10) allows entry into the circus grounds.
 
====Gap in the lattice fence====
The gatekeeping duo can easily be bypassed by walking further down the fence towards a group of children {{Coords|-22|-34}}. Here, there is a gap in the fence that can be jumped over.
 
====From the Open Hand Temple====
There are also two other points of entry: an iron fence door leading from a courtyard in the Open Hand Temple at {{coords|-74|-13}} ({{Ability check|Sleight of Hand|15}} to lockpick); and an iron gate leading from the Temple's graveyard at {{coords|-101|-41}} ({{Ability check|Sleight of Hand|10}} to lockpick).


Successfully passing a check allows entry into the circus.
{{clear}}
{{clear}}


==== Sneaking In ====
The gatekeeper can easily be bypassed by walking further down the gate towards a group of children {{Coords|-22|-34}}. Here, there is a gap in the gate that can be jumped over.
{{clear}}
=== Dribbles' Show ===
=== Dribbles' Show ===
[[File:Dribbles Imposter.jpg|thumb|Dribbles needs a volunteer for his last act.]]
[[File:Dribbles Imposter.jpg|thumb|Dribbles needs a volunteer for his last act]]
Approaching Dribbles' stage {{Coords|-41|-36}} automatically starts a cutscene where Dribbles begins performing a comedy show full of terrible puns, along with his dog. Towards the end of the show, he states he plans to perform a magic trick, but needs a volunteer with "nerves of steel and the heart of a lion." In doing this, he singles out the party. Any party member can be volunteered to go up, or Dribbles' volunteer (the currently active party member) can agree to go up.
Approaching Dribbles' stage {{Coords|-41|-36}} ( or {{Coords|-33|-39}} if the party entered through the fence breach) automatically starts a cutscene where Dribbles, accompanied with a dog called [[Bitey Buddy]], begins performing a comedy show full of terrible puns. Towards the end of the show, he states he plans to perform a magic trick, but needs a volunteer with "nerves of steel and the heart of a lion." In doing this, he singles out the player character. They may agree to go up, or may encourage any other party member to do it. The cutscene plays out for any currently active party member, but they won't have an option to volunteer their mates.


* What are you going to do?
* What are you going to do?
* ''Approach the stage.''
* ''Approach the stage.''
* (Options to volunteer for each other party member)
* (Options to volunteer for each other party member)
* [<nowiki/>[[The Great Old One|GREAT OLD ONE]]] [<nowiki/>[[Insight|INSIGHT]]] ''Gaze through the clown with your patron's eldritch sight.'' (DC 25, advantage, <span title="Potentially a bug?">no Wisdom modifier</span>)
* [GREAT OLD ONE] [INSIGHT] ''Gaze through the clown with your patron's eldritch sight.'' ({{Ability check|Wisdom|25}}, Advantage, no Wisdom modifier <ref>As per current state of the game</ref>)
* I'm good.
* I'm good.


Denying the offer results in a random crowd member volunteering. Either way, Dribbles and his dog suddenly attacks, along with a group of doppelgangers. If the random crowd member came on stage, he is instantly murdered by the dog.
Denying the offer results in a random crowd member volunteering. Either way, Dribbles and his dog suddenly attacks, along with two other doppelgangers who disguised themselves as circus beast keepers<ref>There are two beasts in cages ({{Coords|-61|-36}}) near Dribbles's stage: a displacer beast named [[Shadow-Whiskers]] and a dinosaur called [[Crimson]]. When the battle starts, beast keepers shall set both animals loose, and they join the fight, siding with doppelgangers. However, both beasts can be dealt with before the cutscene starts via {{SAI|Speak with Animals}}, each in its way (see relevant pages). In that case both remain neutral.</ref>. If the random crowd member came on stage, he is instantly murdered by the dog.


After defeating Dribbles, it turns out that he was a doppelganger. His corpse can be spoken to with [[Speak with Dead]] and grant some information on the attack:
After defeating Dribbles, it turns out that he, too, was a doppelganger. His corpse can be spoken to with {{SAI|Speak with Dead}} spell and grant some information on the attack:
* Who are you? ''I am called...Fumm...''
* You singled me out from the crowd. Why? ''I saw in your eyes...what I see in my own...death.''
* What type of creature are you? ''A shapechanger...People call us...doppelgangers...''
* Why did you attack? ''To sow chaos...it is His will...''
* It is 'His will'? What are you talking about? ''*You feel a rush of power, dark and insidious - something prevents the corpse from answering.*''
* What happened to Dribbles the Clown? ''I killed him...bathed in his blood...a death worthy of the list...of the Tribunal.''
* What's the Tribunal? ''The greatest honour...of them all.''
* Where is Dribbles' corpse? ''Mistress needed his body parts...for her art...''


[[Lucretious]] moves towards the stage area after the attack. Speaking with her starts the quest, as she requests the party find what is left of Dribbles in exchange for fabulous rewards.
* Who are you?  - ''I am called… Fumm…''
* What type of creature are you?  - ''A shapechanger… People call us… doppelgangers…''
* You singled me out from the crowd. Why?  - ''I saw in your eyes… what I see in my own… death.''
* Why did you attack?  - ''To sow chaos… it is His will… ''
* It is 'His will'? What are you talking about?  - ''*You feel a rush of power, dark and insidious - something prevents the corpse from answering.*''
* What happened to Dribbles the Clown?  - ''I killed him… bathed in his blood… a death worthy of the list… of the Tribunal.''
* What's the Tribunal?  - ''The greatest honour… of them all.''
* Where is Dribbles' corpse?  - ''Mistress needed his body parts… for her art… ''
 
After the battle has been resolved, [[Lucretious]] moves from her tent closer to the stage area. Speaking with her might actually start the quest, as she asks the player to find what is left of Dribbles in exchange for fabulous rewards. As a necromancer, Lucretious even preferres the dead-and-raised clown to a living employee.
{{clear}}
{{clear}}
=== Hand ===
 
=== Collecting Dribbles's remains ===
 
==== Hand ====
[[File:Dribbles Hand.jpg|thumb|The hand in Popper's tent.]]
[[File:Dribbles Hand.jpg|thumb|The hand in Popper's tent.]]
[[Clown's Severed Hand|Dribble's Hand]] is on a plate in [[Popper|Popper's]] store inside the Circus of the Last Days. It can either be stealthily stolen like any other object, or the party can attempt to simply go up and grab it. If the party attempts to grab it, they are stopped by Popper, who says it is his "special hand." Alternatively, If the party has found [[Note from BUSINESSLORD POPPER]] (buried behind the stage of the doppleganger Dribble confrontation) they can simply confront Popper about the hand in conversation.
[[Clown's Severed Hand|Dribble's Hand]] is on a plate in [[Popper|Popper's]] store inside the Circus of the Last Days {{Coords|-89|-52}}. It can either be stealthily stolen like any other object, or the party can attempt to simply go up and grab it. If the party attempts the latter, they are stopped by Popper, who says it is his "special hand."
 
If Popper is asked why the hand is so special, he would explain the hand has ''artificial'' rat bite marks, and therefore it costs 10,000 gold. To counter the cheeky kobold, the talking party member will have a variety of lines to attempt to get the severed hand from him for free:


If Popper is asked why the hand is so special, then the party can respond in a variety of ways to attempt to get it from him. Popper states that it costs 10,000 gold:
* [PERSUASION] I think that belongs to Dribbles. I need it - your ringmaster needs it.
* [DECEPTION] You know, I can get a hand for much cheaper elsewhere.
* [DECEPTION] You know, I can get a hand for much cheaper elsewhere.
* [WARLOCK] or [SORCERER] [DECEPTION] I'm actually a sorcerer working for Lucretious. I need that hand for a magic spell.
* [INTIMIDATION] Give it to me now, or I'll cut off your hands.
* [INTIMIDATION] Give it to me now, or I'll cut off your hands.
* [PERSUASION] I think that belongs to Dribbles. I need it - your ringmaster needs it.
* [DROW] [INTIMIDATION] You will give me that hand or I will grind you beneath my heel, you insufferable gnat.
* [WARLOCK][SORCERER][DECEPTION] I'm actually a sorcerer working for Lucretious. I need that hand for a magic spell.
* [HALF-ORC] [INTIMIDATION] I could crush you with one finger. Give me the hand - now.
* [DROW][INTIMIDATION] You will give me that hand or I will grind you beneath my heel, you insufferable gnat.
* [DRAGONBORN] [INTIMIDATION] I will rip out your claws and peel the scales from your flesh. Give it to me - now.
* [SORCERER][DECEPTION] I'm actually a sorcerer working for Lucretious. I need that hand for a magic spell.
 
*[DRAGONBORN][INTIMIDATION]  
Alternatively, If the party has found [[Note from BUSINESSLORD POPPER]] (in a wooden chest buried behind the Dribbles' stage, {{Coords|-27|-30}}), they can simply confront Popper about the hand in conversation.
* I'd rather take it from your cold, dead corpse.
{{clear}}
* That's way too much - keep the hand.
 
==== Torso ====
 
[[Clown's Severed Torso|Dribbles' Torso]] can be found during [[Solve the Open Hand Temple Murders]], or simply when exploring the [[Open Hand Temple]]. To get to the torso's location, the party should use a hatch in the kitchen {{Coords|-62|3}}. There are pools of blood which can be followed to the actual murder site. However, bloody puddles abruptly stop in front of what appears to be a solid stone wall.
 
There are two ways to get past it and into the secret tunnels beyond. The first is to go into the adjoining room to the south and jump over the breach in the wall {{Coords|16|-1026}}. Still, the 'proper' way to enter the tunnels is by locating the secret buttons in the crypt. These buttons are obscured by heraldry {{Coords|17|-1000}} and {{Coords|18|-1015}} on the walls to the left and right of the stone wall.
 
Once inside the secret tunnels, three doppelgangers immediately become hostile. After defeating the doppelgangers, Dribbles's torso can be looted off the dead body of [[Penela Lumpensicks]] {{Coords|63|-1028}}, alongside with the first of [[Orin's Ritual Note]]s.
{{clear}}
{{clear}}


=== Torso ===
==== Arm ====
[[File:Penela Lumpensicks.jpg|thumb|The torso's location.]]
 
[[Clown's Severed Torso|Dribbles' Torso]] can be found during [[Solve the Open Hand Temple Murders]], or simply when exploring the [[Open Hand Temple]]. The torso's location can be found via a hatch in the kitchen {{Coords|-62|3}}. There are pools of blood which can be followed to the exact location of the murders. However, the drops of blood abruptly stops in front of what appears to be a stone wall. There are two ways to get past this and into the secret tunnels beyond. The first is to go into the adjoining room to the south and jump over the cracks in the wall {{Coords|16|-1026}}. The 'proper' way to enter the tunnels is by locating the secret buttons in the crypt. These buttons are obscured by heraldry {{Coords|17|-1000}} and {{Coords|18|-1015}} on the walls to the left and right of the stone wall.
[[Clown's Severed Arm|Dribbles' Arm]] is in the Lower City in the [[Peartree House]] {{Coords|32|-96}} located southeast of [[Sorcerous Sundries]]. The Peartree House is a boarded-up building, so the barricade need to be destroyed before entering. It is declared a restricted area, so breaking into it will make the nearest Flaming Fist patrol hostile.


Once inside the secret tunnels, three doppelgangers immediately become hostile. After defeating the doppelgangers, the torso can be looted off the dead body of Penela Lumpensicks {{Coords|63|-1028}}, alongside a note from [[Orin the Red]].
After the boards have been destroyed, the party will find a hatch hidden under a Traveller's Chest. After moving the chest aside they may descend the hatch to find another murder scene. Looting the corpse of [[Courageous Little Kimmabeth]] grants the severed arm and another ritual note.
{{clear}}
{{clear}}


=== Pelvis ===
==== Leg ====
[[File:Gohumberry Tresp.jpg|thumb|The pelvis' location]]
 
[[Clown's Severed Pelvis|Dribbles' Pelvis]] is in the [[Lower City]], in an empty home northwest of the Basilisk Gate {{Coords|123|4}}. Looting the body of Gohumberry Tresp grants the Pelvis and a note from Orin.
[[Clown's Severed Leg|Dribbles' Leg]] is in [[Lavernica's Home]] {{Coords|-76|-70}} which hovers above Araj Oblodra's [[Crimson Draughts]], southwest of the Lower City Central Wall waypoint in the Lower City. After lockpicking the front door, use the hatch to get inside the house basement. There are many dead spiders in the upper room and dead drow and duergar in the basement. Looting the corpse of the dead Drow named [[Incontinentia Figgin]] in the neighboring cave provides the leg and subsequent ritual note from Orin. A copy of this letter can be found on the body of a drow named Danfora of the Kingfish.  
{{clear}}
{{clear}}
=== Arm ===
 
[[File:Peartree Hatch.jpg|thumb|The arm's location]]
==== Foot ====
[[Clown's Severed Arm|Dribbles' Arm]] is in the Lower City in the Peartree House {{Coords|32|-96}} located south east of [[Sorcerous Sundries]]. The Peartree House is a boarded-up building, so the boards need to be destroyed before entering. After the boards have been destroyed, there is a Traveler's Chest blocking a hatch. Move that chest and descend the hatch to find another murder scene. Looting the corpse of Courageous Little Kimmabeth grants the severed arm and a note from Orin.
 
[[Clown's Severed Foot|Dribbles' Foot]] is in the basement of the [[Rainforest's Home]] {{Coords|-93|-109}} located between [[Beehive General Goods]] and [[The Bibliophile]] shops, southeast of [[The Blushing Mermaid]] tavern. It can be entered by either lockpicking the front door, or taking the rear side: from the balcony or through the door under it, using spells like {{SAI|Grant Flight}} or {{SAI|Misty Step}}, shooting an [[Arrow of Transposition]] or simply jumping high enough. The front door is red-outlined, and the street is patrolled by a group of Flaming Fist.
 
The hatch to the basement is under the stairs on the ground floor. In the basement, the foot is straight ahead on the corpse of a blue dragonborn [[Winslow Reginol]], along with yet another Orin's note.
{{clear}}
{{clear}}
=== Leg ===
 
[[File:Lavernica Hatch.jpg|thumb|The leg's location]]
==== Pelvis ====
[[Clown's Severed Leg|Dribbles' Leg]] is in Lavernica's House {{Coords|-76|-70}} which shares a wall with Crimson Draughts. Southwest of the Lower City Central Wall waypoint in the Lower City. After lockpicking the front door, the leg is down a hatch. The basement below contains many dead spiders and duergar, where a note from Orin can be found on the Duergar corpse named Danfora of the Kingfish. Looting the corpse of the dead Drow named Incontinentia Figgin in the neighboring room provides the leg and yet another note from Orin.  
 
[[Clown's Severed Pelvis|Dribbles' Pelvis]] is in the [[Lower City]], in an empty lodging northwest of the Basilisk Gate {{Coords|123|4}}, adjacent to the barracks' wall. Looting the body of [[Gohumberry Tresp]] grants the clown's pelvis and next note from Orin.
{{clear}}
{{clear}}
=== Foot ===
 
[[File:Rainforest Hatch.jpg|thumb|The foot's location]]
==== Head ====
[[Clown's Severed Foot|Dribbles' Foot]] is in Rainforest's House {{Coords|-93|-109}} located west of [[Beehive General Goods]] and South East of The Blushing Mermaid. It can be entered by either lockpicking the door, or by jumping with high enough strength or using [[Fly]] or [[Misty Step]] to gain access to the balcony. The hatch to the foot is behind the stairs on the ground floor. In the basement, the foot is straight ahead on the corpse of a dragonborn, Winslow Reginol, along with another Orin note.  
 
[[Clown's Severed Head|Dribbles' Head]] is in the [[Undercity Ruins]]. To obtain the access to it, the party must first resolve the [[Impress the Murder Tribunal]] quest in any preferred way. A composition of chained together dead bodies can be found to the north of the Temple of Bhaal waypoint {{Coords|-65|1041}}Loot the corpse of [[Wilting Alex]] to find the head, and gain a final Orin's note.
{{clear}}
{{clear}}
=== Head ===
 
[[File:Wilting Alex.jpg|thumb|The head's location]]
<gallery height="100px" mode="packed">
[[Clown's Severed Head|Dribbles' Head]] is in the [[Undercity Ruins]], north of the Temple of Bhaal waypoint {{Coords|-65|1041}}. Loot the corpse of Wilting Alex to find the head, and gain a final note.
Penela Lumpensicks.jpg|thumb|The torso's location
Peartree Hatch.jpg|thumb|The arm's location
Lavernica Hatch.jpg|thumb|The leg's location
Rainforest Hatch.jpg|thumb|The foot's location
Gohumberry Tresp.jpg|thumb|The pelvis' location
Wilting Alex.jpg|thumb|The head's location
</gallery>
{{clear}}
{{clear}}
=== Returning the Body Parts ===
=== Returning the Body Parts ===
Returning to the Circus of Last Days, Lucretious is delighted to have all the parts of Dribbles back, and only a little bit bitten by rats. She thanks the party for allowing her to raise the corpse of one of her star performers.
When the party returns to the Circus of Last Days, Lucretious is delighted to have all the parts of Dribbles back, even if those have been bitten by rats a little bit. She thanks the party and informs them that she's going to raise the corpse as one of her star performers.
{{clear}}
{{clear}}


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* {{MdRarityItem|Spellmight Gloves}}  
* {{MdRarityItem|Spellmight Gloves}}  
* If the [[Spellmight Gloves]] were already pickpocketed, a small stipend of gold will be rewarded instead.  
* If the [[Spellmight Gloves]] were already pickpocketed, a small stipend of gold will be rewarded instead.  
== Notes ==
{{reflist}}


{{NavQuests}}
{{NavQuests}}
[[Category:Quests]]
[[Category:Quests]]

Latest revision as of 19:58, 15 May 2024

Lucretious wants her star back - dead or alive.

Find Dribbles the Clown is a quest in Act Three of Baldur's Gate 3. It can be started by speaking with Lucretious in the Circus of the Last Days.

Objectives[edit | edit source]

Investigate the Circus.
  • Dribbles the Clown, star of the circus, is missing. Ringmaster Lucretious asked us to find him. He's likely dead, but that doesn't seem to bother her.
Find Dribbles.
  • We spoke to the doppelganger who impersonated the clown. He admitted he killed the real Dribbles the Clown.
  • Ringmaster Lucretious asked us to find the corpse of her star - Dribbles the Clown. Or what's left of him, at least.
Collect Dribbles' body parts.
  • A part of Dribbles has been used to create a gruesome art piece. We should continue searching for his body parts.
  • The dead doppelganger revealed that their mistress wanted the clown's body parts for her 'art'.
  • We found a severed hand in the circus shop run by Popper the kobold. It looks like it belonged to Dribbles the Clown.
  • We found Dribbles' torso.
  • We found Dribbles' pelvis.
  • Based on how Dribbles has been cut up, it looks like we've found about half of his corpse.
  • We found Dribbles' arm.
  • We found Dribbles' leg.
  • We found Dribbles' foot.
  • We need just one final piece to complete Dribbles.
  • We found Dribbles' head.
Return to Ringmaster Lucretious.
  • We have all of Dribbles' body parts. We should bring them to Ringmaster Lucretious.
Quest Complete
  • Lucretious thanked us for our help. She intends to raise Dribbles from the dead - with some improvements. The circus will soon leave Wyrm's Crossing.
  • We left without helping Ringmaster Lucretious and Dribbles the Clown.
  • Lucretious has been defeated.
  • The circus vanished. Dribbles the Clown will never perform again.

Walkthrough[edit | edit source]

Entering the Circus[edit | edit source]

Front Gate[edit | edit source]

Klaus and Benji the ghoul guard the gate.

The Front gate is guarded by circus performer Klaus and his tamed ghoul, Benji. The party can attempt to enter the Circus by speaking with them. Klaus stops them, stating that he is checking every visitor to see if they are a vicious murderer. He will have Benji sniff the active party member, and the ghoul reacts accordingly.

  • (sniffing the party member or a hireling) Brain juice smells like PISS and IRON. NO LIKE.
  • (sniffing the Dark Urge) BLOOD.TASTY BLOOD. SO DELICIOUS. AHAHAHA
  • (sniffing non-tadpoled party member, i.e. Halsin or Jaheira) Urgh. Smells like a MUD FART.

Whatever the result is, Klaus will deny entry, explaining that he can't subject other patrons to the stink. However, he can be bribed or reasoned with:

  • Surely we can come to an agreement? (200)
  • [PERSUASION] I'm not a threat to you or anyone else in the circus - I swear it.
  • [DARK URGE] [PERSUASION] I used to be a killer, but I've reformed my ways.
  • [INTIMIDATION] Let me in, or I snap you in two.
  • [BARBARIAN] [IMTIMIDATION] You can smell the blood of my enemies, that's all. Want to join my smell?
  • [DECEPTION] I'm a friend of Lord Gortash. I wonder what he'll say if I tell him about this…
  • [ARCHFEY] [DECEPTION] Unless you seek the wrath of the Seelie Court, you will let me pass.
  • [WARLOCK] [DECEPTION] I've actually just been hired. I do a magic show.
  • [MONK] [DECEPTION] I've actually just been hired. I do martial arts.
  • [BARD] [DECEPTION] I've actually just been hired. Meet your new bard!
  • [ROGUE] [DECEPTION] I've actually just been hired. I juggle knives.
  • [SORCERER] [DECEPTION] I've actually just been hired to do a magic show. Fingers crossed no one blows up this time!
  • [DRAGONBORN] [DECEPTION] I’ve actually just been hired. I’m the new fire breather!

Successfully passing a check (all DC 10) allows entry into the circus grounds.

Gap in the lattice fence[edit | edit source]

The gatekeeping duo can easily be bypassed by walking further down the fence towards a group of children X: -22 Y: -34. Here, there is a gap in the fence that can be jumped over.

From the Open Hand Temple[edit | edit source]

There are also two other points of entry: an iron fence door leading from a courtyard in the Open Hand Temple at X: -74 Y: -13 ( DC 15 Sleight of Hand check to lockpick); and an iron gate leading from the Temple's graveyard at X: -101 Y: -41 ( DC 10 Sleight of Hand check to lockpick).

Dribbles' Show[edit | edit source]

Dribbles needs a volunteer for his last act

Approaching Dribbles' stage X: -41 Y: -36 ( or X: -33 Y: -39 if the party entered through the fence breach) automatically starts a cutscene where Dribbles, accompanied with a dog called Bitey Buddy, begins performing a comedy show full of terrible puns. Towards the end of the show, he states he plans to perform a magic trick, but needs a volunteer with "nerves of steel and the heart of a lion." In doing this, he singles out the player character. They may agree to go up, or may encourage any other party member to do it. The cutscene plays out for any currently active party member, but they won't have an option to volunteer their mates.

  • What are you going to do?
  • Approach the stage.
  • (Options to volunteer for each other party member)
  • [GREAT OLD ONE] [INSIGHT] Gaze through the clown with your patron's eldritch sight. ( DC 25 Wisdom check, Advantage, no Wisdom modifier [1])
  • I'm good.

Denying the offer results in a random crowd member volunteering. Either way, Dribbles and his dog suddenly attacks, along with two other doppelgangers who disguised themselves as circus beast keepers[2]. If the random crowd member came on stage, he is instantly murdered by the dog.

After defeating Dribbles, it turns out that he, too, was a doppelganger. His corpse can be spoken to with Speak with Dead Speak with Dead spell and grant some information on the attack:

  • Who are you? - I am called… Fumm…
  • What type of creature are you? - A shapechanger… People call us… doppelgangers…
  • You singled me out from the crowd. Why? - I saw in your eyes… what I see in my own… death.
  • Why did you attack? - To sow chaos… it is His will…
  • It is 'His will'? What are you talking about? - *You feel a rush of power, dark and insidious - something prevents the corpse from answering.*
  • What happened to Dribbles the Clown? - I killed him… bathed in his blood… a death worthy of the list… of the Tribunal.
  • What's the Tribunal? - The greatest honour… of them all.
  • Where is Dribbles' corpse? - Mistress needed his body parts… for her art…

After the battle has been resolved, Lucretious moves from her tent closer to the stage area. Speaking with her might actually start the quest, as she asks the player to find what is left of Dribbles in exchange for fabulous rewards. As a necromancer, Lucretious even preferres the dead-and-raised clown to a living employee.

Collecting Dribbles's remains[edit | edit source]

Hand[edit | edit source]

The hand in Popper's tent.

Dribble's Hand is on a plate in Popper's store inside the Circus of the Last Days X: -89 Y: -52. It can either be stealthily stolen like any other object, or the party can attempt to simply go up and grab it. If the party attempts the latter, they are stopped by Popper, who says it is his "special hand."

If Popper is asked why the hand is so special, he would explain the hand has artificial rat bite marks, and therefore it costs 10,000 gold. To counter the cheeky kobold, the talking party member will have a variety of lines to attempt to get the severed hand from him for free:

  • [PERSUASION] I think that belongs to Dribbles. I need it - your ringmaster needs it.
  • [DECEPTION] You know, I can get a hand for much cheaper elsewhere.
  • [WARLOCK] or [SORCERER] [DECEPTION] I'm actually a sorcerer working for Lucretious. I need that hand for a magic spell.
  • [INTIMIDATION] Give it to me now, or I'll cut off your hands.
  • [DROW] [INTIMIDATION] You will give me that hand or I will grind you beneath my heel, you insufferable gnat.
  • [HALF-ORC] [INTIMIDATION] I could crush you with one finger. Give me the hand - now.
  • [DRAGONBORN] [INTIMIDATION] I will rip out your claws and peel the scales from your flesh. Give it to me - now.

Alternatively, If the party has found Note from BUSINESSLORD POPPER (in a wooden chest buried behind the Dribbles' stage, X: -27 Y: -30), they can simply confront Popper about the hand in conversation.

Torso[edit | edit source]

Dribbles' Torso can be found during Solve the Open Hand Temple Murders, or simply when exploring the Open Hand Temple. To get to the torso's location, the party should use a hatch in the kitchen X: -62 Y: 3. There are pools of blood which can be followed to the actual murder site. However, bloody puddles abruptly stop in front of what appears to be a solid stone wall.

There are two ways to get past it and into the secret tunnels beyond. The first is to go into the adjoining room to the south and jump over the breach in the wall X: 16 Y: -1026. Still, the 'proper' way to enter the tunnels is by locating the secret buttons in the crypt. These buttons are obscured by heraldry X: 17 Y: -1000 and X: 18 Y: -1015 on the walls to the left and right of the stone wall.

Once inside the secret tunnels, three doppelgangers immediately become hostile. After defeating the doppelgangers, Dribbles's torso can be looted off the dead body of Penela Lumpensicks X: 63 Y: -1028, alongside with the first of Orin's Ritual Notes.

Arm[edit | edit source]

Dribbles' Arm is in the Lower City in the Peartree House X: 32 Y: -96 located southeast of Sorcerous Sundries. The Peartree House is a boarded-up building, so the barricade need to be destroyed before entering. It is declared a restricted area, so breaking into it will make the nearest Flaming Fist patrol hostile.

After the boards have been destroyed, the party will find a hatch hidden under a Traveller's Chest. After moving the chest aside they may descend the hatch to find another murder scene. Looting the corpse of Courageous Little Kimmabeth grants the severed arm and another ritual note.

Leg[edit | edit source]

Dribbles' Leg is in Lavernica's Home X: -76 Y: -70 which hovers above Araj Oblodra's Crimson Draughts, southwest of the Lower City Central Wall waypoint in the Lower City. After lockpicking the front door, use the hatch to get inside the house basement. There are many dead spiders in the upper room and dead drow and duergar in the basement. Looting the corpse of the dead Drow named Incontinentia Figgin in the neighboring cave provides the leg and subsequent ritual note from Orin. A copy of this letter can be found on the body of a drow named Danfora of the Kingfish.

Foot[edit | edit source]

Dribbles' Foot is in the basement of the Rainforest's Home X: -93 Y: -109 located between Beehive General Goods and The Bibliophile shops, southeast of The Blushing Mermaid tavern. It can be entered by either lockpicking the front door, or taking the rear side: from the balcony or through the door under it, using spells like Grant Flight Grant Flight or Misty Step Misty Step, shooting an Arrow of Transposition or simply jumping high enough. The front door is red-outlined, and the street is patrolled by a group of Flaming Fist.

The hatch to the basement is under the stairs on the ground floor. In the basement, the foot is straight ahead on the corpse of a blue dragonborn Winslow Reginol, along with yet another Orin's note.

Pelvis[edit | edit source]

Dribbles' Pelvis is in the Lower City, in an empty lodging northwest of the Basilisk Gate X: 123 Y: 4, adjacent to the barracks' wall. Looting the body of Gohumberry Tresp grants the clown's pelvis and next note from Orin.

Head[edit | edit source]

Dribbles' Head is in the Undercity Ruins. To obtain the access to it, the party must first resolve the Impress the Murder Tribunal quest in any preferred way. A composition of chained together dead bodies can be found to the north of the Temple of Bhaal waypoint X: -65 Y: 1041Loot the corpse of Wilting Alex to find the head, and gain a final Orin's note.

Returning the Body Parts[edit | edit source]

When the party returns to the Circus of Last Days, Lucretious is delighted to have all the parts of Dribbles back, even if those have been bitten by rats a little bit. She thanks the party and informs them that she's going to raise the corpse as one of her star performers.

Quest Rewards[edit | edit source]

Notes[edit | edit source]

  1. As per current state of the game
  2. There are two beasts in cages (X: -61 Y: -36) near Dribbles's stage: a displacer beast named Shadow-Whiskers and a dinosaur called Crimson. When the battle starts, beast keepers shall set both animals loose, and they join the fight, siding with doppelgangers. However, both beasts can be dealt with before the cutscene starts via Speak with Animals Speak with Animals, each in its way (see relevant pages). In that case both remain neutral.