Druid: Difference between revisions
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| image = Class Druid Badge Icon.png | | image = Class Druid Badge Icon.png | ||
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{{ClassQuote|quote=Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.|image=Class Druid Badge Icon.png}} | {{ClassQuote|quote=Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.|image=Class Druid Badge Icon.png}} | ||
[[Category:Classes]] | [[Category:Classes]] | ||
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'''Druid''' is a character [[Class]] in ''[[Baldur's Gate 3]]''. Druids are closely attuned with nature and the animals that live in it. They utilise the power of nature to cast [[Spells]] and have the ability to transform into various creatures. Druids use [[Wisdom]] as their primary ability score. | '''Druid''' is a character [[Class]] in ''[[Baldur's Gate 3]]''. Druids are closely attuned with nature and the animals that live in it. They utilise the power of nature to cast [[Spells]] and have the ability to transform into various creatures. Druids use [[Wisdom]] as their primary ability score. | ||
The | The druid subclasses are: | ||
{{hlist| | |||
* {{IconLink|Class Druid Land Badge Icon.png|Circle of the Land}} | |||
* {{IconLink|Class Druid Moon Badge Icon.png|Circle of the Moon}} | |||
* {{IconLink|Class Druid Spores Badge Icon.png|Circle of the Spores}} | |||
}} | |||
{{TOC|limit=2}} | {{TOC|limit=2}} | ||
{| class="wikitable nomobile" style="width: | {| class="wikitable nomobile" style="max-width: 50em;" | ||
|- | |- | ||
! colspan="4" | Druid | ! colspan="4" | Druid class progression | ||
! colspan="6" | [[Spells#Spell_slots|Spell slots]] per [[Spells#Spell_levels|spell level]] | ! colspan="6" | [[Spells#Spell_slots|Spell slots]] per [[Spells#Spell_levels|spell level]] | ||
|- | |- | ||
! style="width: 6%;" | Level | ! style="width: 6%;" | Level | ||
! style="width: | ! style="width: 6%;" | Proficiency Bonus | ||
! Features | ! Features | ||
! style="width: 6%;" | Cantrips known | ! style="width: 6%;" | Cantrips known | ||
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! style="width: 3%;" | 6th | ! style="width: 3%;" | 6th | ||
|- | |- | ||
! [[#Level 1|1st]] | |||
| rowspan="4" style="text-align: center;" | +2 | | rowspan="4" style="text-align: center;" | +2 | ||
| {{Icon|Class Druid Badge Icon.png|24|link=#Level 1}} [[#Spellcasting|Spellcasting]] | | {{Icon|Class Druid Badge Icon.png|24|link=#Level 1}} [[#Spellcasting|Spellcasting]] | ||
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| - | | - | ||
|- | |- | ||
! [[#Level 2|2nd]] | |||
| {{SAI|Wild Shape}}, {{Icon|Class Druid Badge Icon.png|24|link=#Level 2}} [[#Level 2|Choose a subclass]] | | {{SAI|Wild Shape}}, {{Icon|Class Druid Badge Icon.png|24|link=#Level 2}} [[#Level 2|Choose a subclass]] | ||
| 3 | | 3 | ||
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| - | | - | ||
|- | |- | ||
! [[#Level 3|3rd]] | |||
| - | | - | ||
| 4 | | 4 | ||
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| - | | - | ||
|- | |- | ||
! [[#Level 4|4th]] | |||
| {{SAI|Feats|Feat}}, {{SAI|Wild Shape Improvement}} | | {{SAI|Feats|Feat}}, {{SAI|Wild Shape Improvement}} | ||
| rowspan="6" style="text-align: center;" | 3 | | rowspan="6" style="text-align: center;" | 3 | ||
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| - | | - | ||
|- | |- | ||
! [[#Level 5|5th]] | |||
| rowspan="4" style="text-align: center;" | +3 | | rowspan="4" style="text-align: center;" | +3 | ||
| {{SAI|Wild Strike}} | | {{SAI|Wild Strike}} | ||
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| - | | - | ||
|- | |- | ||
! [[#Level 6|6th]] | |||
| {{Icon|Class Druid Badge Icon.png|24|link=#Level 6}} [[#Level 6|Subclass feature]] | | {{Icon|Class Druid Badge Icon.png|24|link=#Level 6}} [[#Level 6|Subclass feature]] | ||
| 4 | | 4 | ||
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| - | | - | ||
|- | |- | ||
! [[#Level 7|7th]] | |||
| - | | - | ||
| 4 | | 4 | ||
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| - | | - | ||
|- | |- | ||
! [[#Level 8|8th]] | |||
| {{SAI|Feats|Feat}}, {{SAI|Wild Shape Improvement}} | | {{SAI|Feats|Feat}}, {{SAI|Wild Shape Improvement}} | ||
| 4 | | 4 | ||
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| - | | - | ||
|- | |- | ||
! [[#Level 9|9th]] | |||
| rowspan="4" style="text-align: center;" | +4 | | rowspan="4" style="text-align: center;" | +4 | ||
| - | | - | ||
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| - | | - | ||
|- | |- | ||
! [[#Level 10|10th]] | |||
| {{Icon|Class Druid Badge Icon.png|24|link=#Level 10}} [[#Level 10|Subclass feature]] | | {{Icon|Class Druid Badge Icon.png|24|link=#Level 10}} [[#Level 10|Subclass feature]] | ||
| rowspan="3" style="text-align: center;" | 4 | | rowspan="3" style="text-align: center;" | 4 | ||
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| - | | - | ||
|- | |- | ||
! [[#Level 11|11th]] | |||
| - | | - | ||
| 4 | | 4 | ||
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| 1 | | 1 | ||
|- | |- | ||
! [[#Level 12|12th]] | |||
| {{SAI|Feats|Feat}} | | {{SAI|Feats|Feat}} | ||
| 4 | | 4 | ||
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| 1 | | 1 | ||
|} | |} | ||
<p class="nomobile">'''Note:''' [[Proficiency bonus]] is based on [[character level]], not class level. It's included in the table for convenience.</p> | |||
== Class information == | == Class information == | ||
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; Skills with proficiency (choose 2) | ; Skills with proficiency (choose 2) | ||
: {{Skill|Arcana}}, {{Skill|Animal Handling}}, {{Skill|Insight}}, {{Skill|Medicine}}, {{Skill|Nature}}, {{Skill|Perception}}, {{Skill|Religion}}, {{Skill|Survival}} | : {{Skill|Arcana}}, {{Skill|Animal Handling}}, {{Skill|Insight}}, {{Skill|Medicine}}, {{Skill|Nature}}, {{Skill|Perception}}, {{Skill|Religion}}, {{Skill|Survival}} | ||
You receive a bonus to every [[Character Creation#Skills| | : You receive a bonus to every [[Character Creation#Skills|Skill]] that you are [[Proficiency|Proficient]] in. At character level 1 the [[Proficiency Bonus]] is +2. | ||
; Starting Equipment : {{RarityItem|Druid Quarterstaff}}, {{RarityItem|Druid Leather Armour}}, {{RarityItem|Grovetender Boots}} | ; Starting Equipment : {{RarityItem|Druid Quarterstaff}}, {{RarityItem|Druid Leather Armour}}, {{RarityItem|Grovetender Boots}} | ||
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Through experience, you acquire new power. You gain the following traits. | Through experience, you acquire new power. You gain the following traits. | ||
{{ | {{Level header|1}} | ||
; Spellcasting | ; Spellcasting | ||
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{{div col end}} | {{div col end}} | ||
{{ | {{Level header|2}} | ||
; Spellcasting | ; Spellcasting | ||
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|} | |} | ||
{{ | {{Level header|3}} | ||
; Spellcasting | ; Spellcasting | ||
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<nowiki>*</nowiki>Denotes a spell not otherwise part of the Druid spell list. | <nowiki>*</nowiki>Denotes a spell not otherwise part of the Druid spell list. | ||
{{ | {{Level header|4}} | ||
* Choose a [[Feat]]. | * Choose a [[Feat]]. | ||
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|} | |} | ||
{{ | {{Level header|5}} | ||
; {{SAI|Wild Strike|w=40}} | ; {{SAI|Wild Strike|w=40}} | ||
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:; {{SpellSlot|3|2}} Level 3 Spell Slots Unlocked: 2 | :; {{SpellSlot|3|2}} Level 3 Spell Slots Unlocked: 2 | ||
:: You gain two Level 3 Spell Slots. | :: You gain two Level 3 Spell Slots. | ||
:; [[File:Prepared Spells Icon.webp|24px]] Prepared Spells | :; [[File:Prepared Spells Icon.webp|24px]] Prepared Spells | ||
:: Choose a number of Spells = {{InfoBlob|5 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)'' | :: Choose a number of Spells = {{InfoBlob|5 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)'' | ||
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<nowiki>*</nowiki>Denotes a spell not otherwise part of the Druid spell list. | <nowiki>*</nowiki>Denotes a spell not otherwise part of the Druid spell list. | ||
{{ | {{Level header|6}} | ||
; New Wild Shape forms: | ; New Wild Shape forms: | ||
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|} | |} | ||
{{ | {{Level header|7}} | ||
; Spellcasting | ; Spellcasting | ||
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* {{SAI|Dominate Beast|c=16}} | * {{SAI|Dominate Beast|c=16}} | ||
* {{SAI|Freedom of Movement}} | * {{SAI|Freedom of Movement}} | ||
* {{SAI|Grasping Vine | * {{SAI|Grasping Vine}} | ||
* {{SAI|Ice Storm}} | * {{SAI|Ice Storm}} | ||
* {{SAI|Polymorph|c=16}} | * {{SAI|Polymorph|c=16}} | ||
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** Grassland: {{SAI|Freedom of Movement}}, {{SAI|Polymorph|c=12}} | ** Grassland: {{SAI|Freedom of Movement}}, {{SAI|Polymorph|c=12}} | ||
** Mountain: {{SAI|Stoneskin|c=12}}, {{SAI|Dominate Beast|c=12}} | ** Mountain: {{SAI|Stoneskin|c=12}}, {{SAI|Dominate Beast|c=12}} | ||
** Swamp: {{SAI|Blight}}, {{SAI|Grasping Vine | ** Swamp: {{SAI|Blight}}, {{SAI|Grasping Vine}} | ||
** Underdark: {{SAI|Greater Invisibility|c=12}}*, {{SAI|Dominate Beast|c=12}} | ** Underdark: {{SAI|Greater Invisibility|c=12}}*, {{SAI|Dominate Beast|c=12}} | ||
| style="text-align:center; width: 250px;"| | | style="text-align:center; width: 250px;"| | ||
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<nowiki>*</nowiki>Denotes a spell not otherwise part of the Druid spell list. | <nowiki>*</nowiki>Denotes a spell not otherwise part of the Druid spell list. | ||
{{ | {{Level header|8}} | ||
* Choose a [[Feat]]. | * Choose a [[Feat]]. | ||
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|} | |} | ||
{{ | {{Level header|9}} | ||
; Spellcasting | ; Spellcasting | ||
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<nowiki>*</nowiki>Denotes a spell not otherwise part of the Druid spell list. | <nowiki>*</nowiki>Denotes a spell not otherwise part of the Druid spell list. | ||
{{ | {{Level header|10}} | ||
; New Wild Shape | ; New Wild Shape | ||
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:; {{SpellSlot|cantrip}} Cantrips Known | :; {{SpellSlot|cantrip}} Cantrips Known | ||
:: Choose 1 additional Cantrip from the [[Druid/Spells|Druid Spell List]]. | :: Choose 1 additional Cantrip from the [[Druid/Spells|Druid Spell List]]. | ||
:; [[File:Prepared Spells Icon.webp|24px]] Prepared Spells | :; [[File:Prepared Spells Icon.webp|24px]] Prepared Spells | ||
:: Choose a number of Spells = {{InfoBlob|10 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)'' | :: Choose a number of Spells = {{InfoBlob|10 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)'' | ||
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|} | |} | ||
{{ | {{Level header|11}} | ||
; Spellcasting | ; Spellcasting | ||
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{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
{{ | {{Level header|12}} | ||
* Choose a [[Feat]]. | * Choose a [[Feat]]. |
Revision as of 17:37, 21 March 2024
Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.
Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.
Druid is a character Class in Baldur's Gate 3. Druids are closely attuned with nature and the animals that live in it. They utilise the power of nature to cast Spells and have the ability to transform into various creatures. Druids use Wisdom as their primary ability score.
The druid subclasses are:
Druid class progression | Spell slots per spell level | ||||||||
---|---|---|---|---|---|---|---|---|---|
Level | Proficiency Bonus | Features | Cantrips known | 1st | 2nd | 3rd | 4th | 5th | 6th |
1st | +2 | Spellcasting | 2 | 2 | - | - | - | - | - |
2nd | Choose a subclass | ,3 | - | - | - | - | - | ||
3rd | - | 4 | 2 | - | - | - | - | ||
4th | , | 3 | 4 | 3 | - | - | - | - | |
5th | +3 | 4 | 3 | 2 | - | - | - | ||
6th | Subclass feature | 4 | 3 | 3 | - | - | - | ||
7th | - | 4 | 3 | 3 | 1 | - | - | ||
8th | , | 4 | 3 | 3 | 2 | - | - | ||
9th | +4 | - | 4 | 3 | 3 | 3 | 1 | - | |
10th | Subclass feature | 4 | 4 | 3 | 3 | 3 | 2 | - | |
11th | - | 4 | 3 | 3 | 3 | 2 | 1 | ||
12th | 4 | 3 | 3 | 3 | 2 | 1 |
Note: Proficiency bonus is based on character level, not class level. It's included in the table for convenience.
Class information
- Hit points
- At level 1: 8 + Constitution modifier
- On level up: 5 + Constitution modifier
- Key ability scores
- Wisdom for spells
- Constitution for hit points and Concentration checks
- Dexterity for Armour Class
- Saving throw proficiencies
- Wisdom, Intelligence
- Equipment proficiencies
- Clubs, Daggers, Javelins, Maces
- Quarterstaves, Scimitars, Sickles, Spears
- Light armour, Medium armour
- Shields
- Skills with proficiency (choose 2)
- Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, Survival
- You receive a bonus to every Skill that you are Proficient in. At character level 1 the Proficiency Bonus is +2.
- Starting Equipment
- Druid Quarterstaff, Druid Leather Armour, Grovetender Boots
Spellcasting
- Spellcasting ability
- Wisdom
- Prepared spells
- You may swap your prepared spells at any time while out of combat, but can only have a certain number of spells prepared at a time. The spells must be of a level for which you have spell slots.
- Number of Prepared Spells = Druid Level + Wisdom Modifier (minimum of 1 spell.)
Level progression
Through experience, you acquire new power. You gain the following traits.
Level 1
- Spellcasting
-
- Level 1 spell slots unlocked: 2
- You gain two Level 1 spell slots.
- Cantrips Known: 2
- Choose 2 cantrips from the druid spell list.
- Prepared spells
- Choose a number of Spells = 1 (Druid Level) + Wisdom Modifier (Minimum of 1 spell)
- New cantrips available
- New 1st level spells
Level 2
- Spellcasting
-
- Level 1 spell slots unlocked: 3
- You gain an additional level 1 spell slot.
- Prepared spells
- Choose a number of Spells = 2 (Druid Level) + Wisdom Modifier (Minimum of 1 spell)
- New Wild Shape forms:
- Take the shape of a giant Badger that can burrow into the ground.
- Take the shape of a ragdoll Cat that can avoid attention and meow to distract your enemies.
- Take the shape of a giant Spider that can shoot webs to entangle enemies.
- Take the shape of a Wolf that can leave enemies open to Critical Hits and increase allies' Movement Speed.
- Wild Shape charges: 2
- The number of times you can use your Wild Shape. Replenished with a Short or Long Rest.
Select a subclass
|
|
Level 3
- Spellcasting
-
- Level 1 Spell Slots Unlocked: 4
- You gain an additional Level 1 Spell Slot.
- Level 2 Spell Slots Unlocked: 2
- You gain two Level 2 Spell Slots.
- Prepared Spells
- Choose a number of Spells = 3 (Druid Level) + Wisdom Modifier (Minimum of 1 spell)
- New 2nd Level Spells
Subclass features
Circle of the Land | Circle of the Moon | Circle of the Spores |
---|---|---|
|
(none) |
|
*Denotes a spell not otherwise part of the Druid spell list.
Level 4
- Choose a Feat.
- New Wild Shape
-
- Take the shape of a Deep Rothé that can charge and impale enemies.
- Spellcasting
-
- Level 2 Spell Slots Unlocked: 3
- You gain an additional Level 2 Spell Slot.
- Cantrips Known
- Choose 1 additional Cantrip from the Druid Spell List.
- Prepared Spells
- Choose a number of Spells = 4 (Druid Level) + Wisdom Modifier (Minimum of 1 spell)
Subclass Features
Circle of the Land | Circle of the Moon | Circle of the Spores |
---|---|---|
(none) |
|
(none) |
Level 5
- You can make an additional attack after making an unarmed strike while in wildshape.
- Spellcasting
-
- Level 3 Spell Slots Unlocked: 2
- You gain two Level 3 Spell Slots.
- Prepared Spells
- Choose a number of Spells = 5 (Druid Level) + Wisdom Modifier (Minimum of 1 spell)
- New 3rd Level Spells
Subclass Features
Circle of the Land | Circle of the Moon | Circle of the Spores |
---|---|---|
|
|
|
*Denotes a spell not otherwise part of the Druid spell list.
Level 6
- New Wild Shape forms
-
- Take the shape of a Panther that can prowl around invisibly.
- Take the shape of an Owlbear that can rupture the ground and become enraged.
- Spellcasting
-
- Level 3 Spell Slots Unlocked: 3
- You gain an additional Level 3 Spell Slots.
- Prepared Spells
- Choose a number of Spells = 6 (Druid Level) + Wisdom Modifier (Minimum of 1 spell)
Subclass Features
Circle of the Land | Circle of the Moon | Circle of the Spores |
---|---|---|
|
|
|
Level 7
- Spellcasting
-
- Level 4 Spell Slots Unlocked: 1
- You gain one Level 4 Spell Slot.
- Prepared Spells
- Choose a number of Spells = 7 (Druid Level) + Wisdom Modifier (Minimum of 1 spell)
- New 4th Level Spells
Subclass Features
Circle of the Land | Circle of the Moon | Circle of the Spores |
---|---|---|
|
(none) |
|
*Denotes a spell not otherwise part of the Druid spell list.
Level 8
- Choose a Feat.
- Spellcasting
-
- Level 4 Spell Slots Unlocked: 2
- You gain an additional Level 4 Spell Slot.
- Prepared Spells
- Choose a number of Spells = 8 (Druid Level) + Wisdom Modifier (Minimum of 1 spell)
Subclass Features
Circle of the Land | Circle of the Moon | Circle of the Spores |
---|---|---|
(none) |
|
(none) |
Level 9
- Spellcasting
-
- Level 4 Spell Slots Unlocked: 3
- You gain an additional Level 4 Spell Slot.
- Level 5 Spell Slots Unlocked: 1
- You gain one Level 5 Spell Slot.
- Prepared Spells
- Choose a number of Spells = 9 (Druid Level) + Wisdom Modifier (Minimum of 1 spell)
- New 5th Level Spells
Subclass Features
Circle of the Land | Circle of the Moon | Circle of the Spores |
---|---|---|
|
(none) |
|
*Denotes a spell not otherwise part of the Druid spell list.
Level 10
- New Wild Shape
-
- Take the shape of a Dilophosaurus whose corrosive spit can dissolve a target's armour class.
- You can make two additional attacks after making an unarmed strike while in Wild Shape.
- Spellcasting
-
- Level 5 Spell Slots Unlocked: 2
- You gain an additional Level 5 Spell Slot.
- Cantrips Known
- Choose 1 additional Cantrip from the Druid Spell List.
- Prepared Spells
- Choose a number of Spells = 10 (Druid Level) + Wisdom Modifier (Minimum of 1 spell)
Subclass Features
Circle of the Land | Circle of the Moon | Circle of the Spores |
---|---|---|
|
|
|
Level 11
- Spellcasting
-
- Level 6 Spell Slots Unlocked: 1
- You gain one Level 6 Spell Slot.
- Prepared Spells
- Choose a number of Spells = 11 (Druid Level) + Wisdom Modifier (Minimum of 1 spell)
- New 6th Level Spells available
Level 12
- Choose a Feat.
- Prepared Spells
- Choose a number of Spells = 12 (Druid Level) + Wisdom Modifier (Minimum of 1 spell)
External Links
- Druid on the Forgotten Realms Wiki