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List of sources of resistances: Difference between revisions
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This is a '''list of sources of resistances'''. | This is a '''list of sources of resistances'''. For details on how resistance works, see [[Resistances]]. | ||
== Resistances == | == Resistances == | ||
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* {{SAI|Wind Walk}} Transform yourself and all nearby party members into tiny clouds of mist to avoid attacks. You become Resistant to all non-magical damage. | * {{SAI|Wind Walk}} Transform yourself and all nearby party members into tiny clouds of mist to avoid attacks. You become Resistant to all non-magical damage. | ||
===Miscellaneous=== | ===Miscellaneous Resistances=== | ||
* {{MdRarityItem|Abdel's Trusted Shield}} Allows wielder to cast {{SAI|Protection from Missiles}} once per short rest, which grants Resistance to {{DamageType|Physical}} damage from ranged weapons for 10 turns. | |||
* {{MdRarityItem|Cindersnap Gloves}} Allows wielder to cast {{SAI|Protection from Missiles}} once per short rest, which grants Resistance to {{DamageType|Physical}} damage from ranged weapons for 10 turns. | |||
* {{MdRarityItem|Creation's Echo}} '''Elemental Resonance:''' If the wielder deals {{DamageType|Acid}}, {{DamageType|Fire}}, {{DamageType|Lightning}}, {{DamageType|Radiant}}, or {{DamageType|Necrotic}} damage, it becomes Resistant to that damage type for {{Duration|2}}. | * {{MdRarityItem|Creation's Echo}} '''Elemental Resonance:''' If the wielder deals {{DamageType|Acid}}, {{DamageType|Fire}}, {{DamageType|Lightning}}, {{DamageType|Radiant}}, or {{DamageType|Necrotic}} damage, it becomes Resistant to that damage type for {{Duration|2}}. | ||
* {{SAI|Dampen Elements}} When you or an ally gets hit with {{DamageType|Acid}}, {{DamageType|Cold}}, {{DamageType|Fire}}, {{DamageType|Lightning}}, or {{DamageType|Thunder}} damage, you can use your reaction to give them Resistance to the attack. | * {{SAI|Dampen Elements}} When you or an ally gets hit with {{DamageType|Acid}}, {{DamageType|Cold}}, {{DamageType|Fire}}, {{DamageType|Lightning}}, or {{DamageType|Thunder}} damage, you can use your reaction to give them Resistance to the attack. | ||
* {{MdRarityItem|Darkfire Shortbow}} Resistance to {{DamageType|Fire}} and {{DamageType|Cold}} damage. | * {{MdRarityItem|Darkfire Shortbow}} Resistance to {{DamageType|Fire}} and {{DamageType|Cold}} damage. | ||
* {{SAI|Heart of the Storm}} Resistance to {{DamageType|Lightning}} and {{DamageType|Thunder}} damage. | * {{SAI|Heart of the Storm}} Resistance to {{DamageType|Lightning}} and {{DamageType|Thunder}} damage. | ||
* {{SAI|Slow Fall}} When you fall, you can use your reaction to gain Resistance to Falling damage. | |||
* {{SAI|Wild Shape: Air Myrmidon}} Resistance to all non-magical {{DamageType|Bludgeoning}}, {{DamageType|Piercing}}, and {{DamageType|Slashing}} damage, and Resistance to all {{DamageType|Lightning}} and {{DamageType|Thunder}} damage. | * {{SAI|Wild Shape: Air Myrmidon}} Resistance to all non-magical {{DamageType|Bludgeoning}}, {{DamageType|Piercing}}, and {{DamageType|Slashing}} damage, and Resistance to all {{DamageType|Lightning}} and {{DamageType|Thunder}} damage. | ||
* {{SAI|Wild Shape: Water Myrmidon}} Resistance to all non-magical {{DamageType|Bludgeoning}}, {{DamageType|Piercing}}, and {{DamageType|Slashing}} damage, and Resistance to all {{DamageType|Acid}} damage. | * {{SAI|Wild Shape: Water Myrmidon}} Resistance to all non-magical {{DamageType|Bludgeoning}}, {{DamageType|Piercing}}, and {{DamageType|Slashing}} damage, and Resistance to all {{DamageType|Acid}} damage. | ||
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* {{SAI|Wild Shape: Water Myrmidon}} Immunity to {{DamageType|Poison}} | * {{SAI|Wild Shape: Water Myrmidon}} Immunity to {{DamageType|Poison}} | ||
== | ==Ignores Resistances== | ||
* {{MdRarityItem| | * {{MdRarityItem|Adamantine Longsword}} '''Lethal Weapon:''' Ignores Resistance to {{DamageType|Slashing}} | ||
* {{MdRarityItem|Adamantine Mace}} '''Lethal Weapon:''' Ignores Resistance to {{DamageType|Bludgeoning}} | |||
* {{MdRarityItem|Adamantine Scimitar}} '''Lethal Weapon:''' Ignores Resistance to {{DamageType|Slashing}} | |||
* {{MdRarityItem|Bonespike Gloves}} '''Exoskeletal Reinforcement:''' Your attacks ignore Resistance to {{DamageType|Slashing}}, {{DamageType|Piercing}}, and {{DamageType|Bludgeoning}} damage. | * {{MdRarityItem|Bonespike Gloves}} '''Exoskeletal Reinforcement:''' Your attacks ignore Resistance to {{DamageType|Slashing}}, {{DamageType|Piercing}}, and {{DamageType|Bludgeoning}} damage. | ||
* {{MdRarityItem| | * {{MdRarityItem|Foebreaker}} '''Lethal Weapon:''' Ignores Resistance to {{DamageType|Bludgeoning}} | ||
* {{SAI|Elemental Adept}}: Spells you cast ignore | * {{SAI|Elemental Adept}}: Spells you cast ignore Resistance to a damage type of your choice. | ||
** {{SAI|Elemental Adept: Acid}} | ** {{SAI|Elemental Adept: Acid}} | ||
** {{SAI|Elemental Adept: Cold}} | ** {{SAI|Elemental Adept: Cold}} | ||
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** {{SAI|Elemental Adept: Lightning}} | ** {{SAI|Elemental Adept: Lightning}} | ||
** {{SAI|Elemental Adept: Thunder}} | ** {{SAI|Elemental Adept: Thunder}} | ||
{{NavGameplay}} | {{NavGameplay}} |
Revision as of 23:06, 21 June 2024
This is a list of sources of resistances. For details on how resistance works, see Resistances.
Resistances
Slashing Resistance
Piercing Resistance
Bludgeoning Resistance
Fire Resistance
- Elixir of Fire Resistance
- Elixir of Dragonborn Prowess: Fire
- Emblazoned Plate of the Marshal
- Flame Enamelled Armour
- Gloves of Fire Resistance when the wearer has 50% Hit Points or less (Inaccessible)
- Grymskull Helm
- Incandescent Staff
- Infernal Robe
- Helldusk Armour
- Obsidian Laced Robe
- Reverse Rain Cloak
- Shield of Scorching Reprisal
- Unwanted Masterwork Scalemail
- Wavemother's Cloak once per turn until the wearer takes damage
- Wavemother's Robe
Cold Resistance
- Elixir of Cold Resistance
- Elixir of Dragonborn Prowess: Frost
- Icebite Robe
- Robe of Summer
- Wavemother's Robe
Lightning Resistance
- Elixir of Lightning Resistance
- Elixir of Dragonborn Prowess: Lightning
- Gloves of the Automaton for Duration: 10 turns after using Circuitry Interface
- The Sparkswall
Thunder Resistance
- Elixir of Thunder Resistance (Inaccessible)
Acid Resistance
Poison Resistance
Radiant Resistance
Necrotic Resistance
Force Resistance
- Elixir of Force Resistance (Inaccessible)
Psychic Resistance
- Elixir of Psychic Resistance
- Psionic Ward Armour if the wearer is Gith
- Silver Sword of the Astral Plane if the wearer is Gith
Multiple Resistances
All Damage Resistance
- Elixir of Universal Resistance Gain Resistance to all damage for Duration: 10 turns.
- Ward an ally. They gain Resistance to all damage.
All Damage Resistance except Psychic
- Abyss Beckoners Demonspirit Aura: The wearer's summoned creatures have Resistance to all damage except Psychic.
- Psychic. Put an ally in a protective coma. They become Resistant to all damage except
- Psychic. Resistance to all damage except
Bludgeoning, Piercing, and Slashing Resistance
- Bludgeoning, Piercing, and Slashing damage for Duration: 2 turns. Gain Resistance to all
- Circle of Bones Undead Ward: Allied undead within 6m / 20ft are Resistant to Bludgeoning, Slashing, and Piercing damage.
- Garb of the Land and Sky Mountainous Poise: While using , you also gain resistance to Bludgeoning, Piercing, and Slashing damage for Duration: 1 turn.
- Hellrider's Pride Helm's Protection: When you heal another creature, it gains Resistance to Bludgeoning, Piercing, and Slashing damage dealt by weapon attacks for Duration: 2 turns.
- Physical damage. Resistance to
- The Reviving Hands Aegis Palms: When you heal a creature, it gains Resistance to Bludgeoning, Piercing, and Slashing damage for Duration: 2 turns.
Only Non-Magical Resistance
- Bludgeoning, Piercing, and Slashing damage. Turn a creature's flesh hard as stone. It gains Resistance to all non-magical
- Bludgeoning, Piercing, and Slashing damage. Resistance to all non-magical
- Bludgeoning, Piercing, and Slashing damage. Resistance to all non-magical
- Transform yourself and all nearby party members into tiny clouds of mist to avoid attacks. You become Resistant to all non-magical damage.
Miscellaneous Resistances
- Abdel's Trusted Shield Allows wielder to cast once per short rest, which grants Resistance to Physical damage from ranged weapons for 10 turns.
- Cindersnap Gloves Allows wielder to cast once per short rest, which grants Resistance to Physical damage from ranged weapons for 10 turns.
- Creation's Echo Elemental Resonance: If the wielder deals Acid, Fire, Lightning, Radiant, or Necrotic damage, it becomes Resistant to that damage type for Duration: 2 turns.
- Acid, Cold, Fire, Lightning, or Thunder damage, you can use your reaction to give them Resistance to the attack. When you or an ally gets hit with
- Darkfire Shortbow Resistance to Fire and Cold damage.
- Lightning and Thunder damage. Resistance to
- When you fall, you can use your reaction to gain Resistance to Falling damage.
- Bludgeoning, Piercing, and Slashing damage, and Resistance to all Lightning and Thunder damage. Resistance to all non-magical
- Bludgeoning, Piercing, and Slashing damage, and Resistance to all Acid damage. Resistance to all non-magical
Vulnerability
- Arsonist's Oil Targets with Resistance to Fire damage become vulnerable to it instead. Targets with Immunity are unaffected.
- Bhaalist Armour Aura of Murder: Enemies within 2 m / 7 ft become Vulnerable to Piercing damage, unless they are Resistant or Immune to it.
- Bloodthirst Exploit Weakness: (Main Hand Only) Creatures hit with this weapon receive Vulnerability to Piercing damage.
- Vulnerability to Bludgeoning, Thunder, and Force damage.
- Vulnerability to all damage.
- Vulnerability to Cold and Lightning
Allies Only
- Amulet of the Unworthy Vulnerability to Bludgeoning
- Reverse Rain Cloak Vulnerability to Cold and Lightning
- Wavemother's Cloak Vulnerability to Cold and Lightning once per turn until the wearer takes damage
Immunity
- Poison Immunity to
- Poison Immunity to
- Fire and Poison Immunity to
- Poison Immunity to
- Poison Immunity to
Ignores Resistances
- Adamantine Longsword Lethal Weapon: Ignores Resistance to Slashing
- Adamantine Mace Lethal Weapon: Ignores Resistance to Bludgeoning
- Adamantine Scimitar Lethal Weapon: Ignores Resistance to Slashing
- Bonespike Gloves Exoskeletal Reinforcement: Your attacks ignore Resistance to Slashing, Piercing, and Bludgeoning damage.
- Foebreaker Lethal Weapon: Ignores Resistance to Bludgeoning