Feats: Difference between revisions
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(→Dual Wielder feat: explicitly list the non-light non-heavy weapons in the notes, because it always hurts my brain) |
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| description = Feats are features that provide unique improvements to your character, allowing for deeper customisation. | | description = Feats are features that provide unique improvements to your character, allowing for deeper customisation. | ||
| image = | | image = Generic Feature Icon.webp | ||
}} | }} | ||
'''Feats''' are features that grant a character unique improvements. All classes select one feat at class levels 4, 8, and 12. [[Fighter|Fighters]] select an additional feat at level 6; [[Rogue|Rogues]] select an additional feat at level 10. | '''Feats''' are features that grant a character unique improvements. All classes select one feat at class levels 4, 8, and 12. [[Fighter|Fighters]] select an additional feat at level 6; [[Rogue|Rogues]] select an additional feat at level 10. | ||
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| notes = | | notes = | ||
* This feat doesn't give the [[Fighting_Style|Two-Weapon Fighting]] style, it just allows a creature to dual wield non-light non-heavy weapons. | * This feat doesn't give the [[Fighting_Style|Two-Weapon Fighting]] style, it just allows a creature to dual wield non-light non-heavy weapons. | ||
* Simple melee weapons: {{WeaponType|Javelins}}, {{WeaponType|Maces}}, {{WeaponType|Quarterstaves}}, and {{WeaponType|Spears}} | ** Simple melee weapons: {{WeaponType|Javelins}}, {{WeaponType|Maces}}, {{WeaponType|Quarterstaves}}, and {{WeaponType|Spears}} | ||
* Martial melee weapons: {{WeaponType|Battleaxes}}, {{WeaponType|Flails}}, {{WeaponType|Longswords}}, {{WeaponType|Morningstars}}, {{WeaponType|Rapiers}}, {{WeaponType|Tridents}}, {{WeaponType|War Picks}}, and {{WeaponType|Warhammers}} | ** Martial melee weapons: {{WeaponType|Battleaxes}}, {{WeaponType|Flails}}, {{WeaponType|Longswords}}, {{WeaponType|Morningstars}}, {{WeaponType|Rapiers}}, {{WeaponType|Tridents}}, {{WeaponType|War Picks}}, and {{WeaponType|Warhammers}} | ||
| rows = 6 | | rows = 6 | ||
}} | }} | ||
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| feature1 = Magic Initiate: Bard | | feature1 = Magic Initiate: Bard | ||
| description1 = | | description1 = | ||
* Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Bard | * Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[List of Bard spells|Bard spell list]]. You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_ability|Spellcasting Ability]] for all three spells is {{Ability|Charisma}}. | ||
| feature2 = | | feature2 = | ||
| description2 = | | description2 = | ||
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| feature1 = Magic Initiate: Cleric | | feature1 = Magic Initiate: Cleric | ||
| description1 = | | description1 = | ||
* Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Cleric | * Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[List of Cleric spells|Cleric spell list]]. You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_ability|Spellcasting Ability]] for all three spells is {{Ability|Wisdom}}. | ||
| notes = | | notes = | ||
* While wearing medium armor, the bonus to {{Armour Class}} you can gain from your {{Ability|Dexterity}} modifier also becomes +3 instead of +2. {{verify}} | * While wearing medium armor, the bonus to {{Armour Class}} you can gain from your {{Ability|Dexterity}} modifier also becomes +3 instead of +2. {{verify}} | ||
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| feature1 = Magic Initiate: Druid | | feature1 = Magic Initiate: Druid | ||
| description1 = | | description1 = | ||
* Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Druid | * Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[List of Druid spells|Druid spell list]]. You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_ability|Spellcasting Ability]] for all three spells is {{Ability|Wisdom}}. | ||
| feature2 = | | feature2 = | ||
| description2 = | | description2 = | ||
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| feature1 = Magic Initiate: Sorcerer | | feature1 = Magic Initiate: Sorcerer | ||
| description1 = | | description1 = | ||
* Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Sorcerer | * Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[List of Sorcerer spells|Sorcerer spell list]]. You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_ability|Spellcasting Ability]] for all three spells is {{Ability|Charisma}}. | ||
| feature2 = | | feature2 = | ||
| description2 = | | description2 = | ||
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| feature1 = Magic Initiate: Warlock | | feature1 = Magic Initiate: Warlock | ||
| description1 = | | description1 = | ||
* Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Warlock | * Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[List of Warlock spells|Warlock spell list]]. You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_ability|Spellcasting Ability]] for all three spells is {{Ability|Charisma}}. | ||
| feature2 = | | feature2 = | ||
| description2 = | | description2 = | ||
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| feature1 = Magic Initiate: Wizard | | feature1 = Magic Initiate: Wizard | ||
| description1 = | | description1 = | ||
* Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Wizard | * Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[List of Wizard spells|Wizard spell list]]. You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_ability|Spellcasting Ability]] for all three spells is {{Ability|Intelligence}}. | ||
| feature2 = | | feature2 = | ||
| description2 = | | description2 = |
Latest revision as of 08:43, 15 June 2024
Feats are features that grant a character unique improvements. All classes select one feat at class levels 4, 8, and 12. Fighters select an additional feat at level 6; Rogues select an additional feat at level 10.
See D&D 5e feat changes for an overview of difference between feats in 5e D&D and Baldur's Gate 3.
List of all feats[edit | edit source]
Name | Description |
---|---|
Ability Improvement |
|
Actor | |
| |
Notes | |
| |
Alert | |
| |
Athlete | |
Charger | |
| |
| |
Notes | |
| |
Crossbow Expert | |
| |
| |
Defensive Duellist | |
| |
Dual Wielder | |
| |
Notes | |
| |
Dungeon Delver | |
| |
| |
Durable | |
| |
Notes | |
| |
Elemental Adept | |
| |
Notes | |
| |
Great Weapon Master | |
| |
| |
Notes | |
| |
Heavily Armoured | |
| |
Notes | |
| |
Heavy Armour Master | |
| |
Notes | |
| |
Lightly Armoured | |
| |
Lucky | |
| |
Mage Slayer | |
| |
| |
| |
Magic Initiate: Bard | |
| |
Magic Initiate: Cleric | |
| |
Notes | |
| |
Magic Initiate: Druid | |
| |
Magic Initiate: Sorcerer | |
| |
Magic Initiate: Warlock | |
| |
Magic Initiate: Wizard | |
| |
Martial Adept | |
| |
Medium Armour Master | |
| |
Notes | |
| |
Mobile | |
| |
| |
| |
Moderately Armoured | |
Requires
| |
Performer | |
| |
Polearm Master | |
| |
| |
Notes | |
| |
Resilient | |
| |
Notes | |
| |
Ritual Caster | |
| |
Notes | |
| |
Savage Attacker | |
| |
Sentinel | |
| |
| |
| |
Sharpshooter | |
| |
| |
Notes | |
| |
Shield Master | |
| |
| |
Notes | |
| |
Skilled | |
| |
Spell Sniper | |
| |
Notes | |
| |
Tavern Brawler | |
| |
Notes | |
| |
Tough | |
| |
War Caster | |
| |
| |
Notes | |
| |
Weapon Master | |
|
References[edit | edit source]
Footnotes[edit | edit source]
- ↑ It's not stated in-game but Polearm Mastery works with Pikes too. Polearm Master is coded to work with any weapon that is tagged as a SPEAR or STAVE (quarterstaffs), and weapons with Extra Reach (Glaives, Halberds, and Pikes)