Ad placeholder

Arabella

From bg3.wiki
Revision as of 07:06, 20 December 2024 by RalIix (talk | contribs) (Typo)
Jump to navigation Jump to search

Arabella is a tiefling child in the Emerald Grove during Act One. She is the daughter of Locke Locke and Komira Komira.

Portrait Arabella.png
I - I was scared. They said when the rite was over, we'd have to leave.
Arabella, on her attempted theft

Involvement

Act One

Arabella is held hostage by Kagha Kagha for attempting to steal the Idol of Silvanus. She is the objective of the Save Arabella Save Arabella quest.

At the entrance to the Sacred Pool, Arabella's parents ask the party to rescue her. She can be found inside the Druids' Chambers, being threatened by Kagha and her snake, Teela, while Rath Rath tries to dissuade Kagha from hurting her.

The party can intervene to save Arabella. If she is saved, she returns to her parents, who scold her for her actions. Komira gives the party Komira's Locket as a reward and Arabella explains that she thought the druids would listen to the refugees, if she stole their idol. She expresses disappointment on her failed quest and worries that Mol Mol might be angry with her.

If Kagha is not convinced, Arabella is killed by Teela. She can later be avenged either during the Investigate Kagha Investigate Kagha quest or, if her parents and Kagha are still alive, during the tiefling party at the campsite, where Kagha is poisoned by Komira and Locke.

Act Two

Should Arabella survive into Act Two, she can be found at the entrance to the Reithwin Graveyard between The House of Healing and the Mason's Guild in the Shadow-Cursed Lands, searching for her parents. Offering to help search for them initiates the quest Find Arabella's Parents Find Arabella's Parents and Arabella can be invited to Camp. The party can also attempt to send her to the Last Light Inn, but Arabella refuses to stay anywhere but the party's camp. If the party refuse, she runs away and her corpse can be found and spoken to next to an entangled shadow at X: -176 Y: -67.

Sadly, Arabella's parents do not survive and their corpses can be found under the care of Anna Lidwin Sister Lidwin in the House of Healing.

How Arabella takes the news depends on when she is told. If the party find her parents' corpses before finding Arabella, there is an option to tell her immediately. In this case, Arabella is shocked and upset, and runs into the shadows. If, instead, Arabella goes to camp and forms a bond with Withers Withers, she takes the news much better. She is still distraught and refuses to speak to the party after they tell her the news, but she calms down after a Long Rest and can accept her parents' deaths. With a surge of magic, she gives the party member who is speaking to her the ability to cast Arabella's Shadow Entangle Arabella's Shadow Entangle. In the end, Withers encourages her to go her own way and follow the Weave, stating that she has her own destiny to follow. Arabella remains in camp until the end of Act Two.

Act Three

If Araballe survives into Act Three, she can be found in the Lower City Sewers, right across from the City Sewers waypoint at X: -133 Y: 773. When encountered she is surrounded by the bodies of four thugs, and is staring intently at a stone.

If the party member who speaks to her passes an Arcana check, they can learn that the stone is magical, and has absorbed lifetimes upon lifetimes of stories from the city above. Arabella is absorbing them too. She tells the party that "Bone Man" (her name for Withers) was right, that the Weave guides her. She hints that the party might see her again.

Arabella can be recruited as part of the Gather Your Allies Gather Your Allies quest (see quest page for more details about recruitment). She gives the Weavewalker Weavewalker condition to members of your party.

Epilogue

During the Epilogue, a Letter from Arabella (Epilogue) can be found in the Chest of Grateful Words. She informs the player character that she "followed the Weave" like Withers told her to, and she is now under the tutelage of someone she calls "Beard Man" (maybe Elminster Elminster), who is teaching her, how to use the Weave responsibly.

Speak with Dead

Arabella can be spoken to with Speak with Dead Speak with Dead.

Party member: Who are you?

  • Arabella: Arabella... I'm nine and a half...

Party member: Do you have any valuables hidden around here?

  • Arabella: Not me... Mol...

Party member: And your parents? What should I tell them?

  • Narrator: *The child is silent. There's no answer to give.*

Party member: How did you end up in the druid's grove?

  • Arabella: Elturel... everyone was angry... we ran away.

Related literature

Related quests

Gallery

References

External links