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Act One/Approval
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Overview | Approval |
This page contains known companion approval that can be gained or lost within Act one. The approval is organised by event or character, grouped by subregions which in turn are grouped by regions.
Nautiloid
Meeting Shadowheart:
Wilderness
Ravaged Beach
Finding Shadowheart:
Casting Speak with Dead on dead Nobleman:
- Bard Ask if he wants you to write his story. +1 +1
- Ranger or Druid Ask if he wants to be buried. +1 +1
- Paladin or Cleric Ask if he would like rites preformed on his body. +1 +1
Meeting Astarion:
- Accept his apology for attacking you +1 +1 +1 -1 -1
- Demand more than an apology from him +1 +1 -1 -1
- Say that you likewise wanted to see his innards on the ground +1 -1 -1
Talking to the Scared Boar from Astarion's encounter:
- Animal Handling check Calm it. +1 +1 +1 +1
- +1 +1 +1 +1 Tell it that you will not hurt it
Roadside Cliffs
When Lae'zel is caged by Damays and Nymessa:
- Convince the Tieflings to leave peacefully. +1 +1 +1
- Convince the Tieflings to open the trap holding Lae'zel. +1
- Recruit Lae'zel into the party +1 +1 -5
Overgrown Ruins
Chapel Entrance
Approaching Gimblebock and Taman:
Dank Crypt
- Read the Book of Dead Gods inside Dank Crypt and succeed the Religion Check +1
Emerald Grove
Ramparts
During Zevlor and Aradin argument:
- Convince Aradin and Zevlor to stop fighting +8 +1 +1 +1
- Punch Zevlor. +1 -1 -1
- Punch Aradin. +1 +1 +1
- Barbarian Threaten to bash their skulls together
Talking to Zevlor after the argument:
- Agree to help persuade Kagha -1 +1 -? +?
- Refuse to help persuade Kagha +1 +1 +1 -? -1
Meeting Timber:
Talking to Elegis:
- "You're scared of a few goblins? Pathetic." +1 +1 -1 -1
- "If a few goblins scare you, you don't deserve to survive." +1 +1 -1 -1
- "Best get to digging your own graves then." +1 +1 -1 -1
Talking Nadira (Must save her from the bugbear assassin):
- Convince Nadira to give you her Soul Coin. +1 +1
The Hollow
Talking to Arron:
Talking to Rolan, Lia, and Cal:
- Paladin Convince them to stay in the Grove. +1 +1
- Tell them to leave while they still can. +1
- Talk about Rolan's wizard master and agree to set up an introduction requires Gale in party +1 +1
Meeting Wyll:
- Agree to help the Tieflings for Wyll. +1
- Recruit him into the party. +1 -1
Talking to Asharak and children:
Talking to Guex:
Talking to Zorru:
- Talk to him while Lae'zel is in the party. +5
- Make him bow or kneel to Lae'zel. +5 +1 -1 -1
- Order Lae'zel to stand down. +1 +1 -5
- After the conversation:
Talking to Auntie Ethel:
- Defend Meli from Barth over stealing the locket. +1 +1
- Choose to not get involved. -1
- Tell Meli to hand over the locket and when he says he doesn't have it, tell him he's on his own -1
- Lett Barth hit Meli] for stealing his locket. -?
- If you get his locket back from Meli, have Barth pay you for handing over the locket +1 -1 -1
- If Arabella has died, say "Better do what he says, boy. There's already one thief to bury today." +1 -1
Talking to Lakrissa:
Talking to Mattis (and Silfy):
Talking to Pandirna:
- Paladin, Druid, Cleric or Bard Offer to heal her. +1 +1 +1
- Offer to heal her for a price +1
- Offer to heal her for a price, but pocket the money and leave +1 -1
- Barbarian Tell her to hush or you will snap her neck +1 +1 -1 -1 -1
- Let her shoot Sazza +1 +1 -1
- Stand between Arka and Sazza +8 (works also if Gale has been recruited but is not an active member of your party)
- Convince Arka to not shoot Sazza +1 +1 +1 -1 -1
- Tell Arka to seek vengeance and spill some goblin blood over Kanon's death +1
Talking to Sazza after saving her from Arka:
- Tell her that you will free her from her cage. +1 -1 -1
- Free her from her cage and tell her to follow you. -1 -1 -1
Talking to Aradin:
Secluded Chamber
Talking to Zevlor:
- Agree to help convince Kagha after refusing or ignoring him the first time. +5 +5
- Agree to kill the goblin horde's leaders. +5 +5 +1
- Refuse to kill the goblin horde's leaders. +1 -? -1
After fighting the Shadow Druids:
At the end of Defeat the Goblins:
- Talk to Zevlor after defeating the goblin leaders. +10
Underground Passage
Talking to Findal
Tiefling Hideout
Talking to Mol for the first time:
Talking to Mol after stealing the Idol of Silvanus
Talking to Mirkon after you save him:
Sacred Pool
Talking to Arabella's parents Locke and Komira:
- Tell them that you'll speak to the druids +1 +1 +1 -1
- Tell them that it's their fault and they should have tried parenting her -1
- If Arabella has died, lie that Kagha will release her soon +1 +1 -1
Talking to Topaz
- +1 +1 +1 Say its nest is dull.
- Bard +1 +1 +1
- Animal Handling check Kick the bird. +1 +1
Talking to squirrels near Alfira:
- Bard "Sing for them, improvising the lyrics:". +1 +1 -1
Talking to Alfira:
- Play along with Alfira or help her to finish her song. +1 +1 +1
- Take her lute out of her hands and smash it. +1 +1 +? -1 -1
- Tell her she should give up on her song. +1 -1
- Steal Alfira's extra lute -1
After stealing the Idol of Silvanus, if confronted by Druids:
Inner Sanctum
Talking to Nettie's bird:
Talking to Nettie:
Talking to Kagha while shes holding Arabella:
Talking to Kagha after Arabella is gone:
- Say that you would have killed Arabella outright +1 -5
- Say you just wanted to see what would happen +1 -5 -1
- Say that it was quite a show +1 -5
- Say "You killed a child in cold blood" +1 +1 -1
- Say "Only a monster would threaten a child" +5 +1 +1 -1
- Say "You're protecting your own" +5 +1 -5 -1
- / Say you don't threaten/kill children +1 +1 -1
- Attack her +1 +1
Talking to Rath after Arabella is gone:
Confronting Kagha after Shadow Druid questline
Talking to Silver:
- Ranger or Druid Sit with Silver +1 +1 +1 +1
- +1 +1 +1 +1 Tell him you just wanted to give them your scent
Secluded Cove
Finding Mirkon
- As a Rogue pick his pockets while he is charmed by the harpies +1 +1 -1
- After saving him, tell him to "stop snivelling or they'll be back" +1 -1 -1 -1
Raid the Emerald Grove
Talking to Zevlor (or Asharak):
- Confirm you're turning on the Grove +5 -1 -10 -10
- Tell Mirkon you are not here to save them +1 -1
- If you start attacking the tieflings before Minthara arrives, betray her while speaking to her +5 +1
- Betray the Grove after blowing the horn -5 -10
- Convince Memnos to join the fight against the goblins +1 +1 +1
- Refuse to open the gate for Minthara +5 +5
- Attack the tieflings +?
Forest
During Ecounter with Brynna and Andrick:
- Tell them to find the Owlbear and avenge their brother. +1 +1
- Tell them you're a survivor of the crash. +1
- Tell them to forget the owlbear and go away. +1
- After sending them off express distrust towards the power the parasite grants. +1
- Crush the tadpole leaving True Soul Edowin +? +?
While talking to Aradin on the bridge:
- Say you don't waste your time with devil spawn -1 -5
- Cleric [Mystra] Say a prayer over the corpses. +1
- Cleric [Shar] Say a prayer over the corpses. +1 -1
- Cleric [Selûne] Say a prayer over the corpses. +1 -1
- Cleric [Helm] [Ilmater] [Oghma] [Tempus] [Tyr] Say a prayer over the corpses. +1 +1
- Cleric [Bhaal] [Bane] [Myrkul] Say a prayer over the corpses. -1
Talking to Scratch near Gomwick's body:
- +1 +1 +1 +1 Tell him to follow your scent to the camp.
- -1 -1 -1 Start shouting at Gomwick to prove he is dead.
Owlbear Nest
Altar to Selûne:
- Agree with Shadowheart to not loot the Selûnite chest +5 -1 -1
- Fail to convince Shadowheart to loot the Selunite chest +1 -5
- Loot the chest and fail the Sleight of Hand check after promising not to loot it. -2
Owlbear and Owlbear Cub encounter:
- Convince the Owlbear to let you go without fighting. +1 +1 -1 +1
- 'Attack' or Anger the Owlbear. +1 -1 -1
- Kill the Owlbear, but spare its cub. +1 +1 +1 +1
- Kill the cub. +1 -1 -1 -1
Blighted Village
Entering through the East Gate:
- Convince the goblin booyang to let you in. +1 +1 +1 +1 +1 -1
- Intimidate the goblin booyang to let you in. +1 +1 +1 [Needs Verification]
- Bard [Persuasion] [Performance] Convince the goblins to be allowed inside. +1
Encounter with Fezzerk and Barcus:
- Convince Fezzerk to leave peacefully +5 +1 +1
- Pay Fezzerk a lot of gold to let you pass -1 -1 -1 -1
- 'Attack' the goblins +5 +1 +1 -1
If Barcus was saved:
Talking to Lump the Enlightened and the Ogres:
Interacting with Buthir and Grukkoh in the barn east of the village:
- Interrupt the them in the barn. +1 -1 -1 -1
- Let Astarion interrupt them. +5
Apothecary's Cellar
Talking to the Ornate Mirror:
Finding the Necromancy of Thay:
- Read the tome -1 -1 -5
- Give the tome to Astarion. +5 -5
- Give the tome to Gale. -5
- Drop and prepare to destroy the tome. +1 +1 +1 -5 -5
The Risen Road
When dealing with the dying hyena:
- [Paladin] Successfully bless the dying hyena (not Oathbreaker). +1
- [Ranger] Mercy-kill the dying hyena. +1
- [Druid] Choose to "destroy the abomination". +1 +1 +1
Toll House
Talking to Cyrel:
- Tell her that you'll take the supplies and everything else she owns This will make the whole camp hostile +? +? -1
Talking to Anders:
Talking to Anders after recruiting Karlach:
Talking to Karlach after killing Anders and his companions:
Cave
Encounter with Flind the Gnoll warlord:
- Order Flind to attack the survivors in the cave instead of you. +1
- Order Flind to feast on other Gnoll. +1 +1 -?
- Order Flind to kill herself. +1 +1
- Save Rugan, then convince him to sell his employer's wares. +1 +1
Waukeen's Rest
Meeting Counsellor Florrick:
- Agree to rescue Duke Ravengard. +10 +5
- Saving Benryn in the burning building +1 +1
- Intimidate the guard guarding the hatch to the Zhentarim Basement +1 +1 +1 +1
Zhentarim Basement
Encounter at the Gate:
When dealing with Brem and Oskar:
This does not appear to happen as of v4.1.1.5022896.
Talking to Zarys:
- find the missing shipment. +1 Tell Zarys you're here to help
- Use Persuasion to tell Zarys you're just here to trade +1
- Use Intimidation to tell Zarys you "go where you please" +1
- Kill Rugan when Zarys asks you to do so. +1
- Refuse to kill Rugan when Zarys tells you to +1
Mountain Pass
Encounter with Voss and the patrol:
- Let Lae'zel speak. +? +10
- Speak with the patrol instead of letting Lae'zel speak +?
- Pass the Deception check. +5 +5
- Say that you speak for her, interrupting her. -5 +1
Talk to Lae'zel after meeting the patrol:
Sunlit Wetlands
Encounter with Ethel, Johl and Demir:
- Tell the brothers "I won't let you hurt Auntie Ethel." +1 +1
- Tell the brothers "Lower your weapons, I know this lady." +1 +1
- Ask Ethel what she did with Mayrina. +1
After Ethel leaves:
- Ranger or Sorcerer Ask them to "Trust a more experienced soul." +5 +1 +1
- Tell them "You're on your own. I have enough problems." +5 +1 +1 -?
- Tell them "Let me - I'll bring Mayrina home." +1 +1 +1 -1 -1
When entering the Sunlit Wetlands:
Talking to Gandrel:
- Let Astarion kill Gandrel +10 -1 -1
- Don't let Astarion kill Gandrel -5
- Reveal Astarions identity to Gandrel -10 +1
Interacting with the well outside the teahouse:
Riverside Teahouse
Talking to Ethel inside:
- Disagree with Ethel and tell her you believe Mayrina is in trouble +1 -?
- Tell Mayrina that Ethel killed Demir and Johl (Must find them in the swamp) +1 +1 +1 -1 -1
After Saving Mayrina from Ethel:
- Reject her reward for saving her. (Must not pickpocket the locket beforehand) +1 +1 -1
- Find the wand and resurrect her husband.
- Give her the wand. +1 +1 +1
- Attack her husband. +1
- Then tell Astarion that it was funny. +?
Overgrown Tunnel
Talking to Lorin:
Talking to Gnarled Door:
When Ethel surrenders:
- Accept the deal to let her go, with or without Mayrina +5 -1
- Accept the deal to let her go without Mayrina. +5 -5
- Let Auntie Ethel use her magic on your eye -1
- Reject the deal to get her hair -5
Goblin Camp
Forest Road Checkpoint
Stopped at checkpoint:
Courtyard
- Tap once on the War Drum at the front gate +1
- Use Performance to play a rhythm on the War Drum at the front gate +1 -5
Watching Volo's performance:
Talking to Grikka:
- [Dwarf] Save me a piece. +1
- Tell her that you will "get answers for them" when discussing their prisoners +1 +1 +? -1 -1
Talking to Krolla:
- Agree to play Chicken Chase:
- Take Shadowheart to the Chicken Chase and tell her not to be hasty. +? -?
- During the Chicken Chase with a Dishevelled Chicken:
- During the Chicken Chase with the Owlbear Cub:
- After playing Chicken Chase:
- +? +? When talking to the cub at the finish line, offer for the cub to join you at camp.
- Use Illithid Persuasion to make Krolla pay you if you win. +?
Talking to Klagga:
- Persuade him to give you the Dwarf's Poem +1
- Tease him about his secret appreciation of poetry (requires Detect Thoughts) +1 +1
Talking to Crusher:
- [Sleight of Hand] Remove the ring from Crusher's foot after you kneel in front of him. +1 +1 +1
- Make him kiss your foot. +1 +1 +1 +1
- Kiss Crusher's foot -1 -1
- Keep insulting gim until he attacks. +1
Talking to Piddle:
- Pursuade him to give you the book he's reading without using Illithid Powers +1 +1
Shattered Sanctum
Talking to the torturers:
- Tell Torturer Spike to let you show him how it's done. +1 +1 +1
Talking to Priestess Gut:
- Tell Gut you're here to spill her guts on the floor. +?
- Allow Gut to feel around your head in her room. +1
- Pick a fight with Gut in the throne room. +1 -1
- Pick a fight with Gut in her chambers. +1 +1
- Tell Priestess Gut you are ready to clear your head. -1
Talking to Larger Giant Spider and Smaller Giant Spider in the spider pit:
Talking to Roah Moonglow
- Tell her that you killed her friends in the Zhentarim Hideout +1
Talking to Abdirak:
Talking to Ragzlin
Talking to Minthara:
- Agree to raid the Grove with Minthara +1 -5
- Tell her that the prisoner escaped and pass a check to withhold the grove's location. +5 +1 +1
- Tell her the prisoner already told you everything. [Deception] Point to a different location on the map. +? +?
- Suggest visiting the prisoner yourself +1 -1
- Attack Minthara +5 +1
- If Sazza was freed:
Talking to Brakkal in his cage:
Worg Pens
Encounter with imprisoned bear:
- Stop the goblin children from throwing stones at the bear Starts a fight +?
- When the goblin children throw rocks at jailed Halsin, tell them to use sharper stones. +1
Talking with Halsin after the fight:
- Agree to help Halsin kill the goblin leaders. +? -1
- Turn down his request to help him save the grove in favor of saving yourself first. +? -?
- I'll deal with this. You get to safety. +5 +? -1
Rosymorn Monastery Trail
Lady Esther's Camp
Talking to Lady Esther:
- Agree with Lae'zel and attack Esther for trying to Steal a Githyanki Egg +?
Crèche Y'llek
Entering through the front:
- Let Lae'zel speak for the group when you enter the Crèche and are questioned by Gish Far'aag +1 -1
- Show Far'aag the Mysterious Artefact to gain entry into the Crèche +1 -1
Portrait of Vlaakith:
Infirmary
Talking to Ghustil Stornugoss
Using the Zaith'isk:
- Approach the Zaith'isk. +1
- Let Lae'zel use the Zaith'isk. +10
- Demand to use the Zaith'isk first, reminding her that she would not be here without your guidance. +8
- Succeed a difficult (30) persuasion or Wisdom check to have her get out of it before it harms her +? +? +?
- Succeed a difficult deception check or a Wisdom check followed by a Persuasion check (21) to have her get out of it during the second phase. Will permanently lower Lae'zel's INT by 2. +? +? +?
- Succeed a difficult Deception check or a Constitution check followed by a persuasion to have her get out of it during the third phase Will permanently lower Lae'zel's INT and WIS by 2. +? +?
- Encourage her to endure the procedure. Can be done twice. Will permanently lower Lae'zel's CON, WIS and INT by 2
Classroom
Talking to Sa'varsh and Varrl:
- Persuade Sa'varsh to spare Varrl +1 +1 +1
- Tell Sa'varsh that he should kill Varrl himself. +1
- Offer to fight Varrl to the death 1 -1 -1 -1
- Do a successful Dexterity check to non-fatality stab Varrl +1
- Kill Varrl -1 -1
Talking to Varrl if he is alive and conscious:
- Talk about the story of Orpheus, if you found the first chapter in the Arcane Tower -?
- Convince Varrl to give you his slate on Orpheus. +5
- Ask Lae'zel about the slate. +3
Hatchery
Talking to Varsh:
- When convincing him to give you the Githyanki egg:
Interacting with the Egg:
Captain's Quarters
Talking to Therezzyn:
- Give Therezzyn the Mysterious Artefact +1 +1 -? -1 -1
Inquisitor's Chamber
Talking to Inquisitor Ch'r'ai:
- Ask how he knows so much about you +1 +? +? +?
- Ask what you'll get in return for producing the Mysterious Artefact +1 -?
- Say you accept gold as a reward +?
- Warlock Bargain with him over the Mysterious Artefact. +1 -?
- Give him the Artefact. +?
- Successfully persuade Lae'zel to stand by your side. +? +?
Talking to Vlaakith:
- Kneel to her +?
- Wave at her or remain standing. -?
- Accept her demands to enter the Mysterious Artefact. +? -1 -1 -1 -?
- Refuse her demands to enter the Mysterious Artefact. +1 +? -?
Astral Plane
- Open you mind to Lae'zel after meeting the Dream Visitor. +3
Underdark
Approaching the Bibberbang field and speaking to Baelen Bonecloak:
- Agree to help him in the field of Bibberbang mushrooms +1 +?
- Ask for compensation before throwing him a Misty Step scroll to escape. +1
Dread Hollow
Interacting with the grave overlooking the Arcane Tower:
Ebonlake Grotto
Speaking to the Restless Myconid at the gate:
- Say [Persuasion] "I'm a traveller seeking adventure." +? +? +? +?
- Be honest with the guard and tell them about your tadpole +1
- After passing an [Insight] check, pass the [Intimidation] check. + 1
Talking to Derryth Bonecloak:
- Offer to look for Derryth's husband. +1 +1
- Give her the noblestalk. +1
- Refuse to give her the noblestalk. -1
- Demand a reward in exchange for the Noblestalk, then take the reward and keep the Noblestalk. +?
Talking to Thulla:
- Give her an antidote. +1 +1 +?
- Steal her boots. +1 +1
Talking to Spaw:
- Tell Spaw the truth about the parasite +1 +? +?
- Agree to deal with the Duergar nearby. +1 +?
- Tell him you killed Glut after he tried to usurp him. +1 +?
Talking to Glut after killing the duergar:
- Tell Glut you will kill Spaw for him +? -1
- Tell Glut "I'll have no part of this" or "If you're so eager for blood..." option when asked to eliminate Spaw +1 +? +?
Talking to Omeluum:
- Intimidate him into giving you the ring for free, at the end of his quest[Needs Verification] +1
- Successfully describe the Nautiloid in exchange for the ring +?
Decrepit Village
Talking to Gekh Coal:
- Offer to help hunt down the escaped gnome and the pair of boots. -1
- Attack him at the beginning of the conversation. +?
The Festering Cove
Meeting BOOOAL:
- Tell him you will kill him and take his power. +1 +?
- Tell him he is a fake god and you'll just kill him and take his power. +5 +1
- Agree to be his chosen. +1 -1
- When he offers to share his power, say you won't let him enslave the Kuo-toa any longer. +1 +1 +? -1
When boarded by Greymon's patrol while heading to Grymforge:
Grymforge
Arriving at Grymforge and meeting Morghal and Orgath:
- Tell Morghal and Orgath that them keeping slaves is not a problem for you. +1
- Tell Morghal you've got no use for slavers. -1
- Attack Morghal and Orgath after finding out they use slaves. +? +1 -1
Talking to Magmar, Pistle and Skickpit:
- Dwarf "Enslaving the meek? I see you live up to your cruel reputation." +1
- "You disgust me, slaver. How do you live with yourself." +1 +1 +1 -1 -?
- Ask Magmar how to get a slave of your own +? -? +? -1
- When talking about traveling to Moonrise Towers, choose "Moonrise Tower holds the answers we need" +? +? +1
Talking to Skickpit:
- Persuade Skickpit you're willing to kill his slavers. +? -?
- After poisoning Magmar, tell him to take the elevator to the surface. +1
- After poisoning Magmar, tell him to hide. +? +?
Interacting with dead deep gnomes:
Talking to Lunkbug
- Agree to help Lunkbug find Philomeen. +1 +1 +1 -?
Talking to Brithvar:
- Instigate a fight against him by either taunting him to take your gold or by suggesting involving Thrinn in the conspiracy against Nere +? +? -?
- After fighting Nere:
Interacting with remains of Dark Justiciars:
Talking to Deep Rothé with Skarjall:
After finding the Idol of Shar:
After rescuing True Soul Nere:
- Attack him by siding with the Duergar. +? +? -1
- Side with Nere against Brithvar. -5 -?
- Tell him to finish the slaves, or choose to say nothing. +?
- Tell Nere that no more innocents will die today. +1 +5 +5 -1
Talk to Barcus Wroot if he was rescued in the Blighted Village"
Party events
Meeting Raphael
- Say "You're mad if you think I'll make a deal with a devil." +5 +5 +1 +?
- Say "Then fix it. Or die by my hand!". +5 +5 +1 +1 +1
- Say "I'll do anything to get rid of the tadpole." -1 -1 -5
- Say "I need to think this over." +1 +1 +1
After meeting Raphael
- Talking to Astarion:
- Tell him that you are not the devil's plaything in regards to the devil's offer +1
- Tell him "You might not be able to outfox him, but I will." -1
- Warlock Say that he's "Only a cambion" and that you can handle him. -1
- Talking to Gale:
- Talking to Shadowheart:
- Talking to Lae'zel:
- Talking to Wyll:
After using your illithid powers
- Use on Wyll while trying to learn about his eye.
- Use on Goblins in Blighted Village or Goblin Camp.
- Use on Brynna in the forest.
- "Such powers of manipulation could be useful." +1
- "If this power comes from these parasites, it can't be trusted." +1 +1 -1
After summoning Lump the Enlightened
- Tell Lump that your deal is done and let him have one lick. +5 +1 +1
Camp
Talking to Astarion
After finding out he's a vampire:
While speaking about Cazador:
- Tell him that you'll watch his back or that you'll keep each other safe +5
- During the first conversation about Cazador, tell him he's on his own -5
When speaking to him after reviving him if he died from the Blood of Lathander blast:
- Say "I brought you back, didn't I?" -5
- Say "I thought the mind flayer parasite protects you from light?" -5
- Say "I think I preferred you as a pile of ash." -5
Talking to Gale
Tell me a bit more about yourself:
- Wisdom Try peering into his mind. -5
Keeping Gale stable:
- Sacrifice a magic item to keep him stable +10
- Tell him you're happy to help him find magic items to consume +2
- If you do not give Gale enough magical artefacts and he tells the player they no longer need to give him any (because he's made a deal with Raphael), use the tadpole's powers to find out why -5
When he reaches approval of 20, he will want to talk:
- Say you're gratified to hear he trusts you. +1
- Say Enough with the flattery. -1
- Use the tadpole's power to delve into Gale's mind for information and fail or confess you did. -5
When Gale offers help you experience the Weave:
When experiencing the Weave with Gale, and given a choice of what to imagine:
- When he tells you to "picture the concept of harmony", tell him that it's too abstract for your tastes. -1
- Picture kicking him in the gut -5
- Picture his head on a spike -10
- Picture kissing him. +10 starts romance
- Picture taking a romantic walk with him. +5 starts romance
When Gale says that Mystra "is all creation":
- Wizard Tell him you agree and that "there's no greater deity" +5
- Cleric of Mystra Tell him "no other god comes close to her divinity" +5
- When Gale says that Mystra "is all creation", tell him he's deluded -2 (Not available for sorcerers)
- Tell him he is among friends when he says he has something to tell you +?
- When you find Gale conjuring an image of Mystra, pass an Insight check and say "there's more to it than that" +1
- Wizard, Warlock, Sorcerer or Bard When Gale asks if the Weave feels the same way to you as it does to him, tell him you "practise magic, not melodrama" -1
Talking to Shadowheart
When saying you should get to know each other better:
- Say "If that's what you prefer, I can respect that". +1
- Say "If you're not comfortable, I won't press you". +1
When discussing her faith:
- Persuade her that you have no problems with it +1
- Tell her that you don't care who she worships, without pushing her into telling about Shar +1
- Try and fail to read her mind on why she is against Selune -5
When she talks about Night Orchids:
After finding the Noblestalk in the Underdark:
Talking about the tadpoles:
- Use Persuasion to successfully convince her to explore the illithid powers +? -? -?
Talking to Lae'zel
- Ask "Do you know what happens if we don't find a cure?"
- Ask her if she's sure the Creche is the only way for a cure.
Romance Spoilers This section reveals details about romance and may contain mature themes.
Talking to Wyll
- Ask him how he came to be the Blade of Frontiers +5
- Ask if he lost his eye in battle.
- Sorcerer Isn't that a sending stone ?
- Tell Wyll you should rescue Duke Ravengard +3
- When asking what it's like being the duke's son, say "Good wine? I'll toast to that" +?
- When discussing the tadpole and its lack of side-effects, choose any option besides the "poison mushroom" one +3
- Ask him if he's worried about his father's abduction +3
- When discussing the tadpole and its lack of side-effects, choose tell him you "could probably dig up some poison mushrooms" -1
- After it is revealed he is Duke Ravengard's son, tell him you don't care about his lineage -3
- Tell Lae'zel that "No one is dying tonight. We still have time." +5
Pact Dialogue
- Ask him how he ended up making a pact +5
- Encourage him to get of out his pact with Mizora +5
Talking to Karlach
- Agree to use a Soul Coin on her to power up in combat +?
- After the first upgrade of her heart tell her you still can't touch her and then "Of course I do" +10 (might not be available if you haven't tried to touch her for the first time trying cooling her down with water) [Needs Verification]
Talking to Scratch
Talking to the Owlbear Cub
- Feed the cub when it arrives at the Camp (requires food in inventory). +? +? +1 +? +?
- Successfully heal the cub when it appears at Camp. +? +1 +?
- Pet the cub when it stays at the Camp +? +1 +?
Talking to Volo
Long rest events
Before crossing bridge or speaking to Zevlor:
Recommended order due to trigger issues: Lae'zel -> Astarion -> Gale -> Shadowheart
- Speak with Astarion:
- Speak with Gale:
- Speak with Shadowheart:
After crossing the bridge or speaking to Zevlor: [Needs Verification]
- Astarion asks your prefered way to die if you turn.
- Pick any option to Wyll's question about a noise worse than a banshee scream. +3
Mizora appears after sparing or killing Karlach:
- Threaten to kill Mizora. +1 +1 +1
- Tell Mizora not to lay a finger on Karlach, +5 +5 +1 +1
- Flirt with Mizora. -1 -1
- Ask Mizora if she will leave if you turn on Karlach. -1 -1 -5
Talk to Wyll afterwards:
Shadowheart's hand flares up at night:
- Discover what she's hiding and then say you don't care, you have bigger problems +? +?
- Choose to change the subject and ignore it +? -?
- Ask if it was some form of Sharran magic -?
- Tell her to leave after she tells of her worship of Shar -5 (Shadowheart permanently leaves the party)
Catch Astarion trying to drink your blood:
- I do. I believe you. +5
- Attack him with a stake (Astarion dies or leaves the party). -∞
- Tell him to leave the group (Astarion leaves the party). -10
- "Fine. But not a drop more than you need." +10
- "All right, but go too far and I'll drive a stake through your chest." +1
The next morning:
- If Astarion remains in the group:
- If Astarion leaves or is killed:
Talk about how you will feed him going forward:
- Agree with Astarion that him feeding on your enemies sounds good +5
- Forbid him to drink blood from other people -5
Lae'zel tries to kill you, believing you will turn soon:
After first visitor dream: [Needs Verification]
- Insist to Lae'zel you should continue using the illithid powers -1
After second visitor dream: [Needs Verification]
- Insist to Shadowheart you should continue using the illithid powers. -?
- Tell Lae'zel you distrust the visitor too. +?
After Shadowheart and Lae'zel argue about the Artifact:
- Do nothing. Lae'zel permanently dies +10
- Persuade Shadowheart to let Lae'zel go +?
After fully advancing Discover the Artefact's Secrets at Crèche Y'llek:
- Encourage Lae'zel to listen to Voss. +? +? +? +?
- Encourage Lae'zel to kill to Voss when he visits the camp. +? -?
- After being marked as a traitor, praise her for her show of faith to Vlaakith still +?
- After being marked as a traitor, tell her she's stupid to still have any faith in Vlaakith -?
Tiefling celebration
Talking to Karlach:
Romance Spoilers This section reveals details about romance and may contain mature themes.
Talking to Astarion:
Romance Spoilers This section reveals details about romance and may contain mature themes.
- Say "Karlach is beautiful. You're fine, though." +1
- Turn Astarion if he offers to sleep with you. -1
- Fail the Persuasion roll to make Astarion say 'please' when offering to sleep with you. -1
- After he asks you to describe his beauty, choose "Is that all you want? Shallow praise?" Or "You're beautiful." +1
- Agree to sleep with him. +5
- If you already have a partner for the night:
Talking to Barcus:
- At camp, promise Barcus that you will find his friend Wulbren at Moonrise Towers +? +?
Origin exclusive
Playing as Astarion
At any time:
Getting caught as a vampire:
- Successfully explain why you didn't reveal your vampirism. +1
- Fail to explain why you didn't reveal your vampirism. -1
- Tell her secrets keep you safe -5
- Swear that you are not a vampire after being caught biting -10
Playing as The Dark Urge
Spoiler warning! This section reveals interactions with The Dark Urge.
Chapel Entrance
Approaching Gimblebock and Taman:
Emerald Grove
Meeting Timber:
Without Speak with Animals you will immediately kill timber. With it choose "The last words I won't remember."
- When you are confronted for killing Timber:
Talking to Pandirna:
Talking to Kagha while shes holding Arabella:
During Raid the Emerald Grove:
Camp
After crossing the bridge to the Blighted Village