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Arabella: Difference between revisions

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| wis = 10
| wis = 10
| cha = 10
| cha = 10
| resistances = Fire resistance full
| resistances = Fire resistance full
| passives = Darkvision, Hellish Resistance
| passives = Darkvision, Hellish Resistance
}}
}}
'''Arabella''' is a [[tiefling]] child in ''[[Baldur's Gate 3]]''. She is the daughter of {{CharLink|Locke}} and {{CharLink|Komira}}.
'''Arabella''' is a tiefling child in the [[Emerald Grove]] during [[Act One]]. She is the daughter of {{CharLink|Locke}} and {{CharLink|Komira}}.
{{DiQ|I - I was scared. They said when the rite was over, we'd have to leave.|Arabella| on her attempted theft}}
{{DiQ|I - I was scared. They said when the rite was over, we'd have to leave.|Arabella|, on her attempted theft}}


== Involvement ==
== Involvement ==
=== Act One ===
=== Act One ===
Arabella is being held hostage by {{CharLink|Kagha}} for attempting to steal the {{SmRarityItem|Idol of Silvanus}}. She is the objective of the {{Quest|Save Arabella}} quest.
Arabella is held hostage by {{CharLink|Kagha}} for attempting to steal the {{SmRarityItem|Idol of Silvanus}}. She is the objective of the {{Quest|Save Arabella}} quest.
Her parents will ask the party to rescue her, at the entrance to the Ritual Room. Arabella can be found inside the Druids' Chambers, being threatened by Kagha and her snake, [[Teela]], while {{CharLink|Rath}} is trying to dissuade Kagha from hurting her.
 
At the entrance to the [[Sacred Pool]], Arabella's parents ask the party to rescue her. She can be found inside the [[Druids' Chambers]], being threatened by Kagha and her snake, [[Teela]], while {{CharLink|Rath}} tries to dissuade Kagha from hurting her.


The party can intervene to save Arabella. If she is saved, she returns to her parents, who then scold her for her actions. Komira gives the party {{SmRarityItem|Komira's Locket}} as a reward, and Arabella explains that she thought the Druids will try to listen to the refugees, if she stole their idol. She expresses disappointment on her failed quest and worries that {{CharLink|Mol}} might be angry with her.
The party can intervene to save Arabella. If she is saved, she returns to her parents, who scold her for her actions. Komira gives the party {{SmRarityItem|Komira's Locket}} as a reward and Arabella explains that she thought the druids would listen to the refugees, if she stole their idol. She expresses disappointment on her failed quest and worries that {{CharLink|Mol}} might be angry with her.


If Kagha is not convinced, Arabella is killed by Teela. She can later be avenged either during the {{Quest|Investigate Kagha}} quest or, if her parents and Kagha are still alive, during the Tiefling Party at the campsite, where Kagha is poisoned by Komira and Locke.
If Kagha is not convinced, Arabella is killed by Teela. She can later be avenged either during the {{Quest|Investigate Kagha}} quest or, if her parents and Kagha are still alive, during the tiefling party at the campsite, where Kagha is poisoned by Komira and Locke.


=== Act Two ===
=== Act Two ===
Should Arabella survive the events of Act One, she can be found at the entrance to the [[Reithwin Graveyard]] between The [[House of Healing]] and the [[Mason's Guild]] in the [[Shadow-Cursed Lands]], searching for her parents. Should the party agree to search for them this starts the quest {{Quest|Find Arabella's Parents}} and Arabella can be invited to [[Camp]]. The party can also attempt to send her to the Last Light Inn, but Arabella refuses to stay anywhere but the party's camp. If the party refuses, she runs away, and her corpse can be found and spoken to next to an entangled shadow at {{Coords|-176|-67}}
Should Arabella survive into [[Act Two]], she can be found at the entrance to the [[Reithwin Graveyard]] between The [[House of Healing]] and the [[Mason's Guild]] in the [[Shadow-Cursed Lands]], searching for her parents. Offering to help search for them initiates the quest {{Quest|Find Arabella's Parents}} and Arabella can be invited to [[Camp]]. The party can also attempt to send her to the Last Light Inn, but Arabella refuses to stay anywhere but the party's camp. If the party refuse, she runs away and her corpse can be found and spoken to next to an entangled shadow at {{Coords|-176|-67}}.


Sadly, Arabella's parents did not survive and their corpses can be found under the care of {{CharLink|Anna Lidwin|Sister Lidwin}} in the [[House of Healing]].  
Sadly, Arabella's parents do not survive and their corpses can be found under the care of {{CharLink|Anna Lidwin|Sister Lidwin}} in the [[House of Healing]].


How Arabella takes the news depends on when she is told. If the party finds her parents' corpses before finding Arabella, then there is an option to tell her immediately. If this is done, then Arabella is shocked and upset, and runs off into the shadows. If, instead, Arabella goes to camp and is able to form a bond with {{CharLink|Withers}}, then she takes the news much better. She still becomes distraught and refuses to talk to the party after they tell the news, but calms down after a [[Long Rest]] and is able to accept her parents' deaths. With a surge of magic, she gives the party member who is speaking to her the ability to cast {{SAI|Arabella's Shadow Entangle}}. In the end, Withers encourages her to go her own way and follow the Weave, stating that she has her own destiny to follow. Arabella remains in camp until the end of Act Two.
How Arabella takes the news depends on when she is told. If the party find her parents' corpses before finding Arabella, there is an option to tell her immediately. In this case, Arabella is shocked and upset, and runs into the shadows. If, instead, Arabella goes to camp and forms a bond with {{CharLink|Withers}}, she takes the news much better. She is still distraught and refuses to speak to the party after they tell her the news, but she calms down after a [[Long Rest]] and can accept her parents' deaths. With a surge of magic, she gives the party member who is speaking to her the ability to cast {{SAI|Arabella's Shadow Entangle}}. In the end, Withers encourages her to go her own way and follow the Weave, stating that she has her own destiny to follow. Arabella remains in camp until the end of Act Two.


=== Act Three ===
=== Act Three ===
If Araballe survived [[Act Two]], then she can be found in Act Three in the [[Lower City Sewers]], right across from the City Sewers waypoint at {{Coords|-133|773}}. When encountered she is surrounded by the bodies of four thugs, and is staring intently at a stone.
If Araballe survives into [[Act Three]], she can be found in the [[Lower City Sewers]], right across from the City Sewers waypoint at {{Coords|-133|773}}. When encountered she is surrounded by the bodies of four thugs, and is staring intently at a stone.


If the party member who speaks to her passes an Arcana check, they can learn that the stone is magical, and has absorbed lifetimes upon lifetimes of stories from the city above. Arabella is absorbing them too. She tells the party that "Bone Man" (her name for Withers) was right, that the Weave guides her. She hints that the party might see her again.
If the party member who speaks to her passes an Arcana check, they can learn that the stone is magical, and has absorbed lifetimes upon lifetimes of stories from the city above. Arabella is absorbing them too. She tells the party that "Bone Man" (her name for Withers) was right, that the Weave guides her. She hints that the party might see her again.
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== Speak with Dead ==
== Speak with Dead ==
Arabella can be spoken to with {{SAI|Speak with Dead}}.
{{Dialogue start}}
{{Dialogue start}}
'''Party member:''' Who are you?
'''Party member:''' Who are you?

Revision as of 23:41, 12 December 2024

Arabella is a tiefling child in the Emerald Grove during Act One. She is the daughter of Locke Locke and Komira Komira.

Portrait Arabella.png
I - I was scared. They said when the rite was over, we'd have to leave.
Arabella, on her attempted theft

Involvement

Act One

Arabella is held hostage by Kagha Kagha for attempting to steal the Idol of Silvanus. She is the objective of the Save Arabella Save Arabella quest.

At the entrance to the Sacred Pool, Arabella's parents ask the party to rescue her. She can be found inside the Druids' Chambers, being threatened by Kagha and her snake, Teela, while Rath Rath tries to dissuade Kagha from hurting her.

The party can intervene to save Arabella. If she is saved, she returns to her parents, who scold her for her actions. Komira gives the party Komira's Locket as a reward and Arabella explains that she thought the druids would listen to the refugees, if she stole their idol. She expresses disappointment on her failed quest and worries that Mol Mol might be angry with her.

If Kagha is not convinced, Arabella is killed by Teela. She can later be avenged either during the Investigate Kagha Investigate Kagha quest or, if her parents and Kagha are still alive, during the tiefling party at the campsite, where Kagha is poisoned by Komira and Locke.

Act Two

Should Arabella survive into Act Two, she can be found at the entrance to the Reithwin Graveyard between The House of Healing and the Mason's Guild in the Shadow-Cursed Lands, searching for her parents. Offering to help search for them initiates the quest Find Arabella's Parents Find Arabella's Parents and Arabella can be invited to Camp. The party can also attempt to send her to the Last Light Inn, but Arabella refuses to stay anywhere but the party's camp. If the party refuse, she runs away and her corpse can be found and spoken to next to an entangled shadow at X: -176 Y: -67.

Sadly, Arabella's parents do not survive and their corpses can be found under the care of Anna Lidwin Sister Lidwin in the House of Healing.

How Arabella takes the news depends on when she is told. If the party find her parents' corpses before finding Arabella, there is an option to tell her immediately. In this case, Arabella is shocked and upset, and runs into the shadows. If, instead, Arabella goes to camp and forms a bond with Withers Withers, she takes the news much better. She is still distraught and refuses to speak to the party after they tell her the news, but she calms down after a Long Rest and can accept her parents' deaths. With a surge of magic, she gives the party member who is speaking to her the ability to cast Arabella's Shadow Entangle Arabella's Shadow Entangle. In the end, Withers encourages her to go her own way and follow the Weave, stating that she has her own destiny to follow. Arabella remains in camp until the end of Act Two.

Act Three

If Araballe survives into Act Three, she can be found in the Lower City Sewers, right across from the City Sewers waypoint at X: -133 Y: 773. When encountered she is surrounded by the bodies of four thugs, and is staring intently at a stone.

If the party member who speaks to her passes an Arcana check, they can learn that the stone is magical, and has absorbed lifetimes upon lifetimes of stories from the city above. Arabella is absorbing them too. She tells the party that "Bone Man" (her name for Withers) was right, that the Weave guides her. She hints that the party might see her again.

Arabella can be recruited as part of the Gather Your Allies Gather Your Allies quest (see quest page for more details about recruitment). She gives the Weavewalker Weavewalker condition to members of your party.

Epilogue

During the Epilogue, a Letter from Arabella (Epilogue) can be found in the Chest of Grateful Words. She informs the player character that she "followed the Weave" like Withers told her to, and she is now under the tutelage of someone she calls "Beard Man" (maybe Elminster Elminster), who is teaching her, how to use the Weave responsibly.

Speak with Dead

Arabella can be spoken to with Speak with Dead Speak with Dead.

Party member: Who are you?

  • Arabella: Arabella... I'm nine and a half...

Party member: Do you have any valuables hidden around here?

  • Arabella: Not me... Mol...

Party member: And you parents? What should I tell them?

  • Narrator: *The child is silent. There's no answer to give.*

Party member: How did you end up in the druid's grove?

  • Arabella: Elturel... everyone was angry... we ran away.

Related literature

Related quests

Gallery

References

External links