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Gandrel: Difference between revisions
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{{ | {{Infobox creature | ||
|name = Gandrel | | name = Gandrel | ||
|image= | | identity = Male | ||
| | | image = <gallery> | ||
| | Gandrel.png|In-game | ||
| | Portrait Gandrel.png|Portrait | ||
| | </gallery> | ||
| | | va = Selva Rasalingam | ||
| | | faction = [[Gur]] | ||
|level=5 | | size = [[Medium]] | ||
| | | type = [[Humanoid]] | ||
| | | race = [[Human]] | ||
| | | class = [[Ranger]] | ||
| | | family = [[Chessa]] ''(daughter)''<br>[[Kass]] ''(daughter)'' | ||
| | | level = 5 | ||
| | | e hp = 44 | ||
|weight= | | hp = 64 | ||
| | | t hp = 83 | ||
| | | ac = 15 | ||
| | | movement m = 9 | ||
| xp = 75 | |||
| | | weight kg = 75 | ||
| | | str = 16 | ||
'''Gandrel''' is a | | dex = 18 | ||
| con = 16 | |||
| int = 12 | |||
| wis = 16 | |||
| cha = 10 | |||
| str save prof = yes | |||
| dex save prof = yes | |||
| passives = Extra Attack, Feller of Monsters, Opportunity Attack, Scar of Fury | |||
| t passives = Extra Attack, Feller of Monsters, Opportunity Attack, Scar of Fury, Scar of the Dunes | |||
| athletics = 3 | |||
| acrobatics = 4 | |||
| perception = 3 | |||
}} | |||
'''Gandrel''' is a human Gur monster hunter who can be found southwest of the [[Riverside Teahouse]] waypoint in [[Act One]]. He arrived to the [[Sunlit Wetlands]] to ask {{CharLink|Auntie Ethel}} for help with his current hunt. | |||
{{DiQ|I wish I had half the power settled folk think my people possess. Alas, I am a simple wanderer.|Gandrel}} | |||
==Act One== | == Involvement == | ||
=== Act One === | |||
If {{CharLink|Astarion}} is in the party, Gandrel reveals he is hunting for Astarion, who he believes is a vampire spawn that attacked their village and abducted a child. Otherwise, the party can learn this information by passing a {{Ability Check|Persuasion|15}} or {{Ability Check|Intimidation|20}}. | |||
The party can choose to give up Astarion or protect him. Giving up Astarion results in his [[Approval|disapproval]] and permanently removes him from the party. | |||
Preventing Astarion from killing Gandrel will earn Astarion's disapproval. If spared, Gandrel happily trades with the party, though he offers little besides some [[Arrows]], [[Torch|Torches]], [[Potion of Healing|Potions of Healing]] and a [[Supply Pack]]. | |||
If talking with Gandrel and choosing not to betray Astarion, it is neccessary to arrange it so Astarion dies, then the party can speak with Gandrel again, and they will not have the option to disclose who Astarion was. If Astarion is revived, and he is in proximity, the party has the option to betray Astarion again. | |||
== Act Three == | === Act Three === | ||
If Gandrel survives Act One, he appears with the Gur caravan in [[Act Three]]. If the party turned Astarion over to him in Act One, he is hostile and the rest of the Gur are dead, having been slaughtered by {{CharLink|Cazador}} when the vampire lord reclaimed Astarion for his diabolic ritual. If the party did not turn over Astarion, then he is at the elevator up from [[Cazador's Dungeon]] alongside the other Gur once the fight with Cazador has concluded. | |||
If | |||
After this, if the party choose to free the thralls, he can be found in the [[Lower City Sewers]] with his children, Kass and Chessa. The party can speak to him regarding his children's hunger. | |||
== Combat == | |||
=== Attacks and abilities === | |||
{{Feature box|boar companion}} | |||
{{Feature box|hail of thorns}} | |||
{{Feature box|hunter's mark}} | |||
{{Feature box|main hand attack|item=Dagger}} | |||
{{Feature box|misty step}} | |||
{{Feature box|ranged attack|item=Gandrel's Aspiration}} | |||
{{Feature box|sacred munitions}} | |||
=== Tactics === | === Tactics === | ||
Despite fighting alone, Gandrel is a capable combatant | Despite fighting alone, Gandrel is a capable combatant due to his high {{Ability|Strength}}, {{Ability|Dexterity}}, [[Hit Points]], and ability to use {{SAI|Extra Attack}}. He can fire the arrows in his inventory to strike multiple party members in a small area, which become more effective at low health due to his {{SAI|Scar of Fury}} passive that causes constant [[Critical Hit]]s. Additionally, several of his ranger spells can apply negative conditions or deal AoE damage. | ||
Beyond killing him through a cutscene, it is best to take | Beyond killing him through a cutscene, it is best to take Gandrel by surprise. Due to his reliance on ranged attacks, it is possible to position a party member next to him to apply the {{Cond|Threatened}} condition to lower his ranged accuracy. If Astarion is in the party, Gandrel will focus his attacks on him. Although Gandrel is a formidable foe, {{Cond|Ensnared|ensnaring}} him or knocking him {{Cond|Prone|prone}} are effective ways to limit his mobility and hold him in melee range. It is also possible to prevent him from using arrows and potions during combat by purchasing them in advance or pickpocketing him. | ||
== Notable | === Notable loot === | ||
* {{MdRarityItem|Arrow of Acid}} - 2x | |||
* {{MdRarityItem|Arrow of Fire}} - 2x | |||
* {{MdRarityItem|Gandrel's Aspiration}} | * {{MdRarityItem|Gandrel's Aspiration}} | ||
* {{MdRarityItem|Potion of Healing}} - 2x | |||
== Speak with Dead == | |||
Gandrel can be spoken to with {{SAI|Speak with Dead}}. | |||
{{Dialogue start}} | |||
'''Party member:''' Who are you? | |||
* '''Gandrel:''' Gandrel... hunter... | |||
** '''Party member:''' What are you hunting? | |||
*** '''Gandrel:''' Vampire... ''Astarion''... | |||
**** '''Party member:''' What's your business with Astarion? | |||
***** '''Gandrel:''' Our children... he knows... where they are... | |||
'''Party member:''' What brought you to this place? | |||
* '''Gandrel:''' Wise... woman... questions... | |||
** '''Party member:''' Who is this wise woman? | |||
*** '''Gandrel:''' Dread... creature... but not the one... I hunt... | |||
'''Party member:''' Do you have anything of value? | |||
* '''Gandrel:''' Much. Nothing... you can spend... | |||
{{Dialogue end}} | |||
=== If talking as Astarion === | |||
{{Dialogue start}} | |||
'''Party member:''' Who sent you? Was it Cazador? | |||
* '''Gandrel:''' No... [[Ulma]]... leader of my tribe... | |||
'''Party member:''' What were you going to do to me? | |||
* '''Gandrel:''' Capture... return... Baldur's Gate... | |||
'''Party member:''' Why did you need me alive? Why not destroy me? | |||
* '''Gandrel:''' Our children... you know... where they are... | |||
{{Dialogue end}} | |||
== Related quests == | |||
* {{Quest|Investigate Cazador's Palace}} | |||
* {{Quest|The Pale Elf}} | |||
== Notes == | == Notes == | ||
*If | {{notebegin}} | ||
*If | * If Astarion is in the party when meeting Gandrel, but has not yet revealed that he is a vampire spawn, it is possible to follow a dialogue tree to have Astarion kill Gandrel within a cutscene. | ||
* If admitting to know Astarion, but refusing to reveal his location, Gandrel remarks, good naturedly, that ''Astarion has quite the friend in you.'' | |||
{{noteend}} | |||
{{ | == External links == | ||
{{FRWiki|Gandrel|long}} | |||
{{Sunlit Wetlands}} | |||
{{Rivington}} | |||
{{Szarr Palace}} | |||
[[Category:Humans]] | |||
[[Category:Humanoids]] | [[Category:Humanoids]] | ||
[[Category:Characters in | [[Category:Characters]] | ||
[[Category: | [[Category:Characters in the Sunlit Wetlands]] | ||
[[Category: | [[Category:Characters in Szarr Palace]] | ||
[[Category:Characters in Rivington]] | |||
[[Category:Characters in Act One]] | |||
[[Category:Characters in Act Three]] | |||
[[Category:Available to Speak with Dead]] | [[Category:Available to Speak with Dead]] | ||
[[Category:Gur]] | [[Category:Gur]] | ||
[[Category:Rangers]] |
Latest revision as of 18:56, 3 December 2024
“I wish I had half the power settled folk think my people possess. Alas, I am a simple wanderer.„
Involvement[edit | edit source]
Act One[edit | edit source]
If Astarion is in the party, Gandrel reveals he is hunting for Astarion, who he believes is a vampire spawn that attacked their village and abducted a child. Otherwise, the party can learn this information by passing a DC 15 Persuasion check or DC 20 Intimidation check.
The party can choose to give up Astarion or protect him. Giving up Astarion results in his disapproval and permanently removes him from the party.
Preventing Astarion from killing Gandrel will earn Astarion's disapproval. If spared, Gandrel happily trades with the party, though he offers little besides some Arrows, Torches, Potions of Healing and a Supply Pack.
If talking with Gandrel and choosing not to betray Astarion, it is neccessary to arrange it so Astarion dies, then the party can speak with Gandrel again, and they will not have the option to disclose who Astarion was. If Astarion is revived, and he is in proximity, the party has the option to betray Astarion again.
Act Three[edit | edit source]
If Gandrel survives Act One, he appears with the Gur caravan in Act Three. If the party turned Astarion over to him in Act One, he is hostile and the rest of the Gur are dead, having been slaughtered by Cazador when the vampire lord reclaimed Astarion for his diabolic ritual. If the party did not turn over Astarion, then he is at the elevator up from Cazador's Dungeon alongside the other Gur once the fight with Cazador has concluded.
After this, if the party choose to free the thralls, he can be found in the Lower City Sewers with his children, Kass and Chessa. The party can speak to him regarding his children's hunger.
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
Tactics[edit | edit source]
Despite fighting alone, Gandrel is a capable combatant due to his high , , Hit Points, and ability to use . He can fire the arrows in his inventory to strike multiple party members in a small area, which become more effective at low health due to his passive that causes constant Critical Hits. Additionally, several of his ranger spells can apply negative conditions or deal AoE damage.
Beyond killing him through a cutscene, it is best to take Gandrel by surprise. Due to his reliance on ranged attacks, it is possible to position a party member next to him to apply the condition to lower his ranged accuracy. If Astarion is in the party, Gandrel will focus his attacks on him. Although Gandrel is a formidable foe, him or knocking him are effective ways to limit his mobility and hold him in melee range. It is also possible to prevent him from using arrows and potions during combat by purchasing them in advance or pickpocketing him.
Notable loot[edit | edit source]
- Arrow of Acid - 2x
- Arrow of Fire - 2x
- Gandrel's Aspiration
- Potion of Healing - 2x
Speak with Dead[edit | edit source]
Gandrel can be spoken to with
.Party member: Who are you?
- Gandrel: Gandrel... hunter...
- Party member: What are you hunting?
- Gandrel: Vampire... Astarion...
- Party member: What's your business with Astarion?
- Gandrel: Our children... he knows... where they are...
- Party member: What's your business with Astarion?
- Gandrel: Vampire... Astarion...
- Party member: What are you hunting?
Party member: What brought you to this place?
- Gandrel: Wise... woman... questions...
- Party member: Who is this wise woman?
- Gandrel: Dread... creature... but not the one... I hunt...
- Party member: Who is this wise woman?
Party member: Do you have anything of value?
- Gandrel: Much. Nothing... you can spend...
If talking as Astarion[edit | edit source]
Party member: Who sent you? Was it Cazador?
- Gandrel: No... Ulma... leader of my tribe...
Party member: What were you going to do to me?
- Gandrel: Capture... return... Baldur's Gate...
Party member: Why did you need me alive? Why not destroy me?
- Gandrel: Our children... you know... where they are...
Related quests[edit | edit source]
Notes[edit | edit source]
- If Astarion is in the party when meeting Gandrel, but has not yet revealed that he is a vampire spawn, it is possible to follow a dialogue tree to have Astarion kill Gandrel within a cutscene.
- If admitting to know Astarion, but refusing to reveal his location, Gandrel remarks, good naturedly, that Astarion has quite the friend in you.
External links[edit | edit source]
Gandrel on the Forgotten Realms Wiki